| 1 | /**************************************************************************/ |
| 2 | /* animation_tree.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef ANIMATION_TREE_H |
| 32 | #define ANIMATION_TREE_H |
| 33 | |
| 34 | #include "animation_player.h" |
| 35 | #include "scene/3d/node_3d.h" |
| 36 | #include "scene/3d/skeleton_3d.h" |
| 37 | #include "scene/resources/animation.h" |
| 38 | #include "scene/resources/audio_stream_polyphonic.h" |
| 39 | |
| 40 | #define HUGE_LENGTH 31540000 // 31540000 seconds mean 1 year... is it too long? It must be longer than any Animation length and Transition xfade time to prevent time inversion. |
| 41 | |
| 42 | class AnimationNodeBlendTree; |
| 43 | class AnimationNodeStartState; |
| 44 | class AnimationNodeEndState; |
| 45 | class AnimationPlayer; |
| 46 | class AnimationTree; |
| 47 | |
| 48 | class AnimationNode : public Resource { |
| 49 | GDCLASS(AnimationNode, Resource); |
| 50 | |
| 51 | public: |
| 52 | enum FilterAction { |
| 53 | FILTER_IGNORE, |
| 54 | FILTER_PASS, |
| 55 | FILTER_STOP, |
| 56 | FILTER_BLEND |
| 57 | }; |
| 58 | |
| 59 | struct Input { |
| 60 | String name; |
| 61 | }; |
| 62 | |
| 63 | Vector<Input> inputs; |
| 64 | |
| 65 | friend class AnimationTree; |
| 66 | |
| 67 | struct AnimationState { |
| 68 | Ref<Animation> animation; |
| 69 | double time = 0.0; |
| 70 | double delta = 0.0; |
| 71 | Vector<real_t> track_blends; |
| 72 | real_t blend = 0.0; |
| 73 | bool seeked = false; |
| 74 | bool is_external_seeking = false; |
| 75 | Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE; |
| 76 | }; |
| 77 | |
| 78 | struct State { |
| 79 | int track_count = 0; |
| 80 | HashMap<NodePath, int> track_map; |
| 81 | List<AnimationState> animation_states; |
| 82 | bool valid = false; |
| 83 | AnimationPlayer *player = nullptr; |
| 84 | AnimationTree *tree = nullptr; |
| 85 | String invalid_reasons; |
| 86 | uint64_t last_pass = 0; |
| 87 | }; |
| 88 | |
| 89 | Vector<real_t> blends; |
| 90 | State *state = nullptr; |
| 91 | |
| 92 | bool is_testing = false; |
| 93 | |
| 94 | double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_is_external_seeking, const Vector<StringName> &p_connections, bool p_test_only = false); |
| 95 | |
| 96 | //all this is temporary |
| 97 | StringName base_path; |
| 98 | Vector<StringName> connections; |
| 99 | AnimationNode *parent = nullptr; |
| 100 | |
| 101 | HashMap<NodePath, bool> filter; |
| 102 | bool filter_enabled = false; |
| 103 | |
| 104 | bool closable = false; |
| 105 | |
| 106 | Array _get_filters() const; |
| 107 | void _set_filters(const Array &p_filters); |
| 108 | friend class AnimationNodeBlendTree; |
| 109 | double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr, bool p_test_only = false); |
| 110 | |
| 111 | protected: |
| 112 | virtual double _process(double p_time, bool p_seek, bool p_is_external_seeking, bool p_test_only = false); |
| 113 | double process(double p_time, bool p_seek, bool p_is_external_seeking, bool p_test_only = false); |
| 114 | |
| 115 | void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE); |
| 116 | double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false); |
| 117 | double blend_input(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, bool p_test_only = false); |
| 118 | |
| 119 | void make_invalid(const String &p_reason); |
| 120 | AnimationTree *get_animation_tree() const; |
| 121 | |
| 122 | static void _bind_methods(); |
| 123 | |
| 124 | void _validate_property(PropertyInfo &p_property) const; |
| 125 | |
| 126 | GDVIRTUAL0RC(Dictionary, _get_child_nodes) |
| 127 | GDVIRTUAL0RC(Array, _get_parameter_list) |
| 128 | GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName) |
| 129 | GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName) |
