1 | /**************************************************************************/ |
2 | /* editor_layouts_dialog.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "editor_layouts_dialog.h" |
32 | |
33 | #include "core/io/config_file.h" |
34 | #include "core/object/class_db.h" |
35 | #include "core/os/keyboard.h" |
36 | #include "editor/editor_scale.h" |
37 | #include "editor/editor_settings.h" |
38 | #include "scene/gui/item_list.h" |
39 | #include "scene/gui/line_edit.h" |
40 | |
41 | void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) { |
42 | Ref<InputEventKey> k = p_event; |
43 | |
44 | if (k.is_valid()) { |
45 | if (k->is_action_pressed(SNAME("ui_text_submit" ), false, true)) { |
46 | if (get_hide_on_ok()) { |
47 | hide(); |
48 | } |
49 | ok_pressed(); |
50 | set_input_as_handled(); |
51 | } else if (k->is_action_pressed(SNAME("ui_cancel" ), false, true)) { |
52 | hide(); |
53 | set_input_as_handled(); |
54 | } |
55 | } |
56 | } |
57 | |
58 | void EditorLayoutsDialog::_update_ok_disable_state() { |
59 | if (layout_names->is_anything_selected()) { |
60 | get_ok_button()->set_disabled(false); |
61 | } else { |
62 | get_ok_button()->set_disabled(!name->is_visible() || name->get_text().is_empty()); |
63 | } |
64 | } |
65 | |
66 | void EditorLayoutsDialog::_deselect_layout_names() { |
67 | // The deselect method does not emit any signal, therefore we need update the disable state as well. |
68 | layout_names->deselect_all(); |
69 | _update_ok_disable_state(); |
70 | } |
71 | |
72 | void EditorLayoutsDialog::_bind_methods() { |
73 | ADD_SIGNAL(MethodInfo("name_confirmed" , PropertyInfo(Variant::STRING, "name" ))); |
74 | } |
75 | |
76 | void EditorLayoutsDialog::ok_pressed() { |
77 | if (layout_names->is_anything_selected()) { |
78 | Vector<int> const selected_items = layout_names->get_selected_items(); |
79 | for (int i = 0; i < selected_items.size(); ++i) { |
80 | emit_signal(SNAME("name_confirmed" ), layout_names->get_item_text(selected_items[i])); |
81 | } |
82 | } else if (name->is_visible() && !name->get_text().is_empty()) { |
83 | emit_signal(SNAME("name_confirmed" ), name->get_text()); |
84 | } |
85 | } |
86 | |
87 | void EditorLayoutsDialog::() { |
88 | ConfirmationDialog::_post_popup(); |
89 | layout_names->clear(); |
90 | name->clear(); |
91 | |
92 | Ref<ConfigFile> config; |
93 | config.instantiate(); |
94 | Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config()); |
95 | if (err != OK) { |
96 | return; |
97 | } |
98 | |
99 | List<String> layouts; |
100 | config.ptr()->get_sections(&layouts); |
101 | |
102 | for (const String &E : layouts) { |
103 | layout_names->add_item(E); |
104 | } |
105 | if (name->is_visible()) { |
106 | name->grab_focus(); |
107 | } else { |
108 | layout_names->grab_focus(); |
109 | } |
110 | } |
111 | |
112 | EditorLayoutsDialog::EditorLayoutsDialog() { |
113 | makevb = memnew(VBoxContainer); |
114 | add_child(makevb); |
115 | |
116 | layout_names = memnew(ItemList); |
117 | layout_names->set_auto_height(true); |
118 | layout_names->set_custom_minimum_size(Size2(300 * EDSCALE, 50 * EDSCALE)); |
119 | layout_names->set_visible(true); |
120 | layout_names->set_offset(SIDE_TOP, 5); |
121 | layout_names->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
122 | layout_names->set_select_mode(ItemList::SELECT_MULTI); |
123 | layout_names->set_allow_rmb_select(true); |
124 | layout_names->connect("multi_selected" , callable_mp(this, &EditorLayoutsDialog::_update_ok_disable_state).unbind(2)); |
125 | MarginContainer *mc = makevb->add_margin_child(TTR("Select existing layout:" ), layout_names); |
126 | mc->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
127 | |
128 | name = memnew(LineEdit); |
129 | makevb->add_child(name); |
130 | name->set_placeholder(TTR("Or enter new layout name" )); |
131 | name->set_offset(SIDE_TOP, 5); |
132 | name->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5); |
133 | name->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5); |
134 | name->connect("gui_input" , callable_mp(this, &EditorLayoutsDialog::_line_gui_input)); |
135 | name->connect("focus_entered" , callable_mp(this, &EditorLayoutsDialog::_deselect_layout_names)); |
136 | name->connect("text_changed" , callable_mp(this, &EditorLayoutsDialog::_update_ok_disable_state).unbind(1)); |
137 | } |
138 | |
139 | void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) { |
140 | name->set_visible(p_enabled); |
141 | } |
142 | |