1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #include "SamplerCore.hpp" |
16 | |
17 | #include "Constants.hpp" |
18 | #include "Common/Debug.hpp" |
19 | |
20 | namespace |
21 | { |
22 | void applySwizzle(sw::SwizzleType swizzle, sw::Short4& s, const sw::Vector4s& c) |
23 | { |
24 | switch(swizzle) |
25 | { |
26 | case sw::SWIZZLE_RED: s = c.x; break; |
27 | case sw::SWIZZLE_GREEN: s = c.y; break; |
28 | case sw::SWIZZLE_BLUE: s = c.z; break; |
29 | case sw::SWIZZLE_ALPHA: s = c.w; break; |
30 | case sw::SWIZZLE_ZERO: s = sw::Short4(0x0000); break; |
31 | case sw::SWIZZLE_ONE: s = sw::Short4(0x1000); break; |
32 | default: ASSERT(false); |
33 | } |
34 | } |
35 | |
36 | void applySwizzle(sw::SwizzleType swizzle, sw::Float4& f, const sw::Vector4f& c) |
37 | { |
38 | switch(swizzle) |
39 | { |
40 | case sw::SWIZZLE_RED: f = c.x; break; |
41 | case sw::SWIZZLE_GREEN: f = c.y; break; |
42 | case sw::SWIZZLE_BLUE: f = c.z; break; |
43 | case sw::SWIZZLE_ALPHA: f = c.w; break; |
44 | case sw::SWIZZLE_ZERO: f = sw::Float4(0.0f, 0.0f, 0.0f, 0.0f); break; |
45 | case sw::SWIZZLE_ONE: f = sw::Float4(1.0f, 1.0f, 1.0f, 1.0f); break; |
46 | default: ASSERT(false); |
47 | } |
48 | } |
49 | } |
50 | |
51 | namespace sw |
52 | { |
53 | extern bool colorsDefaultToZero; |
54 | |
55 | SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(constants), state(state) |
56 | { |
57 | } |
58 | |
59 | Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) |
60 | { |
61 | return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true); |
62 | } |
63 | |
64 | Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12) |
65 | { |
66 | Vector4s c; |
67 | |
68 | #if PERF_PROFILE |
69 | AddAtomic(Pointer<Long>(&profiler.texOperations), 4); |
70 | |
71 | if(state.compressedFormat) |
72 | { |
73 | AddAtomic(Pointer<Long>(&profiler.compressedTex), 4); |
74 | } |
75 | #endif |
76 | |
77 | if(state.textureType == TEXTURE_NULL) |
78 | { |
79 | c.x = Short4(0x0000); |
80 | c.y = Short4(0x0000); |
81 | c.z = Short4(0x0000); |
82 | |
83 | if(fixed12) // FIXME: Convert to fixed12 at higher level, when required |
84 | { |
85 | c.w = Short4(0x1000); |
86 | } |
87 | else |
88 | { |
89 | c.w = Short4(0xFFFFu); // FIXME |
90 | } |
91 | } |
92 | else |
93 | { |
94 | Float4 uuuu = u; |
95 | Float4 vvvv = v; |
96 | Float4 wwww = w; |
97 | Float4 qqqq = q; |
98 | |
99 | Int face[4]; |
100 | Float lod; |
101 | Float anisotropy; |
102 | Float4 uDelta; |
103 | Float4 vDelta; |
104 | |
105 | if(state.textureType != TEXTURE_3D) |
106 | { |
107 | if(state.textureType != TEXTURE_CUBE) |
108 | { |
109 | computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); |
110 | } |
111 | else |
112 | { |
113 | Float4 M; |
114 | cubeFace(face, uuuu, vvvv, u, v, w, M); |
115 | computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); |
116 | } |
117 | } |
118 | else |
119 | { |
120 | computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); |
121 | } |
122 | |
123 | if(!hasFloatTexture()) |
124 | { |
125 | c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, function); |
126 | } |
127 | else |
128 | { |
129 | Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function); |
130 | |
131 | convertFixed12(c, cf); |
132 | } |
133 | |
134 | if(fixed12) |
135 | { |
136 | if(!hasFloatTexture()) |
137 | { |
138 | if(state.textureFormat == FORMAT_R5G6B5) |
139 | { |
140 | c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); |
141 | c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); |
142 | c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); |
143 | } |
144 | else |
145 | { |
146 | for(int component = 0; component < textureComponentCount(); component++) |
147 | { |
148 | if(hasUnsignedTextureComponent(component)) |
149 | { |
150 | c[component] = As<UShort4>(c[component]) >> 4; |
151 | } |
152 | else |
153 | { |
154 | c[component] = c[component] >> 3; |
155 | } |
156 | } |
157 | } |
158 | } |
159 | |
160 | if(state.textureFilter != FILTER_GATHER) |
161 | { |
162 | int componentCount = textureComponentCount(); |
163 | short defaultColorValue = colorsDefaultToZero ? 0x0000 : 0x1000; |
164 | |
165 | switch(state.textureFormat) |
166 | { |
167 | case FORMAT_R8_SNORM: |
168 | case FORMAT_G8R8_SNORM: |
169 | case FORMAT_X8B8G8R8_SNORM: |
170 | case FORMAT_A8B8G8R8_SNORM: |
171 | case FORMAT_R8: |
172 | case FORMAT_R5G6B5: |
173 | case FORMAT_G8R8: |
174 | case FORMAT_R8I: |
175 | case FORMAT_R8UI: |
176 | case FORMAT_G8R8I: |
177 | case FORMAT_G8R8UI: |
178 | case FORMAT_X8B8G8R8I: |
179 | case FORMAT_X8B8G8R8UI: |
180 | case FORMAT_A8B8G8R8I: |
181 | case FORMAT_A8B8G8R8UI: |
182 | case FORMAT_R16I: |
183 | case FORMAT_R16UI: |
184 | case FORMAT_G16R16: |
185 | case FORMAT_G16R16I: |
186 | case FORMAT_G16R16UI: |
187 | case FORMAT_X16B16G16R16I: |
188 | case FORMAT_X16B16G16R16UI: |
189 | case FORMAT_A16B16G16R16: |
190 | case FORMAT_A16B16G16R16I: |
191 | case FORMAT_A16B16G16R16UI: |
192 | case FORMAT_R32I: |
193 | case FORMAT_R32UI: |
194 | case FORMAT_G32R32I: |
195 | case FORMAT_G32R32UI: |
196 | case FORMAT_X32B32G32R32I: |
197 | case FORMAT_X32B32G32R32UI: |
198 | case FORMAT_A32B32G32R32I: |
199 | case FORMAT_A32B32G32R32UI: |
200 | case FORMAT_X8R8G8B8: |
201 | case FORMAT_X8B8G8R8: |
202 | case FORMAT_A8R8G8B8: |
203 | case FORMAT_A8B8G8R8: |
204 | case FORMAT_SRGB8_X8: |
205 | case FORMAT_SRGB8_A8: |
206 | case FORMAT_V8U8: |
207 | case FORMAT_Q8W8V8U8: |
208 | case FORMAT_X8L8V8U8: |
209 | case FORMAT_V16U16: |
210 | case FORMAT_A16W16V16U16: |
211 | case FORMAT_Q16W16V16U16: |
212 | case FORMAT_YV12_BT601: |
213 | case FORMAT_YV12_BT709: |
214 | case FORMAT_YV12_JFIF: |
215 | if(componentCount < 2) c.y = Short4(defaultColorValue); |
216 | if(componentCount < 3) c.z = Short4(defaultColorValue); |
217 | if(componentCount < 4) c.w = Short4(0x1000); |
218 | break; |
219 | case FORMAT_A8: |
220 | c.w = c.x; |
221 | c.x = Short4(0x0000); |
222 | c.y = Short4(0x0000); |
223 | c.z = Short4(0x0000); |
224 | break; |
225 | case FORMAT_L8: |
226 | case FORMAT_L16: |
227 | c.y = c.x; |
228 | c.z = c.x; |
229 | c.w = Short4(0x1000); |
230 | break; |
231 | case FORMAT_A8L8: |
232 | c.w = c.y; |
233 | c.y = c.x; |
234 | c.z = c.x; |
235 | break; |
236 | case FORMAT_R32F: |
237 | c.y = Short4(defaultColorValue); |
238 | case FORMAT_G32R32F: |
239 | c.z = Short4(defaultColorValue); |
240 | case FORMAT_X32B32G32R32F: |
241 | case FORMAT_X32B32G32R32F_UNSIGNED: |
242 | c.w = Short4(0x1000); |
243 | case FORMAT_A32B32G32R32F: |
244 | break; |
245 | case FORMAT_D32F_LOCKABLE: |
246 | case FORMAT_D32FS8_TEXTURE: |
247 | case FORMAT_D32F_SHADOW: |
248 | case FORMAT_D32FS8_SHADOW: |
249 | c.y = c.x; |
250 | c.z = c.x; |
251 | c.w = c.x; |
252 | break; |
253 | default: |
254 | ASSERT(false); |
255 | } |
256 | } |
257 | |
258 | if((state.swizzleR != SWIZZLE_RED) || |
259 | (state.swizzleG != SWIZZLE_GREEN) || |
260 | (state.swizzleB != SWIZZLE_BLUE) || |
261 | (state.swizzleA != SWIZZLE_ALPHA)) |
262 | { |
263 | const Vector4s col(c); |
264 | applySwizzle(state.swizzleR, c.x, col); |
265 | applySwizzle(state.swizzleG, c.y, col); |
266 | applySwizzle(state.swizzleB, c.z, col); |
267 | applySwizzle(state.swizzleA, c.w, col); |
268 | } |
269 | } |
270 | } |
271 | |
272 | return c; |
273 | } |
274 | |
275 | Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function) |
276 | { |
277 | Vector4f c; |
278 | |
279 | #if PERF_PROFILE |
280 | AddAtomic(Pointer<Long>(&profiler.texOperations), 4); |
281 | |
282 | if(state.compressedFormat) |
283 | { |
284 | AddAtomic(Pointer<Long>(&profiler.compressedTex), 4); |
285 | } |
286 | #endif |
287 | |
288 | if(state.textureType == TEXTURE_NULL) |
289 | { |
290 | c.x = Float4(0.0f); |
291 | c.y = Float4(0.0f); |
292 | c.z = Float4(0.0f); |
293 | c.w = Float4(1.0f); |
294 | } |
295 | else |
296 | { |
297 | // FIXME: YUV is not supported by the floating point path |
298 | bool forceFloatFiltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POINT); |
299 | bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); |
300 | bool rectangleTexture = (state.textureType == TEXTURE_RECTANGLE); |
301 | if(hasFloatTexture() || hasUnnormalizedIntegerTexture() || forceFloatFiltering || seamlessCube || rectangleTexture) // FIXME: Mostly identical to integer sampling |
302 | { |
303 | Float4 uuuu = u; |
304 | Float4 vvvv = v; |
305 | Float4 wwww = w; |
306 | Float4 qqqq = q; |
307 | |
308 | Int face[4]; |
309 | Float lod; |
310 | Float anisotropy; |
311 | Float4 uDelta; |
312 | Float4 vDelta; |
313 | |
314 | if(state.textureType != TEXTURE_3D) |
315 | { |
316 | if(state.textureType != TEXTURE_CUBE) |
317 | { |
318 | computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); |
319 | } |
320 | else |
321 | { |
322 | Float4 M; |
323 | cubeFace(face, uuuu, vvvv, u, v, w, M); |
324 | computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); |
325 | } |
326 | } |
327 | else |
328 | { |
329 | computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); |
330 | } |
331 | |
332 | c = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function); |
333 | |
334 | if(!hasFloatTexture() && !hasUnnormalizedIntegerTexture()) |
335 | { |
336 | if(has16bitTextureFormat()) |
337 | { |
338 | switch(state.textureFormat) |
339 | { |
340 | case FORMAT_R5G6B5: |
341 | c.x *= Float4(1.0f / 0xF800); |
342 | c.y *= Float4(1.0f / 0xFC00); |
343 | c.z *= Float4(1.0f / 0xF800); |
344 | break; |
345 | default: |
346 | ASSERT(false); |
347 | } |
348 | } |
349 | else |
350 | { |
351 | for(int component = 0; component < textureComponentCount(); component++) |
352 | { |
353 | c[component] *= Float4(hasUnsignedTextureComponent(component) ? 1.0f / 0xFFFF : 1.0f / 0x7FFF); |
354 | } |
355 | } |
356 | } |
357 | } |
358 | else |
359 | { |
360 | Vector4s cs = sampleTexture(texture, u, v, w, q, bias, dsx, dsy, offset, function, false); |
361 | |
362 | if(state.textureFormat == FORMAT_R5G6B5) |
363 | { |
364 | c.x = Float4(As<UShort4>(cs.x)) * Float4(1.0f / 0xF800); |
365 | c.y = Float4(As<UShort4>(cs.y)) * Float4(1.0f / 0xFC00); |
366 | c.z = Float4(As<UShort4>(cs.z)) * Float4(1.0f / 0xF800); |
367 | } |
368 | else |
369 | { |
370 | for(int component = 0; component < textureComponentCount(); component++) |
371 | { |
372 | if(hasUnsignedTextureComponent(component)) |
373 | { |
374 | convertUnsigned16(c[component], cs[component]); |
375 | } |
376 | else |
377 | { |
378 | convertSigned15(c[component], cs[component]); |
379 | } |
380 | } |
381 | } |
382 | } |
383 | |
384 | int componentCount = textureComponentCount(); |
385 | float defaultColorValue = colorsDefaultToZero ? 0.0f : 1.0f; |
386 | |
387 | if(state.textureFilter != FILTER_GATHER) |
388 | { |
389 | switch(state.textureFormat) |
390 | { |
391 | case FORMAT_R8I: |
392 | case FORMAT_R8UI: |
393 | case FORMAT_R16I: |
394 | case FORMAT_R16UI: |
395 | case FORMAT_R32I: |
396 | case FORMAT_R32UI: |
397 | c.y = As<Float4>(UInt4(0)); |
398 | case FORMAT_G8R8I: |
399 | case FORMAT_G8R8UI: |
400 | case FORMAT_G16R16I: |
401 | case FORMAT_G16R16UI: |
402 | case FORMAT_G32R32I: |
403 | case FORMAT_G32R32UI: |
404 | c.z = As<Float4>(UInt4(0)); |
405 | case FORMAT_X8B8G8R8I: |
406 | case FORMAT_X8B8G8R8UI: |
407 | case FORMAT_X16B16G16R16I: |
408 | case FORMAT_X16B16G16R16UI: |
409 | case FORMAT_X32B32G32R32I: |
410 | case FORMAT_X32B32G32R32UI: |
411 | c.w = As<Float4>(UInt4(1)); |
412 | case FORMAT_A8B8G8R8I: |
413 | case FORMAT_A8B8G8R8UI: |
414 | case FORMAT_A16B16G16R16I: |
415 | case FORMAT_A16B16G16R16UI: |
416 | case FORMAT_A32B32G32R32I: |
417 | case FORMAT_A32B32G32R32UI: |
418 | break; |
419 | case FORMAT_R8_SNORM: |
420 | case FORMAT_G8R8_SNORM: |
421 | case FORMAT_X8B8G8R8_SNORM: |
422 | case FORMAT_A8B8G8R8_SNORM: |
423 | case FORMAT_R8: |
424 | case FORMAT_R5G6B5: |
425 | case FORMAT_G8R8: |
426 | case FORMAT_G16R16: |
427 | case FORMAT_A16B16G16R16: |
428 | case FORMAT_X8R8G8B8: |
429 | case FORMAT_X8B8G8R8: |
430 | case FORMAT_A8R8G8B8: |
431 | case FORMAT_A8B8G8R8: |
432 | case FORMAT_SRGB8_X8: |
433 | case FORMAT_SRGB8_A8: |
434 | case FORMAT_V8U8: |
435 | case FORMAT_Q8W8V8U8: |
436 | case FORMAT_X8L8V8U8: |
437 | case FORMAT_V16U16: |
438 | case FORMAT_A16W16V16U16: |
439 | case FORMAT_Q16W16V16U16: |
440 | case FORMAT_YV12_BT601: |
441 | case FORMAT_YV12_BT709: |
442 | case FORMAT_YV12_JFIF: |
443 | if(componentCount < 2) c.y = Float4(defaultColorValue); |
444 | if(componentCount < 3) c.z = Float4(defaultColorValue); |
445 | if(componentCount < 4) c.w = Float4(1.0f); |
446 | break; |
447 | case FORMAT_A8: |
448 | c.w = c.x; |
449 | c.x = Float4(0.0f); |
450 | c.y = Float4(0.0f); |
451 | c.z = Float4(0.0f); |
452 | break; |
453 | case FORMAT_L8: |
454 | case FORMAT_L16: |
455 | c.y = c.x; |
456 | c.z = c.x; |
457 | c.w = Float4(1.0f); |
