1 | /**************************************************************************/ |
2 | /* render_scene_buffers_gles3.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef RENDER_SCENE_BUFFERS_GLES3_H |
32 | #define RENDER_SCENE_BUFFERS_GLES3_H |
33 | |
34 | #ifdef GLES3_ENABLED |
35 | |
36 | #include "servers/rendering/storage/render_scene_buffers.h" |
37 | |
38 | #include "platform_config.h" |
39 | #ifndef OPENGL_INCLUDE_H |
40 | #include <GLES3/gl3.h> |
41 | #else |
42 | #include OPENGL_INCLUDE_H |
43 | #endif |
44 | |
45 | class RenderSceneBuffersGLES3 : public RenderSceneBuffers { |
46 | GDCLASS(RenderSceneBuffersGLES3, RenderSceneBuffers); |
47 | |
48 | public: |
49 | // Original implementation, need to investigate which ones we'll keep like this and what we'll change... |
50 | |
51 | int internal_width = 0; |
52 | int internal_height = 0; |
53 | int width = 0; |
54 | int height = 0; |
55 | //float fsr_sharpness = 0.2f; |
56 | RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; |
57 | //RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED; |
58 | //bool use_debanding = false; |
59 | uint32_t view_count = 1; |
60 | |
61 | RID render_target; |
62 | |
63 | //built-in textures used for ping pong image processing and blurring |
64 | struct Blur { |
65 | RID texture; |
66 | |
67 | struct Mipmap { |
68 | RID texture; |
69 | int width; |
70 | int height; |
71 | GLuint fbo; |
72 | }; |
73 | |
74 | Vector<Mipmap> mipmaps; |
75 | }; |
76 | |
77 | Blur blur[2]; //the second one starts from the first mipmap |
78 | |
79 | private: |
80 | public: |
81 | virtual ~RenderSceneBuffersGLES3(); |
82 | virtual void configure(const RenderSceneBuffersConfiguration *p_config) override; |
83 | |
84 | virtual void set_fsr_sharpness(float p_fsr_sharpness) override{}; |
85 | virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override{}; |
86 | virtual void set_use_debanding(bool p_use_debanding) override{}; |
87 | |
88 | void free_render_buffer_data(); |
89 | }; |
90 | |
91 | #endif // GLES3_ENABLED |
92 | |
93 | #endif // RENDER_SCENE_BUFFERS_GLES3_H |
94 | |