| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include "SamplerCore.hpp" |
| 16 | |
| 17 | #include "Constants.hpp" |
| 18 | #include "Common/Debug.hpp" |
| 19 | |
| 20 | namespace |
| 21 | { |
| 22 | void applySwizzle(sw::SwizzleType swizzle, sw::Short4& s, const sw::Vector4s& c) |
| 23 | { |
| 24 | switch(swizzle) |
| 25 | { |
| 26 | case sw::SWIZZLE_RED: s = c.x; break; |
| 27 | case sw::SWIZZLE_GREEN: s = c.y; break; |
| 28 | case sw::SWIZZLE_BLUE: s = c.z; break; |
| 29 | case sw::SWIZZLE_ALPHA: s = c.w; break; |
| 30 | case sw::SWIZZLE_ZERO: s = sw::Short4(0x0000); break; |
| 31 | case sw::SWIZZLE_ONE: s = sw::Short4(0x1000); break; |
| 32 | default: ASSERT(false); |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | void applySwizzle(sw::SwizzleType swizzle, sw::Float4& f, const sw::Vector4f& c) |
| 37 | { |
| 38 | switch(swizzle) |
| 39 | { |
| 40 | case sw::SWIZZLE_RED: f = c.x; break; |
| 41 | case sw::SWIZZLE_GREEN: f = c.y; break; |
| 42 | case sw::SWIZZLE_BLUE: f = c.z; break; |
| 43 | case sw::SWIZZLE_ALPHA: f = c.w; break; |
| 44 | case sw::SWIZZLE_ZERO: f = sw::Float4(0.0f, 0.0f, 0.0f, 0.0f); break; |
| 45 | case sw::SWIZZLE_ONE: f = sw::Float4(1.0f, 1.0f, 1.0f, 1.0f); break; |
| 46 | default: ASSERT(false); |
| 47 | } |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | namespace sw |
| 52 | { |
| 53 | extern bool colorsDefaultToZero; |
| 54 | |
| 55 | SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(constants), state(state) |
| 56 | { |
| 57 | } |
| 58 | |
| 59 | Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) |
| 60 | { |
| 61 | return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true); |
| 62 | } |
| 63 | |
| 64 | Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12) |
| 65 | { |
| 66 | Vector4s c; |
| 67 | |
| 68 | #if PERF_PROFILE |
| 69 | AddAtomic(Pointer<Long>(&profiler.texOperations), 4); |
| 70 | |
| 71 | if(state.compressedFormat) |
| 72 | { |
| 73 | AddAtomic(Pointer<Long>(&profiler.compressedTex), 4); |
| 74 | } |
| 75 | #endif |
| 76 | |
| 77 | if(state.textureType == TEXTURE_NULL) |
| 78 | { |
| 79 | c.x = Short4(0x0000); |
| 80 | c.y = Short4(0x0000); |
| 81 | c.z = Short4(0x0000); |
| 82 | |
| 83 | if(fixed12) // FIXME: Convert to fixed12 at higher level, when required |
| 84 | { |
| 85 | c.w = Short4(0x1000); |
| 86 | } |
| 87 | else |
| 88 | { |
| 89 | c.w = Short4(0xFFFFu); // FIXME |
| 90 | } |
| 91 | } |
| 92 | else |
| 93 | { |
| 94 | Float4 uuuu = u; |
| 95 | Float4 vvvv = v; |
| 96 | Float4 wwww = w; |
| 97 | Float4 qqqq = q; |
| 98 | |
| 99 | Int face[4]; |
| 100 | Float lod; |
| 101 | Float anisotropy; |
| 102 | Float4 uDelta; |
| 103 | Float4 vDelta; |
| 104 | |
| 105 | if(state.textureType != TEXTURE_3D) |
| 106 | { |
| 107 | if(state.textureType != TEXTURE_CUBE) |
| 108 | { |
| 109 | computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); |
| 110 | } |
| 111 | else |
| 112 | { |
| 113 | Float4 M; |
| 114 | cubeFace(face, uuuu, vvvv, u, v, w, M); |
| 115 | computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); |
| 116 | } |
| 117 | } |
| 118 | else |
| 119 | { |
| 120 | computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); |
| 121 | } |
| 122 | |
| 123 | if(!hasFloatTexture()) |
| 124 | { |
| 125 | c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, function); |
| 126 | } |
| 127 | else |
| 128 | { |
| 129 | Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function); |
| 130 | |
| 131 | convertFixed12(c, cf); |
| 132 | } |
| 133 | |
| 134 | if(fixed12) |
| 135 | { |
| 136 | if(!hasFloatTexture()) |
| 137 | { |
| 138 | if(state.textureFormat == FORMAT_R5G6B5) |
| 139 | { |
| 140 | c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); |
| 141 | c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); |
| 142 | c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); |
| 143 | } |
| 144 | else |
| 145 | { |
| 146 | for(int component = 0; component < textureComponentCount(); component++) |
| 147 | { |
| 148 | if(hasUnsignedTextureComponent(component)) |
| 149 | { |
| 150 | c[component] = As<UShort4>(c[component]) >> 4; |
| 151 | } |
| 152 | else |
| 153 | { |
| 154 | c[component] = c[component] >> 3; |
| 155 | } |
| 156 | } |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | if(state.textureFilter != FILTER_GATHER) |
| 161 | { |
| 162 | int componentCount = textureComponentCount(); |
| 163 | short defaultColorValue = colorsDefaultToZero ? 0x0000 : 0x1000; |
| 164 | |
| 165 | switch(state.textureFormat) |
| 166 | { |
| 167 | case FORMAT_R8_SNORM: |
| 168 | case FORMAT_G8R8_SNORM: |
| 169 | case FORMAT_X8B8G8R8_SNORM: |
| 170 | case FORMAT_A8B8G8R8_SNORM: |
| 171 | case FORMAT_R8: |
| 172 | case FORMAT_R5G6B5: |
| 173 | case FORMAT_G8R8: |
| 174 | case FORMAT_R8I: |
| 175 | case FORMAT_R8UI: |
| 176 | case FORMAT_G8R8I: |
| 177 | case FORMAT_G8R8UI: |
| 178 | case FORMAT_X8B8G8R8I: |
| 179 | case FORMAT_X8B8G8R8UI: |
| 180 | case FORMAT_A8B8G8R8I: |
| 181 | case FORMAT_A8B8G8R8UI: |
| 182 | case FORMAT_R16I: |
| 183 | case FORMAT_R16UI: |
| 184 | case FORMAT_G16R16: |
| 185 | case FORMAT_G16R16I: |
| 186 | case FORMAT_G16R16UI: |
| 187 | case FORMAT_X16B16G16R16I: |
| 188 | case FORMAT_X16B16G16R16UI: |
| 189 | case FORMAT_A16B16G16R16: |
| 190 | case FORMAT_A16B16G16R16I: |
| 191 | case FORMAT_A16B16G16R16UI: |
| 192 | case FORMAT_R32I: |
| 193 | case FORMAT_R32UI: |
| 194 | case FORMAT_G32R32I: |
| 195 | case FORMAT_G32R32UI: |
| 196 | case FORMAT_X32B32G32R32I: |
| 197 | case FORMAT_X32B32G32R32UI: |
| 198 | case FORMAT_A32B32G32R32I: |
| 199 | case FORMAT_A32B32G32R32UI: |
| 200 | case FORMAT_X8R8G8B8: |
| 201 | case FORMAT_X8B8G8R8: |
| 202 | case FORMAT_A8R8G8B8: |
| 203 | case FORMAT_A8B8G8R8: |
| 204 | case FORMAT_SRGB8_X8: |
| 205 | case FORMAT_SRGB8_A8: |
| 206 | case FORMAT_V8U8: |
| 207 | case FORMAT_Q8W8V8U8: |
| 208 | case FORMAT_X8L8V8U8: |
| 209 | case FORMAT_V16U16: |
| 210 | case FORMAT_A16W16V16U16: |
| 211 | case FORMAT_Q16W16V16U16: |
| 212 | case FORMAT_YV12_BT601: |
| 213 | case FORMAT_YV12_BT709: |
| 214 | case FORMAT_YV12_JFIF: |
| 215 | if(componentCount < 2) c.y = Short4(defaultColorValue); |
| 216 | if(componentCount < 3) c.z = Short4(defaultColorValue); |
| 217 | if(componentCount < 4) c.w = Short4(0x1000); |
| 218 | break; |
| 219 | case FORMAT_A8: |
| 220 | c.w = c.x; |
| 221 | c.x = Short4(0x0000); |
| 222 | c.y = Short4(0x0000); |
| 223 | c.z = Short4(0x0000); |
| 224 | break; |
| 225 | case FORMAT_L8: |
| 226 | case FORMAT_L16: |
| 227 | c.y = c.x; |
| 228 | c.z = c.x; |
| 229 | c.w = Short4(0x1000); |
| 230 | break; |
| 231 | case FORMAT_A8L8: |
| 232 | c.w = c.y; |
| 233 | c.y = c.x; |
| 234 | c.z = c.x; |
| 235 | break; |
| 236 | case FORMAT_R32F: |
| 237 | c.y = Short4(defaultColorValue); |
| 238 | case FORMAT_G32R32F: |
| 239 | c.z = Short4(defaultColorValue); |
| 240 | case FORMAT_X32B32G32R32F: |
| 241 | case FORMAT_X32B32G32R32F_UNSIGNED: |
| 242 | c.w = Short4(0x1000); |
| 243 | case FORMAT_A32B32G32R32F: |
| 244 | break; |
| 245 | case FORMAT_D32F_LOCKABLE: |
| 246 | case FORMAT_D32FS8_TEXTURE: |
| 247 | case FORMAT_D32F_SHADOW: |
| 248 | case FORMAT_D32FS8_SHADOW: |
| 249 | c.y = c.x; |
| 250 | c.z = c.x; |
| 251 | c.w = c.x; |
| 252 | break; |
| 253 | default: |
| 254 | ASSERT(false); |
| 255 | } |
| 256 | } |
| 257 | |
| 258 | if((state.swizzleR != SWIZZLE_RED) || |
| 259 | (state.swizzleG != SWIZZLE_GREEN) || |
| 260 | (state.swizzleB != SWIZZLE_BLUE) || |
| 261 | (state.swizzleA != SWIZZLE_ALPHA)) |
| 262 | { |
| 263 | const Vector4s col(c); |
| 264 | applySwizzle(state.swizzleR, c.x, col); |
| 265 | applySwizzle(state.swizzleG, c.y, col); |
| 266 | applySwizzle(state.swizzleB, c.z, col); |
| 267 | applySwizzle(state.swizzleA, c.w, col); |
| 268 | } |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | return c; |
| 273 | } |
| 274 | |
| 275 | Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function) |
| 276 | { |
| 277 | Vector4f c; |
| 278 | |
| 279 | #if PERF_PROFILE |
| 280 | AddAtomic(Pointer<Long>(&profiler.texOperations), 4); |
| 281 | |
| 282 | if(state.compressedFormat) |
| 283 | { |
| 284 | AddAtomic(Pointer<Long>(&profiler.compressedTex), 4); |
| 285 | } |
| 286 | #endif |
| 287 | |
| 288 | if(state.textureType == TEXTURE_NULL) |
| 289 | { |
| 290 | c.x = Float4(0.0f); |
| 291 | c.y = Float4(0.0f); |
| 292 | c.z = Float4(0.0f); |
| 293 | c.w = Float4(1.0f); |
| 294 | } |
| 295 | else |
| 296 | { |
| 297 | // FIXME: YUV is not supported by the floating point path |
| 298 | bool forceFloatFiltering = state.highPrecisionFiltering && !hasYuvFormat() && (state.textureFilter != FILTER_POINT); |
| 299 | bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); |
| 300 | bool rectangleTexture = (state.textureType == TEXTURE_RECTANGLE); |
| 301 | if(hasFloatTexture() || hasUnnormalizedIntegerTexture() || forceFloatFiltering || seamlessCube || rectangleTexture) // FIXME: Mostly identical to integer sampling |
| 302 | { |
| 303 | Float4 uuuu = u; |
| 304 | Float4 vvvv = v; |
| 305 | Float4 wwww = w; |
| 306 | Float4 qqqq = q; |
| 307 | |
| 308 | Int face[4]; |
| 309 | Float lod; |
| 310 | Float anisotropy; |
| 311 | Float4 uDelta; |
| 312 | Float4 vDelta; |
| 313 | |
| 314 | if(state.textureType != TEXTURE_3D) |
| 315 | { |
| 316 | if(state.textureType != TEXTURE_CUBE) |
| 317 | { |
| 318 | computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); |
| 319 | } |
| 320 | else |
| 321 | { |
| 322 | Float4 M; |
| 323 | cubeFace(face, uuuu, vvvv, u, v, w, M); |
| 324 | computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); |
| 325 | } |
| 326 | } |
| 327 | else |
| 328 | { |
| 329 | computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); |
| 330 | } |
| 331 | |
| 332 | c = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function); |
| 333 | |
| 334 | if(!hasFloatTexture() && !hasUnnormalizedIntegerTexture()) |
| 335 | { |
| 336 | if(has16bitTextureFormat()) |
| 337 | { |
| 338 | switch(state.textureFormat) |
| 339 | { |
| 340 | case FORMAT_R5G6B5: |
| 341 | c.x *= Float4(1.0f / 0xF800); |
| 342 | c.y *= Float4(1.0f / 0xFC00); |
| 343 | c.z *= Float4(1.0f / 0xF800); |
| 344 | break; |
| 345 | default: |
| 346 | ASSERT(false); |
| 347 | } |
| 348 | } |
| 349 | else |
| 350 | { |
| 351 | for(int component = 0; component < textureComponentCount(); component++) |
| 352 | { |
| 353 | c[component] *= Float4(hasUnsignedTextureComponent(component) ? 1.0f / 0xFFFF : 1.0f / 0x7FFF); |
| 354 | } |
| 355 | } |
| 356 | } |
| 357 | } |
| 358 | else |
| 359 | { |
| 360 | Vector4s cs = sampleTexture(texture, u, v, w, q, bias, dsx, dsy, offset, function, false); |
| 361 | |
| 362 | if(state.textureFormat == FORMAT_R5G6B5) |
| 363 | { |
| 364 | c.x = Float4(As<UShort4>(cs.x)) * Float4(1.0f / 0xF800); |
| 365 | c.y = Float4(As<UShort4>(cs.y)) * Float4(1.0f / 0xFC00); |
| 366 | c.z = Float4(As<UShort4>(cs.z)) * Float4(1.0f / 0xF800); |
| 367 | } |
| 368 | else |
| 369 | { |
| 370 | for(int component = 0; component < textureComponentCount(); component++) |
| 371 | { |
| 372 | if(hasUnsignedTextureComponent(component)) |
| 373 | { |
| 374 | convertUnsigned16(c[component], cs[component]); |
| 375 | } |
| 376 | else |
| 377 | { |
| 378 | convertSigned15(c[component], cs[component]); |
| 379 | } |
| 380 | } |
| 381 | } |
| 382 | } |
| 383 | |
| 384 | int componentCount = textureComponentCount(); |
| 385 | float defaultColorValue = colorsDefaultToZero ? 0.0f : 1.0f; |
| 386 | |
| 387 | if(state.textureFilter != FILTER_GATHER) |
| 388 | { |
| 389 | switch(state.textureFormat) |
| 390 | { |
| 391 | case FORMAT_R8I: |
| 392 | case FORMAT_R8UI: |
| 393 | case FORMAT_R16I: |
| 394 | case FORMAT_R16UI: |
| 395 | case FORMAT_R32I: |
| 396 | case FORMAT_R32UI: |
| 397 | c.y = As<Float4>(UInt4(0)); |
| 398 | case FORMAT_G8R8I: |
| 399 | case FORMAT_G8R8UI: |
| 400 | case FORMAT_G16R16I: |
| 401 | case FORMAT_G16R16UI: |
| 402 | case FORMAT_G32R32I: |
| 403 | case FORMAT_G32R32UI: |
| 404 | c.z = As<Float4>(UInt4(0)); |
| 405 | case FORMAT_X8B8G8R8I: |
| 406 | case FORMAT_X8B8G8R8UI: |
| 407 | case FORMAT_X16B16G16R16I: |
| 408 | case FORMAT_X16B16G16R16UI: |
| 409 | case FORMAT_X32B32G32R32I: |
| 410 | case FORMAT_X32B32G32R32UI: |
| 411 | c.w = As<Float4>(UInt4(1)); |
| 412 | case FORMAT_A8B8G8R8I: |
| 413 | case FORMAT_A8B8G8R8UI: |
| 414 | case FORMAT_A16B16G16R16I: |
| 415 | case FORMAT_A16B16G16R16UI: |
| 416 | case FORMAT_A32B32G32R32I: |
| 417 | case FORMAT_A32B32G32R32UI: |
| 418 | break; |
| 419 | case FORMAT_R8_SNORM: |
| 420 | case FORMAT_G8R8_SNORM: |
| 421 | case FORMAT_X8B8G8R8_SNORM: |
| 422 | case FORMAT_A8B8G8R8_SNORM: |
| 423 | case FORMAT_R8: |
| 424 | case FORMAT_R5G6B5: |
| 425 | case FORMAT_G8R8: |
| 426 | case FORMAT_G16R16: |
| 427 | case FORMAT_A16B16G16R16: |
| 428 | case FORMAT_X8R8G8B8: |
| 429 | case FORMAT_X8B8G8R8: |
| 430 | case FORMAT_A8R8G8B8: |
| 431 | case FORMAT_A8B8G8R8: |
| 432 | case FORMAT_SRGB8_X8: |
| 433 | case FORMAT_SRGB8_A8: |
| 434 | case FORMAT_V8U8: |
| 435 | case FORMAT_Q8W8V8U8: |
| 436 | case FORMAT_X8L8V8U8: |
| 437 | case FORMAT_V16U16: |
| 438 | case FORMAT_A16W16V16U16: |
| 439 | case FORMAT_Q16W16V16U16: |
| 440 | case FORMAT_YV12_BT601: |
| 441 | case FORMAT_YV12_BT709: |
| 442 | case FORMAT_YV12_JFIF: |
| 443 | if(componentCount < 2) c.y = Float4(defaultColorValue); |
| 444 | if(componentCount < 3) c.z = Float4(defaultColorValue); |
| 445 | if(componentCount < 4) c.w = Float4(1.0f); |
| 446 | break; |
| 447 | case FORMAT_A8: |
| 448 | c.w = c.x; |
| 449 | c.x = Float4(0.0f); |