458 | break; |
459 | case FORMAT_A8L8: |
460 | c.w = c.y; |
461 | c.y = c.x; |
462 | c.z = c.x; |
463 | break; |
464 | case FORMAT_R32F: |
465 | c.y = Float4(defaultColorValue); |
466 | case FORMAT_G32R32F: |
467 | c.z = Float4(defaultColorValue); |
468 | case FORMAT_X32B32G32R32F: |
469 | case FORMAT_X32B32G32R32F_UNSIGNED: |
470 | c.w = Float4(1.0f); |
471 | case FORMAT_A32B32G32R32F: |
472 | break; |
473 | case FORMAT_D32F_LOCKABLE: |
474 | case FORMAT_D32FS8_TEXTURE: |
475 | case FORMAT_D32F_SHADOW: |
476 | case FORMAT_D32FS8_SHADOW: |
477 | c.y = Float4(0.0f); |
478 | c.z = Float4(0.0f); |
479 | c.w = Float4(1.0f); |
480 | break; |
481 | default: |
482 | ASSERT(false); |
483 | } |
484 | } |
485 | |
486 | if((state.swizzleR != SWIZZLE_RED) || |
487 | (state.swizzleG != SWIZZLE_GREEN) || |
488 | (state.swizzleB != SWIZZLE_BLUE) || |
489 | (state.swizzleA != SWIZZLE_ALPHA)) |
490 | { |
491 | const Vector4f col(c); |
492 | applySwizzle(state.swizzleR, c.x, col); |
493 | applySwizzle(state.swizzleG, c.y, col); |
494 | applySwizzle(state.swizzleB, c.z, col); |
495 | applySwizzle(state.swizzleA, c.w, col); |
496 | } |
497 | } |
498 | |
499 | return c; |
500 | } |
501 | |
502 | Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) |
503 | { |
504 | Vector4f size; |
505 | |
506 | for(int i = 0; i < 4; ++i) |
507 | { |
508 | Int baseLevel = *Pointer<Int>(texture + OFFSET(Texture, baseLevel)); |
509 | Int index = Min(As<UInt>(As<Int>(Extract(lod, i)) + baseLevel), MIPMAP_LEVELS - 1); |
510 | Pointer<Byte> mipmap = texture + OFFSET(Texture, mipmap) + index * sizeof(Mipmap); |
511 | size.x = Insert(size.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i); |
512 | size.y = Insert(size.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i); |
513 | size.z = Insert(size.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i); |
514 | } |
515 | |
516 | return size; |
517 | } |
518 | |
519 | void SamplerCore::border(Short4 &mask, Float4 &coordinates) |
520 | { |
521 | Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); |
522 | mask = As<Short4>(Int2(As<Int4>(PackSigned(border, border)))); |
523 | } |
524 | |
525 | void SamplerCore::border(Int4 &mask, Float4 &coordinates) |
526 | { |
527 | mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); |
528 | } |
529 | |
530 | Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) |
531 | { |
532 | Short4 offset = *Pointer<Short4>(mipmap + halfOffset); |
533 | |
534 | if(state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT) |
535 | { |
536 | offset &= Short4(CmpNLE(Float4(lod), Float4(0.0f))); |
537 | } |
538 | else if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR) |
539 | { |
540 | offset &= Short4(CmpLE(Float4(lod), Float4(0.0f))); |
541 | } |
542 | |
543 | if(wrap) |
544 | { |
545 | switch(count) |
546 | { |
547 | case -1: return uvw - offset; |
548 | case 0: return uvw; |
549 | case +1: return uvw + offset; |
550 | case 2: return uvw + offset + offset; |
551 | } |
552 | } |
553 | else // Clamp or mirror |
554 | { |
555 | switch(count) |
556 | { |
557 | case -1: return SubSat(As<UShort4>(uvw), As<UShort4>(offset)); |
558 | case 0: return uvw; |
559 | case +1: return AddSat(As<UShort4>(uvw), As<UShort4>(offset)); |
560 | case 2: return AddSat(AddSat(As<UShort4>(uvw), As<UShort4>(offset)), As<UShort4>(offset)); |
561 | } |
562 | } |
563 | |
564 | return uvw; |
565 | } |
566 | |
567 | Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) |
568 | { |
569 | Vector4s c = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, false, function); |
570 | |
571 | if(function == Fetch) |
572 | { |
573 | return c; |
574 | } |
575 | |
576 | if(state.mipmapFilter == MIPMAP_LINEAR) |
577 | { |
578 | Vector4s cc = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, true, function); |
579 | |
580 | lod *= Float(1 << 16); |
581 | |
582 | UShort4 utri = UShort4(Float4(lod)); // FIXME: Optimize |
583 | Short4 stri = utri >> 1; // FIXME: Optimize |
584 | |
585 | if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc.x, stri); |
586 | if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc.y, stri); |
587 | if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc.z, stri); |
588 | if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc.w, stri); |
589 | |
590 | utri = ~utri; |
591 | stri = Short4(0x7FFF) - stri; |
592 | |
593 | if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, stri); |
594 | if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, stri); |
595 | if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, stri); |
596 | if(hasUnsignedTextureComponent(3)) c.w = MulHigh(As<UShort4>(c.w), utri); else c.w = MulHigh(c.w, stri); |
597 | |
598 | c.x += cc.x; |
599 | c.y += cc.y; |
600 | c.z += cc.z; |
601 | c.w += cc.w; |
602 | |
603 | if(!hasUnsignedTextureComponent(0)) c.x += c.x; |
604 | if(!hasUnsignedTextureComponent(1)) c.y += c.y; |
605 | if(!hasUnsignedTextureComponent(2)) c.z += c.z; |
606 | if(!hasUnsignedTextureComponent(3)) c.w += c.w; |
607 | } |
608 | |
609 | Short4 borderMask; |
610 | |
611 | if(state.addressingModeU == ADDRESSING_BORDER) |
612 | { |
613 | Short4 u0; |
614 | |
615 | border(u0, u); |
616 | |
617 | borderMask = u0; |
618 | } |
619 | |
620 | if(state.addressingModeV == ADDRESSING_BORDER) |
621 | { |
622 | Short4 v0; |
623 | |
624 | border(v0, v); |
625 | |
626 | if(state.addressingModeU == ADDRESSING_BORDER) |
627 | { |
628 | borderMask &= v0; |
629 | } |
630 | else |
631 | { |
632 | borderMask = v0; |
633 | } |
634 | } |
635 | |
636 | if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) |
637 | { |
638 | Short4 s0; |
639 | |
640 | border(s0, w); |
641 | |
642 | if(state.addressingModeU == ADDRESSING_BORDER || |
643 | state.addressingModeV == ADDRESSING_BORDER) |
644 | { |
645 | borderMask &= s0; |
646 | } |
647 | else |
648 | { |
649 | borderMask = s0; |
650 | } |
651 | } |
652 | |
653 | if(state.addressingModeU == ADDRESSING_BORDER || |
654 | state.addressingModeV == ADDRESSING_BORDER || |
655 | (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) |
656 | { |
657 | Short4 b; |
658 | |
659 | c.x = (borderMask & c.x) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[0])) >> (hasUnsignedTextureComponent(0) ? 0 : 1))); |
660 | c.y = (borderMask & c.y) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[1])) >> (hasUnsignedTextureComponent(1) ? 0 : 1))); |
661 | c.z = (borderMask & c.z) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[2])) >> (hasUnsignedTextureComponent(2) ? 0 : 1))); |
662 | c.w = (borderMask & c.w) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[3])) >> (hasUnsignedTextureComponent(3) ? 0 : 1))); |
663 | } |
664 | |
665 | return c; |
666 | } |
667 | |
668 | Vector4s SamplerCore::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function) |
669 | { |
670 | Vector4s c; |
671 | |
672 | if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) |
673 | { |
674 | c = sampleQuad(texture, u, v, w, offset, lod, face, secondLOD, function); |
675 | } |
676 | else |
677 | { |
678 | Int a = RoundInt(anisotropy); |
679 | |
680 | Vector4s cSum; |
681 | |
682 | cSum.x = Short4(0); |
683 | cSum.y = Short4(0); |
684 | cSum.z = Short4(0); |
685 | cSum.w = Short4(0); |
686 | |
687 | Float4 A = *Pointer<Float4>(constants + OFFSET(Constants,uvWeight) + 16 * a); |
688 | Float4 B = *Pointer<Float4>(constants + OFFSET(Constants,uvStart) + 16 * a); |
689 | UShort4 cw = *Pointer<UShort4>(constants + OFFSET(Constants,cWeight) + 8 * a); |
690 | Short4 sw = Short4(cw >> 1); |
691 | |
692 | Float4 du = uDelta; |
693 | Float4 dv = vDelta; |
694 | |
695 | Float4 u0 = u + B * du; |
696 | Float4 v0 = v + B * dv; |
697 | |
698 | du *= A; |
699 | dv *= A; |
700 | |
701 | Int i = 0; |
702 | |
703 | Do |
704 | { |
705 | c = sampleQuad(texture, u0, v0, w, offset, lod, face, secondLOD, function); |
706 | |
707 | u0 += du; |
708 | v0 += dv; |
709 | |
710 | if(hasUnsignedTextureComponent(0)) cSum.x += As<Short4>(MulHigh(As<UShort4>(c.x), cw)); else cSum.x += MulHigh(c.x, sw); |
711 | if(hasUnsignedTextureComponent(1)) cSum.y += As<Short4>(MulHigh(As<UShort4>(c.y), cw)); else cSum.y += MulHigh(c.y, sw); |
712 | if(hasUnsignedTextureComponent(2)) cSum.z += As<Short4>(MulHigh(As<UShort4>(c.z), cw)); else cSum.z += MulHigh(c.z, sw); |
713 | if(hasUnsignedTextureComponent(3)) cSum.w += As<Short4>(MulHigh(As<UShort4>(c.w), cw)); else cSum.w += MulHigh(c.w, sw); |
714 | |
715 | i++; |
716 | } |
717 | Until(i >= a) |
718 | |
719 | if(hasUnsignedTextureComponent(0)) c.x = cSum.x; else c.x = AddSat(cSum.x, cSum.x); |
720 | if(hasUnsignedTextureComponent(1)) c.y = cSum.y; else c.y = AddSat(cSum.y, cSum.y); |
721 | if(hasUnsignedTextureComponent(2)) c.z = cSum.z; else c.z = AddSat(cSum.z, cSum.z); |
722 | if(hasUnsignedTextureComponent(3)) c.w = cSum.w; else c.w = AddSat(cSum.w, cSum.w); |
723 | } |
724 | |
725 | return c; |
726 | } |
727 | |
728 | Vector4s SamplerCore::sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
729 | { |
730 | if(state.textureType != TEXTURE_3D) |
731 | { |
732 | return sampleQuad2D(texture, u, v, w, offset, lod, face, secondLOD, function); |
733 | } |
734 | else |
735 | { |
736 | return sample3D(texture, u, v, w, offset, lod, secondLOD, function); |
737 | } |
738 | } |
739 | |
740 | Vector4s SamplerCore::sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
741 | { |
742 | Vector4s c; |
743 | |
744 | int componentCount = textureComponentCount(); |
745 | bool gather = state.textureFilter == FILTER_GATHER; |
746 | |
747 | Pointer<Byte> mipmap; |
748 | Pointer<Byte> buffer[4]; |
749 | |
750 | selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
751 | |
752 | bool texelFetch = (function == Fetch); |
753 | |
754 | Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); |
755 | Short4 vvvv = texelFetch ? Short4(As<Int4>(v)) : address(v, state.addressingModeV, mipmap); |
756 | Short4 wwww = texelFetch ? Short4(As<Int4>(w)) : address(w, state.addressingModeW, mipmap); |
757 | |
758 | if(state.textureFilter == FILTER_POINT || texelFetch) |
759 | { |
760 | c = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); |
761 | } |
762 | else |
763 | { |
764 | Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 : -1, lod); |
765 | Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 : -1, lod); |
766 | Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 : +1, lod); |
767 | Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 : +1, lod); |
768 | |
769 | Vector4s c0 = sampleTexel(uuuu0, vvvv0, wwww, offset, mipmap, buffer, function); |
770 | Vector4s c1 = sampleTexel(uuuu1, vvvv0, wwww, offset, mipmap, buffer, function); |
771 | Vector4s c2 = sampleTexel(uuuu0, vvvv1, wwww, offset, mipmap, buffer, function); |
772 | Vector4s c3 = sampleTexel(uuuu1, vvvv1, wwww, offset, mipmap, buffer, function); |
773 | |
774 | if(!gather) // Blend |
775 | { |
776 | // Fractions |
777 | UShort4 f0u = As<UShort4>(uuuu0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); |
778 | UShort4 f0v = As<UShort4>(vvvv0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); |
779 | |
780 | UShort4 f1u = ~f0u; |
781 | UShort4 f1v = ~f0v; |
782 | |
783 | UShort4 f0u0v = MulHigh(f0u, f0v); |
784 | UShort4 f1u0v = MulHigh(f1u, f0v); |
785 | UShort4 f0u1v = MulHigh(f0u, f1v); |
786 | UShort4 f1u1v = MulHigh(f1u, f1v); |
787 | |
788 | // Signed fractions |
789 | Short4 f1u1vs; |
790 | Short4 f0u1vs; |
791 | Short4 f1u0vs; |
792 | Short4 f0u0vs; |
793 | |
794 | if(!hasUnsignedTextureComponent(0) || !hasUnsignedTextureComponent(1) || !hasUnsignedTextureComponent(2) || !hasUnsignedTextureComponent(3)) |
795 | { |
796 | f1u1vs = f1u1v >> 1; |
797 | f0u1vs = f0u1v >> 1; |
798 | f1u0vs = f1u0v >> 1; |
799 | f0u0vs = f0u0v >> 1; |
800 | } |
801 | |
802 | // Bilinear interpolation |
803 | if(componentCount >= 1) |
804 | { |
805 | if(has16bitTextureComponents() && hasUnsignedTextureComponent(0)) |
806 | { |
807 | c0.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0u) + MulHigh(As<UShort4>(c1.x), f0u); |
808 | c2.x = As<UShort4>(c2.x) - MulHigh(As<UShort4>(c2.x), f0u) + MulHigh(As<UShort4>(c3.x), f0u); |
809 | c.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0v) + MulHigh(As<UShort4>(c2.x), f0v); |
810 | } |
811 | else |
812 | { |
813 | if(hasUnsignedTextureComponent(0)) |
814 | { |
815 | c0.x = MulHigh(As<UShort4>(c0.x), f1u1v); |
816 | c1.x = MulHigh(As<UShort4>(c1.x), f0u1v); |
817 | c2.x = MulHigh(As<UShort4>(c2.x), f1u0v); |
818 | c3.x = MulHigh(As<UShort4>(c3.x), f0u0v); |
819 | } |
820 | else |
821 | { |
822 | c0.x = MulHigh(c0.x, f1u1vs); |
823 | c1.x = MulHigh(c1.x, f0u1vs); |
824 | c2.x = MulHigh(c2.x, f1u0vs); |
825 | c3.x = MulHigh(c3.x, f0u0vs); |
826 | } |
827 | |
828 | c.x = (c0.x + c1.x) + (c2.x + c3.x); |
