1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #ifndef sw_VertexProcessor_hpp |
16 | #define sw_VertexProcessor_hpp |
17 | |
18 | #include "Matrix.hpp" |
19 | #include "Context.hpp" |
20 | #include "RoutineCache.hpp" |
21 | #include "Shader/VertexShader.hpp" |
22 | |
23 | namespace sw |
24 | { |
25 | struct DrawData; |
26 | |
27 | struct VertexCache // FIXME: Variable size |
28 | { |
29 | void clear(); |
30 | |
31 | Vertex vertex[16][4]; |
32 | unsigned int tag[16]; |
33 | |
34 | int drawCall; |
35 | }; |
36 | |
37 | struct VertexTask |
38 | { |
39 | unsigned int vertexCount; |
40 | unsigned int primitiveStart; |
41 | VertexCache vertexCache; |
42 | }; |
43 | |
44 | class VertexProcessor |
45 | { |
46 | public: |
47 | struct States : Memset<States> |
48 | { |
49 | States() : Memset(this, 0) {} |
50 | |
51 | uint32_t computeHash(); |
52 | |
53 | uint64_t shaderID; |
54 | |
55 | bool fixedFunction : 1; // TODO: Eliminate by querying shader. |
56 | bool textureSampling : 1; // TODO: Eliminate by querying shader. |
57 | unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. |
58 | unsigned int pointSizeRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader. |
59 | |
60 | unsigned int vertexBlendMatrixCount : 3; |
61 | bool indexedVertexBlendEnable : 1; |
62 | bool vertexNormalActive : 1; |
63 | bool normalizeNormals : 1; |
64 | bool vertexLightingActive : 1; |
65 | bool diffuseActive : 1; |
66 | bool specularActive : 1; |
67 | bool vertexSpecularActive : 1; |
68 | unsigned int vertexLightActive : 8; |
69 | MaterialSource vertexDiffuseMaterialSourceActive : BITS(MATERIAL_LAST); |
70 | MaterialSource vertexSpecularMaterialSourceActive : BITS(MATERIAL_LAST); |
71 | MaterialSource vertexAmbientMaterialSourceActive : BITS(MATERIAL_LAST); |
72 | MaterialSource vertexEmissiveMaterialSourceActive : BITS(MATERIAL_LAST); |
73 | bool fogActive : 1; |
74 | FogMode vertexFogMode : BITS(FOG_LAST); |
75 | bool rangeFogActive : 1; |
76 | bool localViewerActive : 1; |
77 | bool pointSizeActive : 1; |
78 | bool pointScaleActive : 1; |
79 | bool transformFeedbackQueryEnabled : 1; |
80 | uint64_t transformFeedbackEnabled : 64; |
81 | unsigned char verticesPerPrimitive : 2; // 1 (points), 2 (lines) or 3 (triangles) |
82 | |
83 | bool preTransformed : 1; |
84 | bool superSampling : 1; |
85 | |
86 | struct TextureState |
87 | { |
88 | TexGen texGenActive : BITS(TEXGEN_LAST); |
89 | unsigned char textureTransformCountActive : 3; |
90 | unsigned char texCoordIndexActive : 3; |
91 | }; |
92 | |
93 | TextureState textureState[8]; |
94 | |
95 | Sampler::State sampler[VERTEX_TEXTURE_IMAGE_UNITS]; |
96 | |
97 | struct Input |
98 | { |
99 | operator bool() const // Returns true if stream contains data |
100 | { |
101 | return count != 0; |
102 | } |
103 | |
104 | StreamType type : BITS(STREAMTYPE_LAST); |
105 | unsigned int count : 3; |
106 | bool normalized : 1; |
107 | unsigned int attribType : BITS(VertexShader::ATTRIBTYPE_LAST); |
108 | }; |
109 | |
110 | struct Output |
111 | { |
112 | union |
113 | { |
114 | unsigned char write : 4; |
115 | |
116 | struct |
117 | { |
118 | unsigned char xWrite : 1; |
119 | unsigned char yWrite : 1; |
120 | unsigned char zWrite : 1; |
121 | unsigned char wWrite : 1; |
122 | }; |
123 | }; |
124 | |
125 | union |
126 | { |
127 | unsigned char clamp : 4; |
128 | |
129 | struct |
130 | { |
131 | unsigned char xClamp : 1; |
132 | unsigned char yClamp : 1; |
133 | unsigned char zClamp : 1; |
134 | unsigned char wClamp : 1; |
135 | }; |
136 | }; |
137 | }; |
138 | |
139 | Input input[MAX_VERTEX_INPUTS]; |
140 | Output output[MAX_VERTEX_OUTPUTS]; |
141 | }; |
142 | |
143 | struct State : States |
144 | { |
145 | bool operator==(const State &state) const; |
146 | |
147 | uint32_t hash; |
148 | }; |
149 | |
150 | struct FixedFunction |
151 | { |
152 | float4 transformT[12][4]; |
153 | float4 cameraTransformT[12][4]; |
154 | float4 normalTransformT[12][4]; |
155 | float4 textureTransform[8][4]; |
156 | |
157 | float4 lightPosition[8]; |
158 | float4 lightAmbient[8]; |
