| 1 | /**************************************************************************/ |
| 2 | /* editor_layouts_dialog.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "editor_layouts_dialog.h" |
| 32 | |
| 33 | #include "core/io/config_file.h" |
| 34 | #include "core/object/class_db.h" |
| 35 | #include "core/os/keyboard.h" |
| 36 | #include "editor/editor_scale.h" |
| 37 | #include "editor/editor_settings.h" |
| 38 | #include "scene/gui/item_list.h" |
| 39 | #include "scene/gui/line_edit.h" |
| 40 | |
| 41 | void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) { |
| 42 | Ref<InputEventKey> k = p_event; |
| 43 | |
| 44 | if (k.is_valid()) { |
| 45 | if (k->is_action_pressed(SNAME("ui_text_submit" ), false, true)) { |
| 46 | if (get_hide_on_ok()) { |
| 47 | hide(); |
| 48 | } |
| 49 | ok_pressed(); |
| 50 | set_input_as_handled(); |
| 51 | } else if (k->is_action_pressed(SNAME("ui_cancel" ), false, true)) { |
| 52 | hide(); |
| 53 | set_input_as_handled(); |
| 54 | } |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | void EditorLayoutsDialog::_update_ok_disable_state() { |
| 59 | if (layout_names->is_anything_selected()) { |
| 60 | get_ok_button()->set_disabled(false); |
| 61 | } else { |
| 62 | get_ok_button()->set_disabled(!name->is_visible() || name->get_text().is_empty()); |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | void EditorLayoutsDialog::_deselect_layout_names() { |
| 67 | // The deselect method does not emit any signal, therefore we need update the disable state as well. |
| 68 | layout_names->deselect_all(); |
| 69 | _update_ok_disable_state(); |
| 70 | } |
| 71 | |
| 72 | void EditorLayoutsDialog::_bind_methods() { |
| 73 | ADD_SIGNAL(MethodInfo("name_confirmed" , PropertyInfo(Variant::STRING, "name" ))); |
| 74 | } |
| 75 | |
| 76 | void EditorLayoutsDialog::ok_pressed() { |
| 77 | if (layout_names->is_anything_selected()) { |
| 78 | Vector<int> const selected_items = layout_names->get_selected_items(); |
| 79 | for (int i = 0; i < selected_items.size(); ++i) { |
| 80 | emit_signal(SNAME("name_confirmed" ), layout_names->get_item_text(selected_items[i])); |
| 81 | } |
| 82 | } else if (name->is_visible() && !name->get_text().is_empty()) { |
| 83 | emit_signal(SNAME("name_confirmed" ), name->get_text()); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | void EditorLayoutsDialog::() { |
| 88 | ConfirmationDialog::_post_popup(); |
| 89 | layout_names->clear(); |
| 90 | name->clear(); |
| 91 | |
| 92 | Ref<ConfigFile> config; |
| 93 | config.instantiate(); |
| 94 | Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config()); |
| 95 | if (err != OK) { |
| 96 | return; |
| 97 | } |
| 98 | |
| 99 | List<String> layouts; |
| 100 | config.ptr()->get_sections(&layouts); |
| 101 | |
| 102 | for (const String &E : layouts) { |
| 103 | layout_names->add_item(E); |
| 104 | } |
| 105 | if (name->is_visible()) { |
| 106 | name->grab_focus(); |
| 107 | } else { |
| 108 | layout_names->grab_focus(); |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | EditorLayoutsDialog::EditorLayoutsDialog() { |
| 113 | makevb = memnew(VBoxContainer); |
| 114 | add_child(makevb); |
| 115 | |
| 116 | layout_names = memnew(ItemList); |
| 117 | layout_names->set_auto_height(true); |
| 118 | layout_names->set_custom_minimum_size(Size2(300 * EDSCALE, 50 * EDSCALE)); |
| 119 | layout_names->set_visible(true); |
| 120 | layout_names->set_offset(SIDE_TOP, 5); |
| 121 | layout_names->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
| 122 | layout_names->set_select_mode(ItemList::SELECT_MULTI); |
| 123 | layout_names->set_allow_rmb_select(true); |
| 124 | layout_names->connect("multi_selected" , callable_mp(this, &EditorLayoutsDialog::_update_ok_disable_state).unbind(2)); |
| 125 | MarginContainer *mc = makevb->add_margin_child(TTR("Select existing layout:" ), layout_names); |
| 126 | mc->set_v_size_flags(Control::SIZE_EXPAND_FILL); |
| 127 | |
| 128 | name = memnew(LineEdit); |
| 129 | makevb->add_child(name); |
| 130 | name->set_placeholder(TTR("Or enter new layout name" )); |
| 131 | name->set_offset(SIDE_TOP, 5); |
| 132 | name->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 5); |
| 133 | name->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -5); |
| 134 | name->connect("gui_input" , callable_mp(this, &EditorLayoutsDialog::_line_gui_input)); |
| 135 | name->connect("focus_entered" , callable_mp(this, &EditorLayoutsDialog::_deselect_layout_names)); |
| 136 | name->connect("text_changed" , callable_mp(this, &EditorLayoutsDialog::_update_ok_disable_state).unbind(1)); |
| 137 | } |
| 138 | |
| 139 | void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) { |
| 140 | name->set_visible(p_enabled); |
| 141 | } |
| 142 | |