| 1 | /**************************************************************************/ | 
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| 2 | /*  vector4i.h                                                            */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef VECTOR4I_H | 
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| 32 | #define VECTOR4I_H | 
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| 33 |  | 
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| 34 | #include "core/error/error_macros.h" | 
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| 35 | #include "core/math/math_funcs.h" | 
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| 36 |  | 
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| 37 | class String; | 
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| 38 | struct Vector4; | 
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| 39 |  | 
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| 40 | struct _NO_DISCARD_ Vector4i { | 
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| 41 | static const int AXIS_COUNT = 4; | 
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| 42 |  | 
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| 43 | enum Axis { | 
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| 44 | AXIS_X, | 
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| 45 | AXIS_Y, | 
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| 46 | AXIS_Z, | 
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| 47 | AXIS_W, | 
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| 48 | }; | 
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| 49 |  | 
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| 50 | union { | 
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| 51 | struct { | 
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| 52 | int32_t x; | 
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| 53 | int32_t y; | 
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| 54 | int32_t z; | 
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| 55 | int32_t w; | 
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| 56 | }; | 
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| 57 |  | 
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| 58 | int32_t coord[4] = { 0 }; | 
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| 59 | }; | 
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| 60 |  | 
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| 61 | _FORCE_INLINE_ const int32_t &operator[](const int p_axis) const { | 
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| 62 | DEV_ASSERT((unsigned int)p_axis < 4); | 
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| 63 | return coord[p_axis]; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | _FORCE_INLINE_ int32_t &operator[](const int p_axis) { | 
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| 67 | DEV_ASSERT((unsigned int)p_axis < 4); | 
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| 68 | return coord[p_axis]; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | Vector4i::Axis min_axis_index() const; | 
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| 72 | Vector4i::Axis max_axis_index() const; | 
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| 73 |  | 
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| 74 | Vector4i min(const Vector4i &p_vector4i) const { | 
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| 75 | return Vector4i(MIN(x, p_vector4i.x), MIN(y, p_vector4i.y), MIN(z, p_vector4i.z), MIN(w, p_vector4i.w)); | 
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| 76 | } | 
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| 77 |  | 
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| 78 | Vector4i max(const Vector4i &p_vector4i) const { | 
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| 79 | return Vector4i(MAX(x, p_vector4i.x), MAX(y, p_vector4i.y), MAX(z, p_vector4i.z), MAX(w, p_vector4i.w)); | 
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| 80 | } | 
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| 81 |  | 
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| 82 | _FORCE_INLINE_ int64_t length_squared() const; | 
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| 83 | _FORCE_INLINE_ double length() const; | 
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| 84 |  | 
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| 85 | _FORCE_INLINE_ void zero(); | 
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| 86 |  | 
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| 87 | _FORCE_INLINE_ Vector4i abs() const; | 
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| 88 | _FORCE_INLINE_ Vector4i sign() const; | 
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| 89 | Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const; | 
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| 90 | Vector4i snapped(const Vector4i &p_step) const; | 
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| 91 |  | 
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| 92 | /* Operators */ | 
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| 93 |  | 
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| 94 | _FORCE_INLINE_ Vector4i &operator+=(const Vector4i &p_v); | 
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| 95 | _FORCE_INLINE_ Vector4i operator+(const Vector4i &p_v) const; | 
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| 96 | _FORCE_INLINE_ Vector4i &operator-=(const Vector4i &p_v); | 
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| 97 | _FORCE_INLINE_ Vector4i operator-(const Vector4i &p_v) const; | 
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| 98 | _FORCE_INLINE_ Vector4i &operator*=(const Vector4i &p_v); | 
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| 99 | _FORCE_INLINE_ Vector4i operator*(const Vector4i &p_v) const; | 
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| 100 | _FORCE_INLINE_ Vector4i &operator/=(const Vector4i &p_v); | 
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| 101 | _FORCE_INLINE_ Vector4i operator/(const Vector4i &p_v) const; | 
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| 102 | _FORCE_INLINE_ Vector4i &operator%=(const Vector4i &p_v); | 
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| 103 | _FORCE_INLINE_ Vector4i operator%(const Vector4i &p_v) const; | 
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| 104 |  | 
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| 105 | _FORCE_INLINE_ Vector4i &operator*=(const int32_t p_scalar); | 
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| 106 | _FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar) const; | 
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| 107 | _FORCE_INLINE_ Vector4i &operator/=(const int32_t p_scalar); | 
