1 | /**************************************************************************/ |
2 | /* editor_autoload_settings.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_AUTOLOAD_SETTINGS_H |
32 | #define EDITOR_AUTOLOAD_SETTINGS_H |
33 | |
34 | #include "scene/gui/box_container.h" |
35 | #include "scene/gui/button.h" |
36 | #include "scene/gui/tree.h" |
37 | |
38 | class EditorFileDialog; |
39 | |
40 | class EditorAutoloadSettings : public VBoxContainer { |
41 | GDCLASS(EditorAutoloadSettings, VBoxContainer); |
42 | |
43 | enum { |
44 | BUTTON_OPEN, |
45 | BUTTON_MOVE_UP, |
46 | BUTTON_MOVE_DOWN, |
47 | BUTTON_DELETE |
48 | }; |
49 | |
50 | String path = "res://" ; |
51 | String autoload_changed = "autoload_changed" ; |
52 | |
53 | struct AutoloadInfo { |
54 | String name; |
55 | String path; |
56 | bool is_singleton = false; |
57 | bool in_editor = false; |
58 | int order = 0; |
59 | Node *node = nullptr; |
60 | |
61 | bool operator==(const AutoloadInfo &p_info) const { |
62 | return order == p_info.order; |
63 | } |
64 | }; |
65 | |
66 | List<AutoloadInfo> autoload_cache; |
67 | |
68 | bool updating_autoload = false; |
69 | String selected_autoload; |
70 | |
71 | Tree *tree = nullptr; |
72 | LineEdit *autoload_add_name = nullptr; |
73 | Button *add_autoload = nullptr; |
74 | LineEdit *autoload_add_path = nullptr; |
75 | Label *error_message = nullptr; |
76 | Button *browse_button = nullptr; |
77 | EditorFileDialog *file_dialog = nullptr; |
78 | |
79 | bool _autoload_name_is_valid(const String &p_name, String *r_error = nullptr); |
80 | |
81 | void _autoload_add(); |
82 | void _autoload_selected(); |
83 | void _autoload_edited(); |
84 | void _autoload_button_pressed(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button); |
85 | void _autoload_activated(); |
86 | void _autoload_path_text_changed(const String p_path); |
87 | void _autoload_text_submitted(const String p_name); |
88 | void _autoload_text_changed(const String p_name); |
89 | void _autoload_open(const String &fpath); |
90 | void _autoload_file_callback(const String &p_path); |
91 | Node *_create_autoload(const String &p_path); |
92 | |
93 | void _script_created(Ref<Script> p_script); |
94 | |
95 | Variant get_drag_data_fw(const Point2 &p_point, Control *p_control); |
96 | bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control) const; |
97 | void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control); |
98 | |
99 | void _set_autoload_add_path(const String &p_text); |
100 | void _browse_autoload_add_path(); |
101 | |
102 | protected: |
103 | void _notification(int p_what); |
104 | static void _bind_methods(); |
105 | |
106 | public: |
107 | void update_autoload(); |
108 | bool autoload_add(const String &p_name, const String &p_path); |
109 | void autoload_remove(const String &p_name); |
110 | |
111 | EditorAutoloadSettings(); |
112 | ~EditorAutoloadSettings(); |
113 | }; |
114 | |
115 | #endif // EDITOR_AUTOLOAD_SETTINGS_H |
116 | |