829 | if(!hasUnsignedTextureComponent(0)) c.x = AddSat(c.x, c.x); // Correct for signed fractions |
830 | } |
831 | } |
832 | |
833 | if(componentCount >= 2) |
834 | { |
835 | if(has16bitTextureComponents() && hasUnsignedTextureComponent(1)) |
836 | { |
837 | c0.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0u) + MulHigh(As<UShort4>(c1.y), f0u); |
838 | c2.y = As<UShort4>(c2.y) - MulHigh(As<UShort4>(c2.y), f0u) + MulHigh(As<UShort4>(c3.y), f0u); |
839 | c.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0v) + MulHigh(As<UShort4>(c2.y), f0v); |
840 | } |
841 | else |
842 | { |
843 | if(hasUnsignedTextureComponent(1)) |
844 | { |
845 | c0.y = MulHigh(As<UShort4>(c0.y), f1u1v); |
846 | c1.y = MulHigh(As<UShort4>(c1.y), f0u1v); |
847 | c2.y = MulHigh(As<UShort4>(c2.y), f1u0v); |
848 | c3.y = MulHigh(As<UShort4>(c3.y), f0u0v); |
849 | } |
850 | else |
851 | { |
852 | c0.y = MulHigh(c0.y, f1u1vs); |
853 | c1.y = MulHigh(c1.y, f0u1vs); |
854 | c2.y = MulHigh(c2.y, f1u0vs); |
855 | c3.y = MulHigh(c3.y, f0u0vs); |
856 | } |
857 | |
858 | c.y = (c0.y + c1.y) + (c2.y + c3.y); |
859 | if(!hasUnsignedTextureComponent(1)) c.y = AddSat(c.y, c.y); // Correct for signed fractions |
860 | } |
861 | } |
862 | |
863 | if(componentCount >= 3) |
864 | { |
865 | if(has16bitTextureComponents() && hasUnsignedTextureComponent(2)) |
866 | { |
867 | c0.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0u) + MulHigh(As<UShort4>(c1.z), f0u); |
868 | c2.z = As<UShort4>(c2.z) - MulHigh(As<UShort4>(c2.z), f0u) + MulHigh(As<UShort4>(c3.z), f0u); |
869 | c.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0v) + MulHigh(As<UShort4>(c2.z), f0v); |
870 | } |
871 | else |
872 | { |
873 | if(hasUnsignedTextureComponent(2)) |
874 | { |
875 | c0.z = MulHigh(As<UShort4>(c0.z), f1u1v); |
876 | c1.z = MulHigh(As<UShort4>(c1.z), f0u1v); |
877 | c2.z = MulHigh(As<UShort4>(c2.z), f1u0v); |
878 | c3.z = MulHigh(As<UShort4>(c3.z), f0u0v); |
879 | } |
880 | else |
881 | { |
882 | c0.z = MulHigh(c0.z, f1u1vs); |
883 | c1.z = MulHigh(c1.z, f0u1vs); |
884 | c2.z = MulHigh(c2.z, f1u0vs); |
885 | c3.z = MulHigh(c3.z, f0u0vs); |
886 | } |
887 | |
888 | c.z = (c0.z + c1.z) + (c2.z + c3.z); |
889 | if(!hasUnsignedTextureComponent(2)) c.z = AddSat(c.z, c.z); // Correct for signed fractions |
890 | } |
891 | } |
892 | |
893 | if(componentCount >= 4) |
894 | { |
895 | if(has16bitTextureComponents() && hasUnsignedTextureComponent(3)) |
896 | { |
897 | c0.w = As<UShort4>(c0.w) - MulHigh(As<UShort4>(c0.w), f0u) + MulHigh(As<UShort4>(c1.w), f0u); |
898 | c2.w = As<UShort4>(c2.w) - MulHigh(As<UShort4>(c2.w), f0u) + MulHigh(As<UShort4>(c3.w), f0u); |
899 | c.w = As<UShort4>(c0.w) - MulHigh(As<UShort4>(c0.w), f0v) + MulHigh(As<UShort4>(c2.w), f0v); |
900 | } |
901 | else |
902 | { |
903 | if(hasUnsignedTextureComponent(3)) |
904 | { |
905 | c0.w = MulHigh(As<UShort4>(c0.w), f1u1v); |
906 | c1.w = MulHigh(As<UShort4>(c1.w), f0u1v); |
907 | c2.w = MulHigh(As<UShort4>(c2.w), f1u0v); |
908 | c3.w = MulHigh(As<UShort4>(c3.w), f0u0v); |
909 | } |
910 | else |
911 | { |
912 | c0.w = MulHigh(c0.w, f1u1vs); |
913 | c1.w = MulHigh(c1.w, f0u1vs); |
914 | c2.w = MulHigh(c2.w, f1u0vs); |
915 | c3.w = MulHigh(c3.w, f0u0vs); |
916 | } |
917 | |
918 | c.w = (c0.w + c1.w) + (c2.w + c3.w); |
919 | if(!hasUnsignedTextureComponent(3)) c.w = AddSat(c.w, c.w); // Correct for signed fractions |
920 | } |
921 | } |
922 | } |
923 | else |
924 | { |
925 | c.x = c1.x; |
926 | c.y = c2.x; |
927 | c.z = c3.x; |
928 | c.w = c0.x; |
929 | } |
930 | } |
931 | |
932 | return c; |
933 | } |
934 | |
935 | Vector4s SamplerCore::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function) |
936 | { |
937 | Vector4s c_; |
938 | |
939 | int componentCount = textureComponentCount(); |
940 | |
941 | Pointer<Byte> mipmap; |
942 | Pointer<Byte> buffer[4]; |
943 | Int face[4]; |
944 | |
945 | selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
946 | |
947 | bool texelFetch = (function == Fetch); |
948 | |
949 | Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); |
950 | Short4 vvvv = texelFetch ? Short4(As<Int4>(v_)) : address(v_, state.addressingModeV, mipmap); |
951 | Short4 wwww = texelFetch ? Short4(As<Int4>(w_)) : address(w_, state.addressingModeW, mipmap); |
952 | |
953 | if(state.textureFilter == FILTER_POINT || texelFetch) |
954 | { |
955 | c_ = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); |
956 | } |
957 | else |
958 | { |
959 | Vector4s c[2][2][2]; |
960 | |
961 | Short4 u[2][2][2]; |
962 | Short4 v[2][2][2]; |
963 | Short4 s[2][2][2]; |
964 | |
965 | for(int i = 0; i < 2; i++) |
966 | { |
967 | for(int j = 0; j < 2; j++) |
968 | { |
969 | for(int k = 0; k < 2; k++) |
970 | { |
971 | u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod); |
972 | v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, lod); |
973 | s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, lod); |
974 | } |
975 | } |
976 | } |
977 | |
978 | // Fractions |
979 | UShort4 f0u = As<UShort4>(u[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); |
980 | UShort4 f0v = As<UShort4>(v[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); |
981 | UShort4 f0s = As<UShort4>(s[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,depth)); |
982 | |
983 | UShort4 f1u = ~f0u; |
984 | UShort4 f1v = ~f0v; |
985 | UShort4 f1s = ~f0s; |
986 | |
987 | UShort4 f[2][2][2]; |
988 | Short4 fs[2][2][2]; |
989 | |
990 | f[1][1][1] = MulHigh(f1u, f1v); |
991 | f[0][1][1] = MulHigh(f0u, f1v); |
992 | f[1][0][1] = MulHigh(f1u, f0v); |
993 | f[0][0][1] = MulHigh(f0u, f0v); |
994 | f[1][1][0] = MulHigh(f1u, f1v); |
995 | f[0][1][0] = MulHigh(f0u, f1v); |
996 | f[1][0][0] = MulHigh(f1u, f0v); |
997 | f[0][0][0] = MulHigh(f0u, f0v); |
998 | |
999 | f[1][1][1] = MulHigh(f[1][1][1], f1s); |
1000 | f[0][1][1] = MulHigh(f[0][1][1], f1s); |
1001 | f[1][0][1] = MulHigh(f[1][0][1], f1s); |
1002 | f[0][0][1] = MulHigh(f[0][0][1], f1s); |
1003 | f[1][1][0] = MulHigh(f[1][1][0], f0s); |
1004 | f[0][1][0] = MulHigh(f[0][1][0], f0s); |
1005 | f[1][0][0] = MulHigh(f[1][0][0], f0s); |
1006 | f[0][0][0] = MulHigh(f[0][0][0], f0s); |
1007 | |
1008 | // Signed fractions |
1009 | if(!hasUnsignedTextureComponent(0) || !hasUnsignedTextureComponent(1) || !hasUnsignedTextureComponent(2) || !hasUnsignedTextureComponent(3)) |
1010 | { |
1011 | fs[0][0][0] = f[0][0][0] >> 1; |
1012 | fs[0][0][1] = f[0][0][1] >> 1; |
1013 | fs[0][1][0] = f[0][1][0] >> 1; |
1014 | fs[0][1][1] = f[0][1][1] >> 1; |
1015 | fs[1][0][0] = f[1][0][0] >> 1; |
1016 | fs[1][0][1] = f[1][0][1] >> 1; |
1017 | fs[1][1][0] = f[1][1][0] >> 1; |
1018 | fs[1][1][1] = f[1][1][1] >> 1; |
1019 | } |
1020 | |
1021 | for(int i = 0; i < 2; i++) |
1022 | { |
1023 | for(int j = 0; j < 2; j++) |
1024 | { |
1025 | for(int k = 0; k < 2; k++) |
1026 | { |
1027 | c[i][j][k] = sampleTexel(u[i][j][k], v[i][j][k], s[i][j][k], offset, mipmap, buffer, function); |
1028 | |
1029 | if(componentCount >= 1) { if(hasUnsignedTextureComponent(0)) c[i][j][k].x = MulHigh(As<UShort4>(c[i][j][k].x), f[1 - i][1 - j][1 - k]); else c[i][j][k].x = MulHigh(c[i][j][k].x, fs[1 - i][1 - j][1 - k]); } |
1030 | if(componentCount >= 2) { if(hasUnsignedTextureComponent(1)) c[i][j][k].y = MulHigh(As<UShort4>(c[i][j][k].y), f[1 - i][1 - j][1 - k]); else c[i][j][k].y = MulHigh(c[i][j][k].y, fs[1 - i][1 - j][1 - k]); } |
1031 | if(componentCount >= 3) { if(hasUnsignedTextureComponent(2)) c[i][j][k].z = MulHigh(As<UShort4>(c[i][j][k].z), f[1 - i][1 - j][1 - k]); else c[i][j][k].z = MulHigh(c[i][j][k].z, fs[1 - i][1 - j][1 - k]); } |
1032 | if(componentCount >= 4) { if(hasUnsignedTextureComponent(3)) c[i][j][k].w = MulHigh(As<UShort4>(c[i][j][k].w), f[1 - i][1 - j][1 - k]); else c[i][j][k].w = MulHigh(c[i][j][k].w, fs[1 - i][1 - j][1 - k]); } |
1033 | |
1034 | if(i != 0 || j != 0 || k != 0) |
1035 | { |
1036 | if(componentCount >= 1) c[0][0][0].x += c[i][j][k].x; |
1037 | if(componentCount >= 2) c[0][0][0].y += c[i][j][k].y; |
1038 | if(componentCount >= 3) c[0][0][0].z += c[i][j][k].z; |
1039 | if(componentCount >= 4) c[0][0][0].w += c[i][j][k].w; |
1040 | } |
1041 | } |
1042 | } |
1043 | } |
1044 | |
1045 | if(componentCount >= 1) c_.x = c[0][0][0].x; |
1046 | if(componentCount >= 2) c_.y = c[0][0][0].y; |
1047 | if(componentCount >= 3) c_.z = c[0][0][0].z; |
1048 | if(componentCount >= 4) c_.w = c[0][0][0].w; |
1049 | |
1050 | // Correct for signed fractions |
1051 | if(componentCount >= 1) if(!hasUnsignedTextureComponent(0)) c_.x = AddSat(c_.x, c_.x); |
1052 | if(componentCount >= 2) if(!hasUnsignedTextureComponent(1)) c_.y = AddSat(c_.y, c_.y); |
1053 | if(componentCount >= 3) if(!hasUnsignedTextureComponent(2)) c_.z = AddSat(c_.z, c_.z); |
1054 | if(componentCount >= 4) if(!hasUnsignedTextureComponent(3)) c_.w = AddSat(c_.w, c_.w); |
1055 | } |
1056 | |
1057 | return c_; |
1058 | } |
1059 | |
1060 | Vector4f SamplerCore::sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) |
1061 | { |
1062 | Vector4f c = sampleFloatAniso(texture, u, v, w, q, offset, lod, anisotropy, uDelta, vDelta, face, false, function); |
1063 | |
1064 | if(function == Fetch) |
1065 | { |
1066 | return c; |
1067 | } |
1068 | |
1069 | if(state.mipmapFilter == MIPMAP_LINEAR) |
1070 | { |
1071 | Vector4f cc = sampleFloatAniso(texture, u, v, w, q, offset, lod, anisotropy, uDelta, vDelta, face, true, function); |
1072 | |
1073 | Float4 lod4 = Float4(Frac(lod)); |
1074 | |
1075 | c.x = (cc.x - c.x) * lod4 + c.x; |
1076 | c.y = (cc.y - c.y) * lod4 + c.y; |
1077 | c.z = (cc.z - c.z) * lod4 + c.z; |
1078 | c.w = (cc.w - c.w) * lod4 + c.w; |
1079 | } |
1080 | |
1081 | Int4 borderMask; |
1082 | |
1083 | if(state.addressingModeU == ADDRESSING_BORDER) |
1084 | { |
1085 | Int4 u0; |
1086 | |
1087 | border(u0, u); |
1088 | |
1089 | borderMask = u0; |
1090 | } |
1091 | |
1092 | if(state.addressingModeV == ADDRESSING_BORDER) |
1093 | { |
1094 | Int4 v0; |
1095 | |
1096 | border(v0, v); |
1097 | |
1098 | if(state.addressingModeU == ADDRESSING_BORDER) |
1099 | { |
1100 | borderMask &= v0; |
1101 | } |
1102 | else |
1103 | { |
1104 | borderMask = v0; |
1105 | } |
1106 | } |
1107 | |
1108 | if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) |
1109 | { |
1110 | Int4 s0; |
1111 | |
1112 | border(s0, w); |
1113 | |
1114 | if(state.addressingModeU == ADDRESSING_BORDER || |
1115 | state.addressingModeV == ADDRESSING_BORDER) |
1116 | { |
1117 | borderMask &= s0; |
1118 | } |
1119 | else |
1120 | { |
1121 | borderMask = s0; |
1122 | } |
1123 | } |
1124 | |
1125 | if(state.addressingModeU == ADDRESSING_BORDER || |
1126 | state.addressingModeV == ADDRESSING_BORDER || |
1127 | (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) |
1128 | { |
1129 | Int4 b; |
1130 | |
1131 | c.x = As<Float4>((borderMask & As<Int4>(c.x)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[0])))); |
1132 | c.y = As<Float4>((borderMask & As<Int4>(c.y)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[1])))); |
1133 | c.z = As<Float4>((borderMask & As<Int4>(c.z)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[2])))); |
1134 | c.w = As<Float4>((borderMask & As<Int4>(c.w)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[3])))); |
1135 | } |
1136 | |
1137 | return c; |
1138 | } |
1139 | |
1140 | Vector4f SamplerCore::sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function) |
1141 | { |
1142 | Vector4f c; |
1143 | |
1144 | if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) |
1145 | { |
1146 | c = sampleFloat(texture, u, v, w, q, offset, lod, face, secondLOD, function); |
1147 | } |
1148 | else |
1149 | { |
1150 | Int a = RoundInt(anisotropy); |
1151 | |
1152 | Vector4f cSum; |
1153 | |
1154 | cSum.x = Float4(0.0f); |
1155 | cSum.y = Float4(0.0f); |
1156 | cSum.z = Float4(0.0f); |
1157 | cSum.w = Float4(0.0f); |
1158 | |
1159 | Float4 A = *Pointer<Float4>(constants + OFFSET(Constants,uvWeight) + 16 * a); |
1160 | Float4 B = *Pointer<Float4>(constants + OFFSET(Constants,uvStart) + 16 * a); |
1161 | |
1162 | Float4 du = uDelta; |
1163 | Float4 dv = vDelta; |
1164 | |
1165 | Float4 u0 = u + B * du; |
1166 | Float4 v0 = v + B * dv; |
1167 | |
1168 | du *= A; |
1169 | dv *= A; |
1170 | |
1171 | Int i = 0; |
1172 | |
1173 | Do |
1174 | { |
1175 | c = sampleFloat(texture, u0, v0, w, q, offset, lod, face, secondLOD, function); |
1176 | |
1177 | u0 += du; |
1178 | v0 += dv; |
1179 | |
1180 | cSum.x += c.x * A; |
1181 | cSum.y += c.y * A; |
1182 | cSum.z += c.z * A; |
1183 | cSum.w += c.w * A; |
1184 | |
1185 | i++; |
1186 | } |
1187 | Until(i >= a) |
1188 | |
1189 | c.x = cSum.x; |
1190 | c.y = cSum.y; |
1191 | c.z = cSum.z; |
1192 | c.w = cSum.w; |
1193 | } |
1194 | |
1195 | return c; |
1196 | } |
1197 | |
1198 | Vector4f SamplerCore::sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