| 450 | c.y = Float4(0.0f); |
| 451 | c.z = Float4(0.0f); |
| 452 | break; |
| 453 | case FORMAT_L8: |
| 454 | case FORMAT_L16: |
| 455 | c.y = c.x; |
| 456 | c.z = c.x; |
| 457 | c.w = Float4(1.0f); |
| 458 | break; |
| 459 | case FORMAT_A8L8: |
| 460 | c.w = c.y; |
| 461 | c.y = c.x; |
| 462 | c.z = c.x; |
| 463 | break; |
| 464 | case FORMAT_R32F: |
| 465 | c.y = Float4(defaultColorValue); |
| 466 | case FORMAT_G32R32F: |
| 467 | c.z = Float4(defaultColorValue); |
| 468 | case FORMAT_X32B32G32R32F: |
| 469 | case FORMAT_X32B32G32R32F_UNSIGNED: |
| 470 | c.w = Float4(1.0f); |
| 471 | case FORMAT_A32B32G32R32F: |
| 472 | break; |
| 473 | case FORMAT_D32F_LOCKABLE: |
| 474 | case FORMAT_D32FS8_TEXTURE: |
| 475 | case FORMAT_D32F_SHADOW: |
| 476 | case FORMAT_D32FS8_SHADOW: |
| 477 | c.y = Float4(0.0f); |
| 478 | c.z = Float4(0.0f); |
| 479 | c.w = Float4(1.0f); |
| 480 | break; |
| 481 | default: |
| 482 | ASSERT(false); |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | if((state.swizzleR != SWIZZLE_RED) || |
| 487 | (state.swizzleG != SWIZZLE_GREEN) || |
| 488 | (state.swizzleB != SWIZZLE_BLUE) || |
| 489 | (state.swizzleA != SWIZZLE_ALPHA)) |
| 490 | { |
| 491 | const Vector4f col(c); |
| 492 | applySwizzle(state.swizzleR, c.x, col); |
| 493 | applySwizzle(state.swizzleG, c.y, col); |
| 494 | applySwizzle(state.swizzleB, c.z, col); |
| 495 | applySwizzle(state.swizzleA, c.w, col); |
| 496 | } |
| 497 | } |
| 498 | |
| 499 | return c; |
| 500 | } |
| 501 | |
| 502 | Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) |
| 503 | { |
| 504 | Vector4f size; |
| 505 | |
| 506 | for(int i = 0; i < 4; ++i) |
| 507 | { |
| 508 | Int baseLevel = *Pointer<Int>(texture + OFFSET(Texture, baseLevel)); |
| 509 | Int index = Min(As<UInt>(As<Int>(Extract(lod, i)) + baseLevel), MIPMAP_LEVELS - 1); |
| 510 | Pointer<Byte> mipmap = texture + OFFSET(Texture, mipmap) + index * sizeof(Mipmap); |
| 511 | size.x = Insert(size.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i); |
| 512 | size.y = Insert(size.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i); |
| 513 | size.z = Insert(size.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i); |
| 514 | } |
| 515 | |
| 516 | return size; |
| 517 | } |
| 518 | |
| 519 | void SamplerCore::border(Short4 &mask, Float4 &coordinates) |
| 520 | { |
| 521 | Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); |
| 522 | mask = As<Short4>(Int2(As<Int4>(PackSigned(border, border)))); |
| 523 | } |
| 524 | |
| 525 | void SamplerCore::border(Int4 &mask, Float4 &coordinates) |
| 526 | { |
| 527 | mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); |
| 528 | } |
| 529 | |
| 530 | Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) |
| 531 | { |
| 532 | Short4 offset = *Pointer<Short4>(mipmap + halfOffset); |
| 533 | |
| 534 | if(state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT) |
| 535 | { |
| 536 | offset &= Short4(CmpNLE(Float4(lod), Float4(0.0f))); |
| 537 | } |
| 538 | else if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR) |
| 539 | { |
| 540 | offset &= Short4(CmpLE(Float4(lod), Float4(0.0f))); |
| 541 | } |
| 542 | |
| 543 | if(wrap) |
| 544 | { |
| 545 | switch(count) |
| 546 | { |
| 547 | case -1: return uvw - offset; |
| 548 | case 0: return uvw; |
| 549 | case +1: return uvw + offset; |
| 550 | case 2: return uvw + offset + offset; |
| 551 | } |
| 552 | } |
| 553 | else // Clamp or mirror |
| 554 | { |
| 555 | switch(count) |
| 556 | { |
| 557 | case -1: return SubSat(As<UShort4>(uvw), As<UShort4>(offset)); |
| 558 | case 0: return uvw; |
| 559 | case +1: return AddSat(As<UShort4>(uvw), As<UShort4>(offset)); |
| 560 | case 2: return AddSat(AddSat(As<UShort4>(uvw), As<UShort4>(offset)), As<UShort4>(offset)); |
| 561 | } |
| 562 | } |
| 563 | |
| 564 | return uvw; |
| 565 | } |
| 566 | |
| 567 | Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) |
| 568 | { |
| 569 | Vector4s c = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, false, function); |
| 570 | |
| 571 | if(function == Fetch) |
| 572 | { |
| 573 | return c; |
| 574 | } |
| 575 | |
| 576 | if(state.mipmapFilter == MIPMAP_LINEAR) |
| 577 | { |
| 578 | Vector4s cc = sampleAniso(texture, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, true, function); |
| 579 | |
| 580 | lod *= Float(1 << 16); |
| 581 | |
| 582 | UShort4 utri = UShort4(Float4(lod)); // FIXME: Optimize |
| 583 | Short4 stri = utri >> 1; // FIXME: Optimize |
| 584 | |
| 585 | if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc.x, stri); |
| 586 | if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc.y, stri); |
| 587 | if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc.z, stri); |
| 588 | if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc.w, stri); |
| 589 | |
| 590 | utri = ~utri; |
| 591 | stri = Short4(0x7FFF) - stri; |
| 592 | |
| 593 | if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, stri); |
| 594 | if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, stri); |
| 595 | if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, stri); |
| 596 | if(hasUnsignedTextureComponent(3)) c.w = MulHigh(As<UShort4>(c.w), utri); else c.w = MulHigh(c.w, stri); |
| 597 | |
| 598 | c.x += cc.x; |
| 599 | c.y += cc.y; |
| 600 | c.z += cc.z; |
| 601 | c.w += cc.w; |
| 602 | |
| 603 | if(!hasUnsignedTextureComponent(0)) c.x += c.x; |
| 604 | if(!hasUnsignedTextureComponent(1)) c.y += c.y; |
| 605 | if(!hasUnsignedTextureComponent(2)) c.z += c.z; |
| 606 | if(!hasUnsignedTextureComponent(3)) c.w += c.w; |
| 607 | } |
| 608 | |
| 609 | Short4 borderMask; |
| 610 | |
| 611 | if(state.addressingModeU == ADDRESSING_BORDER) |
| 612 | { |
| 613 | Short4 u0; |
| 614 | |
| 615 | border(u0, u); |
| 616 | |
| 617 | borderMask = u0; |
| 618 | } |
| 619 | |
| 620 | if(state.addressingModeV == ADDRESSING_BORDER) |
| 621 | { |
| 622 | Short4 v0; |
| 623 | |
| 624 | border(v0, v); |
| 625 | |
| 626 | if(state.addressingModeU == ADDRESSING_BORDER) |
| 627 | { |
| 628 | borderMask &= v0; |
| 629 | } |
| 630 | else |
| 631 | { |
| 632 | borderMask = v0; |
| 633 | } |
| 634 | } |
| 635 | |
| 636 | if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) |
| 637 | { |
| 638 | Short4 s0; |
| 639 | |
| 640 | border(s0, w); |
| 641 | |
| 642 | if(state.addressingModeU == ADDRESSING_BORDER || |
| 643 | state.addressingModeV == ADDRESSING_BORDER) |
| 644 | { |
| 645 | borderMask &= s0; |
| 646 | } |
| 647 | else |
| 648 | { |
| 649 | borderMask = s0; |
| 650 | } |
| 651 | } |
| 652 | |
| 653 | if(state.addressingModeU == ADDRESSING_BORDER || |
| 654 | state.addressingModeV == ADDRESSING_BORDER || |
| 655 | (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) |
| 656 | { |
| 657 | Short4 b; |
| 658 | |
| 659 | c.x = (borderMask & c.x) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[0])) >> (hasUnsignedTextureComponent(0) ? 0 : 1))); |
| 660 | c.y = (borderMask & c.y) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[1])) >> (hasUnsignedTextureComponent(1) ? 0 : 1))); |
| 661 | c.z = (borderMask & c.z) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[2])) >> (hasUnsignedTextureComponent(2) ? 0 : 1))); |
| 662 | c.w = (borderMask & c.w) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[3])) >> (hasUnsignedTextureComponent(3) ? 0 : 1))); |
| 663 | } |
| 664 | |
| 665 | return c; |
| 666 | } |
| 667 | |
| 668 | Vector4s SamplerCore::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function) |
| 669 | { |
| 670 | Vector4s c; |
| 671 | |
| 672 | if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) |
| 673 | { |
| 674 | c = sampleQuad(texture, u, v, w, offset, lod, face, secondLOD, function); |
| 675 | } |
| 676 | else |
| 677 | { |
| 678 | Int a = RoundInt(anisotropy); |
| 679 | |
| 680 | Vector4s cSum; |
| 681 | |
| 682 | cSum.x = Short4(0); |
| 683 | cSum.y = Short4(0); |
| 684 | cSum.z = Short4(0); |
| 685 | cSum.w = Short4(0); |
| 686 | |
| 687 | Float4 A = *Pointer<Float4>(constants + OFFSET(Constants,uvWeight) + 16 * a); |
| 688 | Float4 B = *Pointer<Float4>(constants + OFFSET(Constants,uvStart) + 16 * a); |
| 689 | UShort4 cw = *Pointer<UShort4>(constants + OFFSET(Constants,cWeight) + 8 * a); |
| 690 | Short4 sw = Short4(cw >> 1); |
| 691 | |
| 692 | Float4 du = uDelta; |
| 693 | Float4 dv = vDelta; |
| 694 | |
| 695 | Float4 u0 = u + B * du; |
| 696 | Float4 v0 = v + B * dv; |
| 697 | |
| 698 | du *= A; |
| 699 | dv *= A; |
| 700 | |
| 701 | Int i = 0; |
| 702 | |
| 703 | Do |
| 704 | { |
| 705 | c = sampleQuad(texture, u0, v0, w, offset, lod, face, secondLOD, function); |
| 706 | |
| 707 | u0 += du; |
| 708 | v0 += dv; |
| 709 | |
| 710 | if(hasUnsignedTextureComponent(0)) cSum.x += As<Short4>(MulHigh(As<UShort4>(c.x), cw)); else cSum.x += MulHigh(c.x, sw); |
| 711 | if(hasUnsignedTextureComponent(1)) cSum.y += As<Short4>(MulHigh(As<UShort4>(c.y), cw)); else cSum.y += MulHigh(c.y, sw); |
| 712 | if(hasUnsignedTextureComponent(2)) cSum.z += As<Short4>(MulHigh(As<UShort4>(c.z), cw)); else cSum.z += MulHigh(c.z, sw); |
| 713 | if(hasUnsignedTextureComponent(3)) cSum.w += As<Short4>(MulHigh(As<UShort4>(c.w), cw)); else cSum.w += MulHigh(c.w, sw); |
| 714 | |
| 715 | i++; |
| 716 | } |
| 717 | Until(i >= a) |
| 718 | |
| 719 | if(hasUnsignedTextureComponent(0)) c.x = cSum.x; else c.x = AddSat(cSum.x, cSum.x); |
| 720 | if(hasUnsignedTextureComponent(1)) c.y = cSum.y; else c.y = AddSat(cSum.y, cSum.y); |
| 721 | if(hasUnsignedTextureComponent(2)) c.z = cSum.z; else c.z = AddSat(cSum.z, cSum.z); |
| 722 | if(hasUnsignedTextureComponent(3)) c.w = cSum.w; else c.w = AddSat(cSum.w, cSum.w); |
| 723 | } |
| 724 | |
| 725 | return c; |
| 726 | } |
| 727 | |
| 728 | Vector4s SamplerCore::sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
| 729 | { |
| 730 | if(state.textureType != TEXTURE_3D) |
| 731 | { |
| 732 | return sampleQuad2D(texture, u, v, w, offset, lod, face, secondLOD, function); |
| 733 | } |
| 734 | else |
| 735 | { |
| 736 | return sample3D(texture, u, v, w, offset, lod, secondLOD, function); |
| 737 | } |
| 738 | } |
| 739 | |
| 740 | Vector4s SamplerCore::sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
| 741 | { |
| 742 | Vector4s c; |
| 743 | |
| 744 | int componentCount = textureComponentCount(); |
| 745 | bool gather = state.textureFilter == FILTER_GATHER; |
| 746 | |
| 747 | Pointer<Byte> mipmap; |
| 748 | Pointer<Byte> buffer[4]; |
| 749 | |
| 750 | selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
| 751 | |
| 752 | bool texelFetch = (function == Fetch); |
| 753 | |
| 754 | Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); |
| 755 | Short4 vvvv = texelFetch ? Short4(As<Int4>(v)) : address(v, state.addressingModeV, mipmap); |
| 756 | Short4 wwww = texelFetch ? Short4(As<Int4>(w)) : address(w, state.addressingModeW, mipmap); |
| 757 | |
| 758 | if(state.textureFilter == FILTER_POINT || texelFetch) |
| 759 | { |
| 760 | c = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); |
| 761 | } |
| 762 | else |
| 763 | { |
| 764 | Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 : -1, lod); |
| 765 | Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 : -1, lod); |
| 766 | Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 : +1, lod); |
| 767 | Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 : +1, lod); |
| 768 | |
| 769 | Vector4s c0 = sampleTexel(uuuu0, vvvv0, wwww, offset, mipmap, buffer, function); |
| 770 | Vector4s c1 = sampleTexel(uuuu1, vvvv0, wwww, offset, mipmap, buffer, function); |
| 771 | Vector4s c2 = sampleTexel(uuuu0, vvvv1, wwww, offset, mipmap, buffer, function); |
| 772 | Vector4s c3 = sampleTexel(uuuu1, vvvv1, wwww, offset, mipmap, buffer, function); |
| 773 | |
| 774 | if(!gather) // Blend |
| 775 | { |
| 776 | // Fractions |
| 777 | UShort4 f0u = As<UShort4>(uuuu0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); |
| 778 | UShort4 f0v = As<UShort4>(vvvv0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); |
| 779 | |
| 780 | UShort4 f1u = ~f0u; |
| 781 | UShort4 f1v = ~f0v; |
| 782 | |
| 783 | UShort4 f0u0v = MulHigh(f0u, f0v); |
| 784 | UShort4 f1u0v = MulHigh(f1u, f0v); |
| 785 | UShort4 f0u1v = MulHigh(f0u, f1v); |
| 786 | UShort4 f1u1v = MulHigh(f1u, f1v); |
| 787 | |
| 788 | // Signed fractions |
| 789 | Short4 f1u1vs; |
| 790 | Short4 f0u1vs; |
| 791 | Short4 f1u0vs; |
| 792 | Short4 f0u0vs; |
| 793 | |
| 794 | if(!hasUnsignedTextureComponent(0) || !hasUnsignedTextureComponent(1) || !hasUnsignedTextureComponent(2) || !hasUnsignedTextureComponent(3)) |
| 795 | { |
| 796 | f1u1vs = f1u1v >> 1; |
| 797 | f0u1vs = f0u1v >> 1; |
| 798 | f1u0vs = f1u0v >> 1; |
| 799 | f0u0vs = f0u0v >> 1; |
| 800 | } |
| 801 | |
| 802 | // Bilinear interpolation |
| 803 | if(componentCount >= 1) |
| 804 | { |
| 805 | if(has16bitTextureComponents() && hasUnsignedTextureComponent(0)) |
| 806 | { |
| 807 | c0.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0u) + MulHigh(As<UShort4>(c1.x), f0u); |
| 808 | c2.x = As<UShort4>(c2.x) - MulHigh(As<UShort4>(c2.x), f0u) + MulHigh(As<UShort4>(c3.x), f0u); |
| 809 | c.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0v) + MulHigh(As<UShort4>(c2.x), f0v); |
| 810 | } |
| 811 | else |
| 812 | { |
| 813 | if(hasUnsignedTextureComponent(0)) |
| 814 | { |
| 815 | c0.x = MulHigh(As<UShort4>(c0.x), f1u1v); |
| 816 | c1.x = MulHigh(As<UShort4>(c1.x), f0u1v); |
| 817 | c2.x = MulHigh(As<UShort4>(c2.x), f1u0v); |
| 818 | c3.x = MulHigh(As<UShort4>(c3.x), f0u0v); |
| 819 | } |
| 820 | else |
| 821 | { |
| 822 | c0.x = MulHigh(c0.x, f1u1vs); |
