1/**************************************************************************/
2/* editor_layouts_dialog.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef EDITOR_LAYOUTS_DIALOG_H
32#define EDITOR_LAYOUTS_DIALOG_H
33
34#include "scene/gui/dialogs.h"
35
36class LineEdit;
37class ItemList;
38
39class EditorLayoutsDialog : public ConfirmationDialog {
40 GDCLASS(EditorLayoutsDialog, ConfirmationDialog);
41
42 LineEdit *name = nullptr;
43 ItemList *layout_names = nullptr;
44 VBoxContainer *makevb = nullptr;
45
46 void _line_gui_input(const Ref<InputEvent> &p_event);
47 void _update_ok_disable_state();
48 void _deselect_layout_names();
49
50protected:
51 static void _bind_methods();
52 virtual void ok_pressed() override;
53 virtual void _post_popup() override;
54
55public:
56 EditorLayoutsDialog();
57
58 void set_name_line_enabled(bool p_enabled);
59};
60
61#endif // EDITOR_LAYOUTS_DIALOG_H
62