| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
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| 2 | // | 
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| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 4 | // you may not use this file except in compliance with the License. | 
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| 5 | // You may obtain a copy of the License at | 
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| 6 | // | 
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| 7 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
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| 8 | // | 
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| 9 | // Unless required by applicable law or agreed to in writing, software | 
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| 10 | // distributed under the License is distributed on an "AS IS" BASIS, | 
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| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 12 | // See the License for the specific language governing permissions and | 
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| 13 | // limitations under the License. | 
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| 14 |  | 
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| 15 | #include "VertexShader.hpp" | 
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| 16 |  | 
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| 17 | #include "Renderer/Vertex.hpp" | 
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| 18 | #include "Common/Debug.hpp" | 
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| 19 |  | 
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| 20 | #include <string.h> | 
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| 21 |  | 
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| 22 | namespace sw | 
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| 23 | { | 
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| 24 | VertexShader::VertexShader(const VertexShader *vs) : Shader() | 
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| 25 | { | 
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| 26 | shaderModel = 0x0300; | 
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| 27 | positionRegister = Pos; | 
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| 28 | pointSizeRegister = Unused; | 
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| 29 | instanceIdDeclared = false; | 
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| 30 | vertexIdDeclared = false; | 
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| 31 | textureSampling = false; | 
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| 32 |  | 
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| 33 | for(int i = 0; i < MAX_VERTEX_INPUTS; i++) | 
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| 34 | { | 
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| 35 | input[i] = Semantic(); | 
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| 36 | attribType[i] = ATTRIBTYPE_FLOAT; | 
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| 37 | } | 
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| 38 |  | 
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| 39 | if(vs)   // Make a copy | 
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| 40 | { | 
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| 41 | for(size_t i = 0; i < vs->getLength(); i++) | 
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| 42 | { | 
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| 43 | append(new sw::Shader::Instruction(*vs->getInstruction(i))); | 
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| 44 | } | 
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| 45 |  | 
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| 46 | memcpy(output, vs->output, sizeof(output)); | 
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| 47 | memcpy(input, vs->input, sizeof(input)); | 
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| 48 | memcpy(attribType, vs->attribType, sizeof(attribType)); | 
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| 49 | positionRegister = vs->positionRegister; | 
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| 50 | pointSizeRegister = vs->pointSizeRegister; | 
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| 51 | instanceIdDeclared = vs->instanceIdDeclared; | 
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| 52 | vertexIdDeclared = vs->vertexIdDeclared; | 
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| 53 | usedSamplers = vs->usedSamplers; | 
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| 54 |  | 
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| 55 | optimize(); | 
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| 56 | analyze(); | 
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| 57 | } | 
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| 58 | } | 
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| 59 |  | 
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| 60 | VertexShader::VertexShader(const unsigned long *token) : Shader() | 
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| 61 | { | 
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| 62 | parse(token); | 
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| 63 |  | 
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| 64 | positionRegister = Pos; | 
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| 65 | pointSizeRegister = Unused; | 
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| 66 | instanceIdDeclared = false; | 
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| 67 | vertexIdDeclared = false; | 
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| 68 | textureSampling = false; | 
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| 69 |  | 
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| 70 | for(int i = 0; i < MAX_VERTEX_INPUTS; i++) | 
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| 71 | { | 
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| 72 | input[i] = Semantic(); | 
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| 73 | attribType[i] = ATTRIBTYPE_FLOAT; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | optimize(); | 
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| 77 | analyze(); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | VertexShader::~VertexShader() | 
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| 81 | { | 
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| 82 | } | 
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| 83 |  | 
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| 84 | int VertexShader::validate(const unsigned long *const token) | 
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| 85 | { | 
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| 86 | if(!token) | 
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| 87 | { | 