| 823 | c1.x = MulHigh(c1.x, f0u1vs); |
| 824 | c2.x = MulHigh(c2.x, f1u0vs); |
| 825 | c3.x = MulHigh(c3.x, f0u0vs); |
| 826 | } |
| 827 | |
| 828 | c.x = (c0.x + c1.x) + (c2.x + c3.x); |
| 829 | if(!hasUnsignedTextureComponent(0)) c.x = AddSat(c.x, c.x); // Correct for signed fractions |
| 830 | } |
| 831 | } |
| 832 | |
| 833 | if(componentCount >= 2) |
| 834 | { |
| 835 | if(has16bitTextureComponents() && hasUnsignedTextureComponent(1)) |
| 836 | { |
| 837 | c0.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0u) + MulHigh(As<UShort4>(c1.y), f0u); |
| 838 | c2.y = As<UShort4>(c2.y) - MulHigh(As<UShort4>(c2.y), f0u) + MulHigh(As<UShort4>(c3.y), f0u); |
| 839 | c.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0v) + MulHigh(As<UShort4>(c2.y), f0v); |
| 840 | } |
| 841 | else |
| 842 | { |
| 843 | if(hasUnsignedTextureComponent(1)) |
| 844 | { |
| 845 | c0.y = MulHigh(As<UShort4>(c0.y), f1u1v); |
| 846 | c1.y = MulHigh(As<UShort4>(c1.y), f0u1v); |
| 847 | c2.y = MulHigh(As<UShort4>(c2.y), f1u0v); |
| 848 | c3.y = MulHigh(As<UShort4>(c3.y), f0u0v); |
| 849 | } |
| 850 | else |
| 851 | { |
| 852 | c0.y = MulHigh(c0.y, f1u1vs); |
| 853 | c1.y = MulHigh(c1.y, f0u1vs); |
| 854 | c2.y = MulHigh(c2.y, f1u0vs); |
| 855 | c3.y = MulHigh(c3.y, f0u0vs); |
| 856 | } |
| 857 | |
| 858 | c.y = (c0.y + c1.y) + (c2.y + c3.y); |
| 859 | if(!hasUnsignedTextureComponent(1)) c.y = AddSat(c.y, c.y); // Correct for signed fractions |
| 860 | } |
| 861 | } |
| 862 | |
| 863 | if(componentCount >= 3) |
| 864 | { |
| 865 | if(has16bitTextureComponents() && hasUnsignedTextureComponent(2)) |
| 866 | { |
| 867 | c0.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0u) + MulHigh(As<UShort4>(c1.z), f0u); |
| 868 | c2.z = As<UShort4>(c2.z) - MulHigh(As<UShort4>(c2.z), f0u) + MulHigh(As<UShort4>(c3.z), f0u); |
| 869 | c.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0v) + MulHigh(As<UShort4>(c2.z), f0v); |
| 870 | } |
| 871 | else |
| 872 | { |
| 873 | if(hasUnsignedTextureComponent(2)) |
| 874 | { |
| 875 | c0.z = MulHigh(As<UShort4>(c0.z), f1u1v); |
| 876 | c1.z = MulHigh(As<UShort4>(c1.z), f0u1v); |
| 877 | c2.z = MulHigh(As<UShort4>(c2.z), f1u0v); |
| 878 | c3.z = MulHigh(As<UShort4>(c3.z), f0u0v); |
| 879 | } |
| 880 | else |
| 881 | { |
| 882 | c0.z = MulHigh(c0.z, f1u1vs); |
| 883 | c1.z = MulHigh(c1.z, f0u1vs); |
| 884 | c2.z = MulHigh(c2.z, f1u0vs); |
| 885 | c3.z = MulHigh(c3.z, f0u0vs); |
| 886 | } |
| 887 | |
| 888 | c.z = (c0.z + c1.z) + (c2.z + c3.z); |
| 889 | if(!hasUnsignedTextureComponent(2)) c.z = AddSat(c.z, c.z); // Correct for signed fractions |
| 890 | } |
| 891 | } |
| 892 | |
| 893 | if(componentCount >= 4) |
| 894 | { |
| 895 | if(has16bitTextureComponents() && hasUnsignedTextureComponent(3)) |
| 896 | { |
| 897 | c0.w = As<UShort4>(c0.w) - MulHigh(As<UShort4>(c0.w), f0u) + MulHigh(As<UShort4>(c1.w), f0u); |
| 898 | c2.w = As<UShort4>(c2.w) - MulHigh(As<UShort4>(c2.w), f0u) + MulHigh(As<UShort4>(c3.w), f0u); |
| 899 | c.w = As<UShort4>(c0.w) - MulHigh(As<UShort4>(c0.w), f0v) + MulHigh(As<UShort4>(c2.w), f0v); |
| 900 | } |
| 901 | else |
| 902 | { |
| 903 | if(hasUnsignedTextureComponent(3)) |
| 904 | { |
| 905 | c0.w = MulHigh(As<UShort4>(c0.w), f1u1v); |
| 906 | c1.w = MulHigh(As<UShort4>(c1.w), f0u1v); |
| 907 | c2.w = MulHigh(As<UShort4>(c2.w), f1u0v); |
| 908 | c3.w = MulHigh(As<UShort4>(c3.w), f0u0v); |
| 909 | } |
| 910 | else |
| 911 | { |
| 912 | c0.w = MulHigh(c0.w, f1u1vs); |
| 913 | c1.w = MulHigh(c1.w, f0u1vs); |
| 914 | c2.w = MulHigh(c2.w, f1u0vs); |
| 915 | c3.w = MulHigh(c3.w, f0u0vs); |
| 916 | } |
| 917 | |
| 918 | c.w = (c0.w + c1.w) + (c2.w + c3.w); |
| 919 | if(!hasUnsignedTextureComponent(3)) c.w = AddSat(c.w, c.w); // Correct for signed fractions |
| 920 | } |
| 921 | } |
| 922 | } |
| 923 | else |
| 924 | { |
| 925 | c.x = c1.x; |
| 926 | c.y = c2.x; |
| 927 | c.z = c3.x; |
| 928 | c.w = c0.x; |
| 929 | } |
| 930 | } |
| 931 | |
| 932 | return c; |
| 933 | } |
| 934 | |
| 935 | Vector4s SamplerCore::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function) |
| 936 | { |
| 937 | Vector4s c_; |
| 938 | |
| 939 | int componentCount = textureComponentCount(); |
| 940 | |
| 941 | Pointer<Byte> mipmap; |
| 942 | Pointer<Byte> buffer[4]; |
| 943 | Int face[4]; |
| 944 | |
| 945 | selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
| 946 | |
| 947 | bool texelFetch = (function == Fetch); |
| 948 | |
| 949 | Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); |
| 950 | Short4 vvvv = texelFetch ? Short4(As<Int4>(v_)) : address(v_, state.addressingModeV, mipmap); |
| 951 | Short4 wwww = texelFetch ? Short4(As<Int4>(w_)) : address(w_, state.addressingModeW, mipmap); |
| 952 | |
| 953 | if(state.textureFilter == FILTER_POINT || texelFetch) |
| 954 | { |
| 955 | c_ = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); |
| 956 | } |
| 957 | else |
| 958 | { |
| 959 | Vector4s c[2][2][2]; |
| 960 | |
| 961 | Short4 u[2][2][2]; |
| 962 | Short4 v[2][2][2]; |
| 963 | Short4 s[2][2][2]; |
| 964 | |
| 965 | for(int i = 0; i < 2; i++) |
| 966 | { |
| 967 | for(int j = 0; j < 2; j++) |
| 968 | { |
| 969 | for(int k = 0; k < 2; k++) |
| 970 | { |
| 971 | u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod); |
| 972 | v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, lod); |
| 973 | s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, lod); |
| 974 | } |
| 975 | } |
| 976 | } |
| 977 | |
| 978 | // Fractions |
| 979 | UShort4 f0u = As<UShort4>(u[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); |
| 980 | UShort4 f0v = As<UShort4>(v[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); |
| 981 | UShort4 f0s = As<UShort4>(s[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,depth)); |
| 982 | |
| 983 | UShort4 f1u = ~f0u; |
| 984 | UShort4 f1v = ~f0v; |
| 985 | UShort4 f1s = ~f0s; |
| 986 | |
| 987 | UShort4 f[2][2][2]; |
| 988 | Short4 fs[2][2][2]; |
| 989 | |
| 990 | f[1][1][1] = MulHigh(f1u, f1v); |
| 991 | f[0][1][1] = MulHigh(f0u, f1v); |
| 992 | f[1][0][1] = MulHigh(f1u, f0v); |
| 993 | f[0][0][1] = MulHigh(f0u, f0v); |
| 994 | f[1][1][0] = MulHigh(f1u, f1v); |
| 995 | f[0][1][0] = MulHigh(f0u, f1v); |
| 996 | f[1][0][0] = MulHigh(f1u, f0v); |
| 997 | f[0][0][0] = MulHigh(f0u, f0v); |
| 998 | |
| 999 | f[1][1][1] = MulHigh(f[1][1][1], f1s); |
| 1000 | f[0][1][1] = MulHigh(f[0][1][1], f1s); |
| 1001 | f[1][0][1] = MulHigh(f[1][0][1], f1s); |
| 1002 | f[0][0][1] = MulHigh(f[0][0][1], f1s); |
| 1003 | f[1][1][0] = MulHigh(f[1][1][0], f0s); |
| 1004 | f[0][1][0] = MulHigh(f[0][1][0], f0s); |
| 1005 | f[1][0][0] = MulHigh(f[1][0][0], f0s); |
| 1006 | f[0][0][0] = MulHigh(f[0][0][0], f0s); |
| 1007 | |
| 1008 | // Signed fractions |
| 1009 | if(!hasUnsignedTextureComponent(0) || !hasUnsignedTextureComponent(1) || !hasUnsignedTextureComponent(2) || !hasUnsignedTextureComponent(3)) |
| 1010 | { |
| 1011 | fs[0][0][0] = f[0][0][0] >> 1; |
| 1012 | fs[0][0][1] = f[0][0][1] >> 1; |
| 1013 | fs[0][1][0] = f[0][1][0] >> 1; |
| 1014 | fs[0][1][1] = f[0][1][1] >> 1; |
| 1015 | fs[1][0][0] = f[1][0][0] >> 1; |
| 1016 | fs[1][0][1] = f[1][0][1] >> 1; |
| 1017 | fs[1][1][0] = f[1][1][0] >> 1; |
| 1018 | fs[1][1][1] = f[1][1][1] >> 1; |
| 1019 | } |
| 1020 | |
| 1021 | for(int i = 0; i < 2; i++) |
| 1022 | { |
| 1023 | for(int j = 0; j < 2; j++) |
| 1024 | { |
| 1025 | for(int k = 0; k < 2; k++) |
| 1026 | { |
| 1027 | c[i][j][k] = sampleTexel(u[i][j][k], v[i][j][k], s[i][j][k], offset, mipmap, buffer, function); |
| 1028 | |
| 1029 | if(componentCount >= 1) { if(hasUnsignedTextureComponent(0)) c[i][j][k].x = MulHigh(As<UShort4>(c[i][j][k].x), f[1 - i][1 - j][1 - k]); else c[i][j][k].x = MulHigh(c[i][j][k].x, fs[1 - i][1 - j][1 - k]); } |
| 1030 | if(componentCount >= 2) { if(hasUnsignedTextureComponent(1)) c[i][j][k].y = MulHigh(As<UShort4>(c[i][j][k].y), f[1 - i][1 - j][1 - k]); else c[i][j][k].y = MulHigh(c[i][j][k].y, fs[1 - i][1 - j][1 - k]); } |
| 1031 | if(componentCount >= 3) { if(hasUnsignedTextureComponent(2)) c[i][j][k].z = MulHigh(As<UShort4>(c[i][j][k].z), f[1 - i][1 - j][1 - k]); else c[i][j][k].z = MulHigh(c[i][j][k].z, fs[1 - i][1 - j][1 - k]); } |
| 1032 | if(componentCount >= 4) { if(hasUnsignedTextureComponent(3)) c[i][j][k].w = MulHigh(As<UShort4>(c[i][j][k].w), f[1 - i][1 - j][1 - k]); else c[i][j][k].w = MulHigh(c[i][j][k].w, fs[1 - i][1 - j][1 - k]); } |
| 1033 | |
| 1034 | if(i != 0 || j != 0 || k != 0) |
| 1035 | { |
| 1036 | if(componentCount >= 1) c[0][0][0].x += c[i][j][k].x; |
| 1037 | if(componentCount >= 2) c[0][0][0].y += c[i][j][k].y; |
| 1038 | if(componentCount >= 3) c[0][0][0].z += c[i][j][k].z; |
| 1039 | if(componentCount >= 4) c[0][0][0].w += c[i][j][k].w; |
| 1040 | } |
| 1041 | } |
| 1042 | } |
| 1043 | } |
| 1044 | |
| 1045 | if(componentCount >= 1) c_.x = c[0][0][0].x; |
| 1046 | if(componentCount >= 2) c_.y = c[0][0][0].y; |
| 1047 | if(componentCount >= 3) c_.z = c[0][0][0].z; |
| 1048 | if(componentCount >= 4) c_.w = c[0][0][0].w; |
| 1049 | |
| 1050 | // Correct for signed fractions |
| 1051 | if(componentCount >= 1) if(!hasUnsignedTextureComponent(0)) c_.x = AddSat(c_.x, c_.x); |
| 1052 | if(componentCount >= 2) if(!hasUnsignedTextureComponent(1)) c_.y = AddSat(c_.y, c_.y); |
| 1053 | if(componentCount >= 3) if(!hasUnsignedTextureComponent(2)) c_.z = AddSat(c_.z, c_.z); |
| 1054 | if(componentCount >= 4) if(!hasUnsignedTextureComponent(3)) c_.w = AddSat(c_.w, c_.w); |
| 1055 | } |
| 1056 | |
| 1057 | return c_; |
| 1058 | } |
| 1059 | |
| 1060 | Vector4f SamplerCore::sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) |
| 1061 | { |
| 1062 | Vector4f c = sampleFloatAniso(texture, u, v, w, q, offset, lod, anisotropy, uDelta, vDelta, face, false, function); |
| 1063 | |
| 1064 | if(function == Fetch) |
| 1065 | { |
| 1066 | return c; |
| 1067 | } |
| 1068 | |
| 1069 | if(state.mipmapFilter == MIPMAP_LINEAR) |
| 1070 | { |
| 1071 | Vector4f cc = sampleFloatAniso(texture, u, v, w, q, offset, lod, anisotropy, uDelta, vDelta, face, true, function); |
| 1072 | |
| 1073 | Float4 lod4 = Float4(Frac(lod)); |
| 1074 | |
| 1075 | c.x = (cc.x - c.x) * lod4 + c.x; |
| 1076 | c.y = (cc.y - c.y) * lod4 + c.y; |
| 1077 | c.z = (cc.z - c.z) * lod4 + c.z; |
| 1078 | c.w = (cc.w - c.w) * lod4 + c.w; |
| 1079 | } |
| 1080 | |
| 1081 | Int4 borderMask; |
| 1082 | |
| 1083 | if(state.addressingModeU == ADDRESSING_BORDER) |
| 1084 | { |
| 1085 | Int4 u0; |
| 1086 | |
| 1087 | border(u0, u); |
| 1088 | |
| 1089 | borderMask = u0; |
| 1090 | } |
| 1091 | |
| 1092 | if(state.addressingModeV == ADDRESSING_BORDER) |
| 1093 | { |
| 1094 | Int4 v0; |
| 1095 | |
| 1096 | border(v0, v); |
| 1097 | |
| 1098 | if(state.addressingModeU == ADDRESSING_BORDER) |
| 1099 | { |
| 1100 | borderMask &= v0; |
| 1101 | } |
| 1102 | else |
| 1103 | { |
| 1104 | borderMask = v0; |
| 1105 | } |
| 1106 | } |
| 1107 | |
| 1108 | if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) |
| 1109 | { |
| 1110 | Int4 s0; |
| 1111 | |
| 1112 | border(s0, w); |
| 1113 | |
| 1114 | if(state.addressingModeU == ADDRESSING_BORDER || |
| 1115 | state.addressingModeV == ADDRESSING_BORDER) |
| 1116 | { |
| 1117 | borderMask &= s0; |
| 1118 | } |
| 1119 | else |
| 1120 | { |
| 1121 | borderMask = s0; |
| 1122 | } |
| 1123 | } |
| 1124 | |
| 1125 | if(state.addressingModeU == ADDRESSING_BORDER || |
| 1126 | state.addressingModeV == ADDRESSING_BORDER || |
| 1127 | (state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) |
| 1128 | { |
| 1129 | Int4 b; |
| 1130 | |
| 1131 | c.x = As<Float4>((borderMask & As<Int4>(c.x)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[0])))); |
| 1132 | c.y = As<Float4>((borderMask & As<Int4>(c.y)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[1])))); |
| 1133 | c.z = As<Float4>((borderMask & As<Int4>(c.z)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[2])))); |
| 1134 | c.w = As<Float4>((borderMask & As<Int4>(c.w)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[3])))); |
| 1135 | } |
| 1136 | |
| 1137 | return c; |
| 1138 | } |
| 1139 | |
| 1140 | Vector4f SamplerCore::sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function) |
| 1141 | { |
| 1142 | Vector4f c; |
| 1143 | |
| 1144 | if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) |
| 1145 | { |
| 1146 | c = sampleFloat(texture, u, v, w, q, offset, lod, face, secondLOD, function); |
| 1147 | } |
| 1148 | else |
| 1149 | { |
| 1150 | Int a = RoundInt(anisotropy); |
| 1151 | |
| 1152 | Vector4f cSum; |
| 1153 | |
| 1154 | cSum.x = Float4(0.0f); |
| 1155 | cSum.y = Float4(0.0f); |
| 1156 | cSum.z = Float4(0.0f); |
| 1157 | cSum.w = Float4(0.0f); |
| 1158 | |
| 1159 | Float4 A = *Pointer<Float4>(constants + OFFSET(Constants,uvWeight) + 16 * a); |
| 1160 | Float4 B = *Pointer<Float4>(constants + OFFSET(Constants,uvStart) + 16 * a); |
| 1161 | |
| 1162 | Float4 du = uDelta; |
| 1163 | Float4 dv = vDelta; |
| 1164 | |
| 1165 | Float4 u0 = u + B * du; |
| 1166 | Float4 v0 = v + B * dv; |
| 1167 | |
| 1168 | du *= A; |
| 1169 | dv *= A; |
| 1170 | |
| 1171 | Int i = 0; |
| 1172 | |
| 1173 | Do |
| 1174 | { |
| 1175 | c = sampleFloat(texture, u0, v0, w, q, offset, lod, face, secondLOD, function); |
| 1176 | |
| 1177 | u0 += du; |
| 1178 | v0 += dv; |
| 1179 | |
| 1180 | cSum.x += c.x * A; |
| 1181 | cSum.y += c.y * A; |
| 1182 | cSum.z += c.z * A; |
| 1183 | cSum.w += c.w * A; |
| 1184 | |
| 1185 | i++; |
| 1186 | } |
| 1187 | Until(i >= a) |
| 1188 | |
| 1189 | c.x = cSum.x; |
| 1190 | c.y = cSum.y; |
| 1191 | c.z = cSum.z; |
