1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_VertexProcessor_hpp |
16 | #define sw_VertexProcessor_hpp |
17 | |
18 | #include "Context.hpp" |
19 | #include "Matrix.hpp" |
20 | #include "Memset.hpp" |
21 | #include "RoutineCache.hpp" |
22 | #include "Vertex.hpp" |
23 | #include "Pipeline/SpirvShader.hpp" |
24 | |
25 | namespace sw |
26 | { |
27 | struct DrawData; |
28 | |
29 | // Basic direct mapped vertex cache. |
30 | struct VertexCache |
31 | { |
32 | static constexpr uint32_t SIZE = 64; // TODO: Variable size? |
33 | static constexpr uint32_t TAG_MASK = SIZE - 1; // Size must be power of 2. |
34 | |
35 | void clear(); |
36 | |
37 | Vertex vertex[SIZE]; |
38 | uint32_t tag[SIZE]; |
39 | |
40 | // Identifier of the draw call for the cache data. If this cache is |
41 | // used with a different draw call, then the cache should be invalidated |
42 | // before use. |
43 | int drawCall = -1; |
44 | }; |
45 | |
46 | struct VertexTask |
47 | { |
48 | unsigned int vertexCount; |
49 | unsigned int primitiveStart; |
50 | VertexCache vertexCache; |
51 | }; |
52 | |
53 | using VertexRoutineFunction = FunctionT<void(Vertex* output, unsigned int* batch, VertexTask* vertextask, DrawData* draw)>; |
54 | |
55 | class VertexProcessor |
56 | { |
57 | public: |
58 | struct States : Memset<States> |
59 | { |
60 | States() : Memset(this, 0) {} |
61 | |
62 | uint32_t computeHash(); |
63 | |
64 | uint64_t shaderID; |
65 | |
66 | struct Input |
67 | { |
68 | operator bool() const // Returns true if stream contains data |
69 | { |
70 | return count != 0; |
71 | } |
72 | |
73 | unsigned int bytesPerAttrib() const; |
74 | |
75 | StreamType type : BITS(STREAMTYPE_LAST); |
76 | unsigned int count : 3; |
77 | bool normalized : 1; |
78 | unsigned int attribType : BITS(SpirvShader::ATTRIBTYPE_LAST); |
79 | }; |
80 | |
81 | Input input[MAX_INTERFACE_COMPONENTS / 4]; |
82 | bool robustBufferAccess : 1; |
83 | bool isPoint : 1; |
84 | }; |
85 | |
86 | struct State : States |
87 | { |
88 | bool operator==(const State &state) const; |
89 | |
90 | uint32_t hash; |
91 | }; |
92 | |
93 | using RoutineType = VertexRoutineFunction::RoutineType; |
94 | |
95 | VertexProcessor(); |
96 | |
97 | virtual ~VertexProcessor(); |
98 | |
99 | protected: |
100 | const State update(const sw::Context* context); |
101 | RoutineType routine(const State &state, vk::PipelineLayout const *pipelineLayout, |
102 | SpirvShader const *vertexShader, const vk::DescriptorSet::Bindings &descriptorSets); |
103 | |
104 | void setRoutineCacheSize(int cacheSize); |
105 | |
106 | private: |
107 | using RoutineCacheType = RoutineCacheT<State, VertexRoutineFunction::CFunctionType>; |
108 | RoutineCacheType *routineCache; |
109 | }; |
110 | } |
111 | |
112 | #endif // sw_VertexProcessor_hpp |
113 | |