1/**************************************************************************/
2/* editor_autoload_settings.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_AUTOLOAD_SETTINGS_H
32#define EDITOR_AUTOLOAD_SETTINGS_H
33
34#include "scene/gui/box_container.h"
35#include "scene/gui/button.h"
36#include "scene/gui/tree.h"
37
38class EditorFileDialog;
39
40class EditorAutoloadSettings : public VBoxContainer {
41 GDCLASS(EditorAutoloadSettings, VBoxContainer);
42
43 enum {
44 BUTTON_OPEN,
45 BUTTON_MOVE_UP,
46 BUTTON_MOVE_DOWN,
47 BUTTON_DELETE
48 };
49
50 String path = "res://";
51 String autoload_changed = "autoload_changed";
52
53 struct AutoloadInfo {
54 String name;
55 String path;
56 bool is_singleton = false;
57 bool in_editor = false;
58 int order = 0;
59 Node *node = nullptr;
60
61 bool operator==(const AutoloadInfo &p_info) const {
62 return order == p_info.order;
63 }
64 };
65
66 List<AutoloadInfo> autoload_cache;
67
68 bool updating_autoload = false;
69 String selected_autoload;
70
71 Tree *tree = nullptr;
72 LineEdit *autoload_add_name = nullptr;
73 Button *add_autoload = nullptr;
74 LineEdit *autoload_add_path = nullptr;
75 Label *error_message = nullptr;
76 Button *browse_button = nullptr;
77 EditorFileDialog *file_dialog = nullptr;
78
79 bool _autoload_name_is_valid(const String &p_name, String *r_error = nullptr);
80
81 void _autoload_add();
82 void _autoload_selected();
83 void _autoload_edited();
84 void _autoload_button_pressed(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
85 void _autoload_activated();
86 void _autoload_path_text_changed(const String p_path);
87 void _autoload_text_submitted(const String p_name);
88 void _autoload_text_changed(const String p_name);
89 void _autoload_open(const String &fpath);
90 void _autoload_file_callback(const String &p_path);
91 Node *_create_autoload(const String &p_path);
92
93 void _script_created(Ref<Script> p_script);
94
95 Variant get_drag_data_fw(const Point2 &p_point, Control *p_control);
96 bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control) const;
97 void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control);
98
99 void _set_autoload_add_path(const String &p_text);
100 void _browse_autoload_add_path();
101
102protected:
103 void _notification(int p_what);
104 static void _bind_methods();
105
106public:
107 void update_autoload();
108 bool autoload_add(const String &p_name, const String &p_path);
109 void autoload_remove(const String &p_name);
110
111 EditorAutoloadSettings();
112 ~EditorAutoloadSettings();
113};
114
115#endif // EDITOR_AUTOLOAD_SETTINGS_H
116