1 | /**************************************************************************/ |
2 | /* editor_paths.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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12 | /* a copy of this software and associated documentation files (the */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "editor_paths.h" |
32 | |
33 | #include "core/config/engine.h" |
34 | #include "core/config/project_settings.h" |
35 | #include "core/io/dir_access.h" |
36 | #include "core/os/os.h" |
37 | #include "main/main.h" |
38 | |
39 | EditorPaths *EditorPaths::singleton = nullptr; |
40 | |
41 | bool EditorPaths::are_paths_valid() const { |
42 | return paths_valid; |
43 | } |
44 | |
45 | String EditorPaths::get_data_dir() const { |
46 | return data_dir; |
47 | } |
48 | |
49 | String EditorPaths::get_config_dir() const { |
50 | return config_dir; |
51 | } |
52 | |
53 | String EditorPaths::get_cache_dir() const { |
54 | return cache_dir; |
55 | } |
56 | |
57 | String EditorPaths::get_project_data_dir() const { |
58 | return project_data_dir; |
59 | } |
60 | |
61 | bool EditorPaths::is_self_contained() const { |
62 | return self_contained; |
63 | } |
64 | |
65 | String EditorPaths::get_self_contained_file() const { |
66 | return self_contained_file; |
67 | } |
68 | |
69 | String EditorPaths::get_export_templates_dir() const { |
70 | return get_data_dir().path_join(export_templates_folder); |
71 | } |
72 | |
73 | String EditorPaths::get_project_settings_dir() const { |
74 | return get_project_data_dir().path_join("editor" ); |
75 | } |
76 | |
77 | String EditorPaths::get_text_editor_themes_dir() const { |
78 | return get_config_dir().path_join(text_editor_themes_folder); |
79 | } |
80 | |
81 | String EditorPaths::get_script_templates_dir() const { |
82 | return get_config_dir().path_join(script_templates_folder); |
83 | } |
84 | |
85 | String EditorPaths::get_project_script_templates_dir() const { |
86 | return GLOBAL_GET("editor/script/templates_search_path" ); |
87 | } |
88 | |
89 | String EditorPaths::get_feature_profiles_dir() const { |
90 | return get_config_dir().path_join(feature_profiles_folder); |
91 | } |
92 | |
93 | void EditorPaths::create() { |
94 | memnew(EditorPaths); |
95 | } |
96 | |
97 | void EditorPaths::free() { |
98 | ERR_FAIL_NULL(singleton); |
99 | memdelete(singleton); |
100 | } |
101 | |
102 | void EditorPaths::_bind_methods() { |
103 | ClassDB::bind_method(D_METHOD("get_data_dir" ), &EditorPaths::get_data_dir); |
104 | ClassDB::bind_method(D_METHOD("get_config_dir" ), &EditorPaths::get_config_dir); |
105 | ClassDB::bind_method(D_METHOD("get_cache_dir" ), &EditorPaths::get_cache_dir); |
106 | ClassDB::bind_method(D_METHOD("is_self_contained" ), &EditorPaths::is_self_contained); |
107 | ClassDB::bind_method(D_METHOD("get_self_contained_file" ), &EditorPaths::get_self_contained_file); |
108 | |
109 | ClassDB::bind_method(D_METHOD("get_project_settings_dir" ), &EditorPaths::get_project_settings_dir); |
110 | } |
111 | |
112 | EditorPaths::EditorPaths() { |
113 | ERR_FAIL_COND(singleton != nullptr); |
114 | singleton = this; |
115 | |
116 | project_data_dir = ProjectSettings::get_singleton()->get_project_data_path(); |
117 | |
118 | // Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir. |
119 | String exe_path = OS::get_singleton()->get_executable_path().get_base_dir(); |
120 | Ref<DirAccess> d = DirAccess::create_for_path(exe_path); |
121 | if (d->file_exists(exe_path + "/._sc_" )) { |
122 | self_contained = true; |
123 | self_contained_file = exe_path + "/._sc_" ; |
124 | } else if (d->file_exists(exe_path + "/_sc_" )) { |
125 | self_contained = true; |
126 | self_contained_file = exe_path + "/_sc_" ; |
127 | } |
128 | |
129 | // On macOS, look outside .app bundle, since .app bundle is read-only. |
130 | // Note: This will not work if Gatekeeper path randomization is active. |
131 | if (OS::get_singleton()->has_feature("macos" ) && exe_path.ends_with("MacOS" ) && exe_path.path_join(".." ).simplify_path().ends_with("Contents" )) { |
132 | exe_path = exe_path.path_join("../../.." ).simplify_path(); |
133 | d = DirAccess::create_for_path(exe_path); |
134 | if (d->file_exists(exe_path + "/._sc_" )) { |
135 | self_contained = true; |
136 | self_contained_file = exe_path + "/._sc_" ; |
137 | } else if (d->file_exists(exe_path + "/_sc_" )) { |
138 | self_contained = true; |
139 | self_contained_file = exe_path + "/_sc_" ; |
140 | } |
141 | } |
142 | |
143 | String data_path; |
144 | String config_path; |
145 | String cache_path; |
146 | |
147 | if (self_contained) { |
148 | // editor is self contained, all in same folder |