| 1192 | c.w = cSum.w; |
| 1193 | } |
| 1194 | |
| 1195 | return c; |
| 1196 | } |
| 1197 | |
| 1198 | Vector4f SamplerCore::sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
| 1199 | { |
| 1200 | if(state.textureType != TEXTURE_3D) |
| 1201 | { |
| 1202 | return sampleFloat2D(texture, u, v, w, q, offset, lod, face, secondLOD, function); |
| 1203 | } |
| 1204 | else |
| 1205 | { |
| 1206 | return sampleFloat3D(texture, u, v, w, offset, lod, secondLOD, function); |
| 1207 | } |
| 1208 | } |
| 1209 | |
| 1210 | Vector4f SamplerCore::sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
| 1211 | { |
| 1212 | Vector4f c; |
| 1213 | |
| 1214 | int componentCount = textureComponentCount(); |
| 1215 | bool gather = state.textureFilter == FILTER_GATHER; |
| 1216 | |
| 1217 | Pointer<Byte> mipmap; |
| 1218 | Pointer<Byte> buffer[4]; |
| 1219 | |
| 1220 | selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
| 1221 | |
| 1222 | Int4 x0, x1, y0, y1, z0; |
| 1223 | Float4 fu, fv; |
| 1224 | Int4 filter = computeFilterOffset(lod); |
| 1225 | address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, function); |
| 1226 | address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, function); |
| 1227 | address(w, z0, z0, fv, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, function); |
| 1228 | |
| 1229 | Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); |
| 1230 | y0 *= pitchP; |
| 1231 | if(hasThirdCoordinate()) |
| 1232 | { |
| 1233 | Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); |
| 1234 | z0 *= sliceP; |
| 1235 | } |
| 1236 | |
| 1237 | if(state.textureFilter == FILTER_POINT || (function == Fetch)) |
| 1238 | { |
| 1239 | c = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); |
| 1240 | } |
| 1241 | else |
| 1242 | { |
| 1243 | y1 *= pitchP; |
| 1244 | |
| 1245 | Vector4f c0 = sampleTexel(x0, y0, z0, q, mipmap, buffer, function); |
| 1246 | Vector4f c1 = sampleTexel(x1, y0, z0, q, mipmap, buffer, function); |
| 1247 | Vector4f c2 = sampleTexel(x0, y1, z0, q, mipmap, buffer, function); |
| 1248 | Vector4f c3 = sampleTexel(x1, y1, z0, q, mipmap, buffer, function); |
| 1249 | |
| 1250 | if(!gather) // Blend |
| 1251 | { |
| 1252 | if(componentCount >= 1) c0.x = c0.x + fu * (c1.x - c0.x); |
| 1253 | if(componentCount >= 2) c0.y = c0.y + fu * (c1.y - c0.y); |
| 1254 | if(componentCount >= 3) c0.z = c0.z + fu * (c1.z - c0.z); |
| 1255 | if(componentCount >= 4) c0.w = c0.w + fu * (c1.w - c0.w); |
| 1256 | |
| 1257 | if(componentCount >= 1) c2.x = c2.x + fu * (c3.x - c2.x); |
| 1258 | if(componentCount >= 2) c2.y = c2.y + fu * (c3.y - c2.y); |
| 1259 | if(componentCount >= 3) c2.z = c2.z + fu * (c3.z - c2.z); |
| 1260 | if(componentCount >= 4) c2.w = c2.w + fu * (c3.w - c2.w); |
| 1261 | |
| 1262 | if(componentCount >= 1) c.x = c0.x + fv * (c2.x - c0.x); |
| 1263 | if(componentCount >= 2) c.y = c0.y + fv * (c2.y - c0.y); |
| 1264 | if(componentCount >= 3) c.z = c0.z + fv * (c2.z - c0.z); |
| 1265 | if(componentCount >= 4) c.w = c0.w + fv * (c2.w - c0.w); |
| 1266 | } |
| 1267 | else |
| 1268 | { |
| 1269 | c.x = c1.x; |
| 1270 | c.y = c2.x; |
| 1271 | c.z = c3.x; |
| 1272 | c.w = c0.x; |
| 1273 | } |
| 1274 | } |
| 1275 | |
| 1276 | return c; |
| 1277 | } |
| 1278 | |
| 1279 | Vector4f SamplerCore::sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function) |
| 1280 | { |
| 1281 | Vector4f c; |
| 1282 | |
| 1283 | int componentCount = textureComponentCount(); |
| 1284 | |
| 1285 | Pointer<Byte> mipmap; |
| 1286 | Pointer<Byte> buffer[4]; |
| 1287 | Int face[4]; |
| 1288 | |
| 1289 | selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
| 1290 | |
| 1291 | Int4 x0, x1, y0, y1, z0, z1; |
| 1292 | Float4 fu, fv, fw; |
| 1293 | Int4 filter = computeFilterOffset(lod); |
| 1294 | address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, function); |
| 1295 | address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, function); |
| 1296 | address(w, z0, z1, fw, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, function); |
| 1297 | |
| 1298 | Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); |
| 1299 | Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); |
| 1300 | y0 *= pitchP; |
| 1301 | z0 *= sliceP; |
| 1302 | |
| 1303 | if(state.textureFilter == FILTER_POINT || (function == Fetch)) |
| 1304 | { |
| 1305 | c = sampleTexel(x0, y0, z0, w, mipmap, buffer, function); |
| 1306 | } |
| 1307 | else |
| 1308 | { |
| 1309 | y1 *= pitchP; |
| 1310 | z1 *= sliceP; |
| 1311 | |
| 1312 | Vector4f c0 = sampleTexel(x0, y0, z0, w, mipmap, buffer, function); |
| 1313 | Vector4f c1 = sampleTexel(x1, y0, z0, w, mipmap, buffer, function); |
| 1314 | Vector4f c2 = sampleTexel(x0, y1, z0, w, mipmap, buffer, function); |
| 1315 | Vector4f c3 = sampleTexel(x1, y1, z0, w, mipmap, buffer, function); |
| 1316 | Vector4f c4 = sampleTexel(x0, y0, z1, w, mipmap, buffer, function); |
| 1317 | Vector4f c5 = sampleTexel(x1, y0, z1, w, mipmap, buffer, function); |
| 1318 | Vector4f c6 = sampleTexel(x0, y1, z1, w, mipmap, buffer, function); |
| 1319 | Vector4f c7 = sampleTexel(x1, y1, z1, w, mipmap, buffer, function); |
| 1320 | |
| 1321 | // Blend first slice |
| 1322 | if(componentCount >= 1) c0.x = c0.x + fu * (c1.x - c0.x); |
| 1323 | if(componentCount >= 2) c0.y = c0.y + fu * (c1.y - c0.y); |
| 1324 | if(componentCount >= 3) c0.z = c0.z + fu * (c1.z - c0.z); |
| 1325 | if(componentCount >= 4) c0.w = c0.w + fu * (c1.w - c0.w); |
| 1326 | |
| 1327 | if(componentCount >= 1) c2.x = c2.x + fu * (c3.x - c2.x); |
| 1328 | if(componentCount >= 2) c2.y = c2.y + fu * (c3.y - c2.y); |
| 1329 | if(componentCount >= 3) c2.z = c2.z + fu * (c3.z - c2.z); |
| 1330 | if(componentCount >= 4) c2.w = c2.w + fu * (c3.w - c2.w); |
| 1331 | |
| 1332 | if(componentCount >= 1) c0.x = c0.x + fv * (c2.x - c0.x); |
| 1333 | if(componentCount >= 2) c0.y = c0.y + fv * (c2.y - c0.y); |
| 1334 | if(componentCount >= 3) c0.z = c0.z + fv * (c2.z - c0.z); |
| 1335 | if(componentCount >= 4) c0.w = c0.w + fv * (c2.w - c0.w); |
| 1336 | |
| 1337 | // Blend second slice |
| 1338 | if(componentCount >= 1) c4.x = c4.x + fu * (c5.x - c4.x); |
| 1339 | if(componentCount >= 2) c4.y = c4.y + fu * (c5.y - c4.y); |
| 1340 | if(componentCount >= 3) c4.z = c4.z + fu * (c5.z - c4.z); |
| 1341 | if(componentCount >= 4) c4.w = c4.w + fu * (c5.w - c4.w); |
| 1342 | |
| 1343 | if(componentCount >= 1) c6.x = c6.x + fu * (c7.x - c6.x); |
| 1344 | if(componentCount >= 2) c6.y = c6.y + fu * (c7.y - c6.y); |
| 1345 | if(componentCount >= 3) c6.z = c6.z + fu * (c7.z - c6.z); |
| 1346 | if(componentCount >= 4) c6.w = c6.w + fu * (c7.w - c6.w); |
| 1347 | |
| 1348 | if(componentCount >= 1) c4.x = c4.x + fv * (c6.x - c4.x); |
| 1349 | if(componentCount >= 2) c4.y = c4.y + fv * (c6.y - c4.y); |
| 1350 | if(componentCount >= 3) c4.z = c4.z + fv * (c6.z - c4.z); |
| 1351 | if(componentCount >= 4) c4.w = c4.w + fv * (c6.w - c4.w); |
| 1352 | |
| 1353 | // Blend slices |
| 1354 | if(componentCount >= 1) c.x = c0.x + fw * (c4.x - c0.x); |
| 1355 | if(componentCount >= 2) c.y = c0.y + fw * (c4.y - c0.y); |
| 1356 | if(componentCount >= 3) c.z = c0.z + fw * (c4.z - c0.z); |
| 1357 | if(componentCount >= 4) c.w = c0.w + fw * (c4.w - c0.w); |
| 1358 | } |
| 1359 | |
| 1360 | return c; |
| 1361 | } |
| 1362 | |
| 1363 | Float SamplerCore::log2sqrt(Float lod) |
| 1364 | { |
| 1365 | // log2(sqrt(lod)) // Equals 0.25 * log2(lod^2). |
| 1366 | lod *= lod; // Squaring doubles the exponent and produces an extra bit of precision. |
| 1367 | lod = Float(As<Int>(lod)) - Float(0x3F800000); // Interpret as integer and subtract the exponent bias. |
| 1368 | lod *= As<Float>(Int(0x33000000)); // Scale by 0.25 * 2^-23 (mantissa length). |
| 1369 | |
| 1370 | return lod; |
| 1371 | } |
| 1372 | |
| 1373 | Float SamplerCore::log2(Float lod) |
| 1374 | { |
| 1375 | lod *= lod; // Squaring doubles the exponent and produces an extra bit of precision. |
| 1376 | lod = Float(As<Int>(lod)) - Float(0x3F800000); // Interpret as integer and subtract the exponent bias. |
| 1377 | lod *= As<Float>(Int(0x33800000)); // Scale by 0.5 * 2^-23 (mantissa length). |
| 1378 | |
| 1379 | return lod; |
| 1380 | } |
| 1381 | |
| 1382 | void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) |
| 1383 | { |
| 1384 | if(function != Lod && function != Fetch) |
| 1385 | { |
| 1386 | Float4 duvdxy; |
| 1387 | |
| 1388 | if(function != Grad) // Implicit |
| 1389 | { |
| 1390 | duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx); |
| 1391 | } |
| 1392 | else |
| 1393 | { |
| 1394 | Float4 dudxy = Float4(dsx.x.xx, dsy.x.xx); |
| 1395 | Float4 dvdxy = Float4(dsx.y.xx, dsy.y.xx); |
| 1396 | |
| 1397 | duvdxy = Float4(dudxy.xz, dvdxy.xz); |
| 1398 | } |
| 1399 | |
| 1400 | // Scale by texture dimensions and global LOD. |
| 1401 | Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthHeightLOD)); |
| 1402 | |
| 1403 | Float4 dUV2dxy = dUVdxy * dUVdxy; |
| 1404 | Float4 dUV2 = dUV2dxy.xy + dUV2dxy.zw; |
| 1405 | |
| 1406 | lod = Max(Float(dUV2.x), Float(dUV2.y)); // Square length of major axis |
| 1407 | |
| 1408 | if(state.textureFilter == FILTER_ANISOTROPIC) |
| 1409 | { |
| 1410 | Float det = Abs(Float(dUVdxy.x) * Float(dUVdxy.w) - Float(dUVdxy.y) * Float(dUVdxy.z)); |
| 1411 | |
| 1412 | Float4 dudx = duvdxy.xxxx; |
| 1413 | Float4 dudy = duvdxy.yyyy; |
| 1414 | Float4 dvdx = duvdxy.zzzz; |
| 1415 | Float4 dvdy = duvdxy.wwww; |
| 1416 | |
| 1417 | Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); |
| 1418 | uDelta = As<Float4>((As<Int4>(dudx) & mask) | ((As<Int4>(dudy) & ~mask))); |
| 1419 | vDelta = As<Float4>((As<Int4>(dvdx) & mask) | ((As<Int4>(dvdy) & ~mask))); |
| 1420 | |
| 1421 | anisotropy = lod * Rcp_pp(det); |
| 1422 | anisotropy = Min(anisotropy, *Pointer<Float>(texture + OFFSET(Texture,maxAnisotropy))); |
| 1423 | |
| 1424 | lod *= Rcp_pp(anisotropy * anisotropy); |
| 1425 | } |
| 1426 | |
| 1427 | lod = log2sqrt(lod); // log2(sqrt(lod)) |
| 1428 | |
| 1429 | if(function == Bias) |
| 1430 | { |
| 1431 | lod += lodBias; |
| 1432 | } |
| 1433 | } |
| 1434 | else if(function == Lod) |
| 1435 | { |
| 1436 | lod = lodBias; |
| 1437 | } |
| 1438 | else if(function == Fetch) |
| 1439 | { |
| 1440 | // TODO: Eliminate int-float-int conversion. |
| 1441 | lod = Float(As<Int>(lodBias)); |
| 1442 | } |
| 1443 | else if(function == Base) |
| 1444 | { |
| 1445 | lod = Float(0); |
| 1446 | } |
| 1447 | else assert(false); |
| 1448 | |
| 1449 | lod = Max(lod, *Pointer<Float>(texture + OFFSET(Texture, minLod))); |
| 1450 | lod = Min(lod, *Pointer<Float>(texture + OFFSET(Texture, maxLod))); |
| 1451 | } |
| 1452 | |
| 1453 | void SamplerCore::computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Float4 &M, SamplerFunction function) |
| 1454 | { |
| 1455 | if(function != Lod && function != Fetch) |
| 1456 | { |
| 1457 | Float4 dudxy, dvdxy, dsdxy; |
| 1458 | |
| 1459 | if(function != Grad) // Implicit |
| 1460 | { |
| 1461 | Float4 U = u * M; |
| 1462 | Float4 V = v * M; |
| 1463 | Float4 W = w * M; |
| 1464 | |
| 1465 | dudxy = Abs(U - U.xxxx); |
| 1466 | dvdxy = Abs(V - V.xxxx); |
| 1467 | dsdxy = Abs(W - W.xxxx); |
| 1468 | } |
| 1469 | else |
| 1470 | { |
| 1471 | dudxy = Float4(dsx.x.xx, dsy.x.xx); |
| 1472 | dvdxy = Float4(dsx.y.xx, dsy.y.xx); |
| 1473 | dsdxy = Float4(dsx.z.xx, dsy.z.xx); |
| 1474 | |
| 1475 | dudxy = Abs(dudxy * Float4(M.x)); |
| 1476 | dvdxy = Abs(dvdxy * Float4(M.x)); |
| 1477 | dsdxy = Abs(dsdxy * Float4(M.x)); |
| 1478 | } |
| 1479 | |
| 1480 | // Compute the largest Manhattan distance in two dimensions. |
| 1481 | // This takes the footprint across adjacent faces into account. |
| 1482 | Float4 duvdxy = dudxy + dvdxy; |
| 1483 | Float4 dusdxy = dudxy + dsdxy; |
| 1484 | Float4 dvsdxy = dvdxy + dsdxy; |
| 1485 | |
| 1486 | dudxy = Max(Max(duvdxy, dusdxy), dvsdxy); |
| 1487 | |
| 1488 | lod = Max(Float(dudxy.y), Float(dudxy.z)); // FIXME: Max(dudxy.y, dudxy.z); |
| 1489 | |
| 1490 | // Scale by texture dimension and global LOD. |
| 1491 | lod *= *Pointer<Float>(texture + OFFSET(Texture,widthLOD)); |
| 1492 | |
| 1493 | lod = log2(lod); |
| 1494 | |
| 1495 | if(function == Bias) |
| 1496 | { |
| 1497 | lod += lodBias; |
| 1498 | } |
| 1499 | } |
| 1500 | else if(function == Lod) |
| 1501 | { |
| 1502 | lod = lodBias; |
| 1503 | } |
| 1504 | else if(function == Fetch) |
| 1505 | { |
| 1506 | // TODO: Eliminate int-float-int conversion. |
| 1507 | lod = Float(As<Int>(lodBias)); |
| 1508 | } |
| 1509 | else if(function == Base) |
| 1510 | { |
| 1511 | lod = Float(0); |
| 1512 | } |
| 1513 | else assert(false); |
| 1514 | |
| 1515 | lod = Max(lod, *Pointer<Float>(texture + OFFSET(Texture, minLod))); |
| 1516 | lod = Min(lod, *Pointer<Float>(texture + OFFSET(Texture, maxLod))); |
| 1517 | } |
| 1518 | |
| 1519 | void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) |
| 1520 | { |
| 1521 | if(function != Lod && function != Fetch) |
| 1522 | { |
| 1523 | Float4 dudxy, dvdxy, dsdxy; |
| 1524 | |
| 1525 | if(function != Grad) // Implicit |
| 1526 | { |
| 1527 | dudxy = uuuu - uuuu.xxxx; |
| 1528 | dvdxy = vvvv - vvvv.xxxx; |
| 1529 | dsdxy = wwww - wwww.xxxx; |
| 1530 | } |
| 1531 | else |
| 1532 | { |
| 1533 | dudxy = Float4(dsx.x.xx, dsy.x.xx); |
| 1534 | dvdxy = Float4(dsx.y.xx, dsy.y.xx); |
| 1535 | dsdxy = Float4(dsx.z.xx, dsy.z.xx); |
| 1536 | } |
| 1537 | |
| 1538 | // Scale by texture dimensions and global LOD. |
| 1539 | dudxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); |
| 1540 | dvdxy *= *Pointer<Float4>(texture + OFFSET(Texture,heightLOD)); |