| 130 | GDVIRTUAL1RC(bool, _is_parameter_read_only, StringName) |
| 131 | GDVIRTUAL4RC(double, _process, double, bool, bool, bool) |
| 132 | GDVIRTUAL0RC(String, _get_caption) |
| 133 | GDVIRTUAL0RC(bool, _has_filter) |
| 134 | |
| 135 | public: |
| 136 | virtual void get_parameter_list(List<PropertyInfo> *r_list) const; |
| 137 | virtual Variant get_parameter_default_value(const StringName &p_parameter) const; |
| 138 | virtual bool is_parameter_read_only(const StringName &p_parameter) const; |
| 139 | |
| 140 | void set_parameter(const StringName &p_name, const Variant &p_value); |
| 141 | Variant get_parameter(const StringName &p_name) const; |
| 142 | |
| 143 | struct ChildNode { |
| 144 | StringName name; |
| 145 | Ref<AnimationNode> node; |
| 146 | }; |
| 147 | |
| 148 | virtual void get_child_nodes(List<ChildNode> *r_child_nodes); |
| 149 | |
| 150 | virtual String get_caption() const; |
| 151 | |
| 152 | virtual bool add_input(const String &p_name); |
| 153 | virtual void remove_input(int p_index); |
| 154 | virtual bool set_input_name(int p_input, const String &p_name); |
| 155 | virtual String get_input_name(int p_input) const; |
| 156 | int get_input_count() const; |
| 157 | int find_input(const String &p_name) const; |
| 158 | |
| 159 | void set_filter_path(const NodePath &p_path, bool p_enable); |
| 160 | bool is_path_filtered(const NodePath &p_path) const; |
| 161 | |
| 162 | void set_filter_enabled(bool p_enable); |
| 163 | bool is_filter_enabled() const; |
| 164 | |
| 165 | void set_closable(bool p_closable); |
| 166 | bool is_closable() const; |
| 167 | |
| 168 | virtual bool has_filter() const; |
| 169 | |
| 170 | virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) const; |
| 171 | Ref<AnimationNode> find_node_by_path(const String &p_name) const; |
| 172 | |
| 173 | AnimationNode(); |
| 174 | }; |
| 175 | |
| 176 | VARIANT_ENUM_CAST(AnimationNode::FilterAction) |
| 177 | |
| 178 | //root node does not allow inputs |
| 179 | class AnimationRootNode : public AnimationNode { |
| 180 | GDCLASS(AnimationRootNode, AnimationNode); |
| 181 | |
| 182 | protected: |
| 183 | virtual void _tree_changed(); |
| 184 | virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name); |
| 185 | virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node); |
| 186 | |
| 187 | public: |
| 188 | AnimationRootNode() {} |
| 189 | }; |
| 190 | |
| 191 | class AnimationNodeStartState : public AnimationRootNode { |
| 192 | GDCLASS(AnimationNodeStartState, AnimationRootNode); |
| 193 | }; |
| 194 | |
| 195 | class AnimationNodeEndState : public AnimationRootNode { |
| 196 | GDCLASS(AnimationNodeEndState, AnimationRootNode); |
| 197 | }; |
| 198 | |
| 199 | class AnimationTree : public Node { |
| 200 | GDCLASS(AnimationTree, Node); |
| 201 | |
| 202 | void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred); |
| 203 | |
| 204 | public: |
| 205 | enum AnimationProcessCallback { |
| 206 | ANIMATION_PROCESS_PHYSICS, |
| 207 | ANIMATION_PROCESS_IDLE, |
| 208 | ANIMATION_PROCESS_MANUAL, |
| 209 | }; |
| 210 | |
| 211 | private: |
| 212 | struct TrackCache { |
| 213 | bool root_motion = false; |
| 214 | uint64_t setup_pass = 0; |
| 215 | Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION; |
| 216 | Object *object = nullptr; |
| 217 | ObjectID object_id; |
| 218 | |
| 219 | TrackCache() { |
| 220 | } |
| 221 | virtual ~TrackCache() {} |
| 222 | }; |
| 223 | |
| 224 | struct TrackCacheTransform : public TrackCache { |
| 225 | #ifndef _3D_DISABLED |
| 226 | Node3D *node_3d = nullptr; |
| 227 | Skeleton3D *skeleton = nullptr; |
| 228 | #endif // _3D_DISABLED |
| 229 | int bone_idx = -1; |
| 230 | bool loc_used = false; |
| 231 | bool rot_used = false; |
| 232 | bool scale_used = false; |
| 233 | Vector3 init_loc = Vector3(0, 0, 0); |
| 234 | Quaternion init_rot = Quaternion(0, 0, 0, 1); |
