1/**************************************************************************/
2/* resource_importer_obj.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef RESOURCE_IMPORTER_OBJ_H
32#define RESOURCE_IMPORTER_OBJ_H
33
34#include "resource_importer_scene.h"
35
36class EditorOBJImporter : public EditorSceneFormatImporter {
37 GDCLASS(EditorOBJImporter, EditorSceneFormatImporter);
38
39public:
40 virtual uint32_t get_import_flags() const override;
41 virtual void get_extensions(List<String> *r_extensions) const override;
42 virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr) override;
43
44 EditorOBJImporter();
45};
46
47class ResourceImporterOBJ : public ResourceImporter {
48 GDCLASS(ResourceImporterOBJ, ResourceImporter);
49
50public:
51 virtual String get_importer_name() const override;
52 virtual String get_visible_name() const override;
53 virtual void get_recognized_extensions(List<String> *p_extensions) const override;
54 virtual String get_save_extension() const override;
55 virtual String get_resource_type() const override;
56 virtual int get_format_version() const override;
57
58 virtual int get_preset_count() const override;
59 virtual String get_preset_name(int p_idx) const override;
60
61 virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
62 virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
63
64 virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
65
66 // Threaded import can currently cause deadlocks, see GH-48265.
67 virtual bool can_import_threaded() const override { return false; }
68
69 ResourceImporterOBJ();
70};
71
72#endif // RESOURCE_IMPORTER_OBJ_H
73