| 1 | /**************************************************************************/ | 
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| 2 | /*  aabb.h                                                                */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef AABB_H | 
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| 32 | #define AABB_H | 
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| 33 |  | 
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| 34 | #include "core/math/plane.h" | 
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| 35 | #include "core/math/vector3.h" | 
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| 36 |  | 
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| 37 | /** | 
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| 38 | * AABB (Axis Aligned Bounding Box) | 
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| 39 | * This is implemented by a point (position) and the box size. | 
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| 40 | */ | 
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| 41 |  | 
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| 42 | class Variant; | 
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| 43 |  | 
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| 44 | struct _NO_DISCARD_ AABB { | 
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| 45 | Vector3 position; | 
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| 46 | Vector3 size; | 
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| 47 |  | 
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| 48 | real_t get_volume() const; | 
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| 49 | _FORCE_INLINE_ bool has_volume() const { | 
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| 50 | return size.x > 0.0f && size.y > 0.0f && size.z > 0.0f; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | _FORCE_INLINE_ bool has_surface() const { | 
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| 54 | return size.x > 0.0f || size.y > 0.0f || size.z > 0.0f; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | const Vector3 &get_position() const { return position; } | 
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| 58 | void set_position(const Vector3 &p_pos) { position = p_pos; } | 
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| 59 | const Vector3 &get_size() const { return size; } | 
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| 60 | void set_size(const Vector3 &p_size) { size = p_size; } | 
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| 61 |  | 
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| 62 | bool operator==(const AABB &p_rval) const; | 
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| 63 | bool operator!=(const AABB &p_rval) const; | 
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| 64 |  | 
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| 65 | bool is_equal_approx(const AABB &p_aabb) const; | 
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| 66 | bool is_finite() const; | 
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| 67 | _FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap | 
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| 68 | _FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap | 
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| 69 | _FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this | 
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| 70 |  | 
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| 71 | AABB merge(const AABB &p_with) const; | 
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| 72 | void merge_with(const AABB &p_aabb); ///merge with another AABB | 
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| 73 | AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs | 
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| 74 | bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const; | 
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| 75 | bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const; | 
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| 76 | _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const; | 
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| 77 |  | 
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| 78 | _FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const; | 
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| 79 | _FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const; | 
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| 80 | bool intersects_plane(const Plane &p_plane) const; | 
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| 81 |  | 
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| 82 | _FORCE_INLINE_ bool has_point(const Vector3 &p_point) const; | 
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| 83 | _FORCE_INLINE_ Vector3 get_support(const Vector3 &p_normal) const; | 
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| 84 |  | 
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| 85 | Vector3 get_longest_axis() const; | 
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| 86 | int get_longest_axis_index() const; | 
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| 87 | _FORCE_INLINE_ real_t get_longest_axis_size() const; | 
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| 88 |  | 
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| 89 | Vector3 get_shortest_axis() const; | 
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| 90 | int get_shortest_axis_index() const; | 
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| 91 | _FORCE_INLINE_ real_t get_shortest_axis_size() const; | 
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| 92 |  | 
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| 93 | AABB grow(real_t p_by) const; | 
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| 94 | _FORCE_INLINE_ void grow_by(real_t p_amount); | 
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| 95 |  | 
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| 96 | void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const; | 
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| 97 | _FORCE_INLINE_ Vector3 get_endpoint(int p_point) const; | 
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| 98 |  | 
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| 99 | AABB expand(const Vector3 &p_vector) const; | 
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| 100 | _FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const; | 
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| 101 | _FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */ | 
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| 102 |  | 
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| 103 | _FORCE_INLINE_ AABB abs() const { | 
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| 104 | return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs()); | 
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| 105 | } | 
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| 106 |  | 
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| 107 | Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const; | 
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| 108 | Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const; | 
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| 109 |  | 
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| 110 | _FORCE_INLINE_ void quantize(real_t p_unit); | 
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| 111 | _FORCE_INLINE_ AABB quantized(real_t p_unit) const; | 
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| 112 |  | 
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| 113 | _FORCE_INLINE_ void set_end(const Vector3 &p_end) { | 
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| 114 | size = p_end - position; | 
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| 115 | } | 
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| 116 |  | 
