| 1 | /**************************************************************************/ |
| 2 | /* aabb.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "aabb.h" |
| 32 | |
| 33 | #include "core/string/ustring.h" |
| 34 | #include "core/variant/variant.h" |
| 35 | |
| 36 | real_t AABB::get_volume() const { |
| 37 | return size.x * size.y * size.z; |
| 38 | } |
| 39 | |
| 40 | bool AABB::operator==(const AABB &p_rval) const { |
| 41 | return ((position == p_rval.position) && (size == p_rval.size)); |
| 42 | } |
| 43 | |
| 44 | bool AABB::operator!=(const AABB &p_rval) const { |
| 45 | return ((position != p_rval.position) || (size != p_rval.size)); |
| 46 | } |
| 47 | |
| 48 | void AABB::merge_with(const AABB &p_aabb) { |
| 49 | #ifdef MATH_CHECKS |
| 50 | if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) { |
| 51 | ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size." ); |
| 52 | } |
| 53 | #endif |
| 54 | Vector3 beg_1, beg_2; |
| 55 | Vector3 end_1, end_2; |
| 56 | Vector3 min, max; |
| 57 | |
| 58 | beg_1 = position; |
| 59 | beg_2 = p_aabb.position; |
| 60 | end_1 = size + beg_1; |
| 61 | end_2 = p_aabb.size + beg_2; |
| 62 | |
| 63 | min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x; |
| 64 | min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y; |
| 65 | min.z = (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z; |
| 66 | |
| 67 | max.x = (end_1.x > end_2.x) ? end_1.x : end_2.x; |
| 68 | max.y = (end_1.y > end_2.y) ? end_1.y : end_2.y; |
| 69 | max.z = (end_1.z > end_2.z) ? end_1.z : end_2.z; |
| 70 | |
| 71 | position = min; |
| 72 | size = max - min; |
| 73 | } |
| 74 | |
| 75 | bool AABB::is_equal_approx(const AABB &p_aabb) const { |
| 76 | return position.is_equal_approx(p_aabb.position) && size.is_equal_approx(p_aabb.size); |
| 77 | } |
| 78 | |
| 79 | bool AABB::is_finite() const { |
| 80 | return position.is_finite() && size.is_finite(); |
| 81 | } |
| 82 | |
| 83 | AABB AABB::intersection(const AABB &p_aabb) const { |
| 84 | #ifdef MATH_CHECKS |
| 85 | if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) { |
| 86 | ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size." ); |
| 87 | } |
| 88 | #endif |
| 89 | Vector3 src_min = position; |
| 90 | Vector3 src_max = position + size; |
| 91 | Vector3 dst_min = p_aabb.position; |
| 92 | Vector3 dst_max = p_aabb.position + p_aabb.size; |
| 93 | |
| 94 | Vector3 min, max; |
| 95 | |
| 96 | if (src_min.x > dst_max.x || src_max.x < dst_min.x) { |
| 97 | return AABB(); |
| 98 | } else { |
| 99 | min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x; |
| 100 | max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x; |
| 101 | } |
| 102 | |
| 103 | if (src_min.y > dst_max.y || src_max.y < dst_min.y) { |
| 104 | return AABB(); |
| 105 | } else { |
| 106 | min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y; |
| 107 | max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y; |
| 108 | } |
| 109 | |
| 110 | if (src_min.z > dst_max.z || src_max.z < dst_min.z) { |
| 111 | return AABB(); |
| 112 | } else { |
| 113 | min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z; |
| 114 | max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z; |
| 115 | } |
| 116 | |
| 117 | return AABB(min, max - min); |
| 118 | } |
| 119 | |
| 120 | bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const { |
| 121 | #ifdef MATH_CHECKS |
| 122 | if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) { |
| 123 | ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size." ); |
| 124 | } |
| 125 | #endif |
| 126 | Vector3 c1, c2; |
| 127 | Vector3 end = position + size; |
| 128 | real_t near = -1e20; |
| 129 | real_t far = 1e20; |
| 130 | int axis = 0; |
| 131 | |
| 132 | for (int i = 0; i < 3; i++) { |
| 133 | if (p_dir[i] == 0) { |
| 134 | if ((p_from[i] < position[i]) || (p_from[i] > end[i])) { |
| 135 | return false; |
| 136 | } |
| 137 | } else { // ray not parallel to planes in this direction |
| 138 | c1[i] = (position[i] - p_from[i]) / p_dir[i]; |
| 139 | c2[i] = (end[i] - p_from[i]) / p_dir[i]; |
| 140 | |
| 141 | if (c1[i] > c2[i]) { |
| 142 | SWAP(c1, c2); |
| 143 | } |
| 144 | if (c1[i] > near) { |
| 145 | near = c1[i]; |
| 146 | axis = i; |
