1 | /**************************************************************************/ |
2 | /* vector4.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef VECTOR4_H |
32 | #define VECTOR4_H |
33 | |
34 | #include "core/error/error_macros.h" |
35 | #include "core/math/math_funcs.h" |
36 | |
37 | class String; |
38 | |
39 | struct _NO_DISCARD_ Vector4 { |
40 | static const int AXIS_COUNT = 4; |
41 | |
42 | enum Axis { |
43 | AXIS_X, |
44 | AXIS_Y, |
45 | AXIS_Z, |
46 | AXIS_W, |
47 | }; |
48 | |
49 | union { |
50 | struct { |
51 | real_t x; |
52 | real_t y; |
53 | real_t z; |
54 | real_t w; |
55 | }; |
56 | real_t components[4] = { 0, 0, 0, 0 }; |
57 | }; |
58 | |
59 | _FORCE_INLINE_ real_t &operator[](const int p_axis) { |
60 | DEV_ASSERT((unsigned int)p_axis < 4); |
61 | return components[p_axis]; |
62 | } |
63 | _FORCE_INLINE_ const real_t &operator[](const int p_axis) const { |
64 | DEV_ASSERT((unsigned int)p_axis < 4); |
65 | return components[p_axis]; |
66 | } |
67 | |
68 | Vector4::Axis min_axis_index() const; |
69 | Vector4::Axis max_axis_index() const; |
70 | |
71 | Vector4 min(const Vector4 &p_vector4) const { |
72 | return Vector4(MIN(x, p_vector4.x), MIN(y, p_vector4.y), MIN(z, p_vector4.z), MIN(w, p_vector4.w)); |
73 | } |
74 | |
75 | Vector4 max(const Vector4 &p_vector4) const { |
76 | return Vector4(MAX(x, p_vector4.x), MAX(y, p_vector4.y), MAX(z, p_vector4.z), MAX(w, p_vector4.w)); |
77 | } |
78 | |
79 | _FORCE_INLINE_ real_t length_squared() const; |
80 | bool is_equal_approx(const Vector4 &p_vec4) const; |
81 | bool is_zero_approx() const; |
82 | bool is_finite() const; |
83 | real_t length() const; |
84 | void normalize(); |
85 | Vector4 normalized() const; |
86 | bool is_normalized() const; |
87 | |
88 | real_t distance_to(const Vector4 &p_to) const; |
89 | real_t distance_squared_to(const Vector4 &p_to) const; |
90 | Vector4 direction_to(const Vector4 &p_to) const; |
91 | |
92 | Vector4 abs() const; |
93 | Vector4 sign() const; |
94 | Vector4 floor() const; |
95 | Vector4 ceil() const; |
96 | Vector4 round() const; |
97 | Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const; |
98 | Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight) const; |
99 | Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const; |
100 | |
101 | Vector4 posmod(const real_t p_mod) const; |
102 | Vector4 posmodv(const Vector4 &p_modv) const; |
103 | void snap(const Vector4 &p_step); |
104 | Vector4 snapped(const Vector4 &p_step) const; |
105 | Vector4 clamp(const Vector4 &p_min, const Vector4 &p_max) const; |
106 | |
107 | Vector4 inverse() const; |
108 | _FORCE_INLINE_ real_t dot(const Vector4 &p_vec4) const; |
109 | |
110 | _FORCE_INLINE_ void operator+=(const Vector4 &p_vec4); |
111 | _FORCE_INLINE_ void operator-=(const Vector4 &p_vec4); |
112 | _FORCE_INLINE_ void operator*=(const Vector4 &p_vec4); |
113 | _FORCE_INLINE_ void operator/=(const Vector4 &p_vec4); |