149 | data_path = exe_path; |
150 | data_dir = data_path.path_join("editor_data" ); |
151 | config_path = exe_path; |
152 | config_dir = data_dir; |
153 | cache_path = exe_path; |
154 | cache_dir = data_dir.path_join("cache" ); |
155 | } else { |
156 | // Typically XDG_DATA_HOME or %APPDATA%. |
157 | data_path = OS::get_singleton()->get_data_path(); |
158 | data_dir = data_path.path_join(OS::get_singleton()->get_godot_dir_name()); |
159 | // Can be different from data_path e.g. on Linux or macOS. |
160 | config_path = OS::get_singleton()->get_config_path(); |
161 | config_dir = config_path.path_join(OS::get_singleton()->get_godot_dir_name()); |
162 | // Can be different from above paths, otherwise a subfolder of data_dir. |
163 | cache_path = OS::get_singleton()->get_cache_path(); |
164 | if (cache_path == data_path) { |
165 | cache_dir = data_dir.path_join("cache" ); |
166 | } else { |
167 | cache_dir = cache_path.path_join(OS::get_singleton()->get_godot_dir_name()); |
168 | } |
169 | } |
170 | |
171 | paths_valid = (!data_path.is_empty() && !config_path.is_empty() && !cache_path.is_empty()); |
172 | ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid." ); |
173 | |
174 | // Validate or create each dir and its relevant subdirectories. |
175 | |
176 | Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); |
177 | |
178 | // Data dir. |
179 | { |
180 | if (dir->change_dir(data_dir) != OK) { |
181 | dir->make_dir_recursive(data_dir); |
182 | if (dir->change_dir(data_dir) != OK) { |
183 | ERR_PRINT("Could not create editor data directory: " + data_dir); |
184 | paths_valid = false; |
185 | } |
186 | } |
187 | |
188 | if (!dir->dir_exists(export_templates_folder)) { |
189 | dir->make_dir(export_templates_folder); |
190 | } |
191 | } |
192 | |
193 | // Config dir. |
194 | { |
195 | if (dir->change_dir(config_dir) != OK) { |
196 | dir->make_dir_recursive(config_dir); |
197 | if (dir->change_dir(config_dir) != OK) { |
198 | ERR_PRINT("Could not create editor config directory: " + config_dir); |
199 | paths_valid = false; |
200 | } |
201 | } |
202 | |
203 | if (!dir->dir_exists(text_editor_themes_folder)) { |
204 | dir->make_dir(text_editor_themes_folder); |
205 | } |
206 | if (!dir->dir_exists(script_templates_folder)) { |
207 | dir->make_dir(script_templates_folder); |
208 | } |
209 | if (!dir->dir_exists(feature_profiles_folder)) { |
210 | dir->make_dir(feature_profiles_folder); |
211 | } |
212 | } |
213 | |
214 | // Cache dir. |
215 | { |
216 | if (dir->change_dir(cache_dir) != OK) { |
217 | dir->make_dir_recursive(cache_dir); |
218 | if (dir->change_dir(cache_dir) != OK) { |
219 | ERR_PRINT("Could not create editor cache directory: " + cache_dir); |
220 | paths_valid = false; |
221 | } |
222 | } |
223 | } |
224 | |
225 | // Validate or create project-specific editor data dir, |
226 | // including shader cache subdir. |
227 | if (Engine::get_singleton()->is_project_manager_hint() || (Main::is_cmdline_tool() && !ProjectSettings::get_singleton()->is_project_loaded())) { |
228 | // Nothing to create, use shared editor data dir for shader cache. |
229 | Engine::get_singleton()->set_shader_cache_path(data_dir); |
230 | } else { |
231 | Ref<DirAccess> dir_res = DirAccess::create(DirAccess::ACCESS_RESOURCES); |
232 | if (dir_res->change_dir(project_data_dir) != OK) { |
233 | dir_res->make_dir_recursive(project_data_dir); |
234 | if (dir_res->change_dir(project_data_dir) != OK) { |
235 | ERR_PRINT("Could not create project data directory (" + project_data_dir + ") in: " + dir_res->get_current_dir()); |
236 | paths_valid = false; |
237 | } |
238 | } |
239 | |
240 | // Check that the project data directory '.gdignore' file exists |
241 | String project_data_gdignore_file_path = project_data_dir.path_join(".gdignore" ); |
242 | if (!FileAccess::exists(project_data_gdignore_file_path)) { |
243 | // Add an empty .gdignore file to avoid scan. |
244 | Ref<FileAccess> f = FileAccess::open(project_data_gdignore_file_path, FileAccess::WRITE); |
245 | if (f.is_valid()) { |
246 | f->store_line("" ); |
247 | } else { |
248 | ERR_PRINT("Failed to create file " + project_data_gdignore_file_path); |
249 | } |
250 | } |
251 | |
252 | Engine::get_singleton()->set_shader_cache_path(project_data_dir); |
253 | |
254 | // Editor metadata dir. |
255 | if (!dir_res->dir_exists("editor" )) { |
256 | dir_res->make_dir("editor" ); |
257 | } |
258 | // Imported assets dir. |
259 | String imported_files_path = ProjectSettings::get_singleton()->get_imported_files_path(); |
260 | if (!dir_res->dir_exists(imported_files_path)) { |
261 | dir_res->make_dir(imported_files_path); |
262 | } |
263 | } |
264 | } |
265 | |