1 | /**************************************************************************/ |
2 | /* engine.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef ENGINE_H |
32 | #define ENGINE_H |
33 | |
34 | #include "core/os/main_loop.h" |
35 | #include "core/string/ustring.h" |
36 | #include "core/templates/list.h" |
37 | #include "core/templates/vector.h" |
38 | |
39 | template <typename T> |
40 | class TypedArray; |
41 | |
42 | class Engine { |
43 | public: |
44 | struct Singleton { |
45 | StringName name; |
46 | Object *ptr = nullptr; |
47 | StringName class_name; //used for binding generation hinting |
48 | bool user_created = false; |
49 | Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName()); |
50 | }; |
51 | |
52 | private: |
53 | friend class Main; |
54 | |
55 | uint64_t frames_drawn = 0; |
56 | uint32_t _frame_delay = 0; |
57 | uint64_t _frame_ticks = 0; |
58 | double _process_step = 0; |
59 | |
60 | int ips = 60; |
61 | double physics_jitter_fix = 0.5; |
62 | double _fps = 1; |
63 | int _max_fps = 0; |
64 | int _audio_output_latency = 0; |
65 | double _time_scale = 1.0; |
66 | uint64_t _physics_frames = 0; |
67 | int max_physics_steps_per_frame = 8; |
68 | double _physics_interpolation_fraction = 0.0f; |
69 | bool abort_on_gpu_errors = false; |
70 | bool use_validation_layers = false; |
71 | bool generate_spirv_debug_info = false; |
72 | int32_t gpu_idx = -1; |
73 | |
74 | uint64_t _process_frames = 0; |
75 | bool _in_physics = false; |
76 | |
77 | List<Singleton> singletons; |
78 | HashMap<StringName, Object *> singleton_ptrs; |
79 | |
80 | bool editor_hint = false; |
81 | bool project_manager_hint = false; |
82 | |
83 | static Engine *singleton; |
84 | |
85 | String write_movie_path; |
86 | String shader_cache_path; |
87 | |
88 | public: |
89 | static Engine *get_singleton(); |
90 | |
91 | virtual void set_physics_ticks_per_second(int p_ips); |
92 | virtual int get_physics_ticks_per_second() const; |
93 | |
94 | virtual void set_max_physics_steps_per_frame(int p_max_physics_steps); |
95 | virtual int get_max_physics_steps_per_frame() const; |
96 | |
97 | void set_physics_jitter_fix(double p_threshold); |
98 | double get_physics_jitter_fix() const; |
99 | |
100 | virtual void set_max_fps(int p_fps); |
101 | virtual int get_max_fps() const; |
102 | |
103 | virtual void set_audio_output_latency(int p_msec); |
104 | virtual int get_audio_output_latency() const; |
105 | |
106 | virtual double get_frames_per_second() const { return _fps; } |
107 | |
108 | uint64_t get_frames_drawn(); |
109 | |
110 | uint64_t get_physics_frames() const { return _physics_frames; } |
111 | uint64_t get_process_frames() const { return _process_frames; } |
112 | bool is_in_physics_frame() const { return _in_physics; } |
113 | uint64_t get_frame_ticks() const { return _frame_ticks; } |
114 | double get_process_step() const { return _process_step; } |
115 | double get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; } |
116 | |
117 | void set_time_scale(double p_scale); |
118 | double get_time_scale() const; |
119 | |
120 | void set_print_error_messages(bool p_enabled); |
121 | bool is_printing_error_messages() const; |
122 | |
123 | void set_frame_delay(uint32_t p_msec); |
124 | uint32_t get_frame_delay() const; |
125 | |
126 | void add_singleton(const Singleton &p_singleton); |
127 | void get_singletons(List<Singleton> *p_singletons); |
128 | bool has_singleton(const StringName &p_name) const; |
129 | Object *get_singleton_object(const StringName &p_name) const; |
130 | void remove_singleton(const StringName &p_name); |
131 | bool is_singleton_user_created(const StringName &p_name) const; |
132 | |
133 | #ifdef TOOLS_ENABLED |
134 | _FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; } |
135 | _FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; } |
136 | |
137 | _FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) { project_manager_hint = p_enabled; } |
138 | _FORCE_INLINE_ bool is_project_manager_hint() const { return project_manager_hint; } |
139 | #else |
140 | _FORCE_INLINE_ void set_editor_hint(bool p_enabled) {} |
141 | _FORCE_INLINE_ bool is_editor_hint() const { return false; } |
142 | |
143 | _FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) {} |
144 | _FORCE_INLINE_ bool is_project_manager_hint() const { return false; } |
145 | #endif |
146 | |
147 | Dictionary get_version_info() const; |
148 | Dictionary get_author_info() const; |
149 | TypedArray<Dictionary> get_copyright_info() const; |
150 | Dictionary get_donor_info() const; |
151 | Dictionary get_license_info() const; |
152 | String get_license_text() const; |
153 | |
154 | void set_write_movie_path(const String &p_path); |
155 | String get_write_movie_path() const; |
156 | |
157 | String get_architecture_name() const; |
158 | |
159 | void set_shader_cache_path(const String &p_path); |
160 | String get_shader_cache_path() const; |
161 | |
162 | bool is_abort_on_gpu_errors_enabled() const; |
163 | bool is_validation_layers_enabled() const; |
164 | bool is_generate_spirv_debug_info_enabled() const; |
165 | int32_t get_gpu_index() const; |
166 | |
167 | Engine(); |
168 | virtual ~Engine() {} |
169 | }; |
170 | |
171 | #endif // ENGINE_H |
172 | |