114 | _FORCE_INLINE_ void operator*=(const real_t &s); |
115 | _FORCE_INLINE_ void operator/=(const real_t &s); |
116 | _FORCE_INLINE_ Vector4 operator+(const Vector4 &p_vec4) const; |
117 | _FORCE_INLINE_ Vector4 operator-(const Vector4 &p_vec4) const; |
118 | _FORCE_INLINE_ Vector4 operator*(const Vector4 &p_vec4) const; |
119 | _FORCE_INLINE_ Vector4 operator/(const Vector4 &p_vec4) const; |
120 | _FORCE_INLINE_ Vector4 operator-() const; |
121 | _FORCE_INLINE_ Vector4 operator*(const real_t &s) const; |
122 | _FORCE_INLINE_ Vector4 operator/(const real_t &s) const; |
123 | |
124 | _FORCE_INLINE_ bool operator==(const Vector4 &p_vec4) const; |
125 | _FORCE_INLINE_ bool operator!=(const Vector4 &p_vec4) const; |
126 | _FORCE_INLINE_ bool operator>(const Vector4 &p_vec4) const; |
127 | _FORCE_INLINE_ bool operator<(const Vector4 &p_vec4) const; |
128 | _FORCE_INLINE_ bool operator>=(const Vector4 &p_vec4) const; |
129 | _FORCE_INLINE_ bool operator<=(const Vector4 &p_vec4) const; |
130 | |
131 | operator String() const; |
132 | |
133 | _FORCE_INLINE_ Vector4() {} |
134 | |
135 | _FORCE_INLINE_ Vector4(real_t p_x, real_t p_y, real_t p_z, real_t p_w) : |
136 | x(p_x), |
137 | y(p_y), |
138 | z(p_z), |
139 | w(p_w) { |
140 | } |
141 | |
142 | Vector4(const Vector4 &p_vec4) : |
143 | x(p_vec4.x), |
144 | y(p_vec4.y), |
145 | z(p_vec4.z), |
146 | w(p_vec4.w) { |
147 | } |
148 | |
149 | void operator=(const Vector4 &p_vec4) { |
150 | x = p_vec4.x; |
151 | y = p_vec4.y; |
152 | z = p_vec4.z; |
153 | w = p_vec4.w; |
154 | } |
155 | }; |
156 | |
157 | real_t Vector4::dot(const Vector4 &p_vec4) const { |
158 | return x * p_vec4.x + y * p_vec4.y + z * p_vec4.z + w * p_vec4.w; |
159 | } |
160 | |
161 | real_t Vector4::length_squared() const { |
162 | return dot(*this); |
163 | } |
164 | |
165 | void Vector4::operator+=(const Vector4 &p_vec4) { |
166 | x += p_vec4.x; |
167 | y += p_vec4.y; |
168 | z += p_vec4.z; |
169 | w += p_vec4.w; |
170 | } |
171 | |
172 | void Vector4::operator-=(const Vector4 &p_vec4) { |
173 | x -= p_vec4.x; |
174 | y -= p_vec4.y; |
175 | z -= p_vec4.z; |
176 | w -= p_vec4.w; |
177 | } |
178 | |
179 | void Vector4::operator*=(const Vector4 &p_vec4) { |
180 | x *= p_vec4.x; |
181 | y *= p_vec4.y; |
182 | z *= p_vec4.z; |
183 | w *= p_vec4.w; |
184 | } |
185 | |
186 | void Vector4::operator/=(const Vector4 &p_vec4) { |
187 | x /= p_vec4.x; |
188 | y /= p_vec4.y; |
189 | z /= p_vec4.z; |
190 | w /= p_vec4.w; |
191 | } |
192 | void Vector4::operator*=(const real_t &s) { |
193 | x *= s; |
194 | y *= s; |
195 | z *= s; |
196 | w *= s; |
197 | } |
198 | |
199 | void Vector4::operator/=(const real_t &s) { |
200 | *this *= 1.0f / s; |
201 | } |
202 | |
203 | Vector4 Vector4::operator+(const Vector4 &p_vec4) const { |
204 | return Vector4(x + p_vec4.x, y + p_vec4.y, z + p_vec4.z, w + p_vec4.w); |
205 | } |
206 | |
