| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef sw_VertexRoutine_hpp |
| 16 | #define sw_VertexRoutine_hpp |
| 17 | |
| 18 | #include "ShaderCore.hpp" |
| 19 | #include "SpirvShader.hpp" |
| 20 | #include "Device/Color.hpp" |
| 21 | #include "Device/VertexProcessor.hpp" |
| 22 | |
| 23 | namespace vk |
| 24 | { |
| 25 | class PipelineLayout; |
| 26 | } // namespace vk |
| 27 | |
| 28 | namespace sw |
| 29 | { |
| 30 | class VertexRoutinePrototype : public VertexRoutineFunction |
| 31 | { |
| 32 | public: |
| 33 | VertexRoutinePrototype() : vertex(Arg<0>()), batch(Arg<1>()), task(Arg<2>()), data(Arg<3>()) {} |
| 34 | virtual ~VertexRoutinePrototype() {} |
| 35 | |
| 36 | protected: |
| 37 | Pointer<Byte> vertex; |
| 38 | Pointer<UInt> batch; |
| 39 | Pointer<Byte> task; |
| 40 | Pointer<Byte> data; |
| 41 | }; |
| 42 | |
| 43 | class VertexRoutine : public VertexRoutinePrototype |
| 44 | { |
| 45 | public: |
| 46 | VertexRoutine( |
| 47 | const VertexProcessor::State &state, |
| 48 | vk::PipelineLayout const *pipelineLayout, |
| 49 | SpirvShader const *spirvShader); |
| 50 | virtual ~VertexRoutine(); |
| 51 | |
| 52 | void generate(); |
| 53 | |
| 54 | protected: |
| 55 | Pointer<Byte> constants; |
| 56 | |
| 57 | Int clipFlags; |
| 58 | |
| 59 | SpirvRoutine routine; |
| 60 | |
| 61 | const VertexProcessor::State &state; |
| 62 | SpirvShader const * const spirvShader; |
| 63 | |
| 64 | private: |
| 65 | virtual void program(Pointer<UInt> &batch, UInt& vertexCount) = 0; |
| 66 | |
| 67 | typedef VertexProcessor::State::Input Stream; |
| 68 | |
| 69 | Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, Pointer<UInt> &batch, |
| 70 | bool robustBufferAccess, UInt& robustnessSize, Int baseVertex); |
| 71 | void readInput(Pointer<UInt> &batch); |
| 72 | void computeClipFlags(); |
| 73 | void writeCache(Pointer<Byte> &vertexCache, Pointer<UInt> &tagCache, Pointer<UInt> &batch); |
| 74 | void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheEntry); |
| 75 | }; |
| 76 | } |
| 77 | |
| 78 | #endif // sw_VertexRoutine_hpp |
| 79 | |