1199 | { |
1200 | if(state.textureType != TEXTURE_3D) |
1201 | { |
1202 | return sampleFloat2D(texture, u, v, w, q, offset, lod, face, secondLOD, function); |
1203 | } |
1204 | else |
1205 | { |
1206 | return sampleFloat3D(texture, u, v, w, offset, lod, secondLOD, function); |
1207 | } |
1208 | } |
1209 | |
1210 | Vector4f SamplerCore::sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
1211 | { |
1212 | Vector4f c; |
1213 | |
1214 | int componentCount = textureComponentCount(); |
1215 | bool gather = state.textureFilter == FILTER_GATHER; |
1216 | |
1217 | Pointer<Byte> mipmap; |
1218 | Pointer<Byte> buffer[4]; |
1219 | |
1220 | selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
1221 | |
1222 | Int4 x0, x1, y0, y1, z0; |
1223 | Float4 fu, fv; |
1224 | Int4 filter = computeFilterOffset(lod); |
1225 | address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, function); |
1226 | address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, function); |
1227 | address(w, z0, z0, fv, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, function); |
1228 | |
1229 | Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); |
1230 | y0 *= pitchP; |
1231 | if(hasThirdCoordinate()) |
1232 | { |
1233 | Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); |
1234 | z0 *= sliceP; |
1235 | } |
1236 | |
1237 | if(state.textureFilter == FILTER_POINT || (function == Fetch)) |
1238 | { |
1239 | c = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); |
1240 | } |
1241 | else |
1242 | { |
1243 | y1 *= pitchP; |
1244 | |
1245 | Vector4f c0 = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); |
1246 | Vector4f c1 = sampleTexel(x1, y0, z0, q, mipmap, buffer, function); |
1247 | Vector4f c2 = sampleTexel(x0, y1, z0, q, mipmap, buffer, function); |
1248 | Vector4f c3 = sampleTexel(x1, y1, z0, q, mipmap, buffer, function); |
1249 | |
1250 | if(!gather) // Blend |
1251 | { |
1252 | if(componentCount >= 1) c0.x = c0.x + fu * (c1.x - c0.x); |
1253 | if(componentCount >= 2) c0.y = c0.y + fu * (c1.y - c0.y); |
1254 | if(componentCount >= 3) c0.z = c0.z + fu * (c1.z - c0.z); |
1255 | if(componentCount >= 4) c0.w = c0.w + fu * (c1.w - c0.w); |
1256 | |
1257 | if(componentCount >= 1) c2.x = c2.x + fu * (c3.x - c2.x); |
1258 | if(componentCount >= 2) c2.y = c2.y + fu * (c3.y - c2.y); |
1259 | if(componentCount >= 3) c2.z = c2.z + fu * (c3.z - c2.z); |
1260 | if(componentCount >= 4) c2.w = c2.w + fu * (c3.w - c2.w); |
1261 | |
1262 | if(componentCount >= 1) c.x = c0.x + fv * (c2.x - c0.x); |
1263 | if(componentCount >= 2) c.y = c0.y + fv * (c2.y - c0.y); |
1264 | if(componentCount >= 3) c.z = c0.z + fv * (c2.z - c0.z); |
1265 | if(componentCount >= 4) c.w = c0.w + fv * (c2.w - c0.w); |
1266 | } |
1267 | else |
1268 | { |
1269 | c.x = c1.x; |
1270 | c.y = c2.x; |
1271 | c.z = c3.x; |
1272 | c.w = c0.x; |
1273 | } |
1274 | } |
1275 | |
1276 | return c; |
1277 | } |
1278 | |
1279 | Vector4f SamplerCore::sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function) |
1280 | { |
1281 | Vector4f c; |
1282 | |
1283 | int componentCount = textureComponentCount(); |
1284 | |
1285 | Pointer<Byte> mipmap; |
1286 | Pointer<Byte> buffer[4]; |
1287 | Int face[4]; |
1288 | |
1289 | selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
1290 | |
1291 | Int4 x0, x1, y0, y1, z0, z1; |
1292 | Float4 fu, fv, fw; |
1293 | Int4 filter = computeFilterOffset(lod); |
1294 | address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, function); |
1295 | address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, function); |
1296 | address(w, z0, z1, fw, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, function); |
1297 | |
1298 | Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); |
1299 | Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); |
1300 | y0 *= pitchP; |
1301 | z0 *= sliceP; |
1302 | |
1303 | if(state.textureFilter == FILTER_POINT || (function == Fetch)) |
1304 | { |
1305 | c = sampleTexel(x0, y0, z0, w, mipmap, buffer, function); |
1306 | } |
1307 | else |
1308 | { |
1309 | y1 *= pitchP; |
1310 | z1 *= sliceP; |
1311 | |
1312 | Vector4f c0 = sampleTexel(x0, y0, z0, w, mipmap, buffer, function); |
1313 | Vector4f c1 = sampleTexel(x1, y0, z0, w, mipmap, buffer, function); |
1314 | Vector4f c2 = sampleTexel(x0, y1, z0, w, mipmap, buffer, function); |
1315 | Vector4f c3 = sampleTexel(x1, y1, z0, w, mipmap, buffer, function); |
1316 | Vector4f c4 = sampleTexel(x0, y0, z1, w, mipmap, buffer, function); |
1317 | Vector4f c5 = sampleTexel(x1, y0, z1, w, mipmap, buffer, function); |
1318 | Vector4f c6 = sampleTexel(x0, y1, z1, w, mipmap, buffer, function); |
1319 | Vector4f c7 = sampleTexel(x1, y1, z1, w, mipmap, buffer, function); |
1320 | |
1321 | // Blend first slice |
1322 | if(componentCount >= 1) c0.x = c0.x + fu * (c1.x - c0.x); |
1323 | if(componentCount >= 2) c0.y = c0.y + fu * (c1.y - c0.y); |
1324 | if(componentCount >= 3) c0.z = c0.z + fu * (c1.z - c0.z); |
1325 | if(componentCount >= 4) c0.w = c0.w + fu * (c1.w - c0.w); |
1326 | |
1327 | if(componentCount >= 1) c2.x = c2.x + fu * (c3.x - c2.x); |
1328 | if(componentCount >= 2) c2.y = c2.y + fu * (c3.y - c2.y); |
1329 | if(componentCount >= 3) c2.z = c2.z + fu * (c3.z - c2.z); |
1330 | if(componentCount >= 4) c2.w = c2.w + fu * (c3.w - c2.w); |
1331 | |
1332 | if(componentCount >= 1) c0.x = c0.x + fv * (c2.x - c0.x); |
1333 | if(componentCount >= 2) c0.y = c0.y + fv * (c2.y - c0.y); |
1334 | if(componentCount >= 3) c0.z = c0.z + fv * (c2.z - c0.z); |
1335 | if(componentCount >= 4) c0.w = c0.w + fv * (c2.w - c0.w); |
1336 | |
1337 | // Blend second slice |
1338 | if(componentCount >= 1) c4.x = c4.x + fu * (c5.x - c4.x); |
1339 | if(componentCount >= 2) c4.y = c4.y + fu * (c5.y - c4.y); |
1340 | if(componentCount >= 3) c4.z = c4.z + fu * (c5.z - c4.z); |
1341 | if(componentCount >= 4) c4.w = c4.w + fu * (c5.w - c4.w); |
1342 | |
1343 | if(componentCount >= 1) c6.x = c6.x + fu * (c7.x - c6.x); |
1344 | if(componentCount >= 2) c6.y = c6.y + fu * (c7.y - c6.y); |
1345 | if(componentCount >= 3) c6.z = c6.z + fu * (c7.z - c6.z); |
1346 | if(componentCount >= 4) c6.w = c6.w + fu * (c7.w - c6.w); |
1347 | |
1348 | if(componentCount >= 1) c4.x = c4.x + fv * (c6.x - c4.x); |
1349 | if(componentCount >= 2) c4.y = c4.y + fv * (c6.y - c4.y); |
1350 | if(componentCount >= 3) c4.z = c4.z + fv * (c6.z - c4.z); |
1351 | if(componentCount >= 4) c4.w = c4.w + fv * (c6.w - c4.w); |
1352 | |
1353 | // Blend slices |
1354 | if(componentCount >= 1) c.x = c0.x + fw * (c4.x - c0.x); |
1355 | if(componentCount >= 2) c.y = c0.y + fw * (c4.y - c0.y); |
1356 | if(componentCount >= 3) c.z = c0.z + fw * (c4.z - c0.z); |
1357 | if(componentCount >= 4) c.w = c0.w + fw * (c4.w - c0.w); |
1358 | } |
1359 | |
1360 | return c; |
1361 | } |
1362 | |
1363 | Float SamplerCore::log2sqrt(Float lod) |
1364 | { |
1365 | // log2(sqrt(lod)) // Equals 0.25 * log2(lod^2). |
1366 | lod *= lod; // Squaring doubles the exponent and produces an extra bit of precision. |
1367 | lod = Float(As<Int>(lod)) - Float(0x3F800000); // Interpret as integer and subtract the exponent bias. |
1368 | lod *= As<Float>(Int(0x33000000)); // Scale by 0.25 * 2^-23 (mantissa length). |
1369 | |
1370 | return lod; |
1371 | } |
1372 | |
1373 | Float SamplerCore::log2(Float lod) |
1374 | { |
1375 | lod *= lod; // Squaring doubles the exponent and produces an extra bit of precision. |
1376 | lod = Float(As<Int>(lod)) - Float(0x3F800000); // Interpret as integer and subtract the exponent bias. |
1377 | lod *= As<Float>(Int(0x33800000)); // Scale by 0.5 * 2^-23 (mantissa length). |
1378 | |
1379 | return lod; |
1380 | } |
1381 | |
1382 | void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) |
1383 | { |
1384 | if(function != Lod && function != Fetch) |
1385 | { |
1386 | Float4 duvdxy; |
1387 | |
1388 | if(function != Grad) // Implicit |
1389 | { |
1390 | duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx); |
1391 | } |
1392 | else |
1393 | { |
1394 | Float4 dudxy = Float4(dsx.x.xx, dsy.x.xx); |
1395 | Float4 dvdxy = Float4(dsx.y.xx, dsy.y.xx); |
1396 | |
1397 | duvdxy = Float4(dudxy.xz, dvdxy.xz); |
1398 | } |
1399 | |
1400 | // Scale by texture dimensions and global LOD. |
1401 | Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthHeightLOD)); |
1402 | |
1403 | Float4 dUV2dxy = dUVdxy * dUVdxy; |
1404 | Float4 dUV2 = dUV2dxy.xy + dUV2dxy.zw; |
1405 | |
1406 | lod = Max(Float(dUV2.x), Float(dUV2.y)); // Square length of major axis |
1407 | |
1408 | if(state.textureFilter == FILTER_ANISOTROPIC) |
1409 | { |
1410 | Float det = Abs(Float(dUVdxy.x) * Float(dUVdxy.w) - Float(dUVdxy.y) * Float(dUVdxy.z)); |
1411 | |
1412 | Float4 dudx = duvdxy.xxxx; |
1413 | Float4 dudy = duvdxy.yyyy; |
1414 | Float4 dvdx = duvdxy.zzzz; |
1415 | Float4 dvdy = duvdxy.wwww; |
1416 | |
1417 | Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); |
1418 | uDelta = As<Float4>((As<Int4>(dudx) & mask) | ((As<Int4>(dudy) & ~mask))); |
1419 | vDelta = As<Float4>((As<Int4>(dvdx) & mask) | ((As<Int4>(dvdy) & ~mask))); |
1420 | |
1421 | anisotropy = lod * Rcp_pp(det); |
1422 | anisotropy = Min(anisotropy, *Pointer<Float>(texture + OFFSET(Texture,maxAnisotropy))); |
1423 | |
1424 | lod *= Rcp_pp(anisotropy * anisotropy); |
1425 | } |
1426 | |
1427 | lod = log2sqrt(lod); // log2(sqrt(lod)) |
1428 | |
1429 | if(function == Bias) |
1430 | { |
1431 | lod += lodBias; |
1432 | } |
1433 | } |
1434 | else if(function == Lod) |
1435 | { |
1436 | lod = lodBias; |
1437 | } |
1438 | else if(function == Fetch) |
1439 | { |
1440 | // TODO: Eliminate int-float-int conversion. |
1441 | lod = Float(As<Int>(lodBias)); |
1442 | } |
1443 | else if(function == Base) |
1444 | { |
1445 | lod = Float(0); |
1446 | } |
1447 | else assert(false); |
1448 | |
1449 | lod = Max(lod, *Pointer<Float>(texture + OFFSET(Texture, minLod))); |
1450 | lod = Min(lod, *Pointer<Float>(texture + OFFSET(Texture, maxLod))); |
1451 | } |
1452 | |
1453 | void SamplerCore::computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Float4 &M, SamplerFunction function) |
1454 | { |
1455 | if(function != Lod && function != Fetch) |
1456 | { |
1457 | Float4 dudxy, dvdxy, dsdxy; |
1458 | |
1459 | if(function != Grad) // Implicit |
1460 | { |
1461 | Float4 U = u * M; |
1462 | Float4 V = v * M; |
1463 | Float4 W = w * M; |
1464 | |
1465 | dudxy = Abs(U - U.xxxx); |
1466 | dvdxy = Abs(V - V.xxxx); |
1467 | dsdxy = Abs(W - W.xxxx); |
1468 | } |
1469 | else |
1470 | { |
1471 | dudxy = Float4(dsx.x.xx, dsy.x.xx); |
1472 | dvdxy = Float4(dsx.y.xx, dsy.y.xx); |
1473 | dsdxy = Float4(dsx.z.xx, dsy.z.xx); |
1474 | |
1475 | dudxy = Abs(dudxy * Float4(M.x)); |
1476 | dvdxy = Abs(dvdxy * Float4(M.x)); |
1477 | dsdxy = Abs(dsdxy * Float4(M.x)); |
1478 | } |
1479 | |
1480 | // Compute the largest Manhattan distance in two dimensions. |
1481 | // This takes the footprint across adjacent faces into account. |
1482 | Float4 duvdxy = dudxy + dvdxy; |
1483 | Float4 dusdxy = dudxy + dsdxy; |
1484 | Float4 dvsdxy = dvdxy + dsdxy; |
1485 | |
1486 | dudxy = Max(Max(duvdxy, dusdxy), dvsdxy); |
1487 | |
1488 | lod = Max(Float(dudxy.y), Float(dudxy.z)); // FIXME: Max(dudxy.y, dudxy.z); |
1489 | |
1490 | // Scale by texture dimension and global LOD. |
1491 | lod *= *Pointer<Float>(texture + OFFSET(Texture,widthLOD)); |
1492 | |
1493 | lod = log2(lod); |
1494 | |
1495 | if(function == Bias) |
1496 | { |
1497 | lod += lodBias; |
1498 | } |
1499 | } |
1500 | else if(function == Lod) |
1501 | { |
1502 | lod = lodBias; |
1503 | } |
1504 | else if(function == Fetch) |
1505 | { |
1506 | // TODO: Eliminate int-float-int conversion. |
1507 | lod = Float(As<Int>(lodBias)); |
1508 | } |
1509 | else if(function == Base) |
1510 | { |
1511 | lod = Float(0); |
1512 | } |
1513 | else assert(false); |
1514 | |
1515 | lod = Max(lod, *Pointer<Float>(texture + OFFSET(Texture, minLod))); |
1516 | lod = Min(lod, *Pointer<Float>(texture + OFFSET(Texture, maxLod))); |
1517 | } |
1518 | |
1519 | void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) |
1520 | { |
1521 | if(function != Lod && function != Fetch) |
1522 | { |
1523 | Float4 dudxy, dvdxy, dsdxy; |
1524 | |
1525 | if(function != Grad) // Implicit |
1526 | { |
1527 | dudxy = uuuu - uuuu.xxxx; |
1528 | dvdxy = vvvv - vvvv.xxxx; |
1529 | dsdxy = wwww - wwww.xxxx; |
1530 | } |
1531 | else |
1532 | { |
1533 | dudxy = Float4(dsx.x.xx, dsy.x.xx); |
1534 | dvdxy = Float4(dsx.y.xx, dsy.y.xx); |
1535 | dsdxy = Float4(dsx.z.xx, dsy.z.xx); |
1536 | } |
1537 | |
1538 | // Scale by texture dimensions and global LOD. |
1539 | dudxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); |
1540 | dvdxy *= *Pointer<Float4>(texture + OFFSET(Texture,heightLOD)); |
1541 | dsdxy *= *Pointer<Float4>(texture + OFFSET(Texture,depthLOD)); |
