1 | /**************************************************************************/ |
2 | /* editor_validation_panel.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef EDITOR_VALIDATION_PANEL_H |
32 | #define EDITOR_VALIDATION_PANEL_H |
33 | |
34 | #include "scene/gui/panel_container.h" |
35 | |
36 | class Button; |
37 | class Label; |
38 | class VBoxContainer; |
39 | |
40 | class EditorValidationPanel : public PanelContainer { |
41 | GDCLASS(EditorValidationPanel, PanelContainer); |
42 | |
43 | public: |
44 | enum MessageType { |
45 | MSG_OK, |
46 | MSG_WARNING, |
47 | MSG_ERROR, |
48 | MSG_INFO, |
49 | }; |
50 | |
51 | static const int MSG_ID_DEFAULT = 0; // Avoids hard-coding ID in dialogs with single-line validation. |
52 | |
53 | private: |
54 | VBoxContainer *message_container = nullptr; |
55 | |
56 | HashMap<int, String> valid_messages; |
57 | HashMap<int, Label *> labels; |
58 | |
59 | bool valid = false; |
60 | bool pending_update = false; |
61 | |
62 | struct ThemeCache { |
63 | Color valid_color; |
64 | Color warning_color; |
65 | Color error_color; |
66 | } theme_cache; |
67 | |
68 | void _update(); |
69 | |
70 | Callable update_callback; |
71 | Button *accept_button = nullptr; |
72 | |
73 | protected: |
74 | void _notification(int p_what); |
75 | |
76 | public: |
77 | void add_line(int p_id, const String &p_valid_message = "" ); |
78 | void set_accept_button(Button *p_button); |
79 | void set_update_callback(const Callable &p_callback); |
80 | |
81 | void update(); |
82 | void set_message(int p_id, const String &p_text, MessageType p_type, bool p_auto_prefix = true); |
83 | bool is_valid() const; |
84 | |
85 | EditorValidationPanel(); |
86 | }; |
87 | |
88 | #endif // EDITOR_VALIDATION_PANEL_H |
89 | |