| 1 | /**************************************************************************/ | 
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| 2 | /*  render_scene_buffers_gles3.h                                          */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef RENDER_SCENE_BUFFERS_GLES3_H | 
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| 32 | #define RENDER_SCENE_BUFFERS_GLES3_H | 
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| 33 |  | 
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| 34 | #ifdef GLES3_ENABLED | 
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| 35 |  | 
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| 36 | #include "servers/rendering/storage/render_scene_buffers.h" | 
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| 37 |  | 
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| 38 | #include "platform_config.h" | 
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| 39 | #ifndef OPENGL_INCLUDE_H | 
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| 40 | #include <GLES3/gl3.h> | 
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| 41 | #else | 
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| 42 | #include OPENGL_INCLUDE_H | 
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| 43 | #endif | 
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| 44 |  | 
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| 45 | class RenderSceneBuffersGLES3 : public RenderSceneBuffers { | 
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| 46 | GDCLASS(RenderSceneBuffersGLES3, RenderSceneBuffers); | 
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| 47 |  | 
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| 48 | public: | 
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| 49 | // Original implementation, need to investigate which ones we'll keep like this and what we'll change... | 
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| 50 |  | 
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| 51 | int internal_width = 0; | 
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| 52 | int internal_height = 0; | 
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| 53 | int width = 0; | 
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| 54 | int height = 0; | 
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| 55 | //float fsr_sharpness = 0.2f; | 
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| 56 | RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED; | 
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| 57 | //RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED; | 
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| 58 | //bool use_debanding = false; | 
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| 59 | uint32_t view_count = 1; | 
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| 60 |  | 
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| 61 | RID render_target; | 
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| 62 |  | 
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| 63 | //built-in textures used for ping pong image processing and blurring | 
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| 64 | struct Blur { | 
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| 65 | RID texture; | 
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| 66 |  | 
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| 67 | struct Mipmap { | 
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| 68 | RID texture; | 
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| 69 | int width; | 
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| 70 | int height; | 
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| 71 | GLuint fbo; | 
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| 72 | }; | 
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| 73 |  | 
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| 74 | Vector<Mipmap> mipmaps; | 
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| 75 | }; | 
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| 76 |  | 
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| 77 | Blur blur[2]; //the second one starts from the first mipmap | 
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| 78 |  | 
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| 79 | private: | 
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| 80 | public: | 
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| 81 | virtual ~RenderSceneBuffersGLES3(); | 
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| 82 | virtual void configure(const RenderSceneBuffersConfiguration *p_config) override; | 
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| 83 |  | 
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| 84 | virtual void set_fsr_sharpness(float p_fsr_sharpness) override{}; | 
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| 85 | virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override{}; | 
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| 86 | virtual void set_use_debanding(bool p_use_debanding) override{}; | 
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| 87 |  | 
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| 88 | void free_render_buffer_data(); | 
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| 89 | }; | 
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| 90 |  | 
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| 91 | #endif // GLES3_ENABLED | 
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| 92 |  | 
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| 93 | #endif // RENDER_SCENE_BUFFERS_GLES3_H | 
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| 94 |  | 
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