1/**************************************************************************/
2/* resource_importer_scene.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
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30
31#ifndef RESOURCE_IMPORTER_SCENE_H
32#define RESOURCE_IMPORTER_SCENE_H
33
34#include "core/error/error_macros.h"
35#include "core/io/resource_importer.h"
36#include "core/variant/dictionary.h"
37#include "scene/3d/importer_mesh_instance_3d.h"
38#include "scene/resources/animation.h"
39#include "scene/resources/box_shape_3d.h"
40#include "scene/resources/capsule_shape_3d.h"
41#include "scene/resources/cylinder_shape_3d.h"
42#include "scene/resources/importer_mesh.h"
43#include "scene/resources/mesh.h"
44#include "scene/resources/shape_3d.h"
45#include "scene/resources/sphere_shape_3d.h"
46
47class Material;
48class AnimationPlayer;
49
50class ImporterMesh;
51class EditorSceneFormatImporter : public RefCounted {
52 GDCLASS(EditorSceneFormatImporter, RefCounted);
53
54protected:
55 static void _bind_methods();
56
57 Node *import_scene_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options);
58 Ref<Animation> import_animation_wrapper(const String &p_path, uint32_t p_flags, Dictionary p_options);
59
60 GDVIRTUAL0RC(uint32_t, _get_import_flags)
61 GDVIRTUAL0RC(Vector<String>, _get_extensions)
62 GDVIRTUAL3R(Object *, _import_scene, String, uint32_t, Dictionary)
63 GDVIRTUAL1(_get_import_options, String)
64 GDVIRTUAL3RC(Variant, _get_option_visibility, String, bool, String)
65
66public:
67 enum ImportFlags {
68 IMPORT_SCENE = 1,
69 IMPORT_ANIMATION = 2,
70 IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 4,
71 IMPORT_GENERATE_TANGENT_ARRAYS = 8,
72 IMPORT_USE_NAMED_SKIN_BINDS = 16,
73 IMPORT_DISCARD_MESHES_AND_MATERIALS = 32, //used for optimizing animation import
74 };
75
76 virtual uint32_t get_import_flags() const;
77 virtual void get_extensions(List<String> *r_extensions) const;
78 virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr);
79 virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
80 virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options);
81
82 EditorSceneFormatImporter() {}
83};
84
85class EditorScenePostImport : public RefCounted {
86 GDCLASS(EditorScenePostImport, RefCounted);
87
88 String source_file;
89
90protected:
91 static void _bind_methods();
92
93 GDVIRTUAL1R(Object *, _post_import, Node *)
94
95public:
96 String get_source_file() const;
97 virtual Node *post_import(Node *p_scene);
98 virtual void init(const String &p_source_file);
99 EditorScenePostImport();
100};
101
102class EditorScenePostImportPlugin : public RefCounted {
103 GDCLASS(EditorScenePostImportPlugin, RefCounted);
104
105public:
106 enum InternalImportCategory {
107 INTERNAL_IMPORT_CATEGORY_NODE,
108 INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
109 INTERNAL_IMPORT_CATEGORY_MESH,
110 INTERNAL_IMPORT_CATEGORY_MATERIAL,
111 INTERNAL_IMPORT_CATEGORY_ANIMATION,
112 INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
113 INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE,
114 INTERNAL_IMPORT_CATEGORY_MAX
115 };
116
117private:
118 mutable const HashMap<StringName, Variant> *current_options = nullptr;
119 mutable const Dictionary *current_options_dict = nullptr;
120 List<ResourceImporter::ImportOption> *current_option_list = nullptr;
121 InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
122
123protected:
124 GDVIRTUAL1(_get_internal_import_options, int)
125 GDVIRTUAL3RC(Variant, _get_internal_option_visibility, int, bool, String)
126 GDVIRTUAL2RC(Variant, _get_internal_option_update_view_required, int, String)
127 GDVIRTUAL4(_internal_process, int, Node *, Node *, Ref<Resource>)
128 GDVIRTUAL1(_get_import_options, String)
