1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #include "VertexProcessor.hpp" |
16 | |
17 | #include "Pipeline/VertexProgram.hpp" |
18 | #include "Pipeline/Constants.hpp" |
19 | #include "System/Math.hpp" |
20 | #include "Vulkan/VkDebug.hpp" |
21 | |
22 | #include <cstring> |
23 | |
24 | namespace sw |
25 | { |
26 | void VertexCache::clear() |
27 | { |
28 | for(uint32_t i = 0; i < SIZE; i++) |
29 | { |
30 | tag[i] = 0xFFFFFFFF; |
31 | } |
32 | } |
33 | |
34 | uint32_t VertexProcessor::States::computeHash() |
35 | { |
36 | uint32_t *state = reinterpret_cast<uint32_t*>(this); |
37 | uint32_t hash = 0; |
38 | |
39 | for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) |
40 | { |
41 | hash ^= state[i]; |
42 | } |
43 | |
44 | return hash; |
45 | } |
46 | |
47 | unsigned int VertexProcessor::States::Input::bytesPerAttrib() const |
48 | { |
49 | switch(type) |
50 | { |
51 | case STREAMTYPE_FLOAT: |
52 | case STREAMTYPE_INT: |
53 | case STREAMTYPE_UINT: |
54 | return count * sizeof(uint32_t); |
55 | case STREAMTYPE_HALF: |
56 | case STREAMTYPE_SHORT: |
57 | case STREAMTYPE_USHORT: |
58 | return count * sizeof(uint16_t); |
59 | case STREAMTYPE_BYTE: |
60 | case STREAMTYPE_SBYTE: |
61 | return count * sizeof(uint8_t); |
62 | case STREAMTYPE_COLOR: |
63 | case STREAMTYPE_2_10_10_10_INT: |
64 | case STREAMTYPE_2_10_10_10_UINT: |
65 | return sizeof(int); |
66 | default: |
67 | UNSUPPORTED("stream.type %d" , int(type)); |
68 | } |
69 | |
70 | return 0; |
71 | } |
72 | |
73 | bool VertexProcessor::State::operator==(const State &state) const |
74 | { |
75 | if(hash != state.hash) |
76 | { |
77 | return false; |
78 | } |
79 | |
80 | static_assert(is_memcmparable<State>::value, "Cannot memcmp States" ); |
81 | return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; |
82 | } |
83 | |
84 | VertexProcessor::VertexProcessor() |
85 | { |
86 | routineCache = nullptr; |
87 | setRoutineCacheSize(1024); |
88 | } |
89 | |
90 | VertexProcessor::~VertexProcessor() |
91 | { |
92 | delete routineCache; |
93 | routineCache = nullptr; |
94 | } |
95 | |
96 | void VertexProcessor::setRoutineCacheSize(int cacheSize) |
97 | { |
98 | delete routineCache; |
99 | routineCache = new RoutineCacheType(clamp(cacheSize, 1, 65536)); |
100 | } |
101 | |
102 | const VertexProcessor::State VertexProcessor::update(const sw::Context* context) |
103 | { |
104 | State state; |
105 | |
106 | state.shaderID = context->vertexShader->getSerialID(); |
107 | state.robustBufferAccess = context->robustBufferAccess; |
108 | state.isPoint = context->topology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST; |
109 | |
110 | for(int i = 0; i < MAX_INTERFACE_COMPONENTS / 4; i++) |
111 | { |
112 | state.input[i].type = context->input[i].type; |
113 | state.input[i].count = context->input[i].count; |
114 | state.input[i].normalized = context->input[i].normalized; |
115 | // TODO: get rid of attribType -- just keep the VK format all the way through, this fully determines |
116 | // how to handle the attribute. |
117 | state.input[i].attribType = context->vertexShader->inputs[i*4].Type; |
118 | } |
119 | |
120 | state.hash = state.computeHash(); |
121 | |
122 | return state; |
123 | } |
124 | |
125 | VertexProcessor::RoutineType VertexProcessor::routine(const State &state, |
126 | vk::PipelineLayout const *pipelineLayout, |
127 | SpirvShader const *vertexShader, |
128 | const vk::DescriptorSet::Bindings &descriptorSets) |
129 | { |
130 | auto routine = routineCache->query(state); |
131 | |
132 | if(!routine) // Create one |
133 | { |
134 | VertexRoutine *generator = new VertexProgram(state, pipelineLayout, vertexShader, descriptorSets); |
135 | generator->generate(); |
136 | routine = (*generator)("VertexRoutine_%0.8X" , state.shaderID); |
137 | delete generator; |
138 | |
139 | routineCache->add(state, routine); |
140 | } |
141 | |
142 | return routine; |
143 | } |
144 | } |
145 | |