159 | float4 lightSpecular[8]; |
160 | float4 lightDiffuse[8]; |
161 | float4 attenuationConstant[8]; |
162 | float4 attenuationLinear[8]; |
163 | float4 attenuationQuadratic[8]; |
164 | float lightRange[8]; |
165 | float4 materialDiffuse; |
166 | float4 materialSpecular; |
167 | float materialShininess; |
168 | float4 globalAmbient; |
169 | float4 materialEmission; |
170 | float4 materialAmbient; |
171 | }; |
172 | |
173 | struct PointSprite |
174 | { |
175 | float4 pointSize; |
176 | float pointSizeMin; |
177 | float pointSizeMax; |
178 | float pointScaleA; |
179 | float pointScaleB; |
180 | float pointScaleC; |
181 | }; |
182 | |
183 | typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawData *draw); |
184 | |
185 | VertexProcessor(Context *context); |
186 | |
187 | virtual ~VertexProcessor(); |
188 | |
189 | void setInputStream(int index, const Stream &stream); |
190 | void resetInputStreams(bool preTransformed); |
191 | |
192 | void setFloatConstant(unsigned int index, const float value[4]); |
193 | void setIntegerConstant(unsigned int index, const int integer[4]); |
194 | void setBooleanConstant(unsigned int index, int boolean); |
195 | |
196 | void setUniformBuffer(int index, sw::Resource* uniformBuffer, int offset); |
197 | void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]); |
198 | |
199 | void setTransformFeedbackBuffer(int index, sw::Resource* transformFeedbackBuffer, int offset, unsigned int reg, unsigned int row, unsigned int col, unsigned int stride); |
200 | void lockTransformFeedbackBuffers(byte** t, unsigned int* v, unsigned int* r, unsigned int* c, unsigned int* s, sw::Resource* transformFeedbackBuffers[]); |
201 | |
202 | // Transformations |
203 | void setModelMatrix(const Matrix &M, int i = 0); |
204 | void setViewMatrix(const Matrix &V); |
205 | void setBaseMatrix(const Matrix &B); |
206 | void setProjectionMatrix(const Matrix &P); |
207 | |
208 | // Lighting |
209 | void setLightingEnable(bool lightingEnable); |
210 | void setLightEnable(unsigned int light, bool lightEnable); |
211 | void setSpecularEnable(bool specularEnable); |
212 | |
213 | void setGlobalAmbient(const Color<float> &globalAmbient); |
214 | void setLightPosition(unsigned int light, const Point &lightPosition); |
215 | void setLightViewPosition(unsigned int light, const Point &lightPosition); |
216 | void setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse); |
217 | void setLightSpecular(unsigned int light, const Color<float> &lightSpecular); |
218 | void setLightAmbient(unsigned int light, const Color<float> &lightAmbient); |
219 | void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic); |
220 | void setLightRange(unsigned int light, float lightRange); |
221 | |
222 | void setInstanceID(int instanceID); |
223 | |
224 | void setFogEnable(bool fogEnable); |
225 | void setVertexFogMode(FogMode fogMode); |
226 | void setRangeFogEnable(bool enable); |
227 | |
228 | void setColorVertexEnable(bool colorVertexEnable); |
229 | void setDiffuseMaterialSource(MaterialSource diffuseMaterialSource); |
230 | void setSpecularMaterialSource(MaterialSource specularMaterialSource); |
231 | void setAmbientMaterialSource(MaterialSource ambientMaterialSource); |
232 | void setEmissiveMaterialSource(MaterialSource emissiveMaterialSource); |
233 | |
234 | void setMaterialEmission(const Color<float> &emission); |
235 | void setMaterialAmbient(const Color<float> &materialAmbient); |
236 | void setMaterialDiffuse(const Color<float> &diffuseColor); |
237 | void setMaterialSpecular(const Color<float> &specularColor); |
238 | void setMaterialShininess(float specularPower); |
239 | |
240 | void setIndexedVertexBlendEnable(bool indexedVertexBlendEnable); |
241 | void setVertexBlendMatrixCount(unsigned int vertexBlendMatrixCount); |
242 | |
243 | void setTextureWrap(unsigned int stage, int mask); |
244 | void setTexGen(unsigned int stage, TexGen texGen); |
245 | void setLocalViewer(bool localViewer); |
246 | void setNormalizeNormals(bool normalizeNormals); |
247 | void setTextureMatrix(int stage, const Matrix &T); |
