1 | /**************************************************************************/ |
2 | /* resource_uid.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RESOURCE_UID_H |
32 | #define RESOURCE_UID_H |
33 | |
34 | #include "core/object/ref_counted.h" |
35 | #include "core/string/string_name.h" |
36 | #include "core/templates/hash_map.h" |
37 | |
38 | class ResourceUID : public Object { |
39 | GDCLASS(ResourceUID, Object) |
40 | public: |
41 | typedef int64_t ID; |
42 | enum { |
43 | INVALID_ID = -1 |
44 | }; |
45 | |
46 | static String get_cache_file(); |
47 | |
48 | private: |
49 | void *crypto = nullptr; // CryptoCore::RandomGenerator (avoid including crypto_core.h) |
50 | Mutex mutex; |
51 | struct Cache { |
52 | CharString cs; |
53 | bool saved_to_cache = false; |
54 | }; |
55 | |
56 | HashMap<ID, Cache> unique_ids; //unique IDs and utf8 paths (less memory used) |
57 | static ResourceUID *singleton; |
58 | |
59 | uint32_t cache_entries = 0; |
60 | bool changed = false; |
61 | |
62 | protected: |
63 | static void _bind_methods(); |
64 | |
65 | public: |
66 | String id_to_text(ID p_id) const; |
67 | ID text_to_id(const String &p_text) const; |
68 | |
69 | ID create_id(); |
70 | bool has_id(ID p_id) const; |
71 | void add_id(ID p_id, const String &p_path); |
72 | void set_id(ID p_id, const String &p_path); |
73 | String get_id_path(ID p_id) const; |
74 | void remove_id(ID p_id); |
75 | |
76 | Error load_from_cache(); |
77 | Error save_to_cache(); |
78 | Error update_cache(); |
79 | |
80 | void clear(); |
81 | |
82 | static ResourceUID *get_singleton() { return singleton; } |
83 | |
84 | ResourceUID(); |
85 | ~ResourceUID(); |
86 | }; |
87 | |
88 | #endif // RESOURCE_UID_H |
89 | |