1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef Point_hpp |
16 | #define Point_hpp |
17 | |
18 | namespace sw |
19 | { |
20 | struct Vector; |
21 | struct Matrix; |
22 | |
23 | struct Point |
24 | { |
25 | Point(); |
26 | Point(const int i); |
27 | Point(const Point &P); |
28 | Point(const Vector &v); |
29 | Point(float Px, float Py, float Pz); |
30 | |
31 | Point &operator=(const Point &P); |
32 | |
33 | union |
34 | { |
35 | float p[3]; |
36 | |
37 | struct |
38 | { |
39 | float x; |
40 | float y; |
41 | float z; |
42 | }; |
43 | }; |
44 | |
45 | float &operator[](int i); |
46 | float &operator()(int i); |
47 | |
48 | const float &operator[](int i) const; |
49 | const float &operator()(int i) const; |
50 | |
51 | Point &operator+=(const Vector &v); |
52 | Point &operator-=(const Vector &v); |
53 | |
54 | friend Point operator+(const Point &P, const Vector &v); |
55 | friend Point operator-(const Point &P, const Vector &v); |
56 | |
57 | friend Vector operator-(const Point &P, const Point &Q); |
58 | |
59 | friend Point operator*(const Matrix &M, const Point& P); |
60 | friend Point operator*(const Point &P, const Matrix &M); |
61 | friend Point &operator*=(Point &P, const Matrix &M); |
62 | |
63 | float d(const Point &P) const; // Distance between two points |
64 | float d2(const Point &P) const; // Squared distance between two points |
65 | |
66 | static float d(const Point &P, const Point &Q); // Distance between two points |
67 | static float d2(const Point &P, const Point &Q); // Squared distance between two points |
68 | }; |
69 | } |
70 | |
71 | #include "Vector.hpp" |
72 | |
73 | namespace sw |
74 | { |
75 | inline Point::Point() |
76 | { |
77 | } |
78 | |
79 | inline Point::Point(const int i) |
80 | { |
81 | const float s = (float)i; |
82 | |
83 | x = s; |
84 | y = s; |
85 | z = s; |
86 | } |
87 | |
88 | inline Point::Point(const Point &P) |
89 | { |
90 | x = P.x; |
91 | y = P.y; |
92 | z = P.z; |
93 | } |
94 | |
95 | inline Point::Point(const Vector &v) |
96 | { |
97 | x = v.x; |
98 | y = v.y; |
99 | z = v.z; |
100 | } |
101 | |
102 | inline Point::Point(float P_x, float P_y, float P_z) |
103 | { |
104 | x = P_x; |
105 | y = P_y; |
106 | z = P_z; |
107 | } |
108 | |
109 | inline Point &Point::operator=(const Point &P) |
110 | { |
111 | x = P.x; |
112 | y = P.y; |
113 | z = P.z; |
114 | |
115 | return *this; |
116 | } |
117 | |
118 | inline float &Point::operator()(int i) |
119 | { |
120 | return p[i]; |
121 | } |
122 | |
123 | inline float &Point::operator[](int i) |
124 | { |
125 | return p[i]; |
126 | } |
127 | |
128 | inline const float &Point::operator()(int i) const |
129 | { |
130 | return p[i]; |
131 | } |
132 | |
133 | inline const float &Point::operator[](int i) const |
134 | { |
135 | return p[i]; |
136 | } |
137 | } |
138 | |
139 | #endif // Point_hpp |
140 | |