1 | /**************************************************************************/ |
2 | /* animation_tree_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef ANIMATION_TREE_EDITOR_PLUGIN_H |
32 | #define ANIMATION_TREE_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | #include "scene/animation/animation_tree.h" |
36 | #include "scene/gui/button.h" |
37 | #include "scene/gui/graph_edit.h" |
38 | |
39 | class EditorFileDialog; |
40 | |
41 | class AnimationTreeNodeEditorPlugin : public VBoxContainer { |
42 | GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer); |
43 | |
44 | public: |
45 | virtual bool can_edit(const Ref<AnimationNode> &p_node) = 0; |
46 | virtual void edit(const Ref<AnimationNode> &p_node) = 0; |
47 | }; |
48 | |
49 | class AnimationTreeEditor : public VBoxContainer { |
50 | GDCLASS(AnimationTreeEditor, VBoxContainer); |
51 | |
52 | ScrollContainer *path_edit = nullptr; |
53 | HBoxContainer *path_hb = nullptr; |
54 | |
55 | AnimationTree *tree = nullptr; |
56 | MarginContainer *editor_base = nullptr; |
57 | |
58 | Vector<String> button_path; |
59 | Vector<String> edited_path; |
60 | Vector<AnimationTreeNodeEditorPlugin *> editors; |
61 | |
62 | void _update_path(); |
63 | void _clear_editors(); |
64 | ObjectID current_root; |
65 | |
66 | void _path_button_pressed(int p_path); |
67 | void _animation_list_changed(); |
68 | |
69 | static Vector<String> get_animation_list(); |
70 | |
71 | protected: |
72 | void _notification(int p_what); |
73 | void _node_removed(Node *p_node); |
74 | static void _bind_methods(); |
75 | |
76 | static AnimationTreeEditor *singleton; |
77 | |
78 | public: |
79 | AnimationTree *get_animation_tree() { return tree; } |
80 | void add_plugin(AnimationTreeNodeEditorPlugin *p_editor); |
81 | void remove_plugin(AnimationTreeNodeEditorPlugin *p_editor); |
82 | |
83 | String get_base_path(); |
84 | |
85 | bool can_edit(const Ref<AnimationNode> &p_node) const; |
86 | |
87 | void edit_path(const Vector<String> &p_path); |
88 | Vector<String> get_edited_path() const; |
89 | |
90 | void enter_editor(const String &p_path = "" ); |
91 | static AnimationTreeEditor *get_singleton() { return singleton; } |
92 | void edit(AnimationTree *p_tree); |
93 | AnimationTreeEditor(); |
94 | }; |
95 | |
96 | class AnimationTreeEditorPlugin : public EditorPlugin { |
97 | GDCLASS(AnimationTreeEditorPlugin, EditorPlugin); |
98 | |
99 | AnimationTreeEditor *anim_tree_editor = nullptr; |
100 | Button *button = nullptr; |
101 | |
102 | public: |
103 | virtual String get_name() const override { return "AnimationTree" ; } |
104 | bool has_main_screen() const override { return false; } |
105 | virtual void edit(Object *p_object) override; |
106 | virtual bool handles(Object *p_object) const override; |
107 | virtual void make_visible(bool p_visible) override; |
108 | |
109 | AnimationTreeEditorPlugin(); |
110 | ~AnimationTreeEditorPlugin(); |
111 | }; |
112 | |
113 | #endif // ANIMATION_TREE_EDITOR_PLUGIN_H |
114 | |