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| 108 | _FORCE_INLINE_ Vector4i operator/(const int32_t p_scalar) const; | 
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| 109 | _FORCE_INLINE_ Vector4i &operator%=(const int32_t p_scalar); | 
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| 110 | _FORCE_INLINE_ Vector4i operator%(const int32_t p_scalar) const; | 
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| 111 |  | 
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| 112 | _FORCE_INLINE_ Vector4i operator-() const; | 
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| 113 |  | 
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| 114 | _FORCE_INLINE_ bool operator==(const Vector4i &p_v) const; | 
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| 115 | _FORCE_INLINE_ bool operator!=(const Vector4i &p_v) const; | 
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| 116 | _FORCE_INLINE_ bool operator<(const Vector4i &p_v) const; | 
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| 117 | _FORCE_INLINE_ bool operator<=(const Vector4i &p_v) const; | 
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| 118 | _FORCE_INLINE_ bool operator>(const Vector4i &p_v) const; | 
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| 119 | _FORCE_INLINE_ bool operator>=(const Vector4i &p_v) const; | 
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| 120 |  | 
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| 121 | operator String() const; | 
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| 122 | operator Vector4() const; | 
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| 123 |  | 
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| 124 | _FORCE_INLINE_ Vector4i() {} | 
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| 125 | Vector4i(const Vector4 &p_vec4); | 
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| 126 | _FORCE_INLINE_ Vector4i(const int32_t p_x, const int32_t p_y, const int32_t p_z, const int32_t p_w) { | 
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| 127 | x = p_x; | 
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| 128 | y = p_y; | 
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| 129 | z = p_z; | 
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| 130 | w = p_w; | 
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| 131 | } | 
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| 132 | }; | 
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| 133 |  | 
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| 134 | int64_t Vector4i::length_squared() const { | 
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| 135 | return x * (int64_t)x + y * (int64_t)y + z * (int64_t)z + w * (int64_t)w; | 
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| 136 | } | 
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| 137 |  | 
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| 138 | double Vector4i::length() const { | 
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| 139 | return Math::sqrt((double)length_squared()); | 
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| 140 | } | 
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| 141 |  | 
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| 142 | Vector4i Vector4i::abs() const { | 
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| 143 | return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w)); | 
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| 144 | } | 
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| 145 |  | 
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| 146 | Vector4i Vector4i::sign() const { | 
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| 147 | return Vector4i(SIGN(x), SIGN(y), SIGN(z), SIGN(w)); | 
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| 148 | } | 
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| 149 |  | 
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| 150 | /* Operators */ | 
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| 151 |  | 
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| 152 | Vector4i &Vector4i::operator+=(const Vector4i &p_v) { | 
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| 153 | x += p_v.x; | 
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| 154 | y += p_v.y; | 
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| 155 | z += p_v.z; | 
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| 156 | w += p_v.w; | 
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| 157 | return *this; | 
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| 158 | } | 
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| 159 |  | 
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| 160 | Vector4i Vector4i::operator+(const Vector4i &p_v) const { | 
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| 161 | return Vector4i(x + p_v.x, y + p_v.y, z + p_v.z, w + p_v.w); | 
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| 162 | } | 
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| 163 |  | 
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| 164 | Vector4i &Vector4i::operator-=(const Vector4i &p_v) { | 
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| 165 | x -= p_v.x; | 
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| 166 | y -= p_v.y; | 
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| 167 | z -= p_v.z; | 
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| 168 | w -= p_v.w; | 
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| 169 | return *this; | 
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| 170 | } | 
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| 171 |  | 
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| 172 | Vector4i Vector4i::operator-(const Vector4i &p_v) const { | 
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| 173 | return Vector4i(x - p_v.x, y - p_v.y, z - p_v.z, w - p_v.w); | 
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| 174 | } | 
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| 175 |  | 
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| 176 | Vector4i &Vector4i::operator*=(const Vector4i &p_v) { | 
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| 177 | x *= p_v.x; | 
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| 178 | y *= p_v.y; | 
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| 179 | z *= p_v.z; | 
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| 180 | w *= p_v.w; | 
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| 181 | return *this; | 
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| 182 | } | 
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| 183 |  | 
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| 184 | Vector4i Vector4i::operator*(const Vector4i &p_v) const { | 