| 1541 | dsdxy *= *Pointer<Float4>(texture + OFFSET(Texture,depthLOD)); |
| 1542 | |
| 1543 | dudxy *= dudxy; |
| 1544 | dvdxy *= dvdxy; |
| 1545 | dsdxy *= dsdxy; |
| 1546 | |
| 1547 | dudxy += dvdxy; |
| 1548 | dudxy += dsdxy; |
| 1549 | |
| 1550 | lod = Max(Float(dudxy.y), Float(dudxy.z)); // FIXME: Max(dudxy.y, dudxy.z); |
| 1551 | |
| 1552 | lod = log2sqrt(lod); // log2(sqrt(lod)) |
| 1553 | |
| 1554 | if(function == Bias) |
| 1555 | { |
| 1556 | lod += lodBias; |
| 1557 | } |
| 1558 | } |
| 1559 | else if(function == Lod) |
| 1560 | { |
| 1561 | lod = lodBias; |
| 1562 | } |
| 1563 | else if(function == Fetch) |
| 1564 | { |
| 1565 | // TODO: Eliminate int-float-int conversion. |
| 1566 | lod = Float(As<Int>(lodBias)); |
| 1567 | } |
| 1568 | else if(function == Base) |
| 1569 | { |
| 1570 | lod = Float(0); |
| 1571 | } |
| 1572 | else assert(false); |
| 1573 | |
| 1574 | lod = Max(lod, *Pointer<Float>(texture + OFFSET(Texture, minLod))); |
| 1575 | lod = Min(lod, *Pointer<Float>(texture + OFFSET(Texture, maxLod))); |
| 1576 | } |
| 1577 | |
| 1578 | void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &x, Float4 &y, Float4 &z, Float4 &M) |
| 1579 | { |
| 1580 | Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 |
| 1581 | Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 |
| 1582 | Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 |
| 1583 | |
| 1584 | Float4 absX = Abs(x); |
| 1585 | Float4 absY = Abs(y); |
| 1586 | Float4 absZ = Abs(z); |
| 1587 | |
| 1588 | Int4 xy = CmpNLE(absX, absY); // abs(x) > abs(y) |
| 1589 | Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) |
| 1590 | Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) |
| 1591 | Int4 xMajor = xy & ~zx; // abs(x) > abs(y) && abs(x) > abs(z) |
| 1592 | Int4 yMajor = yz & ~xy; // abs(y) > abs(z) && abs(y) > abs(x) |
| 1593 | Int4 zMajor = zx & ~yz; // abs(z) > abs(x) && abs(z) > abs(y) |
| 1594 | |
| 1595 | // FACE_POSITIVE_X = 000b |
| 1596 | // FACE_NEGATIVE_X = 001b |
| 1597 | // FACE_POSITIVE_Y = 010b |
| 1598 | // FACE_NEGATIVE_Y = 011b |
| 1599 | // FACE_POSITIVE_Z = 100b |
| 1600 | // FACE_NEGATIVE_Z = 101b |
| 1601 | |
| 1602 | Int yAxis = SignMask(yMajor); |
| 1603 | Int zAxis = SignMask(zMajor); |
| 1604 | |
| 1605 | Int4 n = ((xn & xMajor) | (yn & yMajor) | (zn & zMajor)) & Int4(0x80000000); |
| 1606 | Int negative = SignMask(n); |
| 1607 | |
| 1608 | face[0] = *Pointer<Int>(constants + OFFSET(Constants,transposeBit0) + negative * 4); |
| 1609 | face[0] |= *Pointer<Int>(constants + OFFSET(Constants,transposeBit1) + yAxis * 4); |
| 1610 | face[0] |= *Pointer<Int>(constants + OFFSET(Constants,transposeBit2) + zAxis * 4); |
| 1611 | face[1] = (face[0] >> 4) & 0x7; |
| 1612 | face[2] = (face[0] >> 8) & 0x7; |
| 1613 | face[3] = (face[0] >> 12) & 0x7; |
| 1614 | face[0] &= 0x7; |
| 1615 | |
| 1616 | M = Max(Max(absX, absY), absZ); |
| 1617 | |
| 1618 | // U = xMajor ? (neg ^ -z) : ((zMajor & neg) ^ x) |
| 1619 | U = As<Float4>((xMajor & (n ^ As<Int4>(-z))) | (~xMajor & ((zMajor & n) ^ As<Int4>(x)))); |
| 1620 | |
| 1621 | // V = !yMajor ? -y : (n ^ z) |
| 1622 | V = As<Float4>((~yMajor & As<Int4>(-y)) | (yMajor & (n ^ As<Int4>(z)))); |
| 1623 | |
| 1624 | M = reciprocal(M) * Float4(0.5f); |
| 1625 | U = U * M + Float4(0.5f); |
| 1626 | V = V * M + Float4(0.5f); |
| 1627 | } |
| 1628 | |
| 1629 | Short4 SamplerCore::applyOffset(Short4 &uvw, Float4 &offset, const Int4 &whd, AddressingMode mode) |
| 1630 | { |
| 1631 | Int4 tmp = Int4(As<UShort4>(uvw)); |
| 1632 | tmp = tmp + As<Int4>(offset); |
| 1633 | |
| 1634 | switch(mode) |
| 1635 | { |
| 1636 | case AddressingMode::ADDRESSING_WRAP: |
| 1637 | tmp = (tmp + whd * Int4(-MIN_PROGRAM_TEXEL_OFFSET)) % whd; |
| 1638 | break; |
| 1639 | case AddressingMode::ADDRESSING_CLAMP: |
| 1640 | case AddressingMode::ADDRESSING_MIRROR: |
| 1641 | case AddressingMode::ADDRESSING_MIRRORONCE: |
| 1642 | case AddressingMode::ADDRESSING_BORDER: // FIXME: Implement and test ADDRESSING_MIRROR, ADDRESSING_MIRRORONCE, ADDRESSING_BORDER |
| 1643 | tmp = Min(Max(tmp, Int4(0)), whd - Int4(1)); |
| 1644 | break; |
| 1645 | case ADDRESSING_TEXELFETCH: |
| 1646 | break; |
| 1647 | case AddressingMode::ADDRESSING_SEAMLESS: |
| 1648 | ASSERT(false); // Cube sampling doesn't support offset. |
| 1649 | default: |
| 1650 | ASSERT(false); |
| 1651 | } |
| 1652 | |
| 1653 | return As<Short4>(UShort4(tmp)); |
| 1654 | } |
| 1655 | |
| 1656 | void SamplerCore::computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &offset, const Pointer<Byte> &mipmap, SamplerFunction function) |
| 1657 | { |
| 1658 | bool texelFetch = (function == Fetch); |
| 1659 | bool hasOffset = (function.option == Offset); |
| 1660 | |
| 1661 | if(!texelFetch) |
| 1662 | { |
| 1663 | uuuu = MulHigh(As<UShort4>(uuuu), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, width))); |
| 1664 | vvvv = MulHigh(As<UShort4>(vvvv), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, height))); |
| 1665 | } |
| 1666 | |
| 1667 | if(hasOffset) |
| 1668 | { |
| 1669 | UShort4 w = *Pointer<UShort4>(mipmap + OFFSET(Mipmap, width)); |
| 1670 | uuuu = applyOffset(uuuu, offset.x, Int4(w), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeU); |
| 1671 | UShort4 h = *Pointer<UShort4>(mipmap + OFFSET(Mipmap, height)); |
| 1672 | vvvv = applyOffset(vvvv, offset.y, Int4(h), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeV); |
| 1673 | } |
| 1674 | |
| 1675 | Short4 uuu2 = uuuu; |
| 1676 | uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); |
| 1677 | uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv)); |
| 1678 | uuuu = As<Short4>(MulAdd(uuuu, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); |
| 1679 | uuu2 = As<Short4>(MulAdd(uuu2, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); |
| 1680 | |
| 1681 | if(hasThirdCoordinate()) |
| 1682 | { |
| 1683 | if(state.textureType != TEXTURE_2D_ARRAY) |
| 1684 | { |
| 1685 | if(!texelFetch) |
| 1686 | { |
| 1687 | wwww = MulHigh(As<UShort4>(wwww), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, depth))); |
| 1688 | } |
| 1689 | |
| 1690 | if(hasOffset) |
| 1691 | { |
| 1692 | UShort4 d = *Pointer<UShort4>(mipmap + OFFSET(Mipmap, depth)); |
| 1693 | wwww = applyOffset(wwww, offset.z, Int4(d), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeW); |
| 1694 | } |
| 1695 | } |
| 1696 | |
| 1697 | UInt4 uv(As<UInt2>(uuuu), As<UInt2>(uuu2)); |
| 1698 | uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); |
| 1699 | |
| 1700 | index[0] = Extract(As<Int4>(uv), 0); |
| 1701 | index[1] = Extract(As<Int4>(uv), 1); |
| 1702 | index[2] = Extract(As<Int4>(uv), 2); |
| 1703 | index[3] = Extract(As<Int4>(uv), 3); |
| 1704 | } |
| 1705 | else |
| 1706 | { |
| 1707 | index[0] = Extract(As<Int2>(uuuu), 0); |
| 1708 | index[1] = Extract(As<Int2>(uuuu), 1); |
| 1709 | index[2] = Extract(As<Int2>(uuu2), 0); |
| 1710 | index[3] = Extract(As<Int2>(uuu2), 1); |
| 1711 | } |
| 1712 | |
| 1713 | if(texelFetch) |
| 1714 | { |
| 1715 | Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); |
| 1716 | if(hasThirdCoordinate()) |
| 1717 | { |
| 1718 | size *= Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth))); |
| 1719 | } |
| 1720 | UInt min = 0; |
| 1721 | UInt max = size - 1; |
| 1722 | |
| 1723 | for(int i = 0; i < 4; i++) |
| 1724 | { |
| 1725 | index[i] = Min(Max(index[i], min), max); |
| 1726 | } |
| 1727 | } |
| 1728 | } |
| 1729 | |
| 1730 | void SamplerCore::computeIndices(UInt index[4], Int4& uuuu, Int4& vvvv, Int4& wwww, const Pointer<Byte> &mipmap, SamplerFunction function) |
| 1731 | { |
| 1732 | UInt4 indices = uuuu + vvvv; |
| 1733 | |
| 1734 | if(hasThirdCoordinate()) |
| 1735 | { |
| 1736 | indices += As<UInt4>(wwww); |
| 1737 | } |
| 1738 | |
| 1739 | for(int i = 0; i < 4; i++) |
| 1740 | { |
| 1741 | index[i] = Extract(As<Int4>(indices), i); |
| 1742 | } |
| 1743 | } |
| 1744 | |
| 1745 | Vector4s SamplerCore::sampleTexel(UInt index[4], Pointer<Byte> buffer[4]) |
| 1746 | { |
| 1747 | Vector4s c; |
| 1748 | |
| 1749 | int f0 = state.textureType == TEXTURE_CUBE ? 0 : 0; |
| 1750 | int f1 = state.textureType == TEXTURE_CUBE ? 1 : 0; |
| 1751 | int f2 = state.textureType == TEXTURE_CUBE ? 2 : 0; |
| 1752 | int f3 = state.textureType == TEXTURE_CUBE ? 3 : 0; |
| 1753 | |
| 1754 | if(has16bitTextureFormat()) |
| 1755 | { |
| 1756 | c.x = Insert(c.x, Pointer<Short>(buffer[f0])[index[0]], 0); |
| 1757 | c.x = Insert(c.x, Pointer<Short>(buffer[f1])[index[1]], 1); |
| 1758 | c.x = Insert(c.x, Pointer<Short>(buffer[f2])[index[2]], 2); |
| 1759 | c.x = Insert(c.x, Pointer<Short>(buffer[f3])[index[3]], 3); |
| 1760 | |
| 1761 | switch(state.textureFormat) |
| 1762 | { |
| 1763 | case FORMAT_R5G6B5: |
| 1764 | c.z = (c.x & Short4(0x001Fu)) << 11; |
| 1765 | c.y = (c.x & Short4(0x07E0u)) << 5; |
| 1766 | c.x = (c.x & Short4(0xF800u)); |
| 1767 | break; |
| 1768 | default: |
| 1769 | ASSERT(false); |
| 1770 | } |
| 1771 | } |
| 1772 | else if(has8bitTextureComponents()) |
| 1773 | { |
| 1774 | switch(textureComponentCount()) |
| 1775 | { |
| 1776 | case 4: |
| 1777 | { |
| 1778 | Byte4 c0 = Pointer<Byte4>(buffer[f0])[index[0]]; |
| 1779 | Byte4 c1 = Pointer<Byte4>(buffer[f1])[index[1]]; |
| 1780 | Byte4 c2 = Pointer<Byte4>(buffer[f2])[index[2]]; |
| 1781 | Byte4 c3 = Pointer<Byte4>(buffer[f3])[index[3]]; |
| 1782 | c.x = Unpack(c0, c1); |
| 1783 | c.y = Unpack(c2, c3); |
| 1784 | |
| 1785 | switch(state.textureFormat) |
| 1786 | { |
| 1787 | case FORMAT_A8R8G8B8: |
| 1788 | c.z = As<Short4>(UnpackLow(c.x, c.y)); |
| 1789 | c.x = As<Short4>(UnpackHigh(c.x, c.y)); |
| 1790 | c.y = c.z; |
| 1791 | c.w = c.x; |
| 1792 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
| 1793 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
| 1794 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
| 1795 | c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); |
| 1796 | break; |
| 1797 | case FORMAT_A8B8G8R8: |
| 1798 | case FORMAT_A8B8G8R8I: |
| 1799 | case FORMAT_A8B8G8R8_SNORM: |
| 1800 | case FORMAT_Q8W8V8U8: |
| 1801 | case FORMAT_SRGB8_A8: |
| 1802 | c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
| 1803 | c.x = As<Short4>(UnpackLow(c.x, c.y)); |
| 1804 | c.y = c.x; |
| 1805 | c.w = c.z; |
| 1806 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
| 1807 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
| 1808 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
| 1809 | c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); |
| 1810 | // Propagate sign bit |
| 1811 | if(state.textureFormat == FORMAT_A8B8G8R8I) |
| 1812 | { |
| 1813 | c.x >>= 8; |
| 1814 | c.y >>= 8; |
| 1815 | c.z >>= 8; |
| 1816 | c.w >>= 8; |
| 1817 | } |
| 1818 | break; |
| 1819 | case FORMAT_A8B8G8R8UI: |
| 1820 | c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
| 1821 | c.x = As<Short4>(UnpackLow(c.x, c.y)); |
| 1822 | c.y = c.x; |
| 1823 | c.w = c.z; |
| 1824 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(Short4(0))); |
| 1825 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); |
| 1826 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(Short4(0))); |
| 1827 | c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(Short4(0))); |
| 1828 | break; |
| 1829 | default: |
| 1830 | ASSERT(false); |
| 1831 | } |
| 1832 | } |
| 1833 | break; |
| 1834 | case 3: |
| 1835 | { |
| 1836 | Byte4 c0 = Pointer<Byte4>(buffer[f0])[index[0]]; |
| 1837 | Byte4 c1 = Pointer<Byte4>(buffer[f1])[index[1]]; |
| 1838 | Byte4 c2 = Pointer<Byte4>(buffer[f2])[index[2]]; |
| 1839 | Byte4 c3 = Pointer<Byte4>(buffer[f3])[index[3]]; |
| 1840 | c.x = Unpack(c0, c1); |
| 1841 | c.y = Unpack(c2, c3); |
| 1842 | |
| 1843 | switch(state.textureFormat) |
| 1844 | { |
| 1845 | case FORMAT_X8R8G8B8: |
| 1846 | c.z = As<Short4>(UnpackLow(c.x, c.y)); |
| 1847 | c.x = As<Short4>(UnpackHigh(c.x, c.y)); |
| 1848 | c.y = c.z; |
| 1849 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
| 1850 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
| 1851 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
| 1852 | break; |
| 1853 | case FORMAT_X8B8G8R8_SNORM: |
| 1854 | case FORMAT_X8B8G8R8I: |
| 1855 | case FORMAT_X8B8G8R8: |
| 1856 | case FORMAT_X8L8V8U8: |
| 1857 | case FORMAT_SRGB8_X8: |
| 1858 | c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
| 1859 | c.x = As<Short4>(UnpackLow(c.x, c.y)); |
| 1860 | c.y = c.x; |
| 1861 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
| 1862 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
| 1863 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
| 1864 | // Propagate sign bit |
| 1865 | if(state.textureFormat == FORMAT_X8B8G8R8I) |
| 1866 | { |
| 1867 | c.x >>= 8; |
| 1868 | c.y >>= 8; |
| 1869 | c.z >>= 8; |
| 1870 | } |
| 1871 | break; |
| 1872 | case FORMAT_X8B8G8R8UI: |
| 1873 | c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
| 1874 | c.x = As<Short4>(UnpackLow(c.x, c.y)); |
| 1875 | c.y = c.x; |
| 1876 | c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(Short4(0))); |
| 1877 | c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); |
| 1878 | c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(Short4(0))); |
| 1879 | break; |
| 1880 | default: |
| 1881 | ASSERT(false); |
| 1882 | } |
| 1883 | } |
| 1884 | break; |
| 1885 | case 2: |
| 1886 | c.x = Insert(c.x, Pointer<Short>(buffer[f0])[index[0]], 0); |
| 1887 | c.x = Insert(c.x, Pointer<Short>(buffer[f1])[index[1]], 1); |
| 1888 | c.x = Insert(c.x, Pointer<Short>(buffer[f2])[index[2]], 2); |
