| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "VertexProcessor.hpp" |
| 16 | |
| 17 | #include "Pipeline/VertexProgram.hpp" |
| 18 | #include "Pipeline/Constants.hpp" |
| 19 | #include "System/Math.hpp" |
| 20 | #include "Vulkan/VkDebug.hpp" |
| 21 | |
| 22 | #include <cstring> |
| 23 | |
| 24 | namespace sw |
| 25 | { |
| 26 | void VertexCache::clear() |
| 27 | { |
| 28 | for(uint32_t i = 0; i < SIZE; i++) |
| 29 | { |
| 30 | tag[i] = 0xFFFFFFFF; |
| 31 | } |
| 32 | } |
| 33 | |
| 34 | uint32_t VertexProcessor::States::computeHash() |
| 35 | { |
| 36 | uint32_t *state = reinterpret_cast<uint32_t*>(this); |
| 37 | uint32_t hash = 0; |
| 38 | |
| 39 | for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) |
| 40 | { |
| 41 | hash ^= state[i]; |
| 42 | } |
| 43 | |
| 44 | return hash; |
| 45 | } |
| 46 | |
| 47 | unsigned int VertexProcessor::States::Input::bytesPerAttrib() const |
| 48 | { |
| 49 | switch(type) |
| 50 | { |
| 51 | case STREAMTYPE_FLOAT: |
| 52 | case STREAMTYPE_INT: |
| 53 | case STREAMTYPE_UINT: |
| 54 | return count * sizeof(uint32_t); |
| 55 | case STREAMTYPE_HALF: |
| 56 | case STREAMTYPE_SHORT: |
| 57 | case STREAMTYPE_USHORT: |
| 58 | return count * sizeof(uint16_t); |
| 59 | case STREAMTYPE_BYTE: |
| 60 | case STREAMTYPE_SBYTE: |
| 61 | return count * sizeof(uint8_t); |
| 62 | case STREAMTYPE_COLOR: |
| 63 | case STREAMTYPE_2_10_10_10_INT: |
| 64 | case STREAMTYPE_2_10_10_10_UINT: |
| 65 | return sizeof(int); |
| 66 | default: |
| 67 | UNSUPPORTED("stream.type %d" , int(type)); |
| 68 | } |
| 69 | |
| 70 | return 0; |
| 71 | } |
| 72 | |
| 73 | bool VertexProcessor::State::operator==(const State &state) const |
| 74 | { |
| 75 | if(hash != state.hash) |
| 76 | { |
| 77 | return false; |
| 78 | } |
| 79 | |
| 80 | static_assert(is_memcmparable<State>::value, "Cannot memcmp States" ); |
| 81 | return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; |
| 82 | } |
| 83 | |
| 84 | VertexProcessor::VertexProcessor() |
| 85 | { |
| 86 | routineCache = nullptr; |
| 87 | setRoutineCacheSize(1024); |
| 88 | } |
| 89 | |
| 90 | VertexProcessor::~VertexProcessor() |
| 91 | { |
| 92 | delete routineCache; |
| 93 | routineCache = nullptr; |
| 94 | } |
| 95 | |
| 96 | void VertexProcessor::setRoutineCacheSize(int cacheSize) |
| 97 | { |
| 98 | delete routineCache; |
| 99 | routineCache = new RoutineCacheType(clamp(cacheSize, 1, 65536)); |
| 100 | } |
| 101 | |
| 102 | const VertexProcessor::State VertexProcessor::update(const sw::Context* context) |
| 103 | { |
| 104 | State state; |
| 105 | |
| 106 | state.shaderID = context->vertexShader->getSerialID(); |
| 107 | state.robustBufferAccess = context->robustBufferAccess; |
| 108 | state.isPoint = context->topology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST; |
| 109 | |
| 110 | for(int i = 0; i < MAX_INTERFACE_COMPONENTS / 4; i++) |
| 111 | { |
| 112 | state.input[i].type = context->input[i].type; |
| 113 | state.input[i].count = context->input[i].count; |
| 114 | state.input[i].normalized = context->input[i].normalized; |
| 115 | // TODO: get rid of attribType -- just keep the VK format all the way through, this fully determines |
| 116 | // how to handle the attribute. |
| 117 | state.input[i].attribType = context->vertexShader->inputs[i*4].Type; |
| 118 | } |
| 119 | |
| 120 | state.hash = state.computeHash(); |
| 121 | |
| 122 | return state; |
| 123 | } |
| 124 | |
| 125 | VertexProcessor::RoutineType VertexProcessor::routine(const State &state, |
| 126 | vk::PipelineLayout const *pipelineLayout, |
| 127 | SpirvShader const *vertexShader, |
| 128 | const vk::DescriptorSet::Bindings &descriptorSets) |
| 129 | { |
| 130 | auto routine = routineCache->query(state); |
| 131 | |
| 132 | if(!routine) // Create one |
| 133 | { |
| 134 | VertexRoutine *generator = new VertexProgram(state, pipelineLayout, vertexShader, descriptorSets); |
| 135 | generator->generate(); |
| 136 | routine = (*generator)("VertexRoutine_%0.8X" , state.shaderID); |
| 137 | delete generator; |
| 138 | |
| 139 | routineCache->add(state, routine); |
| 140 | } |
| 141 | |
| 142 | return routine; |
| 143 | } |
| 144 | } |
| 145 | |