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| 117 | _FORCE_INLINE_ Vector3 get_end() const { | 
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| 118 | return position + size; | 
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| 119 | } | 
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| 120 |  | 
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| 121 | _FORCE_INLINE_ Vector3 get_center() const { | 
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| 122 | return position + (size * 0.5f); | 
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| 123 | } | 
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| 124 |  | 
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| 125 | operator String() const; | 
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| 126 |  | 
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| 127 | _FORCE_INLINE_ AABB() {} | 
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| 128 | inline AABB(const Vector3 &p_pos, const Vector3 &p_size) : | 
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| 129 | position(p_pos), | 
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| 130 | size(p_size) { | 
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| 131 | } | 
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| 132 | }; | 
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| 133 |  | 
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| 134 | inline bool AABB::intersects(const AABB &p_aabb) const { | 
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| 135 | #ifdef MATH_CHECKS | 
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| 136 | if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) { | 
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| 137 | ERR_PRINT( "AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); | 
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| 138 | } | 
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| 139 | #endif | 
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| 140 | if (position.x >= (p_aabb.position.x + p_aabb.size.x)) { | 
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| 141 | return false; | 
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| 142 | } | 
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| 143 | if ((position.x + size.x) <= p_aabb.position.x) { | 
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| 144 | return false; | 
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| 145 | } | 
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| 146 | if (position.y >= (p_aabb.position.y + p_aabb.size.y)) { | 
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| 147 | return false; | 
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| 148 | } | 
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| 149 | if ((position.y + size.y) <= p_aabb.position.y) { | 
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| 150 | return false; | 
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| 151 | } | 
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| 152 | if (position.z >= (p_aabb.position.z + p_aabb.size.z)) { | 
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| 153 | return false; | 
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| 154 | } | 
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| 155 | if ((position.z + size.z) <= p_aabb.position.z) { | 
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| 156 | return false; | 
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| 157 | } | 
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| 158 |  | 
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| 159 | return true; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | inline bool AABB::intersects_inclusive(const AABB &p_aabb) const { | 
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| 163 | #ifdef MATH_CHECKS | 
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| 164 | if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) { | 
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| 165 | ERR_PRINT( "AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); | 
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| 166 | } | 
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| 167 | #endif | 
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| 168 | if (position.x > (p_aabb.position.x + p_aabb.size.x)) { | 
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| 169 | return false; | 
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| 170 | } | 
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| 171 | if ((position.x + size.x) < p_aabb.position.x) { | 
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| 172 | return false; | 
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| 173 | } | 
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| 174 | if (position.y > (p_aabb.position.y + p_aabb.size.y)) { | 
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| 175 | return false; | 
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| 176 | } | 
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| 177 | if ((position.y + size.y) < p_aabb.position.y) { | 
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| 178 | return false; | 
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| 179 | } | 
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| 180 | if (position.z > (p_aabb.position.z + p_aabb.size.z)) { | 
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| 181 | return false; | 
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| 182 | } | 
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| 183 | if ((position.z + size.z) < p_aabb.position.z) { | 
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| 184 | return false; | 
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| 185 | } | 
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| 186 |  | 
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| 187 | return true; | 
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| 188 | } | 
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| 189 |  | 
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| 190 | inline bool AABB::encloses(const AABB &p_aabb) const { | 
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| 191 | #ifdef MATH_CHECKS | 
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| 192 | if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) { | 
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| 193 | ERR_PRINT( "AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); | 
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| 194 | } | 
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| 195 | #endif | 
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| 196 | Vector3 src_min = position; | 
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| 197 | Vector3 src_max = position + size; | 
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| 198 | Vector3 dst_min = p_aabb.position; | 
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| 199 | Vector3 dst_max = p_aabb.position + p_aabb.size; | 
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| 200 |  | 
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| 201 | return ( | 
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| 202 | (src_min.x <= dst_min.x) && | 
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| 203 | (src_max.x > dst_max.x) && | 
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| 204 | (src_min.y <= dst_min.y) && | 
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| 205 | (src_max.y > dst_max.y) && | 
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| 206 | (src_min.z <= dst_min.z) && | 
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| 207 | (src_max.z > dst_max.z)); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | Vector3 AABB::get_support(const Vector3 &p_normal) const { | 
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| 211 | Vector3 half_extents = size * 0.5f; | 
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| 212 | Vector3 ofs = position + half_extents; | 