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| 88 | return 0; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | unsigned short version = (unsigned short)(token[0] & 0x0000FFFF); | 
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| 92 | unsigned char majorVersion = (unsigned char)((token[0] & 0x0000FF00) >> 8); | 
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| 93 | ShaderType shaderType = (ShaderType)((token[0] & 0xFFFF0000) >> 16); | 
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| 94 |  | 
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| 95 | if(shaderType != SHADER_VERTEX || majorVersion > 3) | 
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| 96 | { | 
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| 97 | return 0; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | int instructionCount = 1; | 
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| 101 |  | 
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| 102 | for(int i = 0; token[i] != 0x0000FFFF; i++) | 
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| 103 | { | 
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| 104 | if((token[i] & 0x0000FFFF) == 0x0000FFFE)   // Comment token | 
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| 105 | { | 
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| 106 | int length = (token[i] & 0x7FFF0000) >> 16; | 
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| 107 |  | 
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| 108 | i += length; | 
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| 109 | } | 
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| 110 | else | 
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| 111 | { | 
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| 112 | Shader::Opcode opcode = (Shader::Opcode)(token[i] & 0x0000FFFF); | 
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| 113 |  | 
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| 114 | switch(opcode) | 
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| 115 | { | 
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| 116 | case Shader::OPCODE_TEXCOORD: | 
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| 117 | case Shader::OPCODE_TEXKILL: | 
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| 118 | case Shader::OPCODE_TEX: | 
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| 119 | case Shader::OPCODE_TEXBEM: | 
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| 120 | case Shader::OPCODE_TEXBEML: | 
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| 121 | case Shader::OPCODE_TEXREG2AR: | 
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| 122 | case Shader::OPCODE_TEXREG2GB: | 
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| 123 | case Shader::OPCODE_TEXM3X2PAD: | 
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| 124 | case Shader::OPCODE_TEXM3X2TEX: | 
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| 125 | case Shader::OPCODE_TEXM3X3PAD: | 
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| 126 | case Shader::OPCODE_TEXM3X3TEX: | 
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| 127 | case Shader::OPCODE_RESERVED0: | 
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| 128 | case Shader::OPCODE_TEXM3X3SPEC: | 
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| 129 | case Shader::OPCODE_TEXM3X3VSPEC: | 
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| 130 | case Shader::OPCODE_TEXREG2RGB: | 
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| 131 | case Shader::OPCODE_TEXDP3TEX: | 
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| 132 | case Shader::OPCODE_TEXM3X2DEPTH: | 
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| 133 | case Shader::OPCODE_TEXDP3: | 
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| 134 | case Shader::OPCODE_TEXM3X3: | 
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| 135 | case Shader::OPCODE_TEXDEPTH: | 
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| 136 | case Shader::OPCODE_CMP0: | 
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| 137 | case Shader::OPCODE_BEM: | 
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| 138 | case Shader::OPCODE_DP2ADD: | 
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| 139 | case Shader::OPCODE_DFDX: | 
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| 140 | case Shader::OPCODE_DFDY: | 
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| 141 | case Shader::OPCODE_TEXLDD: | 
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| 142 | return 0;   // Unsupported operation | 
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| 143 | default: | 
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| 144 | instructionCount++; | 
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| 145 | break; | 
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| 146 | } | 
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| 147 |  | 
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| 148 | i += size(token[i], version); | 
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| 149 | } | 
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| 150 | } | 
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| 151 |  | 
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| 152 | return instructionCount; | 
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| 153 | } | 
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| 154 |  | 
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| 155 | bool VertexShader::containsTextureSampling() const | 
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| 156 | { | 
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| 157 | return textureSampling; | 
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| 158 | } | 
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| 159 |  | 
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| 160 | void VertexShader::setInput(int inputIdx, const sw::Shader::Semantic& semantic, AttribType aType) | 
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| 161 | { | 
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| 162 | input[inputIdx] = semantic; | 
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| 163 | attribType[inputIdx] = aType; | 
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| 164 | } | 
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| 165 |  | 
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| 166 | void VertexShader::setOutput(int outputIdx, int nbComponents, const sw::Shader::Semantic& semantic) | 
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| 167 | { | 
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| 168 | for(int i = 0; i < nbComponents; ++i) | 
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| 169 | { | 
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| 170 | output[outputIdx][i] = semantic; | 
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| 171 | } | 