129 GDVIRTUAL3RC(Variant, _get_option_visibility, String, bool, String)
130 GDVIRTUAL1(_pre_process, Node *)
131 GDVIRTUAL1(_post_process, Node *)
132
133 static void _bind_methods();
134
135public:
136 Variant get_option_value(const StringName &p_name) const;
137 void add_import_option(const String &p_name, Variant p_default_value);
138 void add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(), int p_usage_flags = PROPERTY_USAGE_DEFAULT);
139
140 virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options);
141 virtual Variant get_internal_option_visibility(InternalImportCategory p_category, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
142 virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
143
144 virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options);
145
146 virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
147 virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
148
149 virtual void pre_process(Node *p_scene, const HashMap<StringName, Variant> &p_options);
150 virtual void post_process(Node *p_scene, const HashMap<StringName, Variant> &p_options);
151
152 EditorScenePostImportPlugin() {}
153};
154
155VARIANT_ENUM_CAST(EditorScenePostImportPlugin::InternalImportCategory)
156
157class ResourceImporterScene : public ResourceImporter {
158 GDCLASS(ResourceImporterScene, ResourceImporter);
159
160 static Vector<Ref<EditorSceneFormatImporter>> importers;
161 static Vector<Ref<EditorScenePostImportPlugin>> post_importer_plugins;
162
163 static ResourceImporterScene *scene_singleton;
164 static ResourceImporterScene *animation_singleton;
165
166 enum LightBakeMode {
167 LIGHT_BAKE_DISABLED,
168 LIGHT_BAKE_STATIC,
169 LIGHT_BAKE_STATIC_LIGHTMAPS,
170 LIGHT_BAKE_DYNAMIC,
171 };
172
173 enum MeshPhysicsMode {
174 MESH_PHYSICS_DISABLED,
175 MESH_PHYSICS_MESH_AND_STATIC_COLLIDER,
176 MESH_PHYSICS_RIGID_BODY_AND_MESH,
177 MESH_PHYSICS_STATIC_COLLIDER_ONLY,
178 MESH_PHYSICS_AREA_ONLY,
179 };
180
181 enum NavMeshMode {
182 NAVMESH_DISABLED,
183 NAVMESH_MESH_AND_NAVMESH,
184 NAVMESH_NAVMESH_ONLY,
185 };
186
187 enum OccluderMode {
188 OCCLUDER_DISABLED,
189 OCCLUDER_MESH_AND_OCCLUDER,
190 OCCLUDER_OCCLUDER_ONLY,
191 };
192
193 enum MeshOverride {
194 MESH_OVERRIDE_DEFAULT,
195 MESH_OVERRIDE_ENABLE,
196 MESH_OVERRIDE_DISABLE,
197 };
198
199 enum BodyType {
200 BODY_TYPE_STATIC,
201 BODY_TYPE_DYNAMIC,
202 BODY_TYPE_AREA
203 };
204
205 enum ShapeType {
206 SHAPE_TYPE_DECOMPOSE_CONVEX,
207 SHAPE_TYPE_SIMPLE_CONVEX,
208 SHAPE_TYPE_TRIMESH,
209 SHAPE_TYPE_BOX,
210 SHAPE_TYPE_SPHERE,
211 SHAPE_TYPE_CYLINDER,
212 SHAPE_TYPE_CAPSULE,
213 };
214
215 Array _get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node);
216 void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
217 void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
218 void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
219
220 enum AnimationImportTracks {
221 ANIMATION_IMPORT_TRACKS_IF_PRESENT,
222 ANIMATION_IMPORT_TRACKS_IF_PRESENT_FOR_ALL,
223 ANIMATION_IMPORT_TRACKS_NEVER,
224 };
225 enum TrackChannel {
226 TRACK_CHANNEL_POSITION,
227 TRACK_CHANNEL_ROTATION,
228 TRACK_CHANNEL_SCALE,
229 TRACK_CHANNEL_BLEND_SHAPE,
230 TRACK_CHANNEL_MAX
231 };
232
233 void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
234
235 bool animation_importer = false;
236
237public:
238 static ResourceImporterScene *get_scene_singleton() { return scene_singleton; }
239 static ResourceImporterScene *get_animation_singleton() { return animation_singleton; }
240
241 static void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority = false);
242 static void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin);
243
244 const Vector<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; }
245