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| 213 |  | 
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| 214 | return Vector3( | 
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| 215 | (p_normal.x > 0) ? half_extents.x : -half_extents.x, | 
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| 216 | (p_normal.y > 0) ? half_extents.y : -half_extents.y, | 
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| 217 | (p_normal.z > 0) ? half_extents.z : -half_extents.z) + | 
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| 218 | ofs; | 
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| 219 | } | 
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| 220 |  | 
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| 221 | Vector3 AABB::get_endpoint(int p_point) const { | 
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| 222 | switch (p_point) { | 
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| 223 | case 0: | 
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| 224 | return Vector3(position.x, position.y, position.z); | 
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| 225 | case 1: | 
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| 226 | return Vector3(position.x, position.y, position.z + size.z); | 
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| 227 | case 2: | 
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| 228 | return Vector3(position.x, position.y + size.y, position.z); | 
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| 229 | case 3: | 
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| 230 | return Vector3(position.x, position.y + size.y, position.z + size.z); | 
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| 231 | case 4: | 
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| 232 | return Vector3(position.x + size.x, position.y, position.z); | 
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| 233 | case 5: | 
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| 234 | return Vector3(position.x + size.x, position.y, position.z + size.z); | 
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| 235 | case 6: | 
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| 236 | return Vector3(position.x + size.x, position.y + size.y, position.z); | 
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| 237 | case 7: | 
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| 238 | return Vector3(position.x + size.x, position.y + size.y, position.z + size.z); | 
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| 239 | } | 
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| 240 |  | 
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| 241 | ERR_FAIL_V(Vector3()); | 
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| 242 | } | 
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| 243 |  | 
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| 244 | bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const { | 
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| 245 | Vector3 half_extents = size * 0.5f; | 
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| 246 | Vector3 ofs = position + half_extents; | 
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| 247 |  | 
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| 248 | for (int i = 0; i < p_plane_count; i++) { | 
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| 249 | const Plane &p = p_planes[i]; | 
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| 250 | Vector3 point( | 
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| 251 | (p.normal.x > 0) ? -half_extents.x : half_extents.x, | 
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| 252 | (p.normal.y > 0) ? -half_extents.y : half_extents.y, | 
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| 253 | (p.normal.z > 0) ? -half_extents.z : half_extents.z); | 
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| 254 | point += ofs; | 
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| 255 | if (p.is_point_over(point)) { | 
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| 256 | return false; | 
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| 257 | } | 
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| 258 | } | 
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| 259 |  | 
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| 260 | // Make sure all points in the shape aren't fully separated from the AABB on | 
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| 261 | // each axis. | 
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| 262 | int bad_point_counts_positive[3] = { 0 }; | 
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| 263 | int bad_point_counts_negative[3] = { 0 }; | 
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| 264 |  | 
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| 265 | for (int k = 0; k < 3; k++) { | 
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| 266 | for (int i = 0; i < p_point_count; i++) { | 
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| 267 | if (p_points[i].coord[k] > ofs.coord[k] + half_extents.coord[k]) { | 
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| 268 | bad_point_counts_positive[k]++; | 
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| 269 | } | 
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| 270 | if (p_points[i].coord[k] < ofs.coord[k] - half_extents.coord[k]) { | 
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| 271 | bad_point_counts_negative[k]++; | 
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| 272 | } | 
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| 273 | } | 
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| 274 |  | 
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| 275 | if (bad_point_counts_negative[k] == p_point_count) { | 
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| 276 | return false; | 
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| 277 | } | 
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| 278 | if (bad_point_counts_positive[k] == p_point_count) { | 
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| 279 | return false; | 
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| 280 | } | 
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| 281 | } | 
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| 282 |  | 
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| 283 | return true; | 
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| 284 | } | 
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| 285 |  | 
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| 286 | bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const { | 
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| 287 | Vector3 half_extents = size * 0.5f; | 
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| 288 | Vector3 ofs = position + half_extents; | 
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| 289 |  | 
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| 290 | for (int i = 0; i < p_plane_count; i++) { | 
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| 291 | const Plane &p = p_planes[i]; | 
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| 292 | Vector3 point( | 
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| 293 | (p.normal.x < 0) ? -half_extents.x : half_extents.x, | 
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| 294 | (p.normal.y < 0) ? -half_extents.y : half_extents.y, | 
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| 295 | (p.normal.z < 0) ? -half_extents.z : half_extents.z); | 
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| 296 | point += ofs; | 
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| 297 | if (p.is_point_over(point)) { | 
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| 298 | return false; | 
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| 299 | } | 
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| 300 | } | 
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| 301 |  | 