| 147 | } |
| 148 | if (c2[i] < far) { |
| 149 | far = c2[i]; |
| 150 | } |
| 151 | if ((near > far) || (far < 0)) { |
| 152 | return false; |
| 153 | } |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | if (r_clip) { |
| 158 | *r_clip = c1; |
| 159 | } |
| 160 | if (r_normal) { |
| 161 | *r_normal = Vector3(); |
| 162 | (*r_normal)[axis] = p_dir[axis] ? -1 : 1; |
| 163 | } |
| 164 | |
| 165 | return true; |
| 166 | } |
| 167 | |
| 168 | bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const { |
| 169 | #ifdef MATH_CHECKS |
| 170 | if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) { |
| 171 | ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size." ); |
| 172 | } |
| 173 | #endif |
| 174 | real_t min = 0, max = 1; |
| 175 | int axis = 0; |
| 176 | real_t sign = 0; |
| 177 | |
| 178 | for (int i = 0; i < 3; i++) { |
| 179 | real_t seg_from = p_from[i]; |
| 180 | real_t seg_to = p_to[i]; |
| 181 | real_t box_begin = position[i]; |
| 182 | real_t box_end = box_begin + size[i]; |
| 183 | real_t cmin, cmax; |
| 184 | real_t csign; |
| 185 | |
| 186 | if (seg_from < seg_to) { |
| 187 | if (seg_from > box_end || seg_to < box_begin) { |
| 188 | return false; |
| 189 | } |
| 190 | real_t length = seg_to - seg_from; |
| 191 | cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0; |
| 192 | cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1; |
| 193 | csign = -1.0; |
| 194 | |
| 195 | } else { |
| 196 | if (seg_to > box_end || seg_from < box_begin) { |
| 197 | return false; |
| 198 | } |
| 199 | real_t length = seg_to - seg_from; |
| 200 | cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0; |
| 201 | cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1; |
| 202 | csign = 1.0; |
| 203 | } |
| 204 | |
| 205 | if (cmin > min) { |
| 206 | min = cmin; |
| 207 | axis = i; |
| 208 | sign = csign; |
| 209 | } |
| 210 | if (cmax < max) { |
| 211 | max = cmax; |
| 212 | } |
| 213 | if (max < min) { |
| 214 | return false; |
| 215 | } |
| 216 | } |
| 217 | |
| 218 | Vector3 rel = p_to - p_from; |
| 219 | |
| 220 | if (r_normal) { |
| 221 | Vector3 normal; |
| 222 | normal[axis] = sign; |
| 223 | *r_normal = normal; |
| 224 | } |
| 225 | |
| 226 | if (r_clip) { |
| 227 | *r_clip = p_from + rel * min; |
| 228 | } |
| 229 | |
| 230 | return true; |
| 231 | } |
| 232 | |
| 233 | bool AABB::intersects_plane(const Plane &p_plane) const { |
| 234 | Vector3 points[8] = { |
| 235 | Vector3(position.x, position.y, position.z), |
| 236 | Vector3(position.x, position.y, position.z + size.z), |
| 237 | Vector3(position.x, position.y + size.y, position.z), |
| 238 | Vector3(position.x, position.y + size.y, position.z + size.z), |
| 239 | Vector3(position.x + size.x, position.y, position.z), |
| 240 | Vector3(position.x + size.x, position.y, position.z + size.z), |
| 241 | Vector3(position.x + size.x, position.y + size.y, position.z), |
| 242 | Vector3(position.x + size.x, position.y + size.y, position.z + size.z), |
| 243 | }; |
| 244 | |
| 245 | bool over = false; |
| 246 | bool under = false; |
| 247 | |
| 248 | for (int i = 0; i < 8; i++) { |
| 249 | if (p_plane.distance_to(points[i]) > 0) { |
| 250 | over = true; |
| 251 | } else { |
| 252 | under = true; |
| 253 | } |
| 254 | } |
| 255 | |
| 256 | return under && over; |
| 257 | } |
| 258 | |
| 259 | Vector3 AABB::get_longest_axis() const { |
| 260 | Vector3 axis(1, 0, 0); |
| 261 | real_t max_size = size.x; |
| 262 | |
| 263 | if (size.y > max_size) { |
| 264 | axis = Vector3(0, 1, 0); |
| 265 | max_size = size.y; |
| 266 | } |
| 267 | |
| 268 | if (size.z > max_size) { |
| 269 | axis = Vector3(0, 0, 1); |
| 270 | } |
| 271 | |
| 272 | return axis; |
| 273 | } |
| 274 | |
| 275 | int AABB::get_longest_axis_index() const { |
| 276 | int axis = 0; |
| 277 | real_t max_size = size.x; |
| 278 | |
| 279 | if (size.y > max_size) { |
| 280 | axis = 1; |
| 281 | max_size = size.y; |
| 282 | } |
| 283 | |
| 284 | if (size.z > max_size) { |
| 285 | axis = 2; |
| 286 | } |
| 287 | |
| 288 | return axis; |
| 289 | } |
| 290 | |
| 291 | Vector3 AABB::get_shortest_axis() const { |
| 292 | Vector3 axis(1, 0, 0); |
| 293 | real_t min_size = size.x; |
| 294 | |
| 295 | if (size.y < min_size) { |