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| 172 | } | 
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| 173 |  | 
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| 174 | void VertexShader::setPositionRegister(int posReg) | 
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| 175 | { | 
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| 176 | setOutput(posReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_POSITION, 0)); | 
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| 177 | positionRegister = posReg; | 
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| 178 | } | 
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| 179 |  | 
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| 180 | void VertexShader::setPointSizeRegister(int ptSizeReg) | 
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| 181 | { | 
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| 182 | setOutput(ptSizeReg, 4, sw::Shader::Semantic(sw::Shader::USAGE_PSIZE, 0)); | 
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| 183 | pointSizeRegister = ptSizeReg; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | const sw::Shader::Semantic& VertexShader::getInput(int inputIdx) const | 
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| 187 | { | 
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| 188 | return input[inputIdx]; | 
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| 189 | } | 
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| 190 |  | 
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| 191 | VertexShader::AttribType VertexShader::getAttribType(int inputIdx) const | 
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| 192 | { | 
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| 193 | return attribType[inputIdx]; | 
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| 194 | } | 
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| 195 |  | 
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| 196 | const sw::Shader::Semantic& VertexShader::getOutput(int outputIdx, int component) const | 
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| 197 | { | 
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| 198 | return output[outputIdx][component]; | 
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| 199 | } | 
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| 200 |  | 
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| 201 | void VertexShader::analyze() | 
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| 202 | { | 
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| 203 | analyzeInput(); | 
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| 204 | analyzeOutput(); | 
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| 205 | analyzeDirtyConstants(); | 
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| 206 | analyzeTextureSampling(); | 
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| 207 | analyzeDynamicBranching(); | 
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| 208 | analyzeSamplers(); | 
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| 209 | analyzeCallSites(); | 
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| 210 | analyzeIndirectAddressing(); | 
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| 211 | analyzeLimits(); | 
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| 212 | } | 
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| 213 |  | 
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| 214 | void VertexShader::analyzeInput() | 
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| 215 | { | 
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| 216 | for(unsigned int i = 0; i < instruction.size(); i++) | 
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| 217 | { | 
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| 218 | if(instruction[i]->opcode == Shader::OPCODE_DCL && | 
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| 219 | instruction[i]->dst.type == Shader::PARAMETER_INPUT) | 
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| 220 | { | 
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| 221 | int index = instruction[i]->dst.index; | 
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| 222 |  | 
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| 223 | input[index] = Semantic(instruction[i]->usage, instruction[i]->usageIndex); | 
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| 224 | } | 
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| 225 | } | 
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| 226 | } | 
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| 227 |  | 
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| 228 | void VertexShader::analyzeOutput() | 
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| 229 | { | 
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| 230 | if(shaderModel < 0x0300) | 
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| 231 | { | 
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| 232 | output[Pos][0] = Semantic(Shader::USAGE_POSITION, 0); | 
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| 233 | output[Pos][1] = Semantic(Shader::USAGE_POSITION, 0); | 
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| 234 | output[Pos][2] = Semantic(Shader::USAGE_POSITION, 0); | 
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| 235 | output[Pos][3] = Semantic(Shader::USAGE_POSITION, 0); | 
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| 236 |  | 
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| 237 | for(const auto &inst : instruction) | 
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| 238 | { | 
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| 239 | const DestinationParameter &dst = inst->dst; | 
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| 240 |  | 
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| 241 | switch(dst.type) | 
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| 242 | { | 
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| 243 | case Shader::PARAMETER_RASTOUT: | 
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| 244 | switch(dst.index) | 
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| 245 | { | 
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| 246 | case 0: | 
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| 247 | // Position already assumed written | 
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| 248 | break; | 
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| 249 | case 1: | 
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| 250 | output[Fog][0] = Semantic(Shader::USAGE_FOG, 0); | 
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| 251 | break; | 
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| 252 | case 2: | 
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| 253 | output[Pts][1] = Semantic(Shader::USAGE_PSIZE, 0); | 
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| 254 | pointSizeRegister = Pts; | 