| 1889 | c.x = Insert(c.x, Pointer<Short>(buffer[f3])[index[3]], 3); |
| 1890 | |
| 1891 | switch(state.textureFormat) |
| 1892 | { |
| 1893 | case FORMAT_G8R8: |
| 1894 | case FORMAT_G8R8_SNORM: |
| 1895 | case FORMAT_V8U8: |
| 1896 | case FORMAT_A8L8: |
| 1897 | c.y = (c.x & Short4(0xFF00u)) | As<Short4>(As<UShort4>(c.x) >> 8); |
| 1898 | c.x = (c.x & Short4(0x00FFu)) | (c.x << 8); |
| 1899 | break; |
| 1900 | case FORMAT_G8R8I: |
| 1901 | c.y = c.x >> 8; |
| 1902 | c.x = (c.x << 8) >> 8; // Propagate sign bit |
| 1903 | break; |
| 1904 | case FORMAT_G8R8UI: |
| 1905 | c.y = As<Short4>(As<UShort4>(c.x) >> 8); |
| 1906 | c.x &= Short4(0x00FFu); |
| 1907 | break; |
| 1908 | default: |
| 1909 | ASSERT(false); |
| 1910 | } |
| 1911 | break; |
| 1912 | case 1: |
| 1913 | { |
| 1914 | Int c0 = Int(*Pointer<Byte>(buffer[f0] + index[0])); |
| 1915 | Int c1 = Int(*Pointer<Byte>(buffer[f1] + index[1])); |
| 1916 | Int c2 = Int(*Pointer<Byte>(buffer[f2] + index[2])); |
| 1917 | Int c3 = Int(*Pointer<Byte>(buffer[f3] + index[3])); |
| 1918 | c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
| 1919 | |
| 1920 | switch(state.textureFormat) |
| 1921 | { |
| 1922 | case FORMAT_R8I: |
| 1923 | case FORMAT_R8UI: |
| 1924 | { |
| 1925 | Int zero(0); |
| 1926 | c.x = Unpack(As<Byte4>(c0), As<Byte4>(zero)); |
| 1927 | // Propagate sign bit |
| 1928 | if(state.textureFormat == FORMAT_R8I) |
| 1929 | { |
| 1930 | c.x = (c.x << 8) >> 8; |
| 1931 | } |
| 1932 | } |
| 1933 | break; |
| 1934 | default: |
| 1935 | c.x = Unpack(As<Byte4>(c0)); |
| 1936 | break; |
| 1937 | } |
| 1938 | } |
| 1939 | break; |
| 1940 | default: |
| 1941 | ASSERT(false); |
| 1942 | } |
| 1943 | } |
| 1944 | else if(has16bitTextureComponents()) |
| 1945 | { |
| 1946 | switch(textureComponentCount()) |
| 1947 | { |
| 1948 | case 4: |
| 1949 | c.x = Pointer<Short4>(buffer[f0])[index[0]]; |
| 1950 | c.y = Pointer<Short4>(buffer[f1])[index[1]]; |
| 1951 | c.z = Pointer<Short4>(buffer[f2])[index[2]]; |
| 1952 | c.w = Pointer<Short4>(buffer[f3])[index[3]]; |
| 1953 | transpose4x4(c.x, c.y, c.z, c.w); |
| 1954 | break; |
| 1955 | case 3: |
| 1956 | c.x = Pointer<Short4>(buffer[f0])[index[0]]; |
| 1957 | c.y = Pointer<Short4>(buffer[f1])[index[1]]; |
| 1958 | c.z = Pointer<Short4>(buffer[f2])[index[2]]; |
| 1959 | c.w = Pointer<Short4>(buffer[f3])[index[3]]; |
| 1960 | transpose4x3(c.x, c.y, c.z, c.w); |
| 1961 | break; |
| 1962 | case 2: |
| 1963 | c.x = *Pointer<Short4>(buffer[f0] + 4 * index[0]); |
| 1964 | c.x = As<Short4>(UnpackLow(c.x, *Pointer<Short4>(buffer[f1] + 4 * index[1]))); |
| 1965 | c.z = *Pointer<Short4>(buffer[f2] + 4 * index[2]); |
| 1966 | c.z = As<Short4>(UnpackLow(c.z, *Pointer<Short4>(buffer[f3] + 4 * index[3]))); |
| 1967 | c.y = c.x; |
| 1968 | c.x = UnpackLow(As<Int2>(c.x), As<Int2>(c.z)); |
| 1969 | c.y = UnpackHigh(As<Int2>(c.y), As<Int2>(c.z)); |
| 1970 | break; |
| 1971 | case 1: |
| 1972 | c.x = Insert(c.x, Pointer<Short>(buffer[f0])[index[0]], 0); |
| 1973 | c.x = Insert(c.x, Pointer<Short>(buffer[f1])[index[1]], 1); |
| 1974 | c.x = Insert(c.x, Pointer<Short>(buffer[f2])[index[2]], 2); |
| 1975 | c.x = Insert(c.x, Pointer<Short>(buffer[f3])[index[3]], 3); |
| 1976 | break; |
| 1977 | default: |
| 1978 | ASSERT(false); |
| 1979 | } |
| 1980 | } |
| 1981 | else ASSERT(false); |
| 1982 | |
| 1983 | if(state.sRGB) |
| 1984 | { |
| 1985 | if(state.textureFormat == FORMAT_R5G6B5) |
| 1986 | { |
| 1987 | sRGBtoLinear16_5_16(c.x); |
| 1988 | sRGBtoLinear16_6_16(c.y); |
| 1989 | sRGBtoLinear16_5_16(c.z); |
| 1990 | } |
| 1991 | else |
| 1992 | { |
| 1993 | for(int i = 0; i < textureComponentCount(); i++) |
| 1994 | { |
| 1995 | if(isRGBComponent(i)) |
| 1996 | { |
| 1997 | sRGBtoLinear16_8_16(c[i]); |
| 1998 | } |
| 1999 | } |
| 2000 | } |
| 2001 | } |
| 2002 | |
| 2003 | return c; |
| 2004 | } |
| 2005 | |
| 2006 | Vector4s SamplerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Vector4f &offset, Pointer<Byte> &mipmap, Pointer<Byte> buffer[4], SamplerFunction function) |
| 2007 | { |
| 2008 | Vector4s c; |
| 2009 | |
| 2010 | UInt index[4]; |
| 2011 | computeIndices(index, uuuu, vvvv, wwww, offset, mipmap, function); |
| 2012 | |
| 2013 | if(hasYuvFormat()) |
| 2014 | { |
| 2015 | // Generic YPbPr to RGB transformation |
| 2016 | // R = Y + 2 * (1 - Kr) * Pr |
| 2017 | // G = Y - 2 * Kb * (1 - Kb) / Kg * Pb - 2 * Kr * (1 - Kr) / Kg * Pr |
| 2018 | // B = Y + 2 * (1 - Kb) * Pb |
| 2019 | |
| 2020 | float Kb = 0.114f; |
| 2021 | float Kr = 0.299f; |
| 2022 | int studioSwing = 1; |
| 2023 | |
| 2024 | switch(state.textureFormat) |
| 2025 | { |
| 2026 | case FORMAT_YV12_BT601: |
| 2027 | Kb = 0.114f; |
| 2028 | Kr = 0.299f; |
| 2029 | studioSwing = 1; |
| 2030 | break; |
| 2031 | case FORMAT_YV12_BT709: |
| 2032 | Kb = 0.0722f; |
| 2033 | Kr = 0.2126f; |
| 2034 | studioSwing = 1; |
| 2035 | break; |
| 2036 | case FORMAT_YV12_JFIF: |
| 2037 | Kb = 0.114f; |
| 2038 | Kr = 0.299f; |
| 2039 | studioSwing = 0; |
| 2040 | break; |
| 2041 | default: |
| 2042 | ASSERT(false); |
| 2043 | } |
| 2044 | |
| 2045 | const float Kg = 1.0f - Kr - Kb; |
| 2046 | |
| 2047 | const float Rr = 2 * (1 - Kr); |
| 2048 | const float Gb = -2 * Kb * (1 - Kb) / Kg; |
| 2049 | const float Gr = -2 * Kr * (1 - Kr) / Kg; |
| 2050 | const float Bb = 2 * (1 - Kb); |
| 2051 | |
| 2052 | // Scaling and bias for studio-swing range: Y = [16 .. 235], U/V = [16 .. 240] |
| 2053 | const float Yy = studioSwing ? 255.0f / (235 - 16) : 1.0f; |
| 2054 | const float Uu = studioSwing ? 255.0f / (240 - 16) : 1.0f; |
| 2055 | const float Vv = studioSwing ? 255.0f / (240 - 16) : 1.0f; |
| 2056 | |
| 2057 | const float Rv = Vv * Rr; |
| 2058 | const float Gu = Uu * Gb; |
| 2059 | const float Gv = Vv * Gr; |
| 2060 | const float Bu = Uu * Bb; |
| 2061 | |
| 2062 | const float R0 = (studioSwing * -16 * Yy - 128 * Rv) / 255; |
| 2063 | const float G0 = (studioSwing * -16 * Yy - 128 * Gu - 128 * Gv) / 255; |
| 2064 | const float B0 = (studioSwing * -16 * Yy - 128 * Bu) / 255; |
| 2065 | |
| 2066 | Int c0 = Int(buffer[0][index[0]]); |
| 2067 | Int c1 = Int(buffer[0][index[1]]); |
| 2068 | Int c2 = Int(buffer[0][index[2]]); |
| 2069 | Int c3 = Int(buffer[0][index[3]]); |
| 2070 | c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
| 2071 | UShort4 Y = As<UShort4>(Unpack(As<Byte4>(c0))); |
| 2072 | |
| 2073 | computeIndices(index, uuuu, vvvv, wwww, offset, mipmap + sizeof(Mipmap), function); |
| 2074 | c0 = Int(buffer[1][index[0]]); |
| 2075 | c1 = Int(buffer[1][index[1]]); |
| 2076 | c2 = Int(buffer[1][index[2]]); |
| 2077 | c3 = Int(buffer[1][index[3]]); |
| 2078 | c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
| 2079 | UShort4 V = As<UShort4>(Unpack(As<Byte4>(c0))); |
| 2080 | |
| 2081 | c0 = Int(buffer[2][index[0]]); |
| 2082 | c1 = Int(buffer[2][index[1]]); |
| 2083 | c2 = Int(buffer[2][index[2]]); |
| 2084 | c3 = Int(buffer[2][index[3]]); |
| 2085 | c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
| 2086 | UShort4 U = As<UShort4>(Unpack(As<Byte4>(c0))); |
| 2087 | |
| 2088 | const UShort4 yY = UShort4(iround(Yy * 0x4000)); |
| 2089 | const UShort4 rV = UShort4(iround(Rv * 0x4000)); |
| 2090 | const UShort4 gU = UShort4(iround(-Gu * 0x4000)); |
| 2091 | const UShort4 gV = UShort4(iround(-Gv * 0x4000)); |
| 2092 | const UShort4 bU = UShort4(iround(Bu * 0x4000)); |
| 2093 | |
| 2094 | const UShort4 r0 = UShort4(iround(-R0 * 0x4000)); |
| 2095 | const UShort4 g0 = UShort4(iround(G0 * 0x4000)); |
| 2096 | const UShort4 b0 = UShort4(iround(-B0 * 0x4000)); |
| 2097 | |
| 2098 | UShort4 y = MulHigh(Y, yY); |
| 2099 | UShort4 r = SubSat(y + MulHigh(V, rV), r0); |
| 2100 | UShort4 g = SubSat(y + g0, MulHigh(U, gU) + MulHigh(V, gV)); |
| 2101 | UShort4 b = SubSat(y + MulHigh(U, bU), b0); |
| 2102 | |
| 2103 | c.x = Min(r, UShort4(0x3FFF)) << 2; |
| 2104 | c.y = Min(g, UShort4(0x3FFF)) << 2; |
| 2105 | c.z = Min(b, UShort4(0x3FFF)) << 2; |
| 2106 | } |
| 2107 | else |
| 2108 | { |
| 2109 | return sampleTexel(index, buffer); |
| 2110 | } |
| 2111 | |
| 2112 | return c; |
| 2113 | } |
| 2114 | |
| 2115 | Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &z, Pointer<Byte> &mipmap, Pointer<Byte> buffer[4], SamplerFunction function) |
| 2116 | { |
| 2117 | Vector4f c; |
| 2118 | |
| 2119 | UInt index[4]; |
| 2120 | computeIndices(index, uuuu, vvvv, wwww, mipmap, function); |
| 2121 | |
| 2122 | if(hasFloatTexture() || has32bitIntegerTextureComponents()) |
| 2123 | { |
| 2124 | int f0 = state.textureType == TEXTURE_CUBE ? 0 : 0; |
| 2125 | int f1 = state.textureType == TEXTURE_CUBE ? 1 : 0; |
| 2126 | int f2 = state.textureType == TEXTURE_CUBE ? 2 : 0; |
| 2127 | int f3 = state.textureType == TEXTURE_CUBE ? 3 : 0; |
| 2128 | |
| 2129 | // Read texels |
| 2130 | switch(textureComponentCount()) |
| 2131 | { |
| 2132 | case 4: |
| 2133 | c.x = *Pointer<Float4>(buffer[f0] + index[0] * 16, 16); |
| 2134 | c.y = *Pointer<Float4>(buffer[f1] + index[1] * 16, 16); |
| 2135 | c.z = *Pointer<Float4>(buffer[f2] + index[2] * 16, 16); |
| 2136 | c.w = *Pointer<Float4>(buffer[f3] + index[3] * 16, 16); |
| 2137 | transpose4x4(c.x, c.y, c.z, c.w); |
| 2138 | break; |
| 2139 | case 3: |
| 2140 | c.x = *Pointer<Float4>(buffer[f0] + index[0] * 16, 16); |
| 2141 | c.y = *Pointer<Float4>(buffer[f1] + index[1] * 16, 16); |
| 2142 | c.z = *Pointer<Float4>(buffer[f2] + index[2] * 16, 16); |
| 2143 | c.w = *Pointer<Float4>(buffer[f3] + index[3] * 16, 16); |
| 2144 | transpose4x3(c.x, c.y, c.z, c.w); |
| 2145 | break; |
| 2146 | case 2: |
| 2147 | // FIXME: Optimal shuffling? |
| 2148 | c.x.xy = *Pointer<Float4>(buffer[f0] + index[0] * 8); |
| 2149 | c.x.zw = *Pointer<Float4>(buffer[f1] + index[1] * 8 - 8); |
| 2150 | c.z.xy = *Pointer<Float4>(buffer[f2] + index[2] * 8); |
| 2151 | c.z.zw = *Pointer<Float4>(buffer[f3] + index[3] * 8 - 8); |
| 2152 | c.y = c.x; |
| 2153 | c.x = Float4(c.x.xz, c.z.xz); |
| 2154 | c.y = Float4(c.y.yw, c.z.yw); |
| 2155 | break; |
| 2156 | case 1: |
| 2157 | // FIXME: Optimal shuffling? |
| 2158 | c.x.x = *Pointer<Float>(buffer[f0] + index[0] * 4); |
| 2159 | c.x.y = *Pointer<Float>(buffer[f1] + index[1] * 4); |
| 2160 | c.x.z = *Pointer<Float>(buffer[f2] + index[2] * 4); |
| 2161 | c.x.w = *Pointer<Float>(buffer[f3] + index[3] * 4); |
| 2162 | break; |
| 2163 | default: |
| 2164 | ASSERT(false); |
| 2165 | } |
| 2166 | |
| 2167 | if(state.compare != COMPARE_BYPASS) |
| 2168 | { |
| 2169 | Float4 ref = z; |
| 2170 | |
| 2171 | if(!hasFloatTexture()) |
| 2172 | { |
| 2173 | ref = Min(Max(ref, Float4(0.0f)), Float4(1.0f)); |
| 2174 | } |
| 2175 | |
| 2176 | Int4 boolean; |
| 2177 | |
| 2178 | switch(state.compare) |
| 2179 | { |
| 2180 | case COMPARE_LESSEQUAL: boolean = CmpLE(ref, c.x); break; |
| 2181 | case COMPARE_GREATEREQUAL: boolean = CmpNLT(ref, c.x); break; |
| 2182 | case COMPARE_LESS: boolean = CmpLT(ref, c.x); break; |
| 2183 | case COMPARE_GREATER: boolean = CmpNLE(ref, c.x); break; |
| 2184 | case COMPARE_EQUAL: boolean = CmpEQ(ref, c.x); break; |
| 2185 | case COMPARE_NOTEQUAL: boolean = CmpNEQ(ref, c.x); break; |
| 2186 | case COMPARE_ALWAYS: boolean = Int4(-1); break; |
| 2187 | case COMPARE_NEVER: boolean = Int4(0); break; |
| 2188 | default: ASSERT(false); |
| 2189 | } |
| 2190 | |
| 2191 | c.x = As<Float4>(boolean & As<Int4>(Float4(1.0f))); |
| 2192 | c.y = Float4(0.0f); |
| 2193 | c.z = Float4(0.0f); |
| 2194 | c.w = Float4(1.0f); |
| 2195 | } |
| 2196 | } |
| 2197 | else |
| 2198 | { |
| 2199 | ASSERT(!hasYuvFormat()); |
| 2200 | |
| 2201 | Vector4s cs = sampleTexel(index, buffer); |
| 2202 | |
| 2203 | bool isInteger = Surface::isNonNormalizedInteger(state.textureFormat); |
| 2204 | int componentCount = textureComponentCount(); |
| 2205 | for(int n = 0; n < componentCount; n++) |
| 2206 | { |
| 2207 | if(hasUnsignedTextureComponent(n)) |
| 2208 | { |
| 2209 | if(isInteger) |
| 2210 | { |
| 2211 | c[n] = As<Float4>(Int4(As<UShort4>(cs[n]))); |
| 2212 | } |
| 2213 | else |
| 2214 | { |
| 2215 | c[n] = Float4(As<UShort4>(cs[n])); |
| 2216 | } |
| 2217 | } |
| 2218 | else |
| 2219 | { |
| 2220 | if(isInteger) |
| 2221 | { |
| 2222 | c[n] = As<Float4>(Int4(cs[n])); |
| 2223 | } |
| 2224 | else |
| 2225 | { |
| 2226 | c[n] = Float4(cs[n]); |
| 2227 | } |
| 2228 | } |
| 2229 | } |
| 2230 | } |
| 2231 | |
| 2232 | return c; |
| 2233 | } |
| 2234 | |
| 2235 | void SamplerCore::selectMipmap(Pointer<Byte> &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mipmap, Float &lod, Int face[4], bool secondLOD) |
| 2236 | { |
| 2237 | if(state.mipmapFilter == MIPMAP_NONE) |
| 2238 | { |
| 2239 | mipmap = texture + OFFSET(Texture,mipmap[0]); |
| 2240 | } |
| 2241 | else |
| 2242 | { |
| 2243 | Int ilod; |
| 2244 | |
| 2245 | if(state.mipmapFilter == MIPMAP_POINT) |
| 2246 | { |
| 2247 | ilod = RoundInt(lod); |
| 2248 | } |
| 2249 | else // MIPMAP_LINEAR |
| 2250 | { |
| 2251 | ilod = Int(lod); |
| 2252 | } |
| 2253 | |
| 2254 | mipmap = texture + OFFSET(Texture,mipmap) + ilod * sizeof(Mipmap) + secondLOD * sizeof(Mipmap); |
| 2255 | } |
| 2256 | |
| 2257 | if(state.textureType != TEXTURE_CUBE) |
| 2258 | { |
| 2259 | buffer[0] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[0])); |
| 2260 | |
| 2261 | if(hasYuvFormat()) |
| 2262 | { |
| 2263 | buffer[1] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[1])); |
| 2264 | buffer[2] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[2])); |
| 2265 | } |
| 2266 | } |
| 2267 | else |
| 2268 | { |
| 2269 | for(int i = 0; i < 4; i++) |
| 2270 | { |
| 2271 | buffer[i] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer) + face[i] * sizeof(void*)); |
