1 | /**************************************************************************/ |
2 | /* editor_performance_profiler.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_PERFORMANCE_PROFILER_H |
32 | #define EDITOR_PERFORMANCE_PROFILER_H |
33 | |
34 | #include "core/templates/hash_map.h" |
35 | #include "core/templates/rb_map.h" |
36 | #include "main/performance.h" |
37 | #include "scene/gui/control.h" |
38 | #include "scene/gui/label.h" |
39 | #include "scene/gui/split_container.h" |
40 | #include "scene/gui/tree.h" |
41 | |
42 | class EditorPerformanceProfiler : public HSplitContainer { |
43 | GDCLASS(EditorPerformanceProfiler, HSplitContainer); |
44 | |
45 | private: |
46 | class Monitor { |
47 | public: |
48 | String name; |
49 | String base; |
50 | List<float> history; |
51 | float max = 0.0f; |
52 | TreeItem *item = nullptr; |
53 | Performance::MonitorType type = Performance::MONITOR_TYPE_QUANTITY; |
54 | int frame_index = 0; |
55 | |
56 | Monitor(); |
57 | Monitor(String p_name, String p_base, int p_frame_index, Performance::MonitorType p_type, TreeItem *p_item); |
58 | void update_value(float p_value); |
59 | void reset(); |
60 | }; |
61 | |
62 | HashMap<StringName, Monitor> monitors; |
63 | |
64 | HashMap<StringName, TreeItem *> base_map; |
65 | Tree *monitor_tree = nullptr; |
66 | Control *monitor_draw = nullptr; |
67 | Label *info_message = nullptr; |
68 | StringName marker_key; |
69 | int marker_frame = 0; |
70 | const int MARGIN = 4; |
71 | const int POINT_SEPARATION = 5; |
72 | const int MARKER_MARGIN = 2; |
73 | |
74 | static String _create_label(float p_value, Performance::MonitorType p_type); |
75 | void _monitor_select(); |
76 | void _monitor_draw(); |
77 | void _build_monitor_tree(); |
78 | TreeItem *_get_monitor_base(const StringName &p_base_name); |
79 | TreeItem *_create_monitor_item(const StringName &p_monitor_name, TreeItem *p_base); |
80 | void _marker_input(const Ref<InputEvent> &p_event); |
81 | |
82 | protected: |
83 | void _notification(int p_what); |
84 | |
85 | public: |
86 | void reset(); |
87 | void update_monitors(const Vector<StringName> &p_names); |
88 | void add_profile_frame(const Vector<float> &p_values); |
89 | List<float> *get_monitor_data(const StringName &p_name); |
90 | EditorPerformanceProfiler(); |
91 | }; |
92 | |
93 | #endif // EDITOR_PERFORMANCE_PROFILER_H |
94 | |