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| 255 | break; | 
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| 256 | default: ASSERT(false); | 
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| 257 | } | 
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| 258 | break; | 
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| 259 | case Shader::PARAMETER_ATTROUT: | 
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| 260 | if(dst.index == 0) | 
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| 261 | { | 
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| 262 | if(dst.x) output[C0][0] = Semantic(Shader::USAGE_COLOR, 0); | 
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| 263 | if(dst.y) output[C0][1] = Semantic(Shader::USAGE_COLOR, 0); | 
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| 264 | if(dst.z) output[C0][2] = Semantic(Shader::USAGE_COLOR, 0); | 
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| 265 | if(dst.w) output[C0][3] = Semantic(Shader::USAGE_COLOR, 0); | 
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| 266 | } | 
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| 267 | else if(dst.index == 1) | 
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| 268 | { | 
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| 269 | if(dst.x) output[C1][0] = Semantic(Shader::USAGE_COLOR, 1); | 
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| 270 | if(dst.y) output[C1][1] = Semantic(Shader::USAGE_COLOR, 1); | 
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| 271 | if(dst.z) output[C1][2] = Semantic(Shader::USAGE_COLOR, 1); | 
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| 272 | if(dst.w) output[C1][3] = Semantic(Shader::USAGE_COLOR, 1); | 
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| 273 | } | 
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| 274 | else ASSERT(false); | 
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| 275 | break; | 
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| 276 | case Shader::PARAMETER_TEXCRDOUT: | 
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| 277 | if(dst.x) output[T0 + dst.index][0] = Semantic(Shader::USAGE_TEXCOORD, dst.index); | 
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| 278 | if(dst.y) output[T0 + dst.index][1] = Semantic(Shader::USAGE_TEXCOORD, dst.index); | 
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| 279 | if(dst.z) output[T0 + dst.index][2] = Semantic(Shader::USAGE_TEXCOORD, dst.index); | 
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| 280 | if(dst.w) output[T0 + dst.index][3] = Semantic(Shader::USAGE_TEXCOORD, dst.index); | 
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| 281 | break; | 
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| 282 | default: | 
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| 283 | break; | 
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| 284 | } | 
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| 285 | } | 
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| 286 | } | 
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| 287 | else   // Shader Model 3.0 input declaration | 
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| 288 | { | 
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| 289 | for(const auto &inst : instruction) | 
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| 290 | { | 
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| 291 | if(inst->opcode == Shader::OPCODE_DCL && | 
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| 292 | inst->dst.type == Shader::PARAMETER_OUTPUT) | 
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| 293 | { | 
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| 294 | unsigned char usage = inst->usage; | 
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| 295 | unsigned char usageIndex = inst->usageIndex; | 
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| 296 |  | 
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| 297 | const DestinationParameter &dst = inst->dst; | 
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| 298 |  | 
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| 299 | if(dst.x) output[dst.index][0] = Semantic(usage, usageIndex); | 
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| 300 | if(dst.y) output[dst.index][1] = Semantic(usage, usageIndex); | 
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| 301 | if(dst.z) output[dst.index][2] = Semantic(usage, usageIndex); | 
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| 302 | if(dst.w) output[dst.index][3] = Semantic(usage, usageIndex); | 
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| 303 |  | 
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| 304 | if(usage == Shader::USAGE_POSITION && usageIndex == 0) | 
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| 305 | { | 
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| 306 | positionRegister = dst.index; | 
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| 307 | } | 
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| 308 |  | 
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| 309 | if(usage == Shader::USAGE_PSIZE && usageIndex == 0) | 
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| 310 | { | 
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| 311 | pointSizeRegister = dst.index; | 
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| 312 | } | 
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| 313 | } | 
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| 314 | } | 
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| 315 | } | 
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| 316 | } | 
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| 317 |  | 
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| 318 | void VertexShader::analyzeTextureSampling() | 
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| 319 | { | 
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| 320 | textureSampling = false; | 
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| 321 |  | 
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| 322 | for(const auto &inst : instruction) | 
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| 323 | { | 
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| 324 | if(inst->src[1].type == PARAMETER_SAMPLER) | 
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| 325 | { | 
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| 326 | textureSampling = true; | 
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| 327 | break; | 
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| 328 | } | 
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| 329 | } | 
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| 330 | } | 
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| 331 | } | 
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| 332 |  | 
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