1542 | |
1543 | dudxy *= dudxy; |
1544 | dvdxy *= dvdxy; |
1545 | dsdxy *= dsdxy; |
1546 | |
1547 | dudxy += dvdxy; |
1548 | dudxy += dsdxy; |
1549 | |
1550 | lod = Max(Float(dudxy.y), Float(dudxy.z)); // FIXME: Max(dudxy.y, dudxy.z); |
1551 | |
1552 | lod = log2sqrt(lod); // log2(sqrt(lod)) |
1553 | |
1554 | if(function == Bias) |
1555 | { |
1556 | lod += lodBias; |
1557 | } |
1558 | } |
1559 | else if(function == Lod) |
1560 | { |
1561 | lod = lodBias; |
1562 | } |
1563 | else if(function == Fetch) |
1564 | { |
1565 | // TODO: Eliminate int-float-int conversion. |
1566 | lod = Float(As<Int>(lodBias)); |
1567 | } |
1568 | else if(function == Base) |
1569 | { |
1570 | lod = Float(0); |
1571 | } |
1572 | else assert(false); |
1573 | |
1574 | lod = Max(lod, *Pointer<Float>(texture + OFFSET(Texture, minLod))); |
1575 | lod = Min(lod, *Pointer<Float>(texture + OFFSET(Texture, maxLod))); |
1576 | } |
1577 | |
1578 | void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &x, Float4 &y, Float4 &z, Float4 &M) |
1579 | { |
1580 | Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 |
1581 | Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 |
1582 | Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 |
1583 | |
1584 | Float4 absX = Abs(x); |
1585 | Float4 absY = Abs(y); |
1586 | Float4 absZ = Abs(z); |
1587 | |
1588 | Int4 xy = CmpNLE(absX, absY); // abs(x) > abs(y) |
1589 | Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) |
1590 | Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) |
1591 | Int4 xMajor = xy & ~zx; // abs(x) > abs(y) && abs(x) > abs(z) |
1592 | Int4 yMajor = yz & ~xy; // abs(y) > abs(z) && abs(y) > abs(x) |
1593 | Int4 zMajor = zx & ~yz; // abs(z) > abs(x) && abs(z) > abs(y) |
1594 | |
1595 | // FACE_POSITIVE_X = 000b |
1596 | // FACE_NEGATIVE_X = 001b |
1597 | // FACE_POSITIVE_Y = 010b |
1598 | // FACE_NEGATIVE_Y = 011b |
1599 | // FACE_POSITIVE_Z = 100b |
1600 | // FACE_NEGATIVE_Z = 101b |
1601 | |
1602 | Int yAxis = SignMask(yMajor); |
1603 | Int zAxis = SignMask(zMajor); |
1604 | |
1605 | Int4 n = ((xn & xMajor) | (yn & yMajor) | (zn & zMajor)) & Int4(0x80000000); |
1606 | Int negative = SignMask(n); |
1607 | |
1608 | face[0] = *Pointer<Int>(constants + OFFSET(Constants,transposeBit0) + negative * 4); |
1609 | face[0] |= *Pointer<Int>(constants + OFFSET(Constants,transposeBit1) + yAxis * 4); |
1610 | face[0] |= *Pointer<Int>(constants + OFFSET(Constants,transposeBit2) + zAxis * 4); |
1611 | face[1] = (face[0] >> 4) & 0x7; |
1612 | face[2] = (face[0] >> 8) & 0x7; |
1613 | face[3] = (face[0] >> 12) & 0x7; |
1614 | face[0] &= 0x7; |
1615 | |
1616 | M = Max(Max(absX, absY), absZ); |
1617 | |
1618 | // U = xMajor ? (neg ^ -z) : ((zMajor & neg) ^ x) |
1619 | U = As<Float4>((xMajor & (n ^ As<Int4>(-z))) | (~xMajor & ((zMajor & n) ^ As<Int4>(x)))); |
1620 | |
1621 | // V = !yMajor ? -y : (n ^ z) |
1622 | V = As<Float4>((~yMajor & As<Int4>(-y)) | (yMajor & (n ^ As<Int4>(z)))); |
1623 | |
1624 | M = reciprocal(M) * Float4(0.5f); |
1625 | U = U * M + Float4(0.5f); |
1626 | V = V * M + Float4(0.5f); |
1627 | } |
1628 | |
1629 | Short4 SamplerCore::applyOffset(Short4 &uvw, Float4 &offset, const Int4 &whd, AddressingMode mode) |
1630 | { |
1631 | Int4 tmp = Int4(As<UShort4>(uvw)); |
1632 | tmp = tmp + As<Int4>(offset); |
1633 | |
1634 | switch(mode) |
1635 | { |
1636 | case AddressingMode::ADDRESSING_WRAP: |
1637 | tmp = (tmp + whd * Int4(-MIN_PROGRAM_TEXEL_OFFSET)) % whd; |
1638 | break; |
1639 | case AddressingMode::ADDRESSING_CLAMP: |
1640 | case AddressingMode::ADDRESSING_MIRROR: |
1641 | case AddressingMode::ADDRESSING_MIRRORONCE: |
1642 | case AddressingMode::ADDRESSING_BORDER: // FIXME: Implement and test ADDRESSING_MIRROR, ADDRESSING_MIRRORONCE, ADDRESSING_BORDER |
1643 | tmp = Min(Max(tmp, Int4(0)), whd - Int4(1)); |
1644 | break; |
1645 | case ADDRESSING_TEXELFETCH: |
1646 | break; |
1647 | case AddressingMode::ADDRESSING_SEAMLESS: |
1648 | ASSERT(false); // Cube sampling doesn't support offset. |
1649 | default: |
1650 | ASSERT(false); |
1651 | } |
1652 | |
1653 | return As<Short4>(UShort4(tmp)); |
1654 | } |
1655 | |
1656 | void SamplerCore::computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &offset, const Pointer<Byte> &mipmap, SamplerFunction function) |
1657 | { |
1658 | bool texelFetch = (function == Fetch); |
1659 | bool hasOffset = (function.option == Offset); |
1660 | |
1661 | if(!texelFetch) |
1662 | { |
1663 | uuuu = MulHigh(As<UShort4>(uuuu), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, width))); |
1664 | vvvv = MulHigh(As<UShort4>(vvvv), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, height))); |
1665 | } |
1666 | |
1667 | if(hasOffset) |
1668 | { |
1669 | UShort4 w = *Pointer<UShort4>(mipmap + OFFSET(Mipmap, width)); |
1670 | uuuu = applyOffset(uuuu, offset.x, Int4(w), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeU); |
1671 | UShort4 h = *Pointer<UShort4>(mipmap + OFFSET(Mipmap, height)); |
1672 | vvvv = applyOffset(vvvv, offset.y, Int4(h), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeV); |
1673 | } |
1674 | |
1675 | Short4 uuu2 = uuuu; |
1676 | uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); |
1677 | uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv)); |
1678 | uuuu = As<Short4>(MulAdd(uuuu, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); |
1679 | uuu2 = As<Short4>(MulAdd(uuu2, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); |
1680 | |
1681 | if(hasThirdCoordinate()) |
1682 | { |
1683 | if(state.textureType != TEXTURE_2D_ARRAY) |
1684 | { |
1685 | if(!texelFetch) |
1686 | { |
1687 | wwww = MulHigh(As<UShort4>(wwww), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, depth))); |
1688 | } |
1689 | |
1690 | if(hasOffset) |
1691 | { |
1692 | UShort4 d = *Pointer<UShort4>(mipmap + OFFSET(Mipmap, depth)); |
1693 | wwww = applyOffset(wwww, offset.z, Int4(d), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeW); |
1694 | } |
1695 | } |
1696 | |
1697 | UInt4 uv(As<UInt2>(uuuu), As<UInt2>(uuu2)); |
1698 | uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); |
1699 | |
1700 | index[0] = Extract(As<Int4>(uv), 0); |
1701 | index[1] = Extract(As<Int4>(uv), 1); |
1702 | index[2] = Extract(As<Int4>(uv), 2); |
1703 | index[3] = Extract(As<Int4>(uv), 3); |
1704 | } |
1705 | else |
1706 | { |
1707 | index[0] = Extract(As<Int2>(uuuu), 0); |
1708 | index[1] = Extract(As<Int2>(uuuu), 1); |
1709 | index[2] = Extract(As<Int2>(uuu2), 0); |
1710 | index[3] = Extract(As<Int2>(uuu2), 1); |
1711 | } |
1712 | |
1713 | if(texelFetch) |
1714 | { |
1715 | Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); |
1716 | if(hasThirdCoordinate()) |
1717 | { |
1718 | size *= Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth))); |
1719 | } |
1720 | UInt min = 0; |
1721 | UInt max = size - 1; |
1722 | |
1723 | for(int i = 0; i < 4; i++) |
1724 | { |
1725 | index[i] = Min(Max(index[i], min), max); |
1726 | } |
1727 | } |
1728 | } |
1729 | |
1730 | void SamplerCore::computeIndices(UInt index[4], Int4& uuuu, Int4& vvvv, Int4& wwww, const Pointer<Byte> &mipmap, SamplerFunction function) |
1731 | { |
1732 | UInt4 indices = uuuu + vvvv; |
1733 | |
1734 | if(hasThirdCoordinate()) |
1735 | { |
1736 | indices += As<UInt4>(wwww); |
1737 | } |
1738 | |
1739 | for(int i = 0; i < 4; i++) |
1740 | { |
1741 | index[i] = Extract(As<Int4>(indices), i); |
1742 | } |
1743 | } |
1744 | |
1745 | Vector4s SamplerCore::sampleTexel(UInt index[4], Pointer<Byte> buffer[4]) |
1746 | { |
1747 | Vector4s c; |
1748 | |
1749 | int f0 = state.textureType == TEXTURE_CUBE ? 0 : 0; |
1750 | int f1 = state.textureType == TEXTURE_CUBE ? 1 : 0; |
1751 | int f2 = state.textureType == TEXTURE_CUBE ? 2 : 0; |
1752 | int f3 = state.textureType == TEXTURE_CUBE ? 3 : 0; |
1753 | |
1754 | if(has16bitTextureFormat()) |
1755 | { |
1756 | c.x = Insert(c.x, Pointer<Short>(buffer[f0])[index[0]], 0); |
1757 | c.x = Insert(c.x, Pointer<Short>(buffer[f1])[index[1]], 1); |
1758 | c.x = Insert(c.x, Pointer<Short>(buffer[f2])[index[2]], 2); |
1759 | c.x = Insert(c.x, Pointer<Short>(buffer[f3])[index[3]], 3); |
1760 | |
1761 | switch(state.textureFormat) |
1762 | { |
1763 | case FORMAT_R5G6B5: |
1764 | c.z = (c.x & Short4(0x001Fu)) << 11; |
1765 | c.y = (c.x & Short4(0x07E0u)) << 5; |
1766 | c.x = (c.x & Short4(0xF800u)); |
1767 | break; |
1768 | default: |
1769 | ASSERT(false); |
1770 | } |
1771 | } |
1772 | else if(has8bitTextureComponents()) |
1773 | { |
1774 | switch(textureComponentCount()) |
1775 | { |
1776 | case 4: |
1777 | { |
1778 | Byte4 c0 = Pointer<Byte4>(buffer[f0])[index[0]]; |
1779 | Byte4 c1 = Pointer<Byte4>(buffer[f1])[index[1]]; |
1780 | Byte4 c2 = Pointer<Byte4>(buffer[f2])[index[2]]; |
1781 | Byte4 c3 = Pointer<Byte4>(buffer[f3])[index[3]]; |
1782 | c.x = Unpack(c0, c1); |
1783 | c.y = Unpack(c2, c3); |
1784 | |
1785 | switch(state.textureFormat) |
1786 | { |
1787 | case FORMAT_A8R8G8B8: |
1788 | c.z = As<Short4>(UnpackLow(c.x, c.y)); |
1789 | c.x = As<Short4>(UnpackHigh(c.x, c.y)); |
1790 | c.y = c.z; |
1791 | c.w = c.x; |
1792 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
1793 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
1794 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
1795 | c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); |
1796 | break; |
1797 | case FORMAT_A8B8G8R8: |
1798 | case FORMAT_A8B8G8R8I: |
1799 | case FORMAT_A8B8G8R8_SNORM: |
1800 | case FORMAT_Q8W8V8U8: |
1801 | case FORMAT_SRGB8_A8: |
1802 | c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
1803 | c.x = As<Short4>(UnpackLow(c.x, c.y)); |
1804 | c.y = c.x; |
1805 | c.w = c.z; |
1806 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
1807 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
1808 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
1809 | c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); |
1810 | // Propagate sign bit |
1811 | if(state.textureFormat == FORMAT_A8B8G8R8I) |
1812 | { |
1813 | c.x >>= 8; |
1814 | c.y >>= 8; |
1815 | c.z >>= 8; |
1816 | c.w >>= 8; |
1817 | } |
1818 | break; |
1819 | case FORMAT_A8B8G8R8UI: |
1820 | c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
1821 | c.x = As<Short4>(UnpackLow(c.x, c.y)); |
1822 | c.y = c.x; |
1823 | c.w = c.z; |
1824 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(Short4(0))); |
1825 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); |
1826 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(Short4(0))); |
1827 | c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(Short4(0))); |
1828 | break; |
1829 | default: |
1830 | ASSERT(false); |
1831 | } |
1832 | } |
1833 | break; |
1834 | case 3: |
1835 | { |
1836 | Byte4 c0 = Pointer<Byte4>(buffer[f0])[index[0]]; |
1837 | Byte4 c1 = Pointer<Byte4>(buffer[f1])[index[1]]; |
1838 | Byte4 c2 = Pointer<Byte4>(buffer[f2])[index[2]]; |
1839 | Byte4 c3 = Pointer<Byte4>(buffer[f3])[index[3]]; |
1840 | c.x = Unpack(c0, c1); |
1841 | c.y = Unpack(c2, c3); |
1842 | |
1843 | switch(state.textureFormat) |
1844 | { |
1845 | case FORMAT_X8R8G8B8: |
1846 | c.z = As<Short4>(UnpackLow(c.x, c.y)); |
1847 | c.x = As<Short4>(UnpackHigh(c.x, c.y)); |
1848 | c.y = c.z; |
1849 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
1850 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
1851 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
1852 | break; |
1853 | case FORMAT_X8B8G8R8_SNORM: |
1854 | case FORMAT_X8B8G8R8I: |
1855 | case FORMAT_X8B8G8R8: |
1856 | case FORMAT_X8L8V8U8: |
1857 | case FORMAT_SRGB8_X8: |
1858 | c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
1859 | c.x = As<Short4>(UnpackLow(c.x, c.y)); |
1860 | c.y = c.x; |
1861 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
1862 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
1863 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
1864 | // Propagate sign bit |
1865 | if(state.textureFormat == FORMAT_X8B8G8R8I) |
1866 | { |
1867 | c.x >>= 8; |
1868 | c.y >>= 8; |
1869 | c.z >>= 8; |
1870 | } |
1871 | break; |
1872 | case FORMAT_X8B8G8R8UI: |
1873 | c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
1874 | c.x = As<Short4>(UnpackLow(c.x, c.y)); |
1875 | c.y = c.x; |
1876 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(Short4(0))); |
1877 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); |
1878 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(Short4(0))); |
1879 | break; |
1880 | default: |
1881 | ASSERT(false); |
1882 | } |
1883 | } |
1884 | break; |
1885 | case 2: |
1886 | c.x = Insert(c.x, Pointer<Short>(buffer[f0])[index[0]], 0); |
1887 | c.x = Insert(c.x, Pointer<Short>(buffer[f1])[index[1]], 1); |
1888 | c.x = Insert(c.x, Pointer<Short>(buffer[f2])[index[2]], 2); |
1889 | c.x = Insert(c.x, Pointer<Short>(buffer[f3])[index[3]], 3); |
