1/**************************************************************************/
2/* vector3i.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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29/**************************************************************************/
30
31#include "vector3i.h"
32
33#include "core/math/vector3.h"
34#include "core/string/ustring.h"
35
36Vector3i::Axis Vector3i::min_axis_index() const {
37 return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
38}
39
40Vector3i::Axis Vector3i::max_axis_index() const {
41 return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X);
42}
43
44Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
45 return Vector3i(
46 CLAMP(x, p_min.x, p_max.x),
47 CLAMP(y, p_min.y, p_max.y),
48 CLAMP(z, p_min.z, p_max.z));
49}
50
51Vector3i Vector3i::snapped(const Vector3i &p_step) const {
52 return Vector3i(
53 Math::snapped(x, p_step.x),
54 Math::snapped(y, p_step.y),
55 Math::snapped(z, p_step.z));
56}
57
58Vector3i::operator String() const {
59 return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
60}
61
62Vector3i::operator Vector3() const {
63 return Vector3(x, y, z);
64}
65