| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #ifndef Vector_hpp | 
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| 16 | #define Vector_hpp | 
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| 17 |  | 
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| 18 | namespace sw | 
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| 19 | { | 
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| 20 | struct Point; | 
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| 21 | struct Matrix; | 
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| 22 | struct Plane; | 
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| 23 |  | 
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| 24 | struct Vector | 
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| 25 | { | 
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| 26 | Vector(); | 
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| 27 | Vector(const int i); | 
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| 28 | Vector(const Vector &v); | 
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| 29 | Vector(const Point &p); | 
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| 30 | Vector(float v_x, float v_y, float v_z); | 
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| 31 |  | 
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| 32 | Vector &operator=(const Vector &v); | 
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| 33 |  | 
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| 34 | union | 
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| 35 | { | 
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| 36 | float v[3]; | 
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| 37 |  | 
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| 38 | struct | 
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| 39 | { | 
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| 40 | float x; | 
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| 41 | float y; | 
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| 42 | float z; | 
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| 43 | }; | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | float &operator[](int i); | 
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| 47 | float &operator()(int i); | 
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| 48 |  | 
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| 49 | const float &operator[](int i) const; | 
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| 50 | const float &operator()(int i) const; | 
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| 51 |  | 
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| 52 | Vector operator+() const; | 
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| 53 | Vector operator-() const; | 
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| 54 |  | 
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| 55 | Vector &operator+=(const Vector &v); | 
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| 56 | Vector &operator-=(const Vector &v); | 
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| 57 | Vector &operator*=(float s); | 
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| 58 | Vector &operator/=(float s); | 
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| 59 |  | 
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| 60 | friend bool operator==(const Vector &u, const Vector &v); | 
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| 61 | friend bool operator!=(const Vector &u, const Vector &v); | 
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| 62 |  | 
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| 63 | friend Vector operator+(const Vector &u, const Vector &v); | 
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| 64 | friend Vector operator-(const Vector &u, const Vector &v); | 
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| 65 | friend float operator*(const Vector &u, const Vector &v);   // Dot product | 
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| 66 | friend Vector operator*(float s, const Vector &v); | 
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| 67 | friend Vector operator*(const Vector &v, float s); | 
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| 68 | friend Vector operator/(const Vector &v, float s); | 
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| 69 | friend float operator^(const Vector &u, const Vector &v);   // Angle between vectors | 
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| 70 | friend Vector operator%(const Vector &u, const Vector &v);   // Cross product | 
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| 71 |  | 
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| 72 | friend Vector operator*(const Matrix &M, const Vector& v); | 
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| 73 | friend Vector operator*(const Vector &v, const Matrix &M); | 
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| 74 | friend Vector &operator*=(Vector &v, const Matrix &M); | 
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| 75 |  | 
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| 76 | static float N(const Vector &v);   // Norm | 
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| 77 | static float N2(const Vector &v);   // Squared norm | 
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| 78 |  | 
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| 79 | static Vector mirror(const Vector &v, const Plane &p); | 
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| 80 | static Vector reflect(const Vector &v, const Plane &p); | 
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| 81 | static Vector lerp(const Vector &u, const Vector &v, float t); | 
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| 82 | }; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | #include "Point.hpp" | 
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| 86 |  | 
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| 87 | namespace sw | 
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| 88 | { | 
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| 89 | inline Vector::Vector() | 
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| 90 | { | 
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| 91 | } | 
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| 92 |  | 
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| 93 | inline Vector::Vector(const int i) | 
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| 94 | { | 
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| 95 | const float s = (float)i; | 
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| 96 |  | 
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| 97 | x = s; | 
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| 98 | y = s; | 
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| 99 | z = s; | 
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| 100 | } | 
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| 101 |  | 
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| 102 | inline Vector::Vector(const Vector &v) | 
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| 103 | { | 
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| 104 | x = v.x; | 
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| 105 | y = v.y; | 
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| 106 | z = v.z; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | inline Vector::Vector(const Point &P) | 
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| 110 | { | 
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| 111 | x = P.x; | 
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| 112 | y = P.y; | 
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| 113 | z = P.z; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | inline Vector::Vector(float v_x, float v_y, float v_z) | 
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| 117 | { | 
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| 118 | x = v_x; | 
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| 119 | y = v_y; | 
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| 120 | z = v_z; | 
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| 121 | } | 
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| 122 |  | 
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| 123 | inline Vector &Vector::operator=(const Vector &v) | 
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| 124 | { | 
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| 125 | x = v.x; | 
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| 126 | y = v.y; | 
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| 127 | z = v.z; | 
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| 128 |  | 
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| 129 | return *this; | 
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| 130 | } | 
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| 131 |  | 
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| 132 | inline float &Vector::operator()(int i) | 
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| 133 | { | 
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| 134 | return v[i]; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | inline float &Vector::operator[](int i) | 
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| 138 | { | 
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| 139 | return v[i]; | 
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| 140 | } | 
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| 141 |  | 
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| 142 | inline const float &Vector::operator()(int i) const | 
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| 143 | { | 
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| 144 | return v[i]; | 
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| 145 | } | 
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| 146 |  | 
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| 147 | inline const float &Vector::operator[](int i) const | 
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| 148 | { | 
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| 149 | return v[i]; | 
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| 150 | } | 
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| 151 | } | 
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| 152 |  | 
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| 153 | #endif   // Vector_hpp | 
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| 154 |  | 
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