1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_VertexPipeline_hpp |
16 | #define sw_VertexPipeline_hpp |
17 | |
18 | #include "VertexRoutine.hpp" |
19 | |
20 | #include "Renderer/Context.hpp" |
21 | #include "Renderer/VertexProcessor.hpp" |
22 | |
23 | namespace sw |
24 | { |
25 | class VertexPipeline : public VertexRoutine |
26 | { |
27 | public: |
28 | VertexPipeline(const VertexProcessor::State &state); |
29 | |
30 | virtual ~VertexPipeline(); |
31 | |
32 | private: |
33 | void pipeline(UInt &index) override; |
34 | void processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position); |
35 | void processPointSize(); |
36 | |
37 | Vector4f transformBlend(const Register &src, const Pointer<Byte> &matrix, bool homogenous); |
38 | Vector4f transform(const Register &src, const Pointer<Byte> &matrix, bool homogenous); |
39 | Vector4f transform(const Register &src, const Pointer<Byte> &matrix, UInt index[4], bool homogenous); |
40 | Vector4f normalize(Vector4f &src); |
41 | Float4 power(Float4 &src0, Float4 &src1); |
42 | }; |
43 | } |
44 | |
45 | #endif // sw_VertexPipeline_hpp |
46 | |