1 | /**************************************************************************/ |
2 | /* vector3i.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "vector3i.h" |
32 | |
33 | #include "core/math/vector3.h" |
34 | #include "core/string/ustring.h" |
35 | |
36 | Vector3i::Axis Vector3i::min_axis_index() const { |
37 | return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z); |
38 | } |
39 | |
40 | Vector3i::Axis Vector3i::max_axis_index() const { |
41 | return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X); |
42 | } |
43 | |
44 | Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const { |
45 | return Vector3i( |
46 | CLAMP(x, p_min.x, p_max.x), |
47 | CLAMP(y, p_min.y, p_max.y), |
48 | CLAMP(z, p_min.z, p_max.z)); |
49 | } |
50 | |
51 | Vector3i Vector3i::snapped(const Vector3i &p_step) const { |
52 | return Vector3i( |
53 | Math::snapped(x, p_step.x), |
54 | Math::snapped(y, p_step.y), |
55 | Math::snapped(z, p_step.z)); |
56 | } |
57 | |
58 | Vector3i::operator String() const { |
59 | return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")" ; |
60 | } |
61 | |
62 | Vector3i::operator Vector3() const { |
63 | return Vector3(x, y, z); |
64 | } |
65 | |