1 | /**************************************************************************/ |
2 | /* shortcut.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "shortcut.h" |
32 | #include "core/os/keyboard.h" |
33 | |
34 | void Shortcut::set_events(const Array &p_events) { |
35 | for (int i = 0; i < p_events.size(); i++) { |
36 | Ref<InputEventShortcut> ies = p_events[i]; |
37 | ERR_FAIL_COND_MSG(ies.is_valid(), "Cannot set a shortcut event to an instance of InputEventShortcut." ); |
38 | } |
39 | |
40 | events = p_events; |
41 | emit_changed(); |
42 | } |
43 | |
44 | void Shortcut::set_events_list(const List<Ref<InputEvent>> *p_events) { |
45 | events.clear(); |
46 | |
47 | for (const Ref<InputEvent> &ie : *p_events) { |
48 | events.push_back(ie); |
49 | } |
50 | } |
51 | |
52 | Array Shortcut::get_events() const { |
53 | return events; |
54 | } |
55 | |
56 | bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const { |
57 | Ref<InputEventShortcut> ies = p_event; |
58 | if (ies.is_valid()) { |
59 | if (ies->get_shortcut().ptr() == this) { |
60 | return true; |
61 | } |
62 | } |
63 | |
64 | for (int i = 0; i < events.size(); i++) { |
65 | Ref<InputEvent> ie = events[i]; |
66 | bool valid = ie.is_valid() && ie->is_match(p_event); |
67 | |
68 | // Stop on first valid event - don't need to check further. |
69 | if (valid) { |
70 | return true; |
71 | } |
72 | } |
73 | |
74 | return false; |
75 | } |
76 | |
77 | String Shortcut::get_as_text() const { |
78 | for (int i = 0; i < events.size(); i++) { |
79 | Ref<InputEvent> ie = events[i]; |
80 | // Return first shortcut which is valid |
81 | if (ie.is_valid()) { |
82 | return ie->as_text(); |
83 | } |
84 | } |
85 | |
86 | return "None" ; |
87 | } |
88 | |
89 | bool Shortcut::has_valid_event() const { |
90 | // Tests if there is ANY input event which is valid. |
91 | for (int i = 0; i < events.size(); i++) { |
92 | Ref<InputEvent> ie = events[i]; |
93 | if (ie.is_valid()) { |
94 | return true; |
95 | } |
96 | } |
97 | |
98 | return false; |
99 | } |
100 | |
101 | void Shortcut::_bind_methods() { |
102 | ClassDB::bind_method(D_METHOD("set_events" , "events" ), &Shortcut::set_events); |
103 | ClassDB::bind_method(D_METHOD("get_events" ), &Shortcut::get_events); |
104 | |
105 | ClassDB::bind_method(D_METHOD("has_valid_event" ), &Shortcut::has_valid_event); |
106 | |
107 | ClassDB::bind_method(D_METHOD("matches_event" , "event" ), &Shortcut::matches_event); |
108 | ClassDB::bind_method(D_METHOD("get_as_text" ), &Shortcut::get_as_text); |
109 | |
110 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events" , PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("InputEvent" )), "set_events" , "get_events" ); |
111 | } |
112 | |
113 | bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) { |
114 | if (p_event_array1.size() != p_event_array2.size()) { |
115 | return false; |
116 | } |
117 | |
118 | bool is_same = true; |
119 | for (int i = 0; i < p_event_array1.size(); i++) { |
120 | Ref<InputEvent> ie_1 = p_event_array1[i]; |
121 | Ref<InputEvent> ie_2 = p_event_array2[i]; |
122 | |
123 | is_same = ie_1->is_match(ie_2); |
124 | |
125 | // Break on the first that doesn't match - don't need to check further. |
126 | if (!is_same) { |
127 | break; |
128 | } |
129 | } |
130 | |
131 | return is_same; |
132 | } |
133 | |