| 296 | axis = Vector3(0, 1, 0); |
| 297 | min_size = size.y; |
| 298 | } |
| 299 | |
| 300 | if (size.z < min_size) { |
| 301 | axis = Vector3(0, 0, 1); |
| 302 | } |
| 303 | |
| 304 | return axis; |
| 305 | } |
| 306 | |
| 307 | int AABB::get_shortest_axis_index() const { |
| 308 | int axis = 0; |
| 309 | real_t min_size = size.x; |
| 310 | |
| 311 | if (size.y < min_size) { |
| 312 | axis = 1; |
| 313 | min_size = size.y; |
| 314 | } |
| 315 | |
| 316 | if (size.z < min_size) { |
| 317 | axis = 2; |
| 318 | } |
| 319 | |
| 320 | return axis; |
| 321 | } |
| 322 | |
| 323 | AABB AABB::merge(const AABB &p_with) const { |
| 324 | AABB aabb = *this; |
| 325 | aabb.merge_with(p_with); |
| 326 | return aabb; |
| 327 | } |
| 328 | |
| 329 | AABB AABB::expand(const Vector3 &p_vector) const { |
| 330 | AABB aabb = *this; |
| 331 | aabb.expand_to(p_vector); |
| 332 | return aabb; |
| 333 | } |
| 334 | |
| 335 | AABB AABB::grow(real_t p_by) const { |
| 336 | AABB aabb = *this; |
| 337 | aabb.grow_by(p_by); |
| 338 | return aabb; |
| 339 | } |
| 340 | |
| 341 | void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const { |
| 342 | ERR_FAIL_INDEX(p_edge, 12); |
| 343 | switch (p_edge) { |
| 344 | case 0: { |
| 345 | r_from = Vector3(position.x + size.x, position.y, position.z); |
| 346 | r_to = Vector3(position.x, position.y, position.z); |
| 347 | } break; |
| 348 | case 1: { |
| 349 | r_from = Vector3(position.x + size.x, position.y, position.z + size.z); |
| 350 | r_to = Vector3(position.x + size.x, position.y, position.z); |
| 351 | } break; |
| 352 | case 2: { |
| 353 | r_from = Vector3(position.x, position.y, position.z + size.z); |
| 354 | r_to = Vector3(position.x + size.x, position.y, position.z + size.z); |
| 355 | |
| 356 | } break; |
| 357 | case 3: { |
| 358 | r_from = Vector3(position.x, position.y, position.z); |
| 359 | r_to = Vector3(position.x, position.y, position.z + size.z); |
| 360 | |
| 361 | } break; |
| 362 | case 4: { |
| 363 | r_from = Vector3(position.x, position.y + size.y, position.z); |
| 364 | r_to = Vector3(position.x + size.x, position.y + size.y, position.z); |
| 365 | } break; |
| 366 | case 5: { |
| 367 | r_from = Vector3(position.x + size.x, position.y + size.y, position.z); |
| 368 | r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z); |
| 369 | } break; |
| 370 | case 6: { |
| 371 | r_from = Vector3(position.x + size.x, position.y + size.y, position.z + size.z); |
| 372 | r_to = Vector3(position.x, position.y + size.y, position.z + size.z); |
| 373 | |
| 374 | } break; |
| 375 | case 7: { |
| 376 | r_from = Vector3(position.x, position.y + size.y, position.z + size.z); |
| 377 | r_to = Vector3(position.x, position.y + size.y, position.z); |
| 378 | |
| 379 | } break; |
| 380 | case 8: { |
| 381 | r_from = Vector3(position.x, position.y, position.z + size.z); |
| 382 | r_to = Vector3(position.x, position.y + size.y, position.z + size.z); |
| 383 | |
| 384 | } break; |
| 385 | case 9: { |
| 386 | r_from = Vector3(position.x, position.y, position.z); |
| 387 | r_to = Vector3(position.x, position.y + size.y, position.z); |
| 388 | |
| 389 | } break; |
| 390 | case 10: { |
| 391 | r_from = Vector3(position.x + size.x, position.y, position.z); |
| 392 | r_to = Vector3(position.x + size.x, position.y + size.y, position.z); |
| 393 | |
| 394 | } break; |
| 395 | case 11: { |
| 396 | r_from = Vector3(position.x + size.x, position.y, position.z + size.z); |
| 397 | r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z); |
| 398 | |
| 399 | } break; |
| 400 | } |
| 401 | } |
| 402 | |
| 403 | Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const { |
| 404 | Vector3 inters; |
| 405 | if (intersects_segment(p_from, p_to, &inters)) { |
| 406 | return inters; |
| 407 | } |
| 408 | return Variant(); |
| 409 | } |
| 410 | |
| 411 | Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const { |
| 412 | Vector3 inters; |
| 413 | if (intersects_ray(p_from, p_dir, &inters)) { |
| 414 | return inters; |
| 415 | } |
| 416 | return Variant(); |
| 417 | } |
| 418 | |
| 419 | AABB::operator String() const { |
| 420 | return "[P: " + position.operator String() + ", S: " + size + "]" ; |
| 421 | } |
| 422 | |