1 | /**************************************************************************/ |
2 | /* audio_stream_preview.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef AUDIO_STREAM_PREVIEW_H |
32 | #define AUDIO_STREAM_PREVIEW_H |
33 | |
34 | #include "core/os/thread.h" |
35 | #include "core/templates/safe_refcount.h" |
36 | #include "scene/main/node.h" |
37 | #include "servers/audio/audio_stream.h" |
38 | |
39 | class AudioStreamPreview : public RefCounted { |
40 | GDCLASS(AudioStreamPreview, RefCounted); |
41 | friend class AudioStream; |
42 | Vector<uint8_t> preview; |
43 | float length; |
44 | |
45 | friend class AudioStreamPreviewGenerator; |
46 | uint64_t version = 1; |
47 | |
48 | public: |
49 | uint64_t get_version() const { return version; } |
50 | float get_length() const; |
51 | float get_max(float p_time, float p_time_next) const; |
52 | float get_min(float p_time, float p_time_next) const; |
53 | |
54 | AudioStreamPreview(); |
55 | }; |
56 | |
57 | class AudioStreamPreviewGenerator : public Node { |
58 | GDCLASS(AudioStreamPreviewGenerator, Node); |
59 | |
60 | static AudioStreamPreviewGenerator *singleton; |
61 | |
62 | struct Preview { |
63 | Ref<AudioStreamPreview> preview; |
64 | Ref<AudioStream> base_stream; |
65 | Ref<AudioStreamPlayback> playback; |
66 | SafeFlag generating; |
67 | ObjectID id; |
68 | Thread *thread = nullptr; |
69 | |
70 | // Needed for the bookkeeping of the Map |
71 | void operator=(const Preview &p_rhs) { |
72 | preview = p_rhs.preview; |
73 | base_stream = p_rhs.base_stream; |
74 | playback = p_rhs.playback; |
75 | generating.set_to(generating.is_set()); |
76 | id = p_rhs.id; |
77 | thread = p_rhs.thread; |
78 | } |
79 | Preview(const Preview &p_rhs) { |
80 | preview = p_rhs.preview; |
81 | base_stream = p_rhs.base_stream; |
82 | playback = p_rhs.playback; |
83 | generating.set_to(generating.is_set()); |
84 | id = p_rhs.id; |
85 | thread = p_rhs.thread; |
86 | } |
87 | Preview() {} |
88 | }; |
89 | |
90 | HashMap<ObjectID, Preview> previews; |
91 | |
92 | static void _preview_thread(void *p_preview); |
93 | |
94 | void _update_emit(ObjectID p_id); |
95 | |
96 | protected: |
97 | void _notification(int p_what); |
98 | static void _bind_methods(); |
99 | |
100 | public: |
101 | static AudioStreamPreviewGenerator *get_singleton() { return singleton; } |
102 | |
103 | Ref<AudioStreamPreview> generate_preview(const Ref<AudioStream> &p_stream); |
104 | |
105 | AudioStreamPreviewGenerator(); |
106 | }; |
107 | |
108 | #endif // AUDIO_STREAM_PREVIEW_H |
109 | |