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| 302 | return true; | 
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| 303 | } | 
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| 304 |  | 
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| 305 | bool AABB::has_point(const Vector3 &p_point) const { | 
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| 306 | #ifdef MATH_CHECKS | 
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| 307 | if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) { | 
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| 308 | ERR_PRINT( "AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); | 
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| 309 | } | 
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| 310 | #endif | 
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| 311 | if (p_point.x < position.x) { | 
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| 312 | return false; | 
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| 313 | } | 
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| 314 | if (p_point.y < position.y) { | 
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| 315 | return false; | 
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| 316 | } | 
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| 317 | if (p_point.z < position.z) { | 
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| 318 | return false; | 
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| 319 | } | 
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| 320 | if (p_point.x > position.x + size.x) { | 
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| 321 | return false; | 
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| 322 | } | 
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| 323 | if (p_point.y > position.y + size.y) { | 
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| 324 | return false; | 
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| 325 | } | 
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| 326 | if (p_point.z > position.z + size.z) { | 
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| 327 | return false; | 
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| 328 | } | 
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| 329 |  | 
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| 330 | return true; | 
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| 331 | } | 
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| 332 |  | 
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| 333 | inline void AABB::expand_to(const Vector3 &p_vector) { | 
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| 334 | #ifdef MATH_CHECKS | 
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| 335 | if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) { | 
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| 336 | ERR_PRINT( "AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); | 
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| 337 | } | 
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| 338 | #endif | 
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| 339 | Vector3 begin = position; | 
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| 340 | Vector3 end = position + size; | 
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| 341 |  | 
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| 342 | if (p_vector.x < begin.x) { | 
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| 343 | begin.x = p_vector.x; | 
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| 344 | } | 
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| 345 | if (p_vector.y < begin.y) { | 
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| 346 | begin.y = p_vector.y; | 
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| 347 | } | 
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| 348 | if (p_vector.z < begin.z) { | 
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| 349 | begin.z = p_vector.z; | 
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| 350 | } | 
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| 351 |  | 
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| 352 | if (p_vector.x > end.x) { | 
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| 353 | end.x = p_vector.x; | 
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| 354 | } | 
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| 355 | if (p_vector.y > end.y) { | 
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| 356 | end.y = p_vector.y; | 
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| 357 | } | 
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| 358 | if (p_vector.z > end.z) { | 
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| 359 | end.z = p_vector.z; | 
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| 360 | } | 
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| 361 |  | 
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| 362 | position = begin; | 
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| 363 | size = end - begin; | 
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| 364 | } | 
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| 365 |  | 
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| 366 | void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const { | 
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| 367 | Vector3 half_extents(size.x * 0.5f, size.y * 0.5f, size.z * 0.5f); | 
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| 368 | Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z); | 
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| 369 |  | 
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| 370 | real_t length = p_plane.normal.abs().dot(half_extents); | 
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| 371 | real_t distance = p_plane.distance_to(center); | 
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| 372 | r_min = distance - length; | 
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| 373 | r_max = distance + length; | 
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| 374 | } | 
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| 375 |  | 
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| 376 | inline real_t AABB::get_longest_axis_size() const { | 
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| 377 | real_t max_size = size.x; | 
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| 378 |  | 
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| 379 | if (size.y > max_size) { | 
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| 380 | max_size = size.y; | 
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| 381 | } | 
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| 382 |  | 
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| 383 | if (size.z > max_size) { | 
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| 384 | max_size = size.z; | 
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| 385 | } | 
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| 386 |  | 
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| 387 | return max_size; | 
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| 388 | } | 
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| 389 |  | 
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| 390 | inline real_t AABB::get_shortest_axis_size() const { | 
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| 391 | real_t max_size = size.x; | 
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| 392 |  | 
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| 393 | if (size.y < max_size) { | 
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| 394 | max_size = size.y; | 
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| 395 | } | 
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| 396 |  | 
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| 397 | if (size.z < max_size) { | 
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| 398 | max_size = size.z; | 