| 2272 | } |
| 2273 | } |
| 2274 | } |
| 2275 | |
| 2276 | Int4 SamplerCore::computeFilterOffset(Float &lod) |
| 2277 | { |
| 2278 | Int4 filter = -1; |
| 2279 | |
| 2280 | if(state.textureFilter == FILTER_POINT) |
| 2281 | { |
| 2282 | filter = 0; |
| 2283 | } |
| 2284 | else if(state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT) |
| 2285 | { |
| 2286 | filter = CmpNLE(Float4(lod), Float4(0.0f)); |
| 2287 | } |
| 2288 | else if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR) |
| 2289 | { |
| 2290 | filter = CmpLE(Float4(lod), Float4(0.0f)); |
| 2291 | } |
| 2292 | |
| 2293 | return filter; |
| 2294 | } |
| 2295 | |
| 2296 | Short4 SamplerCore::address(Float4 &uw, AddressingMode addressingMode, Pointer<Byte> &mipmap) |
| 2297 | { |
| 2298 | if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) |
| 2299 | { |
| 2300 | return Short4(); // Unused |
| 2301 | } |
| 2302 | else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) |
| 2303 | { |
| 2304 | return Min(Max(Short4(RoundInt(uw)), Short4(0)), *Pointer<Short4>(mipmap + OFFSET(Mipmap, depth)) - Short4(1)); |
| 2305 | } |
| 2306 | else if(addressingMode == ADDRESSING_CLAMP || addressingMode == ADDRESSING_BORDER) |
| 2307 | { |
| 2308 | Float4 clamp = Min(Max(uw, Float4(0.0f)), Float4(65535.0f / 65536.0f)); |
| 2309 | |
| 2310 | return Short4(Int4(clamp * Float4(1 << 16))); |
| 2311 | } |
| 2312 | else if(addressingMode == ADDRESSING_MIRROR) |
| 2313 | { |
| 2314 | Int4 convert = Int4(uw * Float4(1 << 16)); |
| 2315 | Int4 mirror = (convert << 15) >> 31; |
| 2316 | |
| 2317 | convert ^= mirror; |
| 2318 | |
| 2319 | return Short4(convert); |
| 2320 | } |
| 2321 | else if(addressingMode == ADDRESSING_MIRRORONCE) |
| 2322 | { |
| 2323 | // Absolute value |
| 2324 | Int4 convert = Int4(Abs(uw * Float4(1 << 16))); |
| 2325 | |
| 2326 | // Clamp |
| 2327 | convert -= Int4(0x00008000, 0x00008000, 0x00008000, 0x00008000); |
| 2328 | convert = As<Int4>(PackSigned(convert, convert)); |
| 2329 | |
| 2330 | return As<Short4>(Int2(convert)) + Short4(0x8000u); |
| 2331 | } |
| 2332 | else // Wrap |
| 2333 | { |
| 2334 | return Short4(Int4(uw * Float4(1 << 16))); |
| 2335 | } |
| 2336 | } |
| 2337 | |
| 2338 | void SamplerCore::address(Float4 &uvw, Int4 &xyz0, Int4 &xyz1, Float4 &f, Pointer<Byte> &mipmap, Float4 &texOffset, Int4 &filter, int whd, AddressingMode addressingMode, SamplerFunction function) |
| 2339 | { |
| 2340 | if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) |
| 2341 | { |
| 2342 | return; // Unused |
| 2343 | } |
| 2344 | |
| 2345 | Int4 dim = Int4(*Pointer<Short4>(mipmap + whd, 16)); |
| 2346 | Int4 maxXYZ = dim - Int4(1); |
| 2347 | |
| 2348 | if(function == Fetch) |
| 2349 | { |
| 2350 | xyz0 = Min(Max(((function.option == Offset) && (addressingMode != ADDRESSING_LAYER)) ? As<Int4>(uvw) + As<Int4>(texOffset) : As<Int4>(uvw), Int4(0)), maxXYZ); |
| 2351 | } |
| 2352 | else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) // Note: Offset does not apply to array layers |
| 2353 | { |
| 2354 | xyz0 = Min(Max(RoundInt(uvw), Int4(0)), maxXYZ); |
| 2355 | } |
| 2356 | else |
| 2357 | { |
| 2358 | const int halfBits = 0x3EFFFFFF; // Value just under 0.5f |
| 2359 | const int oneBits = 0x3F7FFFFF; // Value just under 1.0f |
| 2360 | const int twoBits = 0x3FFFFFFF; // Value just under 2.0f |
| 2361 | |
| 2362 | Float4 coord = uvw; |
| 2363 | |
| 2364 | if(state.textureType == TEXTURE_RECTANGLE) |
| 2365 | { |
| 2366 | // According to https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_rectangle.txt |
| 2367 | // "CLAMP_TO_EDGE causes the s coordinate to be clamped to the range[0.5, wt - 0.5]. |
| 2368 | // CLAMP_TO_EDGE causes the t coordinate to be clamped to the range[0.5, ht - 0.5]." |
| 2369 | // Unless SwiftShader implements support for ADDRESSING_BORDER, other modes should be equivalent |
| 2370 | // to CLAMP_TO_EDGE. Rectangle textures have no support for any MIRROR or REPEAT modes. |
| 2371 | coord = Min(Max(coord, Float4(0.5f)), Float4(dim) - Float4(0.5f)); |
| 2372 | } |
| 2373 | else |
| 2374 | { |
| 2375 | switch(addressingMode) |
| 2376 | { |
| 2377 | case ADDRESSING_CLAMP: |
| 2378 | case ADDRESSING_BORDER: |
| 2379 | case ADDRESSING_SEAMLESS: |
| 2380 | { |
| 2381 | // While cube face coordinates are nominally already in the |
| 2382 | // [0, 1] range due to the projection, and numerical |
| 2383 | // imprecision is tolerated due to the border of pixels for |
| 2384 | // seamless filtering, this isn't true for inf and NaN |
| 2385 | // values. So we always clamp. |
| 2386 | Float4 one = As<Float4>(Int4(oneBits)); |
| 2387 | coord = Min(Max(coord, Float4(0.0f)), one); |
| 2388 | } |
| 2389 | break; |
| 2390 | case ADDRESSING_MIRROR: |
| 2391 | { |
| 2392 | Float4 half = As<Float4>(Int4(halfBits)); |
| 2393 | Float4 one = As<Float4>(Int4(oneBits)); |
| 2394 | Float4 two = As<Float4>(Int4(twoBits)); |
| 2395 | coord = one - Abs(two * Frac(coord * half) - one); |
| 2396 | } |
| 2397 | break; |
| 2398 | case ADDRESSING_MIRRORONCE: |
| 2399 | { |
| 2400 | Float4 half = As<Float4>(Int4(halfBits)); |
| 2401 | Float4 one = As<Float4>(Int4(oneBits)); |
| 2402 | Float4 two = As<Float4>(Int4(twoBits)); |
| 2403 | coord = one - Abs(two * Frac(Min(Max(coord, -one), two) * half) - one); |
| 2404 | } |
| 2405 | break; |
| 2406 | default: // Wrap |
| 2407 | coord = Frac(coord); |
| 2408 | break; |
| 2409 | } |
| 2410 | |
| 2411 | coord = coord * Float4(dim); |
| 2412 | } |
| 2413 | |
| 2414 | if(state.textureFilter == FILTER_POINT || |
| 2415 | state.textureFilter == FILTER_GATHER) |
| 2416 | { |
| 2417 | xyz0 = Int4(coord); |
| 2418 | } |
| 2419 | else |
| 2420 | { |
| 2421 | if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR || |
| 2422 | state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT) |
| 2423 | { |
| 2424 | coord -= As<Float4>(As<Int4>(Float4(0.5f)) & filter); |
| 2425 | } |
| 2426 | else |
| 2427 | { |
| 2428 | coord -= Float4(0.5f); |
| 2429 | } |
| 2430 | |
| 2431 | Float4 floor = Floor(coord); |
| 2432 | xyz0 = Int4(floor); |
| 2433 | f = coord - floor; |
| 2434 | } |
| 2435 | |
| 2436 | if(function.option == Offset) |
| 2437 | { |
| 2438 | xyz0 += As<Int4>(texOffset); |
| 2439 | } |
| 2440 | |
| 2441 | if(addressingMode == ADDRESSING_SEAMLESS) |
| 2442 | { |
| 2443 | xyz0 += Int4(1); |
| 2444 | } |
| 2445 | |
| 2446 | xyz1 = xyz0 - filter; // Increment |
| 2447 | |
| 2448 | if(function.option == Offset) |
| 2449 | { |
| 2450 | switch(addressingMode) |
| 2451 | { |
| 2452 | case ADDRESSING_SEAMLESS: |
| 2453 | ASSERT(false); // Cube sampling doesn't support offset. |
| 2454 | case ADDRESSING_MIRROR: |
| 2455 | case ADDRESSING_MIRRORONCE: |
| 2456 | case ADDRESSING_BORDER: |
| 2457 | // FIXME: Implement ADDRESSING_MIRROR, ADDRESSING_MIRRORONCE, and ADDRESSING_BORDER. |
| 2458 | // Fall through to Clamp. |
| 2459 | case ADDRESSING_CLAMP: |
| 2460 | xyz0 = Min(Max(xyz0, Int4(0)), maxXYZ); |
| 2461 | xyz1 = Min(Max(xyz1, Int4(0)), maxXYZ); |
| 2462 | break; |
| 2463 | default: // Wrap |
| 2464 | xyz0 = (xyz0 + dim * Int4(-MIN_PROGRAM_TEXEL_OFFSET)) % dim; |
| 2465 | xyz1 = (xyz1 + dim * Int4(-MIN_PROGRAM_TEXEL_OFFSET)) % dim; |
| 2466 | break; |
| 2467 | } |
| 2468 | } |
| 2469 | else if(state.textureFilter != FILTER_POINT) |
| 2470 | { |
| 2471 | switch(addressingMode) |
| 2472 | { |
| 2473 | case ADDRESSING_SEAMLESS: |
| 2474 | break; |
| 2475 | case ADDRESSING_MIRROR: |
| 2476 | case ADDRESSING_MIRRORONCE: |
| 2477 | case ADDRESSING_BORDER: |
| 2478 | case ADDRESSING_CLAMP: |
| 2479 | xyz0 = Max(xyz0, Int4(0)); |
| 2480 | xyz1 = Min(xyz1, maxXYZ); |
| 2481 | break; |
| 2482 | default: // Wrap |
| 2483 | { |
| 2484 | Int4 under = CmpLT(xyz0, Int4(0)); |
| 2485 | xyz0 = (under & maxXYZ) | (~under & xyz0); // xyz < 0 ? dim - 1 : xyz // TODO: IfThenElse() |
| 2486 | |
| 2487 | Int4 nover = CmpLT(xyz1, dim); |
| 2488 | xyz1 = nover & xyz1; // xyz >= dim ? 0 : xyz |
| 2489 | } |
| 2490 | break; |
| 2491 | } |
| 2492 | } |
| 2493 | } |
| 2494 | } |
| 2495 | |
| 2496 | void SamplerCore::convertFixed12(Short4 &cs, Float4 &cf) |
| 2497 | { |
| 2498 | cs = RoundShort4(cf * Float4(0x1000)); |
| 2499 | } |
| 2500 | |
| 2501 | void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) |
| 2502 | { |
| 2503 | convertFixed12(cs.x, cf.x); |
| 2504 | convertFixed12(cs.y, cf.y); |
| 2505 | convertFixed12(cs.z, cf.z); |
| 2506 | convertFixed12(cs.w, cf.w); |
| 2507 | } |
| 2508 | |
| 2509 | void SamplerCore::convertSigned12(Float4 &cf, Short4 &cs) |
| 2510 | { |
| 2511 | cf = Float4(cs) * Float4(1.0f / 0x0FFE); |
| 2512 | } |
| 2513 | |
| 2514 | // void SamplerCore::convertSigned12(Vector4f &cf, Vector4s &cs) |
| 2515 | // { |
| 2516 | // convertSigned12(cf.x, cs.x); |
| 2517 | // convertSigned12(cf.y, cs.y); |
| 2518 | // convertSigned12(cf.z, cs.z); |
| 2519 | // convertSigned12(cf.w, cs.w); |
| 2520 | // } |
| 2521 | |
| 2522 | void SamplerCore::convertSigned15(Float4 &cf, Short4 &cs) |
| 2523 | { |
| 2524 | cf = Float4(cs) * Float4(1.0f / 0x7FFF); |
| 2525 | } |
| 2526 | |
| 2527 | void SamplerCore::convertUnsigned16(Float4 &cf, Short4 &cs) |
| 2528 | { |
| 2529 | cf = Float4(As<UShort4>(cs)) * Float4(1.0f / 0xFFFF); |
| 2530 | } |
| 2531 | |
| 2532 | void SamplerCore::sRGBtoLinear16_8_16(Short4 &c) |
| 2533 | { |
| 2534 | c = As<UShort4>(c) >> 8; |
| 2535 | |
| 2536 | Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear8_16)); |
| 2537 | |
| 2538 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 0))), 0); |
| 2539 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 1))), 1); |
| 2540 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 2))), 2); |
| 2541 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 3))), 3); |
| 2542 | } |
| 2543 | |
| 2544 | void SamplerCore::sRGBtoLinear16_6_16(Short4 &c) |
| 2545 | { |
| 2546 | c = As<UShort4>(c) >> 10; |
| 2547 | |
| 2548 | Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear6_16)); |
| 2549 | |
| 2550 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 0))), 0); |
| 2551 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 1))), 1); |
| 2552 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 2))), 2); |
| 2553 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 3))), 3); |
| 2554 | } |
| 2555 | |
| 2556 | void SamplerCore::sRGBtoLinear16_5_16(Short4 &c) |
| 2557 | { |
| 2558 | c = As<UShort4>(c) >> 11; |
| 2559 | |
| 2560 | Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear5_16)); |
| 2561 | |
| 2562 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 0))), 0); |
| 2563 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 1))), 1); |
| 2564 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 2))), 2); |
| 2565 | c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 3))), 3); |
| 2566 | } |
| 2567 | |
| 2568 | bool SamplerCore::hasFloatTexture() const |
| 2569 | { |
| 2570 | return Surface::isFloatFormat(state.textureFormat); |
| 2571 | } |
| 2572 | |
| 2573 | bool SamplerCore::hasUnnormalizedIntegerTexture() const |
| 2574 | { |
| 2575 | return Surface::isNonNormalizedInteger(state.textureFormat); |
| 2576 | } |
| 2577 | |
| 2578 | bool SamplerCore::hasUnsignedTextureComponent(int component) const |
| 2579 | { |
| 2580 | return Surface::isUnsignedComponent(state.textureFormat, component); |
| 2581 | } |
| 2582 | |
| 2583 | int SamplerCore::textureComponentCount() const |
| 2584 | { |
| 2585 | return Surface::componentCount(state.textureFormat); |
| 2586 | } |
| 2587 | |
| 2588 | bool SamplerCore::hasThirdCoordinate() const |
| 2589 | { |
| 2590 | return (state.textureType == TEXTURE_3D) || (state.textureType == TEXTURE_2D_ARRAY); |
| 2591 | } |
| 2592 | |
| 2593 | bool SamplerCore::has16bitTextureFormat() const |
| 2594 | { |
| 2595 | switch(state.textureFormat) |
| 2596 | { |
| 2597 | case FORMAT_R5G6B5: |
| 2598 | return true; |
| 2599 | case FORMAT_R8_SNORM: |
| 2600 | case FORMAT_G8R8_SNORM: |
| 2601 | case FORMAT_X8B8G8R8_SNORM: |
| 2602 | case FORMAT_A8B8G8R8_SNORM: |
| 2603 | case FORMAT_R8I: |
| 2604 | case FORMAT_R8UI: |
| 2605 | case FORMAT_G8R8I: |
| 2606 | case FORMAT_G8R8UI: |
| 2607 | case FORMAT_X8B8G8R8I: |
| 2608 | case FORMAT_X8B8G8R8UI: |
| 2609 | case FORMAT_A8B8G8R8I: |
| 2610 | case FORMAT_A8B8G8R8UI: |
| 2611 | case FORMAT_R32I: |
| 2612 | case FORMAT_R32UI: |
| 2613 | case FORMAT_G32R32I: |
| 2614 | case FORMAT_G32R32UI: |
| 2615 | case FORMAT_X32B32G32R32I: |
| 2616 | case FORMAT_X32B32G32R32UI: |
| 2617 | case FORMAT_A32B32G32R32I: |
| 2618 | case FORMAT_A32B32G32R32UI: |
| 2619 | case FORMAT_G8R8: |
| 2620 | case FORMAT_X8R8G8B8: |
| 2621 | case FORMAT_X8B8G8R8: |
| 2622 | case FORMAT_A8R8G8B8: |
| 2623 | case FORMAT_A8B8G8R8: |
| 2624 | case FORMAT_SRGB8_X8: |
| 2625 | case FORMAT_SRGB8_A8: |
| 2626 | case FORMAT_V8U8: |
| 2627 | case FORMAT_Q8W8V8U8: |
| 2628 | case FORMAT_X8L8V8U8: |
| 2629 | case FORMAT_R32F: |
| 2630 | case FORMAT_G32R32F: |
| 2631 | case FORMAT_X32B32G32R32F: |
| 2632 | case FORMAT_A32B32G32R32F: |
| 2633 | case FORMAT_X32B32G32R32F_UNSIGNED: |
| 2634 | case FORMAT_A8: |
| 2635 | case FORMAT_R8: |
| 2636 | case FORMAT_L8: |
| 2637 | case FORMAT_A8L8: |
| 2638 | case FORMAT_D32F_LOCKABLE: |
| 2639 | case FORMAT_D32FS8_TEXTURE: |
| 2640 | case FORMAT_D32F_SHADOW: |
| 2641 | case FORMAT_D32FS8_SHADOW: |
| 2642 | case FORMAT_L16: |
| 2643 | case FORMAT_G16R16: |
| 2644 | case FORMAT_A16B16G16R16: |
| 2645 | case FORMAT_V16U16: |
| 2646 | case FORMAT_A16W16V16U16: |
| 2647 | case FORMAT_Q16W16V16U16: |
