1 | /**************************************************************************/ |
2 | /* editor_layouts_dialog.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_LAYOUTS_DIALOG_H |
32 | #define EDITOR_LAYOUTS_DIALOG_H |
33 | |
34 | #include "scene/gui/dialogs.h" |
35 | |
36 | class LineEdit; |
37 | class ItemList; |
38 | |
39 | class EditorLayoutsDialog : public ConfirmationDialog { |
40 | GDCLASS(EditorLayoutsDialog, ConfirmationDialog); |
41 | |
42 | LineEdit *name = nullptr; |
43 | ItemList *layout_names = nullptr; |
44 | VBoxContainer *makevb = nullptr; |
45 | |
46 | void _line_gui_input(const Ref<InputEvent> &p_event); |
47 | void _update_ok_disable_state(); |
48 | void _deselect_layout_names(); |
49 | |
50 | protected: |
51 | static void _bind_methods(); |
52 | virtual void ok_pressed() override; |
53 | virtual void () override; |
54 | |
55 | public: |
56 | EditorLayoutsDialog(); |
57 | |
58 | void set_name_line_enabled(bool p_enabled); |
59 | }; |
60 | |
61 | #endif // EDITOR_LAYOUTS_DIALOG_H |
62 | |