| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #ifndef sw_QuadRasterizer_hpp |
| 16 | #define sw_QuadRasterizer_hpp |
| 17 | |
| 18 | #include "Rasterizer.hpp" |
| 19 | #include "Shader/ShaderCore.hpp" |
| 20 | #include "Shader/PixelShader.hpp" |
| 21 | #include "Common/Types.hpp" |
| 22 | |
| 23 | namespace sw |
| 24 | { |
| 25 | class QuadRasterizer : public Rasterizer |
| 26 | { |
| 27 | public: |
| 28 | QuadRasterizer(const PixelProcessor::State &state, const PixelShader *shader); |
| 29 | virtual ~QuadRasterizer(); |
| 30 | |
| 31 | void generate(); |
| 32 | |
| 33 | protected: |
| 34 | Pointer<Byte> constants; |
| 35 | |
| 36 | Float4 Dz[4]; |
| 37 | Float4 Dw; |
| 38 | Float4 Dv[MAX_FRAGMENT_INPUTS][4]; |
| 39 | Float4 Df; |
| 40 | |
| 41 | UInt occlusion; |
| 42 | |
| 43 | Int y; |
| 44 | Int yMin; |
| 45 | Int yMax; |
| 46 | |
| 47 | #if PERF_PROFILE |
| 48 | Long cycles[PERF_TIMERS]; |
| 49 | #endif |
| 50 | |
| 51 | virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x) = 0; |
| 52 | |
| 53 | bool interpolateZ() const; |
| 54 | bool interpolateW() const; |
| 55 | Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective, bool clamp); |
| 56 | |
| 57 | const PixelProcessor::State &state; |
| 58 | const PixelShader *const shader; |
| 59 | |
| 60 | private: |
| 61 | void rasterize(); |
| 62 | }; |
| 63 | } |
| 64 | |
| 65 | #endif // sw_QuadRasterizer_hpp |
| 66 | |