1890 | |
1891 | switch(state.textureFormat) |
1892 | { |
1893 | case FORMAT_G8R8: |
1894 | case FORMAT_G8R8_SNORM: |
1895 | case FORMAT_V8U8: |
1896 | case FORMAT_A8L8: |
1897 | c.y = (c.x & Short4(0xFF00u)) | As<Short4>(As<UShort4>(c.x) >> 8); |
1898 | c.x = (c.x & Short4(0x00FFu)) | (c.x << 8); |
1899 | break; |
1900 | case FORMAT_G8R8I: |
1901 | c.y = c.x >> 8; |
1902 | c.x = (c.x << 8) >> 8; // Propagate sign bit |
1903 | break; |
1904 | case FORMAT_G8R8UI: |
1905 | c.y = As<Short4>(As<UShort4>(c.x) >> 8); |
1906 | c.x &= Short4(0x00FFu); |
1907 | break; |
1908 | default: |
1909 | ASSERT(false); |
1910 | } |
1911 | break; |
1912 | case 1: |
1913 | { |
1914 | Int c0 = Int(*Pointer<Byte>(buffer[f0] + index[0])); |
1915 | Int c1 = Int(*Pointer<Byte>(buffer[f1] + index[1])); |
1916 | Int c2 = Int(*Pointer<Byte>(buffer[f2] + index[2])); |
1917 | Int c3 = Int(*Pointer<Byte>(buffer[f3] + index[3])); |
1918 | c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
1919 | |
1920 | switch(state.textureFormat) |
1921 | { |
1922 | case FORMAT_R8I: |
1923 | case FORMAT_R8UI: |
1924 | { |
1925 | Int zero(0); |
1926 | c.x = Unpack(As<Byte4>(c0), As<Byte4>(zero)); |
1927 | // Propagate sign bit |
1928 | if(state.textureFormat == FORMAT_R8I) |
1929 | { |
1930 | c.x = (c.x << 8) >> 8; |
1931 | } |
1932 | } |
1933 | break; |
1934 | default: |
1935 | c.x = Unpack(As<Byte4>(c0)); |
1936 | break; |
1937 | } |
1938 | } |
1939 | break; |
1940 | default: |
1941 | ASSERT(false); |
1942 | } |
1943 | } |
1944 | else if(has16bitTextureComponents()) |
1945 | { |
1946 | switch(textureComponentCount()) |
1947 | { |
1948 | case 4: |
1949 | c.x = Pointer<Short4>(buffer[f0])[index[0]]; |
1950 | c.y = Pointer<Short4>(buffer[f1])[index[1]]; |
1951 | c.z = Pointer<Short4>(buffer[f2])[index[2]]; |
1952 | c.w = Pointer<Short4>(buffer[f3])[index[3]]; |
1953 | transpose4x4(c.x, c.y, c.z, c.w); |
1954 | break; |
1955 | case 3: |
1956 | c.x = Pointer<Short4>(buffer[f0])[index[0]]; |
1957 | c.y = Pointer<Short4>(buffer[f1])[index[1]]; |
1958 | c.z = Pointer<Short4>(buffer[f2])[index[2]]; |
1959 | c.w = Pointer<Short4>(buffer[f3])[index[3]]; |
1960 | transpose4x3(c.x, c.y, c.z, c.w); |
1961 | break; |
1962 | case 2: |
1963 | c.x = *Pointer<Short4>(buffer[f0] + 4 * index[0]); |
1964 | c.x = As<Short4>(UnpackLow(c.x, *Pointer<Short4>(buffer[f1] + 4 * index[1]))); |
1965 | c.z = *Pointer<Short4>(buffer[f2] + 4 * index[2]); |
1966 | c.z = As<Short4>(UnpackLow(c.z, *Pointer<Short4>(buffer[f3] + 4 * index[3]))); |
1967 | c.y = c.x; |
1968 | c.x = UnpackLow(As<Int2>(c.x), As<Int2>(c.z)); |
1969 | c.y = UnpackHigh(As<Int2>(c.y), As<Int2>(c.z)); |
1970 | break; |
1971 | case 1: |
1972 | c.x = Insert(c.x, Pointer<Short>(buffer[f0])[index[0]], 0); |
1973 | c.x = Insert(c.x, Pointer<Short>(buffer[f1])[index[1]], 1); |
1974 | c.x = Insert(c.x, Pointer<Short>(buffer[f2])[index[2]], 2); |
1975 | c.x = Insert(c.x, Pointer<Short>(buffer[f3])[index[3]], 3); |
1976 | break; |
1977 | default: |
1978 | ASSERT(false); |
1979 | } |
1980 | } |
1981 | else ASSERT(false); |
1982 | |
1983 | if(state.sRGB) |
1984 | { |
1985 | if(state.textureFormat == FORMAT_R5G6B5) |
1986 | { |
1987 | sRGBtoLinear16_5_16(c.x); |
1988 | sRGBtoLinear16_6_16(c.y); |
1989 | sRGBtoLinear16_5_16(c.z); |
1990 | } |
1991 | else |
1992 | { |
1993 | for(int i = 0; i < textureComponentCount(); i++) |
1994 | { |
1995 | if(isRGBComponent(i)) |
1996 | { |
1997 | sRGBtoLinear16_8_16(c[i]); |
1998 | } |
1999 | } |
2000 | } |
2001 | } |
2002 | |
2003 | return c; |
2004 | } |
2005 | |
2006 | Vector4s SamplerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Vector4f &offset, Pointer<Byte> &mipmap, Pointer<Byte> buffer[4], SamplerFunction function) |
2007 | { |
2008 | Vector4s c; |
2009 | |
2010 | UInt index[4]; |
2011 | computeIndices(index, uuuu, vvvv, wwww, offset, mipmap, function); |
2012 | |
2013 | if(hasYuvFormat()) |
2014 | { |
2015 | // Generic YPbPr to RGB transformation |
2016 | // R = Y + 2 * (1 - Kr) * Pr |
2017 | // G = Y - 2 * Kb * (1 - Kb) / Kg * Pb - 2 * Kr * (1 - Kr) / Kg * Pr |
2018 | // B = Y + 2 * (1 - Kb) * Pb |
2019 | |
2020 | float Kb = 0.114f; |
2021 | float Kr = 0.299f; |
2022 | int studioSwing = 1; |
2023 | |
2024 | switch(state.textureFormat) |
2025 | { |
2026 | case FORMAT_YV12_BT601: |
2027 | Kb = 0.114f; |
2028 | Kr = 0.299f; |
2029 | studioSwing = 1; |
2030 | break; |
2031 | case FORMAT_YV12_BT709: |
2032 | Kb = 0.0722f; |
2033 | Kr = 0.2126f; |
2034 | studioSwing = 1; |
2035 | break; |
2036 | case FORMAT_YV12_JFIF: |
2037 | Kb = 0.114f; |
2038 | Kr = 0.299f; |
2039 | studioSwing = 0; |
2040 | break; |
2041 | default: |
2042 | ASSERT(false); |
2043 | } |
2044 | |
2045 | const float Kg = 1.0f - Kr - Kb; |
2046 | |
2047 | const float Rr = 2 * (1 - Kr); |
2048 | const float Gb = -2 * Kb * (1 - Kb) / Kg; |
2049 | const float Gr = -2 * Kr * (1 - Kr) / Kg; |
2050 | const float Bb = 2 * (1 - Kb); |
2051 | |
2052 | // Scaling and bias for studio-swing range: Y = [16 .. 235], U/V = [16 .. 240] |
2053 | const float Yy = studioSwing ? 255.0f / (235 - 16) : 1.0f; |
2054 | const float Uu = studioSwing ? 255.0f / (240 - 16) : 1.0f; |
2055 | const float Vv = studioSwing ? 255.0f / (240 - 16) : 1.0f; |
2056 | |
2057 | const float Rv = Vv * Rr; |
2058 | const float Gu = Uu * Gb; |
2059 | const float Gv = Vv * Gr; |
2060 | const float Bu = Uu * Bb; |
2061 | |
2062 | const float R0 = (studioSwing * -16 * Yy - 128 * Rv) / 255; |
2063 | const float G0 = (studioSwing * -16 * Yy - 128 * Gu - 128 * Gv) / 255; |
2064 | const float B0 = (studioSwing * -16 * Yy - 128 * Bu) / 255; |
2065 | |
2066 | Int c0 = Int(buffer[0][index[0]]); |
2067 | Int c1 = Int(buffer[0][index[1]]); |
2068 | Int c2 = Int(buffer[0][index[2]]); |
2069 | Int c3 = Int(buffer[0][index[3]]); |
2070 | c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
2071 | UShort4 Y = As<UShort4>(Unpack(As<Byte4>(c0))); |
2072 | |
2073 | computeIndices(index, uuuu, vvvv, wwww, offset, mipmap + sizeof(Mipmap), function); |
2074 | c0 = Int(buffer[1][index[0]]); |
2075 | c1 = Int(buffer[1][index[1]]); |
2076 | c2 = Int(buffer[1][index[2]]); |
2077 | c3 = Int(buffer[1][index[3]]); |
2078 | c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
2079 | UShort4 V = As<UShort4>(Unpack(As<Byte4>(c0))); |
2080 | |
2081 | c0 = Int(buffer[2][index[0]]); |
2082 | c1 = Int(buffer[2][index[1]]); |
2083 | c2 = Int(buffer[2][index[2]]); |
2084 | c3 = Int(buffer[2][index[3]]); |
2085 | c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
2086 | UShort4 U = As<UShort4>(Unpack(As<Byte4>(c0))); |
2087 | |
2088 | const UShort4 yY = UShort4(iround(Yy * 0x4000)); |
2089 | const UShort4 rV = UShort4(iround(Rv * 0x4000)); |
2090 | const UShort4 gU = UShort4(iround(-Gu * 0x4000)); |
2091 | const UShort4 gV = UShort4(iround(-Gv * 0x4000)); |
2092 | const UShort4 bU = UShort4(iround(Bu * 0x4000)); |
2093 | |
2094 | const UShort4 r0 = UShort4(iround(-R0 * 0x4000)); |
2095 | const UShort4 g0 = UShort4(iround(G0 * 0x4000)); |
2096 | const UShort4 b0 = UShort4(iround(-B0 * 0x4000)); |
2097 | |
2098 | UShort4 y = MulHigh(Y, yY); |
2099 | UShort4 r = SubSat(y + MulHigh(V, rV), r0); |
2100 | UShort4 g = SubSat(y + g0, MulHigh(U, gU) + MulHigh(V, gV)); |
2101 | UShort4 b = SubSat(y + MulHigh(U, bU), b0); |
2102 | |
2103 | c.x = Min(r, UShort4(0x3FFF)) << 2; |
2104 | c.y = Min(g, UShort4(0x3FFF)) << 2; |
2105 | c.z = Min(b, UShort4(0x3FFF)) << 2; |
2106 | } |
2107 | else |
2108 | { |
2109 | return sampleTexel(index, buffer); |
2110 | } |
2111 | |
2112 | return c; |
2113 | } |
2114 | |
2115 | Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &z, Pointer<Byte> &mipmap, Pointer<Byte> buffer[4], SamplerFunction function) |
2116 | { |
2117 | Vector4f c; |
2118 | |
2119 | UInt index[4]; |
2120 | computeIndices(index, uuuu, vvvv, wwww, mipmap, function); |
2121 | |
2122 | if(hasFloatTexture() || has32bitIntegerTextureComponents()) |
2123 | { |
2124 | int f0 = state.textureType == TEXTURE_CUBE ? 0 : 0; |
2125 | int f1 = state.textureType == TEXTURE_CUBE ? 1 : 0; |
2126 | int f2 = state.textureType == TEXTURE_CUBE ? 2 : 0; |
2127 | int f3 = state.textureType == TEXTURE_CUBE ? 3 : 0; |
2128 | |
2129 | // Read texels |
2130 | switch(textureComponentCount()) |
2131 | { |
2132 | case 4: |
2133 | c.x = *Pointer<Float4>(buffer[f0] + index[0] * 16, 16); |
2134 | c.y = *Pointer<Float4>(buffer[f1] + index[1] * 16, 16); |
2135 | c.z = *Pointer<Float4>(buffer[f2] + index[2] * 16, 16); |
2136 | c.w = *Pointer<Float4>(buffer[f3] + index[3] * 16, 16); |
2137 | transpose4x4(c.x, c.y, c.z, c.w); |
2138 | break; |
2139 | case 3: |
2140 | c.x = *Pointer<Float4>(buffer[f0] + index[0] * 16, 16); |
2141 | c.y = *Pointer<Float4>(buffer[f1] + index[1] * 16, 16); |
2142 | c.z = *Pointer<Float4>(buffer[f2] + index[2] * 16, 16); |
2143 | c.w = *Pointer<Float4>(buffer[f3] + index[3] * 16, 16); |
2144 | transpose4x3(c.x, c.y, c.z, c.w); |
2145 | break; |
2146 | case 2: |
2147 | // FIXME: Optimal shuffling? |
2148 | c.x.xy = *Pointer<Float4>(buffer[f0] + index[0] * 8); |
2149 | c.x.zw = *Pointer<Float4>(buffer[f1] + index[1] * 8 - 8); |
2150 | c.z.xy = *Pointer<Float4>(buffer[f2] + index[2] * 8); |
2151 | c.z.zw = *Pointer<Float4>(buffer[f3] + index[3] * 8 - 8); |
2152 | c.y = c.x; |
2153 | c.x = Float4(c.x.xz, c.z.xz); |
2154 | c.y = Float4(c.y.yw, c.z.yw); |
2155 | break; |
2156 | case 1: |
2157 | // FIXME: Optimal shuffling? |
2158 | c.x.x = *Pointer<Float>(buffer[f0] + index[0] * 4); |
2159 | c.x.y = *Pointer<Float>(buffer[f1] + index[1] * 4); |
2160 | c.x.z = *Pointer<Float>(buffer[f2] + index[2] * 4); |
2161 | c.x.w = *Pointer<Float>(buffer[f3] + index[3] * 4); |
2162 | break; |
2163 | default: |
2164 | ASSERT(false); |
2165 | } |
2166 | |
2167 | if(state.compare != COMPARE_BYPASS) |
2168 | { |
2169 | Float4 ref = z; |
2170 | |
2171 | if(!hasFloatTexture()) |
2172 | { |
2173 | ref = Min(Max(ref, Float4(0.0f)), Float4(1.0f)); |
2174 | } |
2175 | |
2176 | Int4 boolean; |
2177 | |
2178 | switch(state.compare) |
2179 | { |
2180 | case COMPARE_LESSEQUAL: boolean = CmpLE(ref, c.x); break; |
2181 | case COMPARE_GREATEREQUAL: boolean = CmpNLT(ref, c.x); break; |
2182 | case COMPARE_LESS: boolean = CmpLT(ref, c.x); break; |
2183 | case COMPARE_GREATER: boolean = CmpNLE(ref, c.x); break; |
2184 | case COMPARE_EQUAL: boolean = CmpEQ(ref, c.x); break; |
2185 | case COMPARE_NOTEQUAL: boolean = CmpNEQ(ref, c.x); break; |
2186 | case COMPARE_ALWAYS: boolean = Int4(-1); break; |
2187 | case COMPARE_NEVER: boolean = Int4(0); break; |
2188 | default: ASSERT(false); |
2189 | } |
2190 | |
2191 | c.x = As<Float4>(boolean & As<Int4>(Float4(1.0f))); |
2192 | c.y = Float4(0.0f); |
2193 | c.z = Float4(0.0f); |
2194 | c.w = Float4(1.0f); |
2195 | } |
2196 | } |
2197 | else |
2198 | { |
2199 | ASSERT(!hasYuvFormat()); |
2200 | |
2201 | Vector4s cs = sampleTexel(index, buffer); |
2202 | |
2203 | bool isInteger = Surface::isNonNormalizedInteger(state.textureFormat); |
2204 | int componentCount = textureComponentCount(); |
2205 | for(int n = 0; n < componentCount; n++) |
2206 | { |
2207 | if(hasUnsignedTextureComponent(n)) |
2208 | { |
2209 | if(isInteger) |
2210 | { |
2211 | c[n] = As<Float4>(Int4(As<UShort4>(cs[n]))); |
2212 | } |
2213 | else |
2214 | { |
2215 | c[n] = Float4(As<UShort4>(cs[n])); |
2216 | } |
2217 | } |
2218 | else |
2219 | { |
2220 | if(isInteger) |
2221 | { |
2222 | c[n] = As<Float4>(Int4(cs[n])); |
2223 | } |
2224 | else |
2225 | { |
2226 | c[n] = Float4(cs[n]); |
2227 | } |
2228 | } |
2229 | } |
2230 | } |
2231 | |
2232 | return c; |
2233 | } |
2234 | |
2235 | void SamplerCore::selectMipmap(Pointer<Byte> &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mipmap, Float &lod, Int face[4], bool secondLOD) |
2236 | { |
2237 | if(state.mipmapFilter == MIPMAP_NONE) |
2238 | { |
2239 | mipmap = texture + OFFSET(Texture,mipmap[0]); |
2240 | } |
2241 | else |
2242 | { |
2243 | Int ilod; |
2244 | |
2245 | if(state.mipmapFilter == MIPMAP_POINT) |
2246 | { |
2247 | ilod = RoundInt(lod); |
2248 | } |
2249 | else // MIPMAP_LINEAR |
2250 | { |
2251 | ilod = Int(lod); |
2252 | } |
2253 | |
2254 | mipmap = texture + OFFSET(Texture,mipmap) + ilod * sizeof(Mipmap) + secondLOD * sizeof(Mipmap); |
2255 | } |
2256 | |
2257 | if(state.textureType != TEXTURE_CUBE) |
2258 | { |
2259 | buffer[0] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[0])); |
2260 | |
2261 | if(hasYuvFormat()) |
2262 | { |
2263 | buffer[1] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[1])); |
2264 | buffer[2] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[2])); |
2265 | } |
2266 | } |
2267 | else |
2268 | { |
2269 | for(int i = 0; i < 4; i++) |
2270 | { |
2271 | buffer[i] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer) + face[i] * sizeof(void*)); |