| 2648 | case FORMAT_R16I: |
| 2649 | case FORMAT_R16UI: |
| 2650 | case FORMAT_G16R16I: |
| 2651 | case FORMAT_G16R16UI: |
| 2652 | case FORMAT_X16B16G16R16I: |
| 2653 | case FORMAT_X16B16G16R16UI: |
| 2654 | case FORMAT_A16B16G16R16I: |
| 2655 | case FORMAT_A16B16G16R16UI: |
| 2656 | case FORMAT_YV12_BT601: |
| 2657 | case FORMAT_YV12_BT709: |
| 2658 | case FORMAT_YV12_JFIF: |
| 2659 | return false; |
| 2660 | default: |
| 2661 | ASSERT(false); |
| 2662 | } |
| 2663 | |
| 2664 | return false; |
| 2665 | } |
| 2666 | |
| 2667 | bool SamplerCore::has8bitTextureComponents() const |
| 2668 | { |
| 2669 | switch(state.textureFormat) |
| 2670 | { |
| 2671 | case FORMAT_G8R8: |
| 2672 | case FORMAT_X8R8G8B8: |
| 2673 | case FORMAT_X8B8G8R8: |
| 2674 | case FORMAT_A8R8G8B8: |
| 2675 | case FORMAT_A8B8G8R8: |
| 2676 | case FORMAT_SRGB8_X8: |
| 2677 | case FORMAT_SRGB8_A8: |
| 2678 | case FORMAT_V8U8: |
| 2679 | case FORMAT_Q8W8V8U8: |
| 2680 | case FORMAT_X8L8V8U8: |
| 2681 | case FORMAT_A8: |
| 2682 | case FORMAT_R8: |
| 2683 | case FORMAT_L8: |
| 2684 | case FORMAT_A8L8: |
| 2685 | case FORMAT_R8_SNORM: |
| 2686 | case FORMAT_G8R8_SNORM: |
| 2687 | case FORMAT_X8B8G8R8_SNORM: |
| 2688 | case FORMAT_A8B8G8R8_SNORM: |
| 2689 | case FORMAT_R8I: |
| 2690 | case FORMAT_R8UI: |
| 2691 | case FORMAT_G8R8I: |
| 2692 | case FORMAT_G8R8UI: |
| 2693 | case FORMAT_X8B8G8R8I: |
| 2694 | case FORMAT_X8B8G8R8UI: |
| 2695 | case FORMAT_A8B8G8R8I: |
| 2696 | case FORMAT_A8B8G8R8UI: |
| 2697 | return true; |
| 2698 | case FORMAT_R5G6B5: |
| 2699 | case FORMAT_R32F: |
| 2700 | case FORMAT_G32R32F: |
| 2701 | case FORMAT_X32B32G32R32F: |
| 2702 | case FORMAT_A32B32G32R32F: |
| 2703 | case FORMAT_X32B32G32R32F_UNSIGNED: |
| 2704 | case FORMAT_D32F_LOCKABLE: |
| 2705 | case FORMAT_D32FS8_TEXTURE: |
| 2706 | case FORMAT_D32F_SHADOW: |
| 2707 | case FORMAT_D32FS8_SHADOW: |
| 2708 | case FORMAT_L16: |
| 2709 | case FORMAT_G16R16: |
| 2710 | case FORMAT_A16B16G16R16: |
| 2711 | case FORMAT_V16U16: |
| 2712 | case FORMAT_A16W16V16U16: |
| 2713 | case FORMAT_Q16W16V16U16: |
| 2714 | case FORMAT_R32I: |
| 2715 | case FORMAT_R32UI: |
| 2716 | case FORMAT_G32R32I: |
| 2717 | case FORMAT_G32R32UI: |
| 2718 | case FORMAT_X32B32G32R32I: |
| 2719 | case FORMAT_X32B32G32R32UI: |
| 2720 | case FORMAT_A32B32G32R32I: |
| 2721 | case FORMAT_A32B32G32R32UI: |
| 2722 | case FORMAT_R16I: |
| 2723 | case FORMAT_R16UI: |
| 2724 | case FORMAT_G16R16I: |
| 2725 | case FORMAT_G16R16UI: |
| 2726 | case FORMAT_X16B16G16R16I: |
| 2727 | case FORMAT_X16B16G16R16UI: |
| 2728 | case FORMAT_A16B16G16R16I: |
| 2729 | case FORMAT_A16B16G16R16UI: |
| 2730 | case FORMAT_YV12_BT601: |
| 2731 | case FORMAT_YV12_BT709: |
| 2732 | case FORMAT_YV12_JFIF: |
| 2733 | return false; |
| 2734 | default: |
| 2735 | ASSERT(false); |
| 2736 | } |
| 2737 | |
| 2738 | return false; |
| 2739 | } |
| 2740 | |
| 2741 | bool SamplerCore::has16bitTextureComponents() const |
| 2742 | { |
| 2743 | switch(state.textureFormat) |
| 2744 | { |
| 2745 | case FORMAT_R5G6B5: |
| 2746 | case FORMAT_R8_SNORM: |
| 2747 | case FORMAT_G8R8_SNORM: |
| 2748 | case FORMAT_X8B8G8R8_SNORM: |
| 2749 | case FORMAT_A8B8G8R8_SNORM: |
| 2750 | case FORMAT_R8I: |
| 2751 | case FORMAT_R8UI: |
| 2752 | case FORMAT_G8R8I: |
| 2753 | case FORMAT_G8R8UI: |
| 2754 | case FORMAT_X8B8G8R8I: |
| 2755 | case FORMAT_X8B8G8R8UI: |
| 2756 | case FORMAT_A8B8G8R8I: |
| 2757 | case FORMAT_A8B8G8R8UI: |
| 2758 | case FORMAT_R32I: |
| 2759 | case FORMAT_R32UI: |
| 2760 | case FORMAT_G32R32I: |
| 2761 | case FORMAT_G32R32UI: |
| 2762 | case FORMAT_X32B32G32R32I: |
| 2763 | case FORMAT_X32B32G32R32UI: |
| 2764 | case FORMAT_A32B32G32R32I: |
| 2765 | case FORMAT_A32B32G32R32UI: |
| 2766 | case FORMAT_G8R8: |
| 2767 | case FORMAT_X8R8G8B8: |
| 2768 | case FORMAT_X8B8G8R8: |
| 2769 | case FORMAT_A8R8G8B8: |
| 2770 | case FORMAT_A8B8G8R8: |
| 2771 | case FORMAT_SRGB8_X8: |
| 2772 | case FORMAT_SRGB8_A8: |
| 2773 | case FORMAT_V8U8: |
| 2774 | case FORMAT_Q8W8V8U8: |
| 2775 | case FORMAT_X8L8V8U8: |
| 2776 | case FORMAT_R32F: |
| 2777 | case FORMAT_G32R32F: |
| 2778 | case FORMAT_X32B32G32R32F: |
| 2779 | case FORMAT_A32B32G32R32F: |
| 2780 | case FORMAT_X32B32G32R32F_UNSIGNED: |
| 2781 | case FORMAT_A8: |
| 2782 | case FORMAT_R8: |
| 2783 | case FORMAT_L8: |
| 2784 | case FORMAT_A8L8: |
| 2785 | case FORMAT_D32F_LOCKABLE: |
| 2786 | case FORMAT_D32FS8_TEXTURE: |
| 2787 | case FORMAT_D32F_SHADOW: |
| 2788 | case FORMAT_D32FS8_SHADOW: |
| 2789 | case FORMAT_YV12_BT601: |
| 2790 | case FORMAT_YV12_BT709: |
| 2791 | case FORMAT_YV12_JFIF: |
| 2792 | return false; |
| 2793 | case FORMAT_L16: |
| 2794 | case FORMAT_G16R16: |
| 2795 | case FORMAT_A16B16G16R16: |
| 2796 | case FORMAT_R16I: |
| 2797 | case FORMAT_R16UI: |
| 2798 | case FORMAT_G16R16I: |
| 2799 | case FORMAT_G16R16UI: |
| 2800 | case FORMAT_X16B16G16R16I: |
| 2801 | case FORMAT_X16B16G16R16UI: |
| 2802 | case FORMAT_A16B16G16R16I: |
| 2803 | case FORMAT_A16B16G16R16UI: |
| 2804 | case FORMAT_V16U16: |
| 2805 | case FORMAT_A16W16V16U16: |
| 2806 | case FORMAT_Q16W16V16U16: |
| 2807 | return true; |
| 2808 | default: |
| 2809 | ASSERT(false); |
| 2810 | } |
| 2811 | |
| 2812 | return false; |
| 2813 | } |
| 2814 | |
| 2815 | bool SamplerCore::has32bitIntegerTextureComponents() const |
| 2816 | { |
| 2817 | switch(state.textureFormat) |
| 2818 | { |
| 2819 | case FORMAT_R5G6B5: |
| 2820 | case FORMAT_R8_SNORM: |
| 2821 | case FORMAT_G8R8_SNORM: |
| 2822 | case FORMAT_X8B8G8R8_SNORM: |
| 2823 | case FORMAT_A8B8G8R8_SNORM: |
| 2824 | case FORMAT_R8I: |
| 2825 | case FORMAT_R8UI: |
| 2826 | case FORMAT_G8R8I: |
| 2827 | case FORMAT_G8R8UI: |
| 2828 | case FORMAT_X8B8G8R8I: |
| 2829 | case FORMAT_X8B8G8R8UI: |
| 2830 | case FORMAT_A8B8G8R8I: |
| 2831 | case FORMAT_A8B8G8R8UI: |
| 2832 | case FORMAT_G8R8: |
| 2833 | case FORMAT_X8R8G8B8: |
| 2834 | case FORMAT_X8B8G8R8: |
| 2835 | case FORMAT_A8R8G8B8: |
| 2836 | case FORMAT_A8B8G8R8: |
| 2837 | case FORMAT_SRGB8_X8: |
| 2838 | case FORMAT_SRGB8_A8: |
| 2839 | case FORMAT_V8U8: |
| 2840 | case FORMAT_Q8W8V8U8: |
| 2841 | case FORMAT_X8L8V8U8: |
| 2842 | case FORMAT_L16: |
| 2843 | case FORMAT_G16R16: |
| 2844 | case FORMAT_A16B16G16R16: |
| 2845 | case FORMAT_R16I: |
| 2846 | case FORMAT_R16UI: |
| 2847 | case FORMAT_G16R16I: |
| 2848 | case FORMAT_G16R16UI: |
| 2849 | case FORMAT_X16B16G16R16I: |
| 2850 | case FORMAT_X16B16G16R16UI: |
| 2851 | case FORMAT_A16B16G16R16I: |
| 2852 | case FORMAT_A16B16G16R16UI: |
| 2853 | case FORMAT_V16U16: |
| 2854 | case FORMAT_A16W16V16U16: |
| 2855 | case FORMAT_Q16W16V16U16: |
| 2856 | case FORMAT_R32F: |
| 2857 | case FORMAT_G32R32F: |
| 2858 | case FORMAT_X32B32G32R32F: |
| 2859 | case FORMAT_A32B32G32R32F: |
| 2860 | case FORMAT_X32B32G32R32F_UNSIGNED: |
| 2861 | case FORMAT_A8: |
| 2862 | case FORMAT_R8: |
| 2863 | case FORMAT_L8: |
| 2864 | case FORMAT_A8L8: |
| 2865 | case FORMAT_D32F_LOCKABLE: |
| 2866 | case FORMAT_D32FS8_TEXTURE: |
| 2867 | case FORMAT_D32F_SHADOW: |
| 2868 | case FORMAT_D32FS8_SHADOW: |
| 2869 | case FORMAT_YV12_BT601: |
| 2870 | case FORMAT_YV12_BT709: |
| 2871 | case FORMAT_YV12_JFIF: |
| 2872 | return false; |
| 2873 | case FORMAT_R32I: |
| 2874 | case FORMAT_R32UI: |
| 2875 | case FORMAT_G32R32I: |
| 2876 | case FORMAT_G32R32UI: |
| 2877 | case FORMAT_X32B32G32R32I: |
| 2878 | case FORMAT_X32B32G32R32UI: |
| 2879 | case FORMAT_A32B32G32R32I: |
| 2880 | case FORMAT_A32B32G32R32UI: |
| 2881 | return true; |
| 2882 | default: |
| 2883 | ASSERT(false); |
| 2884 | } |
| 2885 | |
| 2886 | return false; |
| 2887 | } |
| 2888 | |
| 2889 | bool SamplerCore::hasYuvFormat() const |
| 2890 | { |
| 2891 | switch(state.textureFormat) |
| 2892 | { |
| 2893 | case FORMAT_YV12_BT601: |
| 2894 | case FORMAT_YV12_BT709: |
| 2895 | case FORMAT_YV12_JFIF: |
| 2896 | return true; |
| 2897 | case FORMAT_R5G6B5: |
| 2898 | case FORMAT_R8_SNORM: |
| 2899 | case FORMAT_G8R8_SNORM: |
| 2900 | case FORMAT_X8B8G8R8_SNORM: |
| 2901 | case FORMAT_A8B8G8R8_SNORM: |
| 2902 | case FORMAT_R8I: |
| 2903 | case FORMAT_R8UI: |
| 2904 | case FORMAT_G8R8I: |
| 2905 | case FORMAT_G8R8UI: |
| 2906 | case FORMAT_X8B8G8R8I: |
| 2907 | case FORMAT_X8B8G8R8UI: |
| 2908 | case FORMAT_A8B8G8R8I: |
| 2909 | case FORMAT_A8B8G8R8UI: |
| 2910 | case FORMAT_R32I: |
| 2911 | case FORMAT_R32UI: |
| 2912 | case FORMAT_G32R32I: |
| 2913 | case FORMAT_G32R32UI: |
| 2914 | case FORMAT_X32B32G32R32I: |
| 2915 | case FORMAT_X32B32G32R32UI: |
| 2916 | case FORMAT_A32B32G32R32I: |
| 2917 | case FORMAT_A32B32G32R32UI: |
| 2918 | case FORMAT_G8R8: |
| 2919 | case FORMAT_X8R8G8B8: |
| 2920 | case FORMAT_X8B8G8R8: |
| 2921 | case FORMAT_A8R8G8B8: |
| 2922 | case FORMAT_A8B8G8R8: |
| 2923 | case FORMAT_SRGB8_X8: |
| 2924 | case FORMAT_SRGB8_A8: |
| 2925 | case FORMAT_V8U8: |
| 2926 | case FORMAT_Q8W8V8U8: |
| 2927 | case FORMAT_X8L8V8U8: |
| 2928 | case FORMAT_R32F: |
| 2929 | case FORMAT_G32R32F: |
| 2930 | case FORMAT_X32B32G32R32F: |
| 2931 | case FORMAT_A32B32G32R32F: |
| 2932 | case FORMAT_X32B32G32R32F_UNSIGNED: |
| 2933 | case FORMAT_A8: |
| 2934 | case FORMAT_R8: |
| 2935 | case FORMAT_L8: |
| 2936 | case FORMAT_A8L8: |
| 2937 | case FORMAT_D32F_LOCKABLE: |
| 2938 | case FORMAT_D32FS8_TEXTURE: |
| 2939 | case FORMAT_D32F_SHADOW: |
| 2940 | case FORMAT_D32FS8_SHADOW: |
| 2941 | case FORMAT_L16: |
| 2942 | case FORMAT_G16R16: |
| 2943 | case FORMAT_A16B16G16R16: |
| 2944 | case FORMAT_R16I: |
| 2945 | case FORMAT_R16UI: |
| 2946 | case FORMAT_G16R16I: |
| 2947 | case FORMAT_G16R16UI: |
| 2948 | case FORMAT_X16B16G16R16I: |
| 2949 | case FORMAT_X16B16G16R16UI: |
| 2950 | case FORMAT_A16B16G16R16I: |
| 2951 | case FORMAT_A16B16G16R16UI: |
| 2952 | case FORMAT_V16U16: |
| 2953 | case FORMAT_A16W16V16U16: |
| 2954 | case FORMAT_Q16W16V16U16: |
| 2955 | return false; |
| 2956 | default: |
| 2957 | ASSERT(false); |
| 2958 | } |
| 2959 | |
| 2960 | return false; |
| 2961 | } |
| 2962 | |
| 2963 | bool SamplerCore::isRGBComponent(int component) const |
| 2964 | { |
| 2965 | switch(state.textureFormat) |
| 2966 | { |
| 2967 | case FORMAT_R5G6B5: return component < 3; |
| 2968 | case FORMAT_R8_SNORM: return component < 1; |
| 2969 | case FORMAT_G8R8_SNORM: return component < 2; |
| 2970 | case FORMAT_X8B8G8R8_SNORM: return component < 3; |
| 2971 | case FORMAT_A8B8G8R8_SNORM: return component < 3; |
| 2972 | case FORMAT_R8I: return component < 1; |
| 2973 | case FORMAT_R8UI: return component < 1; |
| 2974 | case FORMAT_G8R8I: return component < 2; |
| 2975 | case FORMAT_G8R8UI: return component < 2; |
| 2976 | case FORMAT_X8B8G8R8I: return component < 3; |
| 2977 | case FORMAT_X8B8G8R8UI: return component < 3; |
| 2978 | case FORMAT_A8B8G8R8I: return component < 3; |
| 2979 | case FORMAT_A8B8G8R8UI: return component < 3; |
| 2980 | case FORMAT_R32I: return component < 1; |
| 2981 | case FORMAT_R32UI: return component < 1; |
| 2982 | case FORMAT_G32R32I: return component < 2; |
| 2983 | case FORMAT_G32R32UI: return component < 2; |
| 2984 | case FORMAT_X32B32G32R32I: return component < 3; |
| 2985 | case FORMAT_X32B32G32R32UI: return component < 3; |
| 2986 | case FORMAT_A32B32G32R32I: return component < 3; |
| 2987 | case FORMAT_A32B32G32R32UI: return component < 3; |
| 2988 | case FORMAT_G8R8: return component < 2; |
| 2989 | case FORMAT_X8R8G8B8: return component < 3; |
| 2990 | case FORMAT_X8B8G8R8: return component < 3; |
| 2991 | case FORMAT_A8R8G8B8: return component < 3; |
| 2992 | case FORMAT_A8B8G8R8: return component < 3; |
| 2993 | case FORMAT_SRGB8_X8: return component < 3; |
| 2994 | case FORMAT_SRGB8_A8: return component < 3; |
| 2995 | case FORMAT_V8U8: return false; |
| 2996 | case FORMAT_Q8W8V8U8: return false; |
| 2997 | case FORMAT_X8L8V8U8: return false; |
| 2998 | case FORMAT_R32F: return component < 1; |
| 2999 | case FORMAT_G32R32F: return component < 2; |
| 3000 | case FORMAT_X32B32G32R32F: return component < 3; |
| 3001 | case FORMAT_A32B32G32R32F: return component < 3; |
| 3002 | case FORMAT_X32B32G32R32F_UNSIGNED: return component < 3; |
| 3003 | case FORMAT_A8: return false; |
| 3004 | case FORMAT_R8: return component < 1; |
| 3005 | case FORMAT_L8: return component < 1; |
| 3006 | case FORMAT_A8L8: return component < 1; |
| 3007 | case FORMAT_D32F_LOCKABLE: return false; |
| 3008 | case FORMAT_D32FS8_TEXTURE: return false; |
| 3009 | case FORMAT_D32F_SHADOW: return false; |
| 3010 | case FORMAT_D32FS8_SHADOW: return false; |
| 3011 | case FORMAT_L16: return component < 1; |
| 3012 | case FORMAT_G16R16: return component < 2; |
| 3013 | case FORMAT_A16B16G16R16: return component < 3; |
| 3014 | case FORMAT_R16I: return component < 1; |
| 3015 | case FORMAT_R16UI: return component < 1; |
| 3016 | case FORMAT_G16R16I: return component < 2; |
| 3017 | case FORMAT_G16R16UI: return component < 2; |
| 3018 | case FORMAT_X16B16G16R16I: return component < 3; |
| 3019 | case FORMAT_X16B16G16R16UI: return component < 3; |
| 3020 | case FORMAT_A16B16G16R16I: return component < 3; |
| 3021 | case FORMAT_A16B16G16R16UI: return component < 3; |
| 3022 | case FORMAT_V16U16: return false; |
| 3023 | case FORMAT_A16W16V16U16: return false; |
| 3024 | case FORMAT_Q16W16V16U16: return false; |
| 3025 | case FORMAT_YV12_BT601: return component < 3; |
| 3026 | case FORMAT_YV12_BT709: return component < 3; |
| 3027 | case FORMAT_YV12_JFIF: return component < 3; |
| 3028 | default: |
| 3029 | ASSERT(false); |
| 3030 | } |
| 3031 | |
| 3032 | return false; |
| 3033 | } |
| 3034 | } |
| 3035 | |