207 | Vector4 Vector4::operator-(const Vector4 &p_vec4) const { |
208 | return Vector4(x - p_vec4.x, y - p_vec4.y, z - p_vec4.z, w - p_vec4.w); |
209 | } |
210 | |
211 | Vector4 Vector4::operator*(const Vector4 &p_vec4) const { |
212 | return Vector4(x * p_vec4.x, y * p_vec4.y, z * p_vec4.z, w * p_vec4.w); |
213 | } |
214 | |
215 | Vector4 Vector4::operator/(const Vector4 &p_vec4) const { |
216 | return Vector4(x / p_vec4.x, y / p_vec4.y, z / p_vec4.z, w / p_vec4.w); |
217 | } |
218 | |
219 | Vector4 Vector4::operator-() const { |
220 | return Vector4(-x, -y, -z, -w); |
221 | } |
222 | |
223 | Vector4 Vector4::operator*(const real_t &s) const { |
224 | return Vector4(x * s, y * s, z * s, w * s); |
225 | } |
226 | |
227 | Vector4 Vector4::operator/(const real_t &s) const { |
228 | return *this * (1.0f / s); |
229 | } |
230 | |
231 | bool Vector4::operator==(const Vector4 &p_vec4) const { |
232 | return x == p_vec4.x && y == p_vec4.y && z == p_vec4.z && w == p_vec4.w; |
233 | } |
234 | |
235 | bool Vector4::operator!=(const Vector4 &p_vec4) const { |
236 | return x != p_vec4.x || y != p_vec4.y || z != p_vec4.z || w != p_vec4.w; |
237 | } |
238 | |
239 | bool Vector4::operator<(const Vector4 &p_v) const { |
240 | if (x == p_v.x) { |
241 | if (y == p_v.y) { |
242 | if (z == p_v.z) { |
243 | return w < p_v.w; |
244 | } |
245 | return z < p_v.z; |
246 | } |
247 | return y < p_v.y; |
248 | } |
249 | return x < p_v.x; |
250 | } |
251 | |
252 | bool Vector4::operator>(const Vector4 &p_v) const { |
253 | if (x == p_v.x) { |
254 | if (y == p_v.y) { |
255 | if (z == p_v.z) { |
256 | return w > p_v.w; |
257 | } |
258 | return z > p_v.z; |
259 | } |
260 | return y > p_v.y; |
261 | } |
262 | return x > p_v.x; |
263 | } |
264 | |
265 | bool Vector4::operator<=(const Vector4 &p_v) const { |
266 | if (x == p_v.x) { |
267 | if (y == p_v.y) { |
268 | if (z == p_v.z) { |
269 | return w <= p_v.w; |
270 | } |
271 | return z < p_v.z; |
272 | } |
273 | return y < p_v.y; |
274 | } |
275 | return x < p_v.x; |
276 | } |
277 | |
278 | bool Vector4::operator>=(const Vector4 &p_v) const { |
279 | if (x == p_v.x) { |
280 | if (y == p_v.y) { |
281 | if (z == p_v.z) { |
282 | return w >= p_v.w; |
283 | } |
284 | return z > p_v.z; |
285 | } |
286 | return y > p_v.y; |
287 | } |
288 | return x > p_v.x; |
289 | } |
290 | |
291 | _FORCE_INLINE_ Vector4 operator*(const float p_scalar, const Vector4 &p_vec) { |
292 | return p_vec * p_scalar; |
293 | } |
294 | |
295 | _FORCE_INLINE_ Vector4 operator*(const double p_scalar, const Vector4 &p_vec) { |
296 | return p_vec * p_scalar; |
297 | } |
298 | |
299 | _FORCE_INLINE_ Vector4 operator*(const int32_t p_scalar, const Vector4 &p_vec) { |
300 | return p_vec * p_scalar; |
301 | } |
302 | |
303 | _FORCE_INLINE_ Vector4 operator*(const int64_t p_scalar, const Vector4 &p_vec) { |
304 | return p_vec * p_scalar; |
305 | } |
306 | |
307 | #endif // VECTOR4_H |
308 | |