2272 | } |
2273 | } |
2274 | } |
2275 | |
2276 | Int4 SamplerCore::computeFilterOffset(Float &lod) |
2277 | { |
2278 | Int4 filter = -1; |
2279 | |
2280 | if(state.textureFilter == FILTER_POINT) |
2281 | { |
2282 | filter = 0; |
2283 | } |
2284 | else if(state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT) |
2285 | { |
2286 | filter = CmpNLE(Float4(lod), Float4(0.0f)); |
2287 | } |
2288 | else if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR) |
2289 | { |
2290 | filter = CmpLE(Float4(lod), Float4(0.0f)); |
2291 | } |
2292 | |
2293 | return filter; |
2294 | } |
2295 | |
2296 | Short4 SamplerCore::address(Float4 &uw, AddressingMode addressingMode, Pointer<Byte> &mipmap) |
2297 | { |
2298 | if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) |
2299 | { |
2300 | return Short4(); // Unused |
2301 | } |
2302 | else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) |
2303 | { |
2304 | return Min(Max(Short4(RoundInt(uw)), Short4(0)), *Pointer<Short4>(mipmap + OFFSET(Mipmap, depth)) - Short4(1)); |
2305 | } |
2306 | else if(addressingMode == ADDRESSING_CLAMP || addressingMode == ADDRESSING_BORDER) |
2307 | { |
2308 | Float4 clamp = Min(Max(uw, Float4(0.0f)), Float4(65535.0f / 65536.0f)); |
2309 | |
2310 | return Short4(Int4(clamp * Float4(1 << 16))); |
2311 | } |
2312 | else if(addressingMode == ADDRESSING_MIRROR) |
2313 | { |
2314 | Int4 convert = Int4(uw * Float4(1 << 16)); |
2315 | Int4 mirror = (convert << 15) >> 31; |
2316 | |
2317 | convert ^= mirror; |
2318 | |
2319 | return Short4(convert); |
2320 | } |
2321 | else if(addressingMode == ADDRESSING_MIRRORONCE) |
2322 | { |
2323 | // Absolute value |
2324 | Int4 convert = Int4(Abs(uw * Float4(1 << 16))); |
2325 | |
2326 | // Clamp |
2327 | convert -= Int4(0x00008000, 0x00008000, 0x00008000, 0x00008000); |
2328 | convert = As<Int4>(PackSigned(convert, convert)); |
2329 | |
2330 | return As<Short4>(Int2(convert)) + Short4(0x8000u); |
2331 | } |
2332 | else // Wrap |
2333 | { |
2334 | return Short4(Int4(uw * Float4(1 << 16))); |
2335 | } |
2336 | } |
2337 | |
2338 | void SamplerCore::address(Float4 &uvw, Int4 &xyz0, Int4 &xyz1, Float4 &f, Pointer<Byte> &mipmap, Float4 &texOffset, Int4 &filter, int whd, AddressingMode addressingMode, SamplerFunction function) |
2339 | { |
2340 | if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) |
2341 | { |
2342 | return; // Unused |
2343 | } |
2344 | |
2345 | Int4 dim = Int4(*Pointer<Short4>(mipmap + whd, 16)); |
2346 | Int4 maxXYZ = dim - Int4(1); |
2347 | |
2348 | if(function == Fetch) |
2349 | { |
2350 | xyz0 = Min(Max(((function.option == Offset) && (addressingMode != ADDRESSING_LAYER)) ? As<Int4>(uvw) + As<Int4>(texOffset) : As<Int4>(uvw), Int4(0)), maxXYZ); |
2351 | } |
2352 | else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) // Note: Offset does not apply to array layers |
2353 | { |
2354 | xyz0 = Min(Max(RoundInt(uvw), Int4(0)), maxXYZ); |
2355 | } |
2356 | else |
2357 | { |
2358 | const int halfBits = 0x3EFFFFFF; // Value just under 0.5f |
2359 | const int oneBits = 0x3F7FFFFF; // Value just under 1.0f |
2360 | const int twoBits = 0x3FFFFFFF; // Value just under 2.0f |
2361 | |
2362 | Float4 coord = uvw; |
2363 | |
2364 | if(state.textureType == TEXTURE_RECTANGLE) |
2365 | { |
2366 | // According to https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_rectangle.txt |
2367 | // "CLAMP_TO_EDGE causes the s coordinate to be clamped to the range[0.5, wt - 0.5]. |
2368 | // CLAMP_TO_EDGE causes the t coordinate to be clamped to the range[0.5, ht - 0.5]." |
2369 | // Unless SwiftShader implements support for ADDRESSING_BORDER, other modes should be equivalent |
2370 | // to CLAMP_TO_EDGE. Rectangle textures have no support for any MIRROR or REPEAT modes. |
2371 | coord = Min(Max(coord, Float4(0.5f)), Float4(dim) - Float4(0.5f)); |
2372 | } |
2373 | else |
2374 | { |
2375 | switch(addressingMode) |
2376 | { |
2377 | case ADDRESSING_CLAMP: |
2378 | case ADDRESSING_BORDER: |
2379 | case ADDRESSING_SEAMLESS: |
2380 | { |
2381 | // While cube face coordinates are nominally already in the |
2382 | // [0, 1] range due to the projection, and numerical |
2383 | // imprecision is tolerated due to the border of pixels for |
2384 | // seamless filtering, this isn't true for inf and NaN |
2385 | // values. So we always clamp. |
2386 | Float4 one = As<Float4>(Int4(oneBits)); |
2387 | coord = Min(Max(coord, Float4(0.0f)), one); |
2388 | } |
2389 | break; |
2390 | case ADDRESSING_MIRROR: |
2391 | { |
2392 | Float4 half = As<Float4>(Int4(halfBits)); |
2393 | Float4 one = As<Float4>(Int4(oneBits)); |
2394 | Float4 two = As<Float4>(Int4(twoBits)); |
2395 | coord = one - Abs(two * Frac(coord * half) - one); |
2396 | } |
2397 | break; |
2398 | case ADDRESSING_MIRRORONCE: |
2399 | { |
2400 | Float4 half = As<Float4>(Int4(halfBits)); |
2401 | Float4 one = As<Float4>(Int4(oneBits)); |
2402 | Float4 two = As<Float4>(Int4(twoBits)); |
2403 | coord = one - Abs(two * Frac(Min(Max(coord, -one), two) * half) - one); |
2404 | } |
2405 | break; |
2406 | default: // Wrap |
2407 | coord = Frac(coord); |
2408 | break; |
2409 | } |
2410 | |
2411 | coord = coord * Float4(dim); |
2412 | } |
2413 | |
2414 | if(state.textureFilter == FILTER_POINT || |
2415 | state.textureFilter == FILTER_GATHER) |
2416 | { |
2417 | xyz0 = Int4(coord); |
2418 | } |
2419 | else |
2420 | { |
2421 | if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR || |
2422 | state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT) |
2423 | { |
2424 | coord -= As<Float4>(As<Int4>(Float4(0.5f)) & filter); |
2425 | } |
2426 | else |
2427 | { |
2428 | coord -= Float4(0.5f); |
2429 | } |
2430 | |
2431 | Float4 floor = Floor(coord); |
2432 | xyz0 = Int4(floor); |
2433 | f = coord - floor; |
2434 | } |
2435 | |
2436 | if(function.option == Offset) |
2437 | { |
2438 | xyz0 += As<Int4>(texOffset); |
2439 | } |
2440 | |
2441 | if(addressingMode == ADDRESSING_SEAMLESS) |
2442 | { |
2443 | xyz0 += Int4(1); |
2444 | } |
2445 | |
2446 | xyz1 = xyz0 - filter; // Increment |
2447 | |
2448 | if(function.option == Offset) |
2449 | { |
2450 | switch(addressingMode) |
2451 | { |
2452 | case ADDRESSING_SEAMLESS: |
2453 | ASSERT(false); // Cube sampling doesn't support offset. |
2454 | case ADDRESSING_MIRROR: |
2455 | case ADDRESSING_MIRRORONCE: |
2456 | case ADDRESSING_BORDER: |
2457 | // FIXME: Implement ADDRESSING_MIRROR, ADDRESSING_MIRRORONCE, and ADDRESSING_BORDER. |
2458 | // Fall through to Clamp. |
2459 | case ADDRESSING_CLAMP: |
2460 | xyz0 = Min(Max(xyz0, Int4(0)), maxXYZ); |
2461 | xyz1 = Min(Max(xyz1, Int4(0)), maxXYZ); |
2462 | break; |
2463 | default: // Wrap |
2464 | xyz0 = (xyz0 + dim * Int4(-MIN_PROGRAM_TEXEL_OFFSET)) % dim; |
2465 | xyz1 = (xyz1 + dim * Int4(-MIN_PROGRAM_TEXEL_OFFSET)) % dim; |
2466 | break; |
2467 | } |
2468 | } |
2469 | else if(state.textureFilter != FILTER_POINT) |
2470 | { |
2471 | switch(addressingMode) |
2472 | { |
2473 | case ADDRESSING_SEAMLESS: |
2474 | break; |
2475 | case ADDRESSING_MIRROR: |
2476 | case ADDRESSING_MIRRORONCE: |
2477 | case ADDRESSING_BORDER: |
2478 | case ADDRESSING_CLAMP: |
2479 | xyz0 = Max(xyz0, Int4(0)); |
2480 | xyz1 = Min(xyz1, maxXYZ); |
2481 | break; |
2482 | default: // Wrap |
2483 | { |
2484 | Int4 under = CmpLT(xyz0, Int4(0)); |
2485 | xyz0 = (under & maxXYZ) | (~under & xyz0); // xyz < 0 ? dim - 1 : xyz // TODO: IfThenElse() |
2486 | |
2487 | Int4 nover = CmpLT(xyz1, dim); |
2488 | xyz1 = nover & xyz1; // xyz >= dim ? 0 : xyz |
2489 | } |
2490 | break; |
2491 | } |
2492 | } |
2493 | } |
2494 | } |
2495 | |
2496 | void SamplerCore::convertFixed12(Short4 &cs, Float4 &cf) |
2497 | { |
2498 | cs = RoundShort4(cf * Float4(0x1000)); |
2499 | } |
2500 | |
2501 | void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) |
2502 | { |
2503 | convertFixed12(cs.x, cf.x); |
2504 | convertFixed12(cs.y, cf.y); |
2505 | convertFixed12(cs.z, cf.z); |
2506 | convertFixed12(cs.w, cf.w); |
2507 | } |
2508 | |
2509 | void SamplerCore::convertSigned12(Float4 &cf, Short4 &cs) |
2510 | { |
2511 | cf = Float4(cs) * Float4(1.0f / 0x0FFE); |
2512 | } |
2513 | |
2514 | // void SamplerCore::convertSigned12(Vector4f &cf, Vector4s &cs) |
2515 | // { |
2516 | // convertSigned12(cf.x, cs.x); |
2517 | // convertSigned12(cf.y, cs.y); |
2518 | // convertSigned12(cf.z, cs.z); |
2519 | // convertSigned12(cf.w, cs.w); |
2520 | // } |
2521 | |
2522 | void SamplerCore::convertSigned15(Float4 &cf, Short4 &cs) |
2523 | { |
2524 | cf = Float4(cs) * Float4(1.0f / 0x7FFF); |
2525 | } |
2526 | |
2527 | void SamplerCore::convertUnsigned16(Float4 &cf, Short4 &cs) |
2528 | { |
2529 | cf = Float4(As<UShort4>(cs)) * Float4(1.0f / 0xFFFF); |
2530 | } |
2531 | |
2532 | void SamplerCore::sRGBtoLinear16_8_16(Short4 &c) |
2533 | { |
2534 | c = As<UShort4>(c) >> 8; |
2535 | |
2536 | Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear8_16)); |
2537 | |
2538 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 0))), 0); |
2539 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 1))), 1); |
2540 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 2))), 2); |
2541 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 3))), 3); |
2542 | } |
2543 | |
2544 | void SamplerCore::sRGBtoLinear16_6_16(Short4 &c) |
2545 | { |
2546 | c = As<UShort4>(c) >> 10; |
2547 | |
2548 | Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear6_16)); |
2549 | |
2550 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 0))), 0); |
2551 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 1))), 1); |
2552 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 2))), 2); |
2553 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 3))), 3); |
2554 | } |
2555 | |
2556 | void SamplerCore::sRGBtoLinear16_5_16(Short4 &c) |
2557 | { |
2558 | c = As<UShort4>(c) >> 11; |
2559 | |
2560 | Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear5_16)); |
2561 | |
2562 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 0))), 0); |
2563 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 1))), 1); |
2564 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 2))), 2); |
2565 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 3))), 3); |
2566 | } |
2567 | |
2568 | bool SamplerCore::hasFloatTexture() const |
2569 | { |
2570 | return Surface::isFloatFormat(state.textureFormat); |
2571 | } |
2572 | |
2573 | bool SamplerCore::hasUnnormalizedIntegerTexture() const |
2574 | { |
2575 | return Surface::isNonNormalizedInteger(state.textureFormat); |
2576 | } |
2577 | |
2578 | bool SamplerCore::hasUnsignedTextureComponent(int component) const |
2579 | { |
2580 | return Surface::isUnsignedComponent(state.textureFormat, component); |
2581 | } |
2582 | |
2583 | int SamplerCore::textureComponentCount() const |
2584 | { |
2585 | return Surface::componentCount(state.textureFormat); |
2586 | } |
2587 | |
2588 | bool SamplerCore::hasThirdCoordinate() const |
2589 | { |
2590 | return (state.textureType == TEXTURE_3D) || (state.textureType == TEXTURE_2D_ARRAY); |
2591 | } |
2592 | |
2593 | bool SamplerCore::has16bitTextureFormat() const |
2594 | { |
2595 | switch(state.textureFormat) |
2596 | { |
2597 | case FORMAT_R5G6B5: |
2598 | return true; |
2599 | case FORMAT_R8_SNORM: |
2600 | case FORMAT_G8R8_SNORM: |
2601 | case FORMAT_X8B8G8R8_SNORM: |
2602 | case FORMAT_A8B8G8R8_SNORM: |
2603 | case FORMAT_R8I: |
2604 | case FORMAT_R8UI: |
2605 | case FORMAT_G8R8I: |
2606 | case FORMAT_G8R8UI: |
2607 | case FORMAT_X8B8G8R8I: |
2608 | case FORMAT_X8B8G8R8UI: |
2609 | case FORMAT_A8B8G8R8I: |
2610 | case FORMAT_A8B8G8R8UI: |
2611 | case FORMAT_R32I: |
2612 | case FORMAT_R32UI: |
2613 | case FORMAT_G32R32I: |
2614 | case FORMAT_G32R32UI: |
2615 | case FORMAT_X32B32G32R32I: |
2616 | case FORMAT_X32B32G32R32UI: |
2617 | case FORMAT_A32B32G32R32I: |
2618 | case FORMAT_A32B32G32R32UI: |
2619 | case FORMAT_G8R8: |
2620 | case FORMAT_X8R8G8B8: |
2621 | case FORMAT_X8B8G8R8: |
2622 | case FORMAT_A8R8G8B8: |
2623 | case FORMAT_A8B8G8R8: |
2624 | case FORMAT_SRGB8_X8: |
2625 | case FORMAT_SRGB8_A8: |
2626 | case FORMAT_V8U8: |
2627 | case FORMAT_Q8W8V8U8: |
2628 | case FORMAT_X8L8V8U8: |
2629 | case FORMAT_R32F: |
2630 | case FORMAT_G32R32F: |
2631 | case FORMAT_X32B32G32R32F: |
2632 | case FORMAT_A32B32G32R32F: |
2633 | case FORMAT_X32B32G32R32F_UNSIGNED: |
2634 | case FORMAT_A8: |
2635 | case FORMAT_R8: |
2636 | case FORMAT_L8: |
2637 | case FORMAT_A8L8: |
2638 | case FORMAT_D32F_LOCKABLE: |
2639 | case FORMAT_D32FS8_TEXTURE: |
2640 | case FORMAT_D32F_SHADOW: |
2641 | case FORMAT_D32FS8_SHADOW: |
2642 | case FORMAT_L16: |
2643 | case FORMAT_G16R16: |
2644 | case FORMAT_A16B16G16R16: |
2645 | case FORMAT_V16U16: |
2646 | case FORMAT_A16W16V16U16: |
2647 | case FORMAT_Q16W16V16U16: |
