1 | /**************************************************************************/ |
2 | /* random_number_generator.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RANDOM_NUMBER_GENERATOR_H |
32 | #define RANDOM_NUMBER_GENERATOR_H |
33 | |
34 | #include "core/math/random_pcg.h" |
35 | #include "core/object/ref_counted.h" |
36 | |
37 | class RandomNumberGenerator : public RefCounted { |
38 | GDCLASS(RandomNumberGenerator, RefCounted); |
39 | |
40 | protected: |
41 | RandomPCG randbase; |
42 | |
43 | static void _bind_methods(); |
44 | |
45 | public: |
46 | _FORCE_INLINE_ void set_seed(uint64_t p_seed) { randbase.seed(p_seed); } |
47 | _FORCE_INLINE_ uint64_t get_seed() { return randbase.get_seed(); } |
48 | |
49 | _FORCE_INLINE_ void set_state(uint64_t p_state) { randbase.set_state(p_state); } |
50 | _FORCE_INLINE_ uint64_t get_state() const { return randbase.get_state(); } |
51 | |
52 | _FORCE_INLINE_ void randomize() { randbase.randomize(); } |
53 | |
54 | _FORCE_INLINE_ uint32_t randi() { return randbase.rand(); } |
55 | _FORCE_INLINE_ real_t randf() { return randbase.randf(); } |
56 | _FORCE_INLINE_ real_t randf_range(real_t p_from, real_t p_to) { return randbase.random(p_from, p_to); } |
57 | _FORCE_INLINE_ real_t randfn(real_t p_mean = 0.0, real_t p_deviation = 1.0) { return randbase.randfn(p_mean, p_deviation); } |
58 | _FORCE_INLINE_ int randi_range(int p_from, int p_to) { return randbase.random(p_from, p_to); } |
59 | |
60 | RandomNumberGenerator() { randbase.randomize(); } |
61 | }; |
62 | |
63 | #endif // RANDOM_NUMBER_GENERATOR_H |
64 | |