246 static void add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority = false);
247 static void remove_importer(Ref<EditorSceneFormatImporter> p_importer);
248
249 static void clean_up_importer_plugins();
250
251 virtual String get_importer_name() const override;
252 virtual String get_visible_name() const override;
253 virtual void get_recognized_extensions(List<String> *p_extensions) const override;
254 virtual String get_save_extension() const override;
255 virtual String get_resource_type() const override;
256 virtual int get_format_version() const override;
257
258 virtual int get_preset_count() const override;
259 virtual String get_preset_name(int p_idx) const override;
260
261 enum InternalImportCategory {
262 INTERNAL_IMPORT_CATEGORY_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE,
263 INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
264 INTERNAL_IMPORT_CATEGORY_MESH = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH,
265 INTERNAL_IMPORT_CATEGORY_MATERIAL = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL,
266 INTERNAL_IMPORT_CATEGORY_ANIMATION = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION,
267 INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
268 INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE,
269 INTERNAL_IMPORT_CATEGORY_MAX = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MAX
270 };
271
272 void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
273 bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
274 bool get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const HashMap<StringName, Variant> &p_options) const;
275
276 virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
277 virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
278 // Import scenes *after* everything else (such as textures).
279 virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
280
281 Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
282 Node *_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
283 Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps, float p_applied_root_scale);
284 Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
285
286 Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
287 void _create_slices(AnimationPlayer *ap, Ref<Animation> anim, const Array &p_clips, bool p_bake_all);
288 void _optimize_animations(AnimationPlayer *anim, float p_max_vel_error, float p_max_ang_error, int p_prc_error);
289 void _compress_animations(AnimationPlayer *anim, int p_page_size_kb);
290
291 Node *pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options);
292 virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
293
294 virtual bool has_advanced_options() const override;
295 virtual void show_advanced_options(const String &p_path) override;
296
297 virtual bool can_import_threaded() const override { return false; }
298
299 ResourceImporterScene(bool p_animation_import = false, bool p_singleton = false);
300 ~ResourceImporterScene();
301
302 template <class M>
303 static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<ImporterMesh> &p_mesh, const M &p_options, float p_applied_root_scale);
304
305 template <class M>
306 static Transform3D get_collision_shapes_transform(const M &p_options);
307};
308
309class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
310 GDCLASS(EditorSceneFormatImporterESCN, EditorSceneFormatImporter);
311
312public:
313 virtual uint32_t get_import_flags() const override;
314 virtual void get_extensions(List<String> *r_extensions) const override;
315 virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr) override;
316};
317
318template <class M>
319Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<ImporterMesh> &p_mesh, const M &p_options, float p_applied_root_scale) {