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| 185 | return Vector4i(x * p_v.x, y * p_v.y, z * p_v.z, w * p_v.w); | 
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| 186 | } | 
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| 187 |  | 
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| 188 | Vector4i &Vector4i::operator/=(const Vector4i &p_v) { | 
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| 189 | x /= p_v.x; | 
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| 190 | y /= p_v.y; | 
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| 191 | z /= p_v.z; | 
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| 192 | w /= p_v.w; | 
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| 193 | return *this; | 
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| 194 | } | 
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| 195 |  | 
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| 196 | Vector4i Vector4i::operator/(const Vector4i &p_v) const { | 
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| 197 | return Vector4i(x / p_v.x, y / p_v.y, z / p_v.z, w / p_v.w); | 
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| 198 | } | 
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| 199 |  | 
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| 200 | Vector4i &Vector4i::operator%=(const Vector4i &p_v) { | 
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| 201 | x %= p_v.x; | 
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| 202 | y %= p_v.y; | 
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| 203 | z %= p_v.z; | 
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| 204 | w %= p_v.w; | 
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| 205 | return *this; | 
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| 206 | } | 
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| 207 |  | 
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| 208 | Vector4i Vector4i::operator%(const Vector4i &p_v) const { | 
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| 209 | return Vector4i(x % p_v.x, y % p_v.y, z % p_v.z, w % p_v.w); | 
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| 210 | } | 
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| 211 |  | 
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| 212 | Vector4i &Vector4i::operator*=(const int32_t p_scalar) { | 
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| 213 | x *= p_scalar; | 
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| 214 | y *= p_scalar; | 
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| 215 | z *= p_scalar; | 
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| 216 | w *= p_scalar; | 
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| 217 | return *this; | 
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| 218 | } | 
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| 219 |  | 
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| 220 | Vector4i Vector4i::operator*(const int32_t p_scalar) const { | 
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| 221 | return Vector4i(x * p_scalar, y * p_scalar, z * p_scalar, w * p_scalar); | 
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| 222 | } | 
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| 223 |  | 
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| 224 | // Multiplication operators required to workaround issues with LLVM using implicit conversion. | 
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| 225 |  | 
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| 226 | _FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar, const Vector4i &p_vector) { | 
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| 227 | return p_vector * p_scalar; | 
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| 228 | } | 
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| 229 |  | 
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| 230 | _FORCE_INLINE_ Vector4i operator*(const int64_t p_scalar, const Vector4i &p_vector) { | 
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| 231 | return p_vector * p_scalar; | 
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| 232 | } | 
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| 233 |  | 
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| 234 | _FORCE_INLINE_ Vector4i operator*(const float p_scalar, const Vector4i &p_vector) { | 
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| 235 | return p_vector * p_scalar; | 
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| 236 | } | 
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| 237 |  | 
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| 238 | _FORCE_INLINE_ Vector4i operator*(const double p_scalar, const Vector4i &p_vector) { | 
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| 239 | return p_vector * p_scalar; | 
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| 240 | } | 
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| 241 |  | 
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| 242 | Vector4i &Vector4i::operator/=(const int32_t p_scalar) { | 
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| 243 | x /= p_scalar; | 
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| 244 | y /= p_scalar; | 
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| 245 | z /= p_scalar; | 
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| 246 | w /= p_scalar; | 
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| 247 | return *this; | 
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| 248 | } | 
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| 249 |  | 
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| 250 | Vector4i Vector4i::operator/(const int32_t p_scalar) const { | 
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| 251 | return Vector4i(x / p_scalar, y / p_scalar, z / p_scalar, w / p_scalar); | 
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| 252 | } | 
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| 253 |  | 
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| 254 | Vector4i &Vector4i::operator%=(const int32_t p_scalar) { | 
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| 255 | x %= p_scalar; | 
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| 256 | y %= p_scalar; | 
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| 257 | z %= p_scalar; | 
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| 258 | w %= p_scalar; | 
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| 259 | return *this; | 
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| 260 | } | 
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| 261 |  | 
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| 262 | Vector4i Vector4i::operator%(const int32_t p_scalar) const { | 
