1/**************************************************************************/
2/* render_scene_buffers_gles3.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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13/* "Software"), to deal in the Software without restriction, including */
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29/**************************************************************************/
30
31#ifdef GLES3_ENABLED
32
33#include "render_scene_buffers_gles3.h"
34#include "texture_storage.h"
35
36RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() {
37 free_render_buffer_data();
38}
39
40void RenderSceneBuffersGLES3::configure(const RenderSceneBuffersConfiguration *p_config) {
41 //internal_size.x = p_config->get_internal_size().x; // ignore for now
42 //internal_size.y = p_config->get_internal_size().y;
43 width = p_config->get_target_size().x;
44 height = p_config->get_target_size().y;
45 //scaling_3d_mode = p_config->get_scaling_3d_mode()
46 //fsr_sharpness = p_config->get_fsr_sharpness();
47 //texture_mipmap_bias = p_config->get_texture_mipmap_bias();
48 render_target = p_config->get_render_target();
49 //msaa = p_config->get_msaa_3d();
50 //screen_space_aa = p_config->get_screen_space_aa();
51 //use_debanding = p_config->get_use_debanding();
52 view_count = p_config->get_view_count();
53
54 free_render_buffer_data();
55}
56
57void RenderSceneBuffersGLES3::free_render_buffer_data() {
58}
59
60#endif // GLES3_ENABLED
61