| 1 | /**************************************************************************/ |
| 2 | /* vector3i.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "vector3i.h" |
| 32 | |
| 33 | #include "core/math/vector3.h" |
| 34 | #include "core/string/ustring.h" |
| 35 | |
| 36 | Vector3i::Axis Vector3i::min_axis_index() const { |
| 37 | return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z); |
| 38 | } |
| 39 | |
| 40 | Vector3i::Axis Vector3i::max_axis_index() const { |
| 41 | return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X); |
| 42 | } |
| 43 | |
| 44 | Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const { |
| 45 | return Vector3i( |
| 46 | CLAMP(x, p_min.x, p_max.x), |
| 47 | CLAMP(y, p_min.y, p_max.y), |
| 48 | CLAMP(z, p_min.z, p_max.z)); |
| 49 | } |
| 50 | |
| 51 | Vector3i Vector3i::snapped(const Vector3i &p_step) const { |
| 52 | return Vector3i( |
| 53 | Math::snapped(x, p_step.x), |
| 54 | Math::snapped(y, p_step.y), |
| 55 | Math::snapped(z, p_step.z)); |
| 56 | } |
| 57 | |
| 58 | Vector3i::operator String() const { |
| 59 | return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")" ; |
| 60 | } |
| 61 | |
| 62 | Vector3i::operator Vector3() const { |
| 63 | return Vector3(x, y, z); |
| 64 | } |
| 65 | |