320 ERR_FAIL_COND_V(p_mesh.is_null(), Vector<Ref<Shape3D>>());
321 ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
322 if (p_options.has(SNAME("physics/shape_type"))) {
323 generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
324 }
325
326 if (generate_shape_type == SHAPE_TYPE_DECOMPOSE_CONVEX) {
327 Ref<MeshConvexDecompositionSettings> decomposition_settings = Ref<MeshConvexDecompositionSettings>();
328 decomposition_settings.instantiate();
329 bool advanced = false;
330 if (p_options.has(SNAME("decomposition/advanced"))) {
331 advanced = p_options[SNAME("decomposition/advanced")];
332 }
333
334 if (advanced) {
335 if (p_options.has(SNAME("decomposition/max_concavity"))) {
336 decomposition_settings->set_max_concavity(p_options[SNAME("decomposition/max_concavity")]);
337 }
338
339 if (p_options.has(SNAME("decomposition/symmetry_planes_clipping_bias"))) {
340 decomposition_settings->set_symmetry_planes_clipping_bias(p_options[SNAME("decomposition/symmetry_planes_clipping_bias")]);
341 }
342
343 if (p_options.has(SNAME("decomposition/revolution_axes_clipping_bias"))) {
344 decomposition_settings->set_revolution_axes_clipping_bias(p_options[SNAME("decomposition/revolution_axes_clipping_bias")]);
345 }
346
347 if (p_options.has(SNAME("decomposition/min_volume_per_convex_hull"))) {
348 decomposition_settings->set_min_volume_per_convex_hull(p_options[SNAME("decomposition/min_volume_per_convex_hull")]);
349 }
350
351 if (p_options.has(SNAME("decomposition/resolution"))) {
352 decomposition_settings->set_resolution(p_options[SNAME("decomposition/resolution")]);
353 }
354
355 if (p_options.has(SNAME("decomposition/max_num_vertices_per_convex_hull"))) {
356 decomposition_settings->set_max_num_vertices_per_convex_hull(p_options[SNAME("decomposition/max_num_vertices_per_convex_hull")]);
357 }
358
359 if (p_options.has(SNAME("decomposition/plane_downsampling"))) {
360 decomposition_settings->set_plane_downsampling(p_options[SNAME("decomposition/plane_downsampling")]);
361 }
362
363 if (p_options.has(SNAME("decomposition/convexhull_downsampling"))) {
364 decomposition_settings->set_convex_hull_downsampling(p_options[SNAME("decomposition/convexhull_downsampling")]);
365 }
366
367 if (p_options.has(SNAME("decomposition/normalize_mesh"))) {
368 decomposition_settings->set_normalize_mesh(p_options[SNAME("decomposition/normalize_mesh")]);
369 }
370
371 if (p_options.has(SNAME("decomposition/mode"))) {
372 decomposition_settings->set_mode((MeshConvexDecompositionSettings::Mode)p_options[SNAME("decomposition/mode")].operator int());
373 }
374
375 if (p_options.has(SNAME("decomposition/convexhull_approximation"))) {
376 decomposition_settings->set_convex_hull_approximation(p_options[SNAME("decomposition/convexhull_approximation")]);
377 }
378
379 if (p_options.has(SNAME("decomposition/max_convex_hulls"))) {
380 decomposition_settings->set_max_convex_hulls(MAX(1, (int)p_options[SNAME("decomposition/max_convex_hulls")]));
381 }
382
383 if (p_options.has(SNAME("decomposition/project_hull_vertices"))) {
384 decomposition_settings->set_project_hull_vertices(p_options[SNAME("decomposition/project_hull_vertices")]);
385 }
386 } else {
387 int precision_level = 5;
388 if (p_options.has(SNAME("decomposition/precision"))) {
389 precision_level = p_options[SNAME("decomposition/precision")];
390 }
391
392 const real_t precision = real_t(precision_level - 1) / 9.0;
393
394 decomposition_settings->set_max_concavity(Math::lerp(real_t(1.0), real_t(0.001), precision));
395 decomposition_settings->set_min_volume_per_convex_hull(Math::lerp(real_t(0.01), real_t(0.0001), precision));
396 decomposition_settings->set_resolution(Math::lerp(10'000, 100'000, precision));