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| 263 | return Vector4i(x % p_scalar, y % p_scalar, z % p_scalar, w % p_scalar); | 
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| 264 | } | 
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| 265 |  | 
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| 266 | Vector4i Vector4i::operator-() const { | 
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| 267 | return Vector4i(-x, -y, -z, -w); | 
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| 268 | } | 
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| 269 |  | 
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| 270 | bool Vector4i::operator==(const Vector4i &p_v) const { | 
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| 271 | return (x == p_v.x && y == p_v.y && z == p_v.z && w == p_v.w); | 
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| 272 | } | 
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| 273 |  | 
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| 274 | bool Vector4i::operator!=(const Vector4i &p_v) const { | 
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| 275 | return (x != p_v.x || y != p_v.y || z != p_v.z || w != p_v.w); | 
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| 276 | } | 
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| 277 |  | 
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| 278 | bool Vector4i::operator<(const Vector4i &p_v) const { | 
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| 279 | if (x == p_v.x) { | 
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| 280 | if (y == p_v.y) { | 
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| 281 | if (z == p_v.z) { | 
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| 282 | return w < p_v.w; | 
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| 283 | } else { | 
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| 284 | return z < p_v.z; | 
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| 285 | } | 
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| 286 | } else { | 
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| 287 | return y < p_v.y; | 
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| 288 | } | 
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| 289 | } else { | 
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| 290 | return x < p_v.x; | 
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| 291 | } | 
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| 292 | } | 
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| 293 |  | 
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| 294 | bool Vector4i::operator>(const Vector4i &p_v) const { | 
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| 295 | if (x == p_v.x) { | 
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| 296 | if (y == p_v.y) { | 
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| 297 | if (z == p_v.z) { | 
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| 298 | return w > p_v.w; | 
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| 299 | } else { | 
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| 300 | return z > p_v.z; | 
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| 301 | } | 
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| 302 | } else { | 
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| 303 | return y > p_v.y; | 
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| 304 | } | 
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| 305 | } else { | 
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| 306 | return x > p_v.x; | 
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| 307 | } | 
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| 308 | } | 
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| 309 |  | 
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| 310 | bool Vector4i::operator<=(const Vector4i &p_v) const { | 
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| 311 | if (x == p_v.x) { | 
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| 312 | if (y == p_v.y) { | 
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| 313 | if (z == p_v.z) { | 
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| 314 | return w <= p_v.w; | 
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| 315 | } else { | 
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| 316 | return z < p_v.z; | 
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| 317 | } | 
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| 318 | } else { | 
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| 319 | return y < p_v.y; | 
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| 320 | } | 
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| 321 | } else { | 
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| 322 | return x < p_v.x; | 
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| 323 | } | 
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| 324 | } | 
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| 325 |  | 
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| 326 | bool Vector4i::operator>=(const Vector4i &p_v) const { | 
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| 327 | if (x == p_v.x) { | 
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| 328 | if (y == p_v.y) { | 
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| 329 | if (z == p_v.z) { | 
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| 330 | return w >= p_v.w; | 
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| 331 | } else { | 
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| 332 | return z > p_v.z; | 
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| 333 | } | 
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| 334 | } else { | 
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| 335 | return y > p_v.y; | 
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| 336 | } | 
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| 337 | } else { | 
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| 338 | return x > p_v.x; | 
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| 339 | } | 
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| 340 | } | 
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| 341 |  | 
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| 342 | void Vector4i::zero() { | 
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| 343 | x = y = z = w = 0; | 
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| 344 | } | 
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| 345 |  | 
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| 346 | #endif // VECTOR4I_H | 
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| 347 |  | 
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