| 235 | Vector3 init_scale = Vector3(1, 1, 1); |
| 236 | Vector3 loc; |
| 237 | Quaternion rot; |
| 238 | Vector3 scale; |
| 239 | |
| 240 | TrackCacheTransform() { |
| 241 | type = Animation::TYPE_POSITION_3D; |
| 242 | } |
| 243 | }; |
| 244 | |
| 245 | struct RootMotionCache { |
| 246 | Vector3 loc = Vector3(0, 0, 0); |
| 247 | Quaternion rot = Quaternion(0, 0, 0, 1); |
| 248 | Vector3 scale = Vector3(1, 1, 1); |
| 249 | }; |
| 250 | |
| 251 | struct TrackCacheBlendShape : public TrackCache { |
| 252 | MeshInstance3D *mesh_3d = nullptr; |
| 253 | float init_value = 0; |
| 254 | float value = 0; |
| 255 | int shape_index = -1; |
| 256 | TrackCacheBlendShape() { type = Animation::TYPE_BLEND_SHAPE; } |
| 257 | }; |
| 258 | |
| 259 | struct TrackCacheValue : public TrackCache { |
| 260 | Variant init_value; |
| 261 | Variant value; |
| 262 | Vector<StringName> subpath; |
| 263 | bool is_discrete = false; |
| 264 | bool is_using_angle = false; |
| 265 | TrackCacheValue() { type = Animation::TYPE_VALUE; } |
| 266 | }; |
| 267 | |
| 268 | struct TrackCacheMethod : public TrackCache { |
| 269 | TrackCacheMethod() { type = Animation::TYPE_METHOD; } |
| 270 | }; |
| 271 | |
| 272 | struct TrackCacheBezier : public TrackCache { |
| 273 | real_t init_value = 0.0; |
| 274 | real_t value = 0.0; |
| 275 | Vector<StringName> subpath; |
| 276 | TrackCacheBezier() { |
| 277 | type = Animation::TYPE_BEZIER; |
| 278 | } |
| 279 | }; |
| 280 | |
| 281 | // Audio stream information for each audio stream placed on the track. |
| 282 | struct PlayingAudioStreamInfo { |
| 283 | AudioStreamPlaybackPolyphonic::ID index = -1; // ID retrieved from AudioStreamPlaybackPolyphonic. |
| 284 | double start = 0.0; |
| 285 | double len = 0.0; |
| 286 | }; |
| 287 | |
| 288 | // Audio track information for mixng and ending. |
| 289 | struct PlayingAudioTrackInfo { |
| 290 | HashMap<int, PlayingAudioStreamInfo> stream_info; |
| 291 | double length = 0.0; |
| 292 | double time = 0.0; |
| 293 | real_t volume = 0.0; |
| 294 | bool loop = false; |
| 295 | bool backward = false; |
| 296 | bool use_blend = false; |
| 297 | }; |
| 298 | |
| 299 | struct TrackCacheAudio : public TrackCache { |
| 300 | Ref<AudioStreamPolyphonic> audio_stream; |
| 301 | Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback; |
| 302 | HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Key is Animation resource ObjectID. |
| 303 | |
| 304 | TrackCacheAudio() { |
| 305 | type = Animation::TYPE_AUDIO; |
| 306 | } |
| 307 | }; |
| 308 | |
| 309 | struct TrackCacheAnimation : public TrackCache { |
| 310 | bool playing = false; |
| 311 | |
| 312 | TrackCacheAnimation() { |
| 313 | type = Animation::TYPE_ANIMATION; |
| 314 | } |
| 315 | }; |
| 316 | |
| 317 | RootMotionCache root_motion_cache; |
| 318 | HashMap<NodePath, TrackCache *> track_cache; |
| 319 | HashSet<TrackCache *> playing_caches; |
| 320 | Vector<Node *> playing_audio_stream_players; |
| 321 | |
| 322 | Ref<AnimationNode> root; |
| 323 | NodePath advance_expression_base_node = NodePath(String("." )); |
| 324 | |
| 325 | AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; |
| 326 | bool active = false; |
| 327 | NodePath animation_player; |
| 328 | int audio_max_polyphony = 32; |
| 329 | |
| 330 | AnimationNode::State state; |
| 331 | bool cache_valid = false; |
| 332 | void _node_removed(Node *p_node); |
| 333 | |
| 334 | void _setup_animation_player(); |
| 335 | void _animation_player_changed(); |
| 336 | void _clear_caches(); |
| 337 | void _clear_playing_caches(); |
| 338 | void _clear_audio_streams(); |
| 339 | bool _update_caches(AnimationPlayer *player); |
| 340 | void _process_graph(double p_delta); |
| 341 | |
| 342 | uint64_t setup_pass = 1; |
| 343 | uint64_t process_pass = 1; |
| 344 | |
| 345 | bool started = true; |
| 346 | |