397 decomposition_settings->set_max_num_vertices_per_convex_hull(Math::lerp(32, 64, precision));
398 decomposition_settings->set_plane_downsampling(Math::lerp(3, 16, precision));
399 decomposition_settings->set_convex_hull_downsampling(Math::lerp(3, 16, precision));
400 decomposition_settings->set_max_convex_hulls(Math::lerp(1, 32, precision));
401 }
402
403 return p_mesh->convex_decompose(decomposition_settings);
404 } else if (generate_shape_type == SHAPE_TYPE_SIMPLE_CONVEX) {
405 Vector<Ref<Shape3D>> shapes;
406 shapes.push_back(p_mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
407 return shapes;
408 } else if (generate_shape_type == SHAPE_TYPE_TRIMESH) {
409 Vector<Ref<Shape3D>> shapes;
410 shapes.push_back(p_mesh->create_trimesh_shape());
411 return shapes;
412 } else if (generate_shape_type == SHAPE_TYPE_BOX) {
413 Ref<BoxShape3D> box;
414 box.instantiate();
415 if (p_options.has(SNAME("primitive/size"))) {
416 box->set_size(p_options[SNAME("primitive/size")].operator Vector3() * p_applied_root_scale);
417 } else {
418 box->set_size(Vector3(2, 2, 2) * p_applied_root_scale);
419 }
420
421 Vector<Ref<Shape3D>> shapes;
422 shapes.push_back(box);
423 return shapes;
424
425 } else if (generate_shape_type == SHAPE_TYPE_SPHERE) {
426 Ref<SphereShape3D> sphere;
427 sphere.instantiate();
428 if (p_options.has(SNAME("primitive/radius"))) {
429 sphere->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
430 } else {
431 sphere->set_radius(1.0f * p_applied_root_scale);
432 }
433
434 Vector<Ref<Shape3D>> shapes;
435 shapes.push_back(sphere);
436 return shapes;
437 } else if (generate_shape_type == SHAPE_TYPE_CYLINDER) {
438 Ref<CylinderShape3D> cylinder;
439 cylinder.instantiate();
440 if (p_options.has(SNAME("primitive/height"))) {
441 cylinder->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale);
442 } else {
443 cylinder->set_height(1.0f * p_applied_root_scale);
444 }
445 if (p_options.has(SNAME("primitive/radius"))) {
446 cylinder->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
447 } else {
448 cylinder->set_radius(1.0f * p_applied_root_scale);
449 }
450
451 Vector<Ref<Shape3D>> shapes;
452 shapes.push_back(cylinder);
453 return shapes;
454 } else if (generate_shape_type == SHAPE_TYPE_CAPSULE) {
455 Ref<CapsuleShape3D> capsule;
456 capsule.instantiate();
457 if (p_options.has(SNAME("primitive/height"))) {
458 capsule->set_height(p_options[SNAME("primitive/height")].operator float() * p_applied_root_scale);
459 } else {
460 capsule->set_height(1.0f * p_applied_root_scale);
461 }
462 if (p_options.has(SNAME("primitive/radius"))) {
463 capsule->set_radius(p_options[SNAME("primitive/radius")].operator float() * p_applied_root_scale);
464 } else {
465 capsule->set_radius(1.0f * p_applied_root_scale);
466 }
467
468 Vector<Ref<Shape3D>> shapes;
469 shapes.push_back(capsule);
470 return shapes;
471 }
472 return Vector<Ref<Shape3D>>();
473}
474
475template <class M>
476Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_options) {
477 Transform3D transform;
478
479 ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
480 if (p_options.has(SNAME("physics/shape_type"))) {
481 generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
482 }
483
484 if (generate_shape_type == SHAPE_TYPE_BOX ||
485 generate_shape_type == SHAPE_TYPE_SPHERE ||
486 generate_shape_type == SHAPE_TYPE_CYLINDER ||
487 generate_shape_type == SHAPE_TYPE_CAPSULE) {
488 if (p_options.has(SNAME("primitive/position"))) {
489 transform.origin = p_options[SNAME("primitive/position")];
490 }
491
492 if (p_options.has(SNAME("primitive/rotation"))) {
493 transform.basis = Basis::from_euler(p_options[SNAME("primitive/rotation")].operator Vector3() * (Math_PI / 180.0));
494 }
495 }
496 return transform;
497}
498
499#endif // RESOURCE_IMPORTER_SCENE_H
500