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| 399 | } | 
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| 400 |  | 
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| 401 | return max_size; | 
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| 402 | } | 
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| 403 |  | 
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| 404 | bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const { | 
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| 405 | #ifdef MATH_CHECKS | 
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| 406 | if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) { | 
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| 407 | ERR_PRINT( "AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size."); | 
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| 408 | } | 
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| 409 | #endif | 
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| 410 | real_t divx = 1.0f / p_dir.x; | 
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| 411 | real_t divy = 1.0f / p_dir.y; | 
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| 412 | real_t divz = 1.0f / p_dir.z; | 
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| 413 |  | 
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| 414 | Vector3 upbound = position + size; | 
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| 415 | real_t tmin, tmax, tymin, tymax, tzmin, tzmax; | 
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| 416 | if (p_dir.x >= 0) { | 
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| 417 | tmin = (position.x - p_from.x) * divx; | 
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| 418 | tmax = (upbound.x - p_from.x) * divx; | 
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| 419 | } else { | 
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| 420 | tmin = (upbound.x - p_from.x) * divx; | 
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| 421 | tmax = (position.x - p_from.x) * divx; | 
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| 422 | } | 
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| 423 | if (p_dir.y >= 0) { | 
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| 424 | tymin = (position.y - p_from.y) * divy; | 
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| 425 | tymax = (upbound.y - p_from.y) * divy; | 
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| 426 | } else { | 
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| 427 | tymin = (upbound.y - p_from.y) * divy; | 
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| 428 | tymax = (position.y - p_from.y) * divy; | 
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| 429 | } | 
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| 430 | if ((tmin > tymax) || (tymin > tmax)) { | 
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| 431 | return false; | 
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| 432 | } | 
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| 433 | if (tymin > tmin) { | 
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| 434 | tmin = tymin; | 
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| 435 | } | 
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| 436 | if (tymax < tmax) { | 
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| 437 | tmax = tymax; | 
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| 438 | } | 
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| 439 | if (p_dir.z >= 0) { | 
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| 440 | tzmin = (position.z - p_from.z) * divz; | 
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| 441 | tzmax = (upbound.z - p_from.z) * divz; | 
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| 442 | } else { | 
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| 443 | tzmin = (upbound.z - p_from.z) * divz; | 
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| 444 | tzmax = (position.z - p_from.z) * divz; | 
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| 445 | } | 
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| 446 | if ((tmin > tzmax) || (tzmin > tmax)) { | 
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| 447 | return false; | 
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| 448 | } | 
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| 449 | if (tzmin > tmin) { | 
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| 450 | tmin = tzmin; | 
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| 451 | } | 
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| 452 | if (tzmax < tmax) { | 
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| 453 | tmax = tzmax; | 
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| 454 | } | 
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| 455 | return ((tmin < t1) && (tmax > t0)); | 
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| 456 | } | 
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| 457 |  | 
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| 458 | void AABB::grow_by(real_t p_amount) { | 
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| 459 | position.x -= p_amount; | 
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| 460 | position.y -= p_amount; | 
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| 461 | position.z -= p_amount; | 
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| 462 | size.x += 2.0f * p_amount; | 
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| 463 | size.y += 2.0f * p_amount; | 
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| 464 | size.z += 2.0f * p_amount; | 
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| 465 | } | 
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| 466 |  | 
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| 467 | void AABB::quantize(real_t p_unit) { | 
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| 468 | size += position; | 
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| 469 |  | 
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| 470 | position.x -= Math::fposmodp(position.x, p_unit); | 
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| 471 | position.y -= Math::fposmodp(position.y, p_unit); | 
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| 472 | position.z -= Math::fposmodp(position.z, p_unit); | 
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| 473 |  | 
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| 474 | size.x -= Math::fposmodp(size.x, p_unit); | 
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| 475 | size.y -= Math::fposmodp(size.y, p_unit); | 
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| 476 | size.z -= Math::fposmodp(size.z, p_unit); | 
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| 477 |  | 
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| 478 | size.x += p_unit; | 
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| 479 | size.y += p_unit; | 
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| 480 | size.z += p_unit; | 
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| 481 |  | 
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| 482 | size -= position; | 
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| 483 | } | 
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| 484 |  | 
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| 485 | AABB AABB::quantized(real_t p_unit) const { | 
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| 486 | AABB ret = *this; | 
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| 487 | ret.quantize(p_unit); | 
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| 488 | return ret; | 
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| 489 | } | 
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| 490 |  | 
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| 491 | #endif // AABB_H | 
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| 492 |  | 
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