| 347 | NodePath root_motion_track; |
| 348 | Vector3 root_motion_position = Vector3(0, 0, 0); |
| 349 | Quaternion root_motion_rotation = Quaternion(0, 0, 0, 1); |
| 350 | Vector3 root_motion_scale = Vector3(0, 0, 0); |
| 351 | Vector3 root_motion_position_accumulator = Vector3(0, 0, 0); |
| 352 | Quaternion root_motion_rotation_accumulator = Quaternion(0, 0, 0, 1); |
| 353 | Vector3 root_motion_scale_accumulator = Vector3(1, 1, 1); |
| 354 | |
| 355 | friend class AnimationNode; |
| 356 | bool properties_dirty = true; |
| 357 | void _tree_changed(); |
| 358 | void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name); |
| 359 | void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node); |
| 360 | void _update_properties(); |
| 361 | List<PropertyInfo> properties; |
| 362 | HashMap<StringName, HashMap<StringName, StringName>> property_parent_map; |
| 363 | HashMap<ObjectID, StringName> property_reference_map; |
| 364 | HashMap<StringName, Pair<Variant, bool>> property_map; // Property value and read-only flag. |
| 365 | |
| 366 | struct Activity { |
| 367 | uint64_t last_pass = 0; |
| 368 | real_t activity = 0.0; |
| 369 | }; |
| 370 | |
| 371 | HashMap<StringName, Vector<Activity>> input_activity_map; |
| 372 | HashMap<StringName, Vector<Activity> *> input_activity_map_get; |
| 373 | |
| 374 | void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node); |
| 375 | |
| 376 | ObjectID last_animation_player; |
| 377 | |
| 378 | protected: |
| 379 | bool _set(const StringName &p_name, const Variant &p_value); |
| 380 | bool _get(const StringName &p_name, Variant &r_ret) const; |
| 381 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 382 | |
| 383 | void _notification(int p_what); |
| 384 | static void _bind_methods(); |
| 385 | |
| 386 | GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int); |
| 387 | Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); |
| 388 | virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); |
| 389 | |
| 390 | public: |
| 391 | void set_tree_root(const Ref<AnimationNode> &p_root); |
| 392 | Ref<AnimationNode> get_tree_root() const; |
| 393 | |
| 394 | void set_active(bool p_active); |
| 395 | bool is_active() const; |
| 396 | |
| 397 | void set_process_callback(AnimationProcessCallback p_mode); |
| 398 | AnimationProcessCallback get_process_callback() const; |
| 399 | |
| 400 | void set_animation_player(const NodePath &p_player); |
| 401 | NodePath get_animation_player() const; |
| 402 | |
| 403 | void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node); |
| 404 | NodePath get_advance_expression_base_node() const; |
| 405 | |
| 406 | void set_audio_max_polyphony(int p_audio_max_polyphony); |
| 407 | int get_audio_max_polyphony() const; |
| 408 | |
| 409 | PackedStringArray get_configuration_warnings() const override; |
| 410 | |
| 411 | bool is_state_invalid() const; |
| 412 | String get_invalid_state_reason() const; |
| 413 | |
| 414 | void set_root_motion_track(const NodePath &p_track); |
| 415 | NodePath get_root_motion_track() const; |
| 416 | |
| 417 | Vector3 get_root_motion_position() const; |
| 418 | Quaternion get_root_motion_rotation() const; |
| 419 | Vector3 get_root_motion_scale() const; |
| 420 | |
| 421 | Vector3 get_root_motion_position_accumulator() const; |
| 422 | Quaternion get_root_motion_rotation_accumulator() const; |
| 423 | Vector3 get_root_motion_scale_accumulator() const; |
| 424 | |
| 425 | real_t get_connection_activity(const StringName &p_path, int p_connection) const; |
| 426 | void advance(double p_time); |
| 427 | |
| 428 | uint64_t get_last_process_pass() const; |
| 429 | AnimationTree(); |
| 430 | ~AnimationTree(); |
| 431 | }; |
| 432 | |
| 433 | VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback) |
| 434 | |
| 435 | #endif // ANIMATION_TREE_H |
| 436 | |