248 | void setTextureTransform(int stage, int count, bool project); |
249 | |
250 | void setTextureFilter(unsigned int sampler, FilterType textureFilter); |
251 | void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter); |
252 | void setGatherEnable(unsigned int sampler, bool enable); |
253 | void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode); |
254 | void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode); |
255 | void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode); |
256 | void setReadSRGB(unsigned int sampler, bool sRGB); |
257 | void setMipmapLOD(unsigned int sampler, float bias); |
258 | void setBorderColor(unsigned int sampler, const Color<float> &borderColor); |
259 | void setMaxAnisotropy(unsigned int stage, float maxAnisotropy); |
260 | void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering); |
261 | void setSwizzleR(unsigned int sampler, SwizzleType swizzleR); |
262 | void setSwizzleG(unsigned int sampler, SwizzleType swizzleG); |
263 | void setSwizzleB(unsigned int sampler, SwizzleType swizzleB); |
264 | void setSwizzleA(unsigned int sampler, SwizzleType swizzleA); |
265 | void setCompareFunc(unsigned int sampler, CompareFunc compare); |
266 | void setBaseLevel(unsigned int sampler, int baseLevel); |
267 | void setMaxLevel(unsigned int sampler, int maxLevel); |
268 | void setMinLod(unsigned int sampler, float minLod); |
269 | void setMaxLod(unsigned int sampler, float maxLod); |
270 | void setSyncRequired(unsigned int sampler, bool isSincRequired); |
271 | |
272 | void setPointSize(float pointSize); |
273 | void setPointSizeMin(float pointSizeMin); |
274 | void setPointSizeMax(float pointSizeMax); |
275 | void setPointScaleA(float pointScaleA); |
276 | void setPointScaleB(float pointScaleB); |
277 | void setPointScaleC(float pointScaleC); |
278 | |
279 | void setTransformFeedbackQueryEnabled(bool enable); |
280 | void enableTransformFeedback(uint64_t enable); |
281 | |
282 | protected: |
283 | const Matrix &getModelTransform(int i); |
284 | const Matrix &getViewTransform(); |
285 | |
286 | const State update(DrawType drawType); |
287 | std::shared_ptr<Routine> routine(const State &state); |
288 | |
289 | bool isFixedFunction(); |
290 | void setRoutineCacheSize(int cacheSize); |
291 | |
292 | // Shader constants |
293 | float4 c[VERTEX_UNIFORM_VECTORS + 1]; // One extra for indices out of range, c[VERTEX_UNIFORM_VECTORS] = {0, 0, 0, 0} |
294 | int4 i[16]; |
295 | bool b[16]; |
296 | |
297 | PointSprite point; |
298 | FixedFunction ff; |
299 | |
300 | private: |
301 | struct UniformBufferInfo |
302 | { |
303 | UniformBufferInfo(); |
304 | |
305 | Resource* buffer; |
306 | int offset; |
307 | }; |
308 | UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS]; |
309 | |
310 | struct TransformFeedbackInfo |
311 | { |
312 | TransformFeedbackInfo(); |
313 | |
314 | Resource* buffer; |
315 | unsigned int offset; |
316 | unsigned int reg; |
317 | unsigned int row; |
318 | unsigned int col; |
319 | unsigned int stride; |
320 | }; |
321 | TransformFeedbackInfo transformFeedbackInfo[MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]; |
322 | |
323 | void updateTransform(); |
324 | void setTransform(const Matrix &M, int i); |
325 | void setCameraTransform(const Matrix &M, int i); |
326 | void setNormalTransform(const Matrix &M, int i); |
327 | |
328 | Context *const context; |
329 | |
330 | RoutineCache<State> *routineCache; |
331 | |
332 | protected: |
333 | Matrix M[12]; // Model/Geometry/World matrix |
334 | Matrix V; // View/Camera/Eye matrix |
335 | Matrix B; // Base matrix |
336 | Matrix P; // Projection matrix |
337 | Matrix PB; // P * B |
338 | Matrix PBV; // P * B * V |
339 | Matrix PBVM[12]; // P * B * V * M |
340 | |
341 | // Update hierarchy |
342 | bool updateMatrix; |
343 | bool updateModelMatrix[12]; |
344 | bool updateViewMatrix; |
345 | bool updateBaseMatrix; |
346 | bool updateProjectionMatrix; |
347 | bool updateLighting; |
348 | }; |
349 | } |
350 | |
351 | #endif // sw_VertexProcessor_hpp |
352 | |