1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_VertexRoutine_hpp |
16 | #define sw_VertexRoutine_hpp |
17 | |
18 | #include "Renderer/Color.hpp" |
19 | #include "Renderer/VertexProcessor.hpp" |
20 | #include "ShaderCore.hpp" |
21 | #include "VertexShader.hpp" |
22 | |
23 | namespace sw |
24 | { |
25 | class VertexRoutinePrototype : public Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)> |
26 | { |
27 | public: |
28 | VertexRoutinePrototype() : vertex(Arg<0>()), batch(Arg<1>()), task(Arg<2>()), data(Arg<3>()) {} |
29 | virtual ~VertexRoutinePrototype() {} |
30 | |
31 | protected: |
32 | Pointer<Byte> vertex; |
33 | Pointer<Byte> batch; |
34 | Pointer<Byte> task; |
35 | Pointer<Byte> data; |
36 | }; |
37 | |
38 | class VertexRoutine : public VertexRoutinePrototype |
39 | { |
40 | public: |
41 | VertexRoutine(const VertexProcessor::State &state, const VertexShader *shader); |
42 | virtual ~VertexRoutine(); |
43 | |
44 | void generate(); |
45 | |
46 | protected: |
47 | Pointer<Byte> constants; |
48 | |
49 | Int clipFlags; |
50 | |
51 | RegisterArray<MAX_VERTEX_INPUTS> v; // Input registers |
52 | RegisterArray<MAX_VERTEX_OUTPUTS> o; // Output registers |
53 | |
54 | const VertexProcessor::State &state; |
55 | |
56 | private: |
57 | virtual void pipeline(UInt &index) = 0; |
58 | |
59 | typedef VertexProcessor::State::Input Stream; |
60 | |
61 | Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, const UInt &index); |
62 | void readInput(UInt &index); |
63 | void computeClipFlags(); |
64 | void postTransform(); |
65 | void writeCache(Pointer<Byte> &cacheLine); |
66 | void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheLine); |
67 | void transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, const UInt &indexInPrimitive); |
68 | }; |
69 | } |
70 | |
71 | #endif // sw_VertexRoutine_hpp |
72 | |