1 | /**************************************************************************/ |
2 | /* render_scene_buffers_gles3.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifdef GLES3_ENABLED |
32 | |
33 | #include "render_scene_buffers_gles3.h" |
34 | #include "texture_storage.h" |
35 | |
36 | RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() { |
37 | free_render_buffer_data(); |
38 | } |
39 | |
40 | void RenderSceneBuffersGLES3::configure(const RenderSceneBuffersConfiguration *p_config) { |
41 | //internal_size.x = p_config->get_internal_size().x; // ignore for now |
42 | //internal_size.y = p_config->get_internal_size().y; |
43 | width = p_config->get_target_size().x; |
44 | height = p_config->get_target_size().y; |
45 | //scaling_3d_mode = p_config->get_scaling_3d_mode() |
46 | //fsr_sharpness = p_config->get_fsr_sharpness(); |
47 | //texture_mipmap_bias = p_config->get_texture_mipmap_bias(); |
48 | render_target = p_config->get_render_target(); |
49 | //msaa = p_config->get_msaa_3d(); |
50 | //screen_space_aa = p_config->get_screen_space_aa(); |
51 | //use_debanding = p_config->get_use_debanding(); |
52 | view_count = p_config->get_view_count(); |
53 | |
54 | free_render_buffer_data(); |
55 | } |
56 | |
57 | void RenderSceneBuffersGLES3::free_render_buffer_data() { |
58 | } |
59 | |
60 | #endif // GLES3_ENABLED |
61 | |