2648 | case FORMAT_R16I: |
2649 | case FORMAT_R16UI: |
2650 | case FORMAT_G16R16I: |
2651 | case FORMAT_G16R16UI: |
2652 | case FORMAT_X16B16G16R16I: |
2653 | case FORMAT_X16B16G16R16UI: |
2654 | case FORMAT_A16B16G16R16I: |
2655 | case FORMAT_A16B16G16R16UI: |
2656 | case FORMAT_YV12_BT601: |
2657 | case FORMAT_YV12_BT709: |
2658 | case FORMAT_YV12_JFIF: |
2659 | return false; |
2660 | default: |
2661 | ASSERT(false); |
2662 | } |
2663 | |
2664 | return false; |
2665 | } |
2666 | |
2667 | bool SamplerCore::has8bitTextureComponents() const |
2668 | { |
2669 | switch(state.textureFormat) |
2670 | { |
2671 | case FORMAT_G8R8: |
2672 | case FORMAT_X8R8G8B8: |
2673 | case FORMAT_X8B8G8R8: |
2674 | case FORMAT_A8R8G8B8: |
2675 | case FORMAT_A8B8G8R8: |
2676 | case FORMAT_SRGB8_X8: |
2677 | case FORMAT_SRGB8_A8: |
2678 | case FORMAT_V8U8: |
2679 | case FORMAT_Q8W8V8U8: |
2680 | case FORMAT_X8L8V8U8: |
2681 | case FORMAT_A8: |
2682 | case FORMAT_R8: |
2683 | case FORMAT_L8: |
2684 | case FORMAT_A8L8: |
2685 | case FORMAT_R8_SNORM: |
2686 | case FORMAT_G8R8_SNORM: |
2687 | case FORMAT_X8B8G8R8_SNORM: |
2688 | case FORMAT_A8B8G8R8_SNORM: |
2689 | case FORMAT_R8I: |
2690 | case FORMAT_R8UI: |
2691 | case FORMAT_G8R8I: |
2692 | case FORMAT_G8R8UI: |
2693 | case FORMAT_X8B8G8R8I: |
2694 | case FORMAT_X8B8G8R8UI: |
2695 | case FORMAT_A8B8G8R8I: |
2696 | case FORMAT_A8B8G8R8UI: |
2697 | return true; |
2698 | case FORMAT_R5G6B5: |
2699 | case FORMAT_R32F: |
2700 | case FORMAT_G32R32F: |
2701 | case FORMAT_X32B32G32R32F: |
2702 | case FORMAT_A32B32G32R32F: |
2703 | case FORMAT_X32B32G32R32F_UNSIGNED: |
2704 | case FORMAT_D32F_LOCKABLE: |
2705 | case FORMAT_D32FS8_TEXTURE: |
2706 | case FORMAT_D32F_SHADOW: |
2707 | case FORMAT_D32FS8_SHADOW: |
2708 | case FORMAT_L16: |
2709 | case FORMAT_G16R16: |
2710 | case FORMAT_A16B16G16R16: |
2711 | case FORMAT_V16U16: |
2712 | case FORMAT_A16W16V16U16: |
2713 | case FORMAT_Q16W16V16U16: |
2714 | case FORMAT_R32I: |
2715 | case FORMAT_R32UI: |
2716 | case FORMAT_G32R32I: |
2717 | case FORMAT_G32R32UI: |
2718 | case FORMAT_X32B32G32R32I: |
2719 | case FORMAT_X32B32G32R32UI: |
2720 | case FORMAT_A32B32G32R32I: |
2721 | case FORMAT_A32B32G32R32UI: |
2722 | case FORMAT_R16I: |
2723 | case FORMAT_R16UI: |
2724 | case FORMAT_G16R16I: |
2725 | case FORMAT_G16R16UI: |
2726 | case FORMAT_X16B16G16R16I: |
2727 | case FORMAT_X16B16G16R16UI: |
2728 | case FORMAT_A16B16G16R16I: |
2729 | case FORMAT_A16B16G16R16UI: |
2730 | case FORMAT_YV12_BT601: |
2731 | case FORMAT_YV12_BT709: |
2732 | case FORMAT_YV12_JFIF: |
2733 | return false; |
2734 | default: |
2735 | ASSERT(false); |
2736 | } |
2737 | |
2738 | return false; |
2739 | } |
2740 | |
2741 | bool SamplerCore::has16bitTextureComponents() const |
2742 | { |
2743 | switch(state.textureFormat) |
2744 | { |
2745 | case FORMAT_R5G6B5: |
2746 | case FORMAT_R8_SNORM: |
2747 | case FORMAT_G8R8_SNORM: |
2748 | case FORMAT_X8B8G8R8_SNORM: |
2749 | case FORMAT_A8B8G8R8_SNORM: |
2750 | case FORMAT_R8I: |
2751 | case FORMAT_R8UI: |
2752 | case FORMAT_G8R8I: |
2753 | case FORMAT_G8R8UI: |
2754 | case FORMAT_X8B8G8R8I: |
2755 | case FORMAT_X8B8G8R8UI: |
2756 | case FORMAT_A8B8G8R8I: |
2757 | case FORMAT_A8B8G8R8UI: |
2758 | case FORMAT_R32I: |
2759 | case FORMAT_R32UI: |
2760 | case FORMAT_G32R32I: |
2761 | case FORMAT_G32R32UI: |
2762 | case FORMAT_X32B32G32R32I: |
2763 | case FORMAT_X32B32G32R32UI: |
2764 | case FORMAT_A32B32G32R32I: |
2765 | case FORMAT_A32B32G32R32UI: |
2766 | case FORMAT_G8R8: |
2767 | case FORMAT_X8R8G8B8: |
2768 | case FORMAT_X8B8G8R8: |
2769 | case FORMAT_A8R8G8B8: |
2770 | case FORMAT_A8B8G8R8: |
2771 | case FORMAT_SRGB8_X8: |
2772 | case FORMAT_SRGB8_A8: |
2773 | case FORMAT_V8U8: |
2774 | case FORMAT_Q8W8V8U8: |
2775 | case FORMAT_X8L8V8U8: |
2776 | case FORMAT_R32F: |
2777 | case FORMAT_G32R32F: |
2778 | case FORMAT_X32B32G32R32F: |
2779 | case FORMAT_A32B32G32R32F: |
2780 | case FORMAT_X32B32G32R32F_UNSIGNED: |
2781 | case FORMAT_A8: |
2782 | case FORMAT_R8: |
2783 | case FORMAT_L8: |
2784 | case FORMAT_A8L8: |
2785 | case FORMAT_D32F_LOCKABLE: |
2786 | case FORMAT_D32FS8_TEXTURE: |
2787 | case FORMAT_D32F_SHADOW: |
2788 | case FORMAT_D32FS8_SHADOW: |
2789 | case FORMAT_YV12_BT601: |
2790 | case FORMAT_YV12_BT709: |
2791 | case FORMAT_YV12_JFIF: |
2792 | return false; |
2793 | case FORMAT_L16: |
2794 | case FORMAT_G16R16: |
2795 | case FORMAT_A16B16G16R16: |
2796 | case FORMAT_R16I: |
2797 | case FORMAT_R16UI: |
2798 | case FORMAT_G16R16I: |
2799 | case FORMAT_G16R16UI: |
2800 | case FORMAT_X16B16G16R16I: |
2801 | case FORMAT_X16B16G16R16UI: |
2802 | case FORMAT_A16B16G16R16I: |
2803 | case FORMAT_A16B16G16R16UI: |
2804 | case FORMAT_V16U16: |
2805 | case FORMAT_A16W16V16U16: |
2806 | case FORMAT_Q16W16V16U16: |
2807 | return true; |
2808 | default: |
2809 | ASSERT(false); |
2810 | } |
2811 | |
2812 | return false; |
2813 | } |
2814 | |
2815 | bool SamplerCore::has32bitIntegerTextureComponents() const |
2816 | { |
2817 | switch(state.textureFormat) |
2818 | { |
2819 | case FORMAT_R5G6B5: |
2820 | case FORMAT_R8_SNORM: |
2821 | case FORMAT_G8R8_SNORM: |
2822 | case FORMAT_X8B8G8R8_SNORM: |
2823 | case FORMAT_A8B8G8R8_SNORM: |
2824 | case FORMAT_R8I: |
2825 | case FORMAT_R8UI: |
2826 | case FORMAT_G8R8I: |
2827 | case FORMAT_G8R8UI: |
2828 | case FORMAT_X8B8G8R8I: |
2829 | case FORMAT_X8B8G8R8UI: |
2830 | case FORMAT_A8B8G8R8I: |
2831 | case FORMAT_A8B8G8R8UI: |
2832 | case FORMAT_G8R8: |
2833 | case FORMAT_X8R8G8B8: |
2834 | case FORMAT_X8B8G8R8: |
2835 | case FORMAT_A8R8G8B8: |
2836 | case FORMAT_A8B8G8R8: |
2837 | case FORMAT_SRGB8_X8: |
2838 | case FORMAT_SRGB8_A8: |
2839 | case FORMAT_V8U8: |
2840 | case FORMAT_Q8W8V8U8: |
2841 | case FORMAT_X8L8V8U8: |
2842 | case FORMAT_L16: |
2843 | case FORMAT_G16R16: |
2844 | case FORMAT_A16B16G16R16: |
2845 | case FORMAT_R16I: |
2846 | case FORMAT_R16UI: |
2847 | case FORMAT_G16R16I: |
2848 | case FORMAT_G16R16UI: |
2849 | case FORMAT_X16B16G16R16I: |
2850 | case FORMAT_X16B16G16R16UI: |
2851 | case FORMAT_A16B16G16R16I: |
2852 | case FORMAT_A16B16G16R16UI: |
2853 | case FORMAT_V16U16: |
2854 | case FORMAT_A16W16V16U16: |
2855 | case FORMAT_Q16W16V16U16: |
2856 | case FORMAT_R32F: |
2857 | case FORMAT_G32R32F: |
2858 | case FORMAT_X32B32G32R32F: |
2859 | case FORMAT_A32B32G32R32F: |
2860 | case FORMAT_X32B32G32R32F_UNSIGNED: |
2861 | case FORMAT_A8: |
2862 | case FORMAT_R8: |
2863 | case FORMAT_L8: |
2864 | case FORMAT_A8L8: |
2865 | case FORMAT_D32F_LOCKABLE: |
2866 | case FORMAT_D32FS8_TEXTURE: |
2867 | case FORMAT_D32F_SHADOW: |
2868 | case FORMAT_D32FS8_SHADOW: |
2869 | case FORMAT_YV12_BT601: |
2870 | case FORMAT_YV12_BT709: |
2871 | case FORMAT_YV12_JFIF: |
2872 | return false; |
2873 | case FORMAT_R32I: |
2874 | case FORMAT_R32UI: |
2875 | case FORMAT_G32R32I: |
2876 | case FORMAT_G32R32UI: |
2877 | case FORMAT_X32B32G32R32I: |
2878 | case FORMAT_X32B32G32R32UI: |
2879 | case FORMAT_A32B32G32R32I: |
2880 | case FORMAT_A32B32G32R32UI: |
2881 | return true; |
2882 | default: |
2883 | ASSERT(false); |
2884 | } |
2885 | |
2886 | return false; |
2887 | } |
2888 | |
2889 | bool SamplerCore::hasYuvFormat() const |
2890 | { |
2891 | switch(state.textureFormat) |
2892 | { |
2893 | case FORMAT_YV12_BT601: |
2894 | case FORMAT_YV12_BT709: |
2895 | case FORMAT_YV12_JFIF: |
2896 | return true; |
2897 | case FORMAT_R5G6B5: |
2898 | case FORMAT_R8_SNORM: |
2899 | case FORMAT_G8R8_SNORM: |
2900 | case FORMAT_X8B8G8R8_SNORM: |
2901 | case FORMAT_A8B8G8R8_SNORM: |
2902 | case FORMAT_R8I: |
2903 | case FORMAT_R8UI: |
2904 | case FORMAT_G8R8I: |
2905 | case FORMAT_G8R8UI: |
2906 | case FORMAT_X8B8G8R8I: |
2907 | case FORMAT_X8B8G8R8UI: |
2908 | case FORMAT_A8B8G8R8I: |
2909 | case FORMAT_A8B8G8R8UI: |
2910 | case FORMAT_R32I: |
2911 | case FORMAT_R32UI: |
2912 | case FORMAT_G32R32I: |
2913 | case FORMAT_G32R32UI: |
2914 | case FORMAT_X32B32G32R32I: |
2915 | case FORMAT_X32B32G32R32UI: |
2916 | case FORMAT_A32B32G32R32I: |
2917 | case FORMAT_A32B32G32R32UI: |
2918 | case FORMAT_G8R8: |
2919 | case FORMAT_X8R8G8B8: |
2920 | case FORMAT_X8B8G8R8: |
2921 | case FORMAT_A8R8G8B8: |
2922 | case FORMAT_A8B8G8R8: |
2923 | case FORMAT_SRGB8_X8: |
2924 | case FORMAT_SRGB8_A8: |
2925 | case FORMAT_V8U8: |
2926 | case FORMAT_Q8W8V8U8: |
2927 | case FORMAT_X8L8V8U8: |
2928 | case FORMAT_R32F: |
2929 | case FORMAT_G32R32F: |
2930 | case FORMAT_X32B32G32R32F: |
2931 | case FORMAT_A32B32G32R32F: |
2932 | case FORMAT_X32B32G32R32F_UNSIGNED: |
2933 | case FORMAT_A8: |
2934 | case FORMAT_R8: |
2935 | case FORMAT_L8: |
2936 | case FORMAT_A8L8: |
2937 | case FORMAT_D32F_LOCKABLE: |
2938 | case FORMAT_D32FS8_TEXTURE: |
2939 | case FORMAT_D32F_SHADOW: |
2940 | case FORMAT_D32FS8_SHADOW: |
2941 | case FORMAT_L16: |
2942 | case FORMAT_G16R16: |
2943 | case FORMAT_A16B16G16R16: |
2944 | case FORMAT_R16I: |
2945 | case FORMAT_R16UI: |
2946 | case FORMAT_G16R16I: |
2947 | case FORMAT_G16R16UI: |
2948 | case FORMAT_X16B16G16R16I: |
2949 | case FORMAT_X16B16G16R16UI: |
2950 | case FORMAT_A16B16G16R16I: |
2951 | case FORMAT_A16B16G16R16UI: |
2952 | case FORMAT_V16U16: |
2953 | case FORMAT_A16W16V16U16: |
2954 | case FORMAT_Q16W16V16U16: |
2955 | return false; |
2956 | default: |
2957 | ASSERT(false); |
2958 | } |
2959 | |
2960 | return false; |
2961 | } |
2962 | |
2963 | bool SamplerCore::isRGBComponent(int component) const |
2964 | { |
2965 | switch(state.textureFormat) |
2966 | { |
2967 | case FORMAT_R5G6B5: return component < 3; |
2968 | case FORMAT_R8_SNORM: return component < 1; |
2969 | case FORMAT_G8R8_SNORM: return component < 2; |
2970 | case FORMAT_X8B8G8R8_SNORM: return component < 3; |
2971 | case FORMAT_A8B8G8R8_SNORM: return component < 3; |
2972 | case FORMAT_R8I: return component < 1; |
2973 | case FORMAT_R8UI: return component < 1; |
2974 | case FORMAT_G8R8I: return component < 2; |
2975 | case FORMAT_G8R8UI: return component < 2; |
2976 | case FORMAT_X8B8G8R8I: return component < 3; |
2977 | case FORMAT_X8B8G8R8UI: return component < 3; |
2978 | case FORMAT_A8B8G8R8I: return component < 3; |
2979 | case FORMAT_A8B8G8R8UI: return component < 3; |
2980 | case FORMAT_R32I: return component < 1; |
2981 | case FORMAT_R32UI: return component < 1; |
2982 | case FORMAT_G32R32I: return component < 2; |
2983 | case FORMAT_G32R32UI: return component < 2; |
2984 | case FORMAT_X32B32G32R32I: return component < 3; |
2985 | case FORMAT_X32B32G32R32UI: return component < 3; |
2986 | case FORMAT_A32B32G32R32I: return component < 3; |
2987 | case FORMAT_A32B32G32R32UI: return component < 3; |
2988 | case FORMAT_G8R8: return component < 2; |
2989 | case FORMAT_X8R8G8B8: return component < 3; |
2990 | case FORMAT_X8B8G8R8: return component < 3; |
2991 | case FORMAT_A8R8G8B8: return component < 3; |
2992 | case FORMAT_A8B8G8R8: return component < 3; |
2993 | case FORMAT_SRGB8_X8: return component < 3; |
2994 | case FORMAT_SRGB8_A8: return component < 3; |
2995 | case FORMAT_V8U8: return false; |
2996 | case FORMAT_Q8W8V8U8: return false; |
2997 | case FORMAT_X8L8V8U8: return false; |
2998 | case FORMAT_R32F: return component < 1; |
2999 | case FORMAT_G32R32F: return component < 2; |
3000 | case FORMAT_X32B32G32R32F: return component < 3; |
3001 | case FORMAT_A32B32G32R32F: return component < 3; |
3002 | case FORMAT_X32B32G32R32F_UNSIGNED: return component < 3; |
3003 | case FORMAT_A8: return false; |
3004 | case FORMAT_R8: return component < 1; |
3005 | case FORMAT_L8: return component < 1; |
3006 | case FORMAT_A8L8: return component < 1; |
3007 | case FORMAT_D32F_LOCKABLE: return false; |
3008 | case FORMAT_D32FS8_TEXTURE: return false; |
3009 | case FORMAT_D32F_SHADOW: return false; |
3010 | case FORMAT_D32FS8_SHADOW: return false; |
3011 | case FORMAT_L16: return component < 1; |
3012 | case FORMAT_G16R16: return component < 2; |
3013 | case FORMAT_A16B16G16R16: return component < 3; |
3014 | case FORMAT_R16I: return component < 1; |
3015 | case FORMAT_R16UI: return component < 1; |
3016 | case FORMAT_G16R16I: return component < 2; |
3017 | case FORMAT_G16R16UI: return component < 2; |
3018 | case FORMAT_X16B16G16R16I: return component < 3; |
3019 | case FORMAT_X16B16G16R16UI: return component < 3; |
3020 | case FORMAT_A16B16G16R16I: return component < 3; |
3021 | case FORMAT_A16B16G16R16UI: return component < 3; |
3022 | case FORMAT_V16U16: return false; |
3023 | case FORMAT_A16W16V16U16: return false; |
3024 | case FORMAT_Q16W16V16U16: return false; |
3025 | case FORMAT_YV12_BT601: return component < 3; |
3026 | case FORMAT_YV12_BT709: return component < 3; |
3027 | case FORMAT_YV12_JFIF: return component < 3; |
3028 | default: |
3029 | ASSERT(false); |
3030 | } |
3031 | |
3032 | return false; |
3033 | } |
3034 | } |
3035 | |