1/**************************************************************************/
2/* camera_3d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef CAMERA_3D_EDITOR_PLUGIN_H
32#define CAMERA_3D_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/3d/camera_3d.h"
36
37class Camera3DEditor : public Control {
38 GDCLASS(Camera3DEditor, Control);
39
40 Panel *panel = nullptr;
41 Button *preview = nullptr;
42 Node *node = nullptr;
43
44 void _pressed();
45
46protected:
47 void _node_removed(Node *p_node);
48 static void _bind_methods();
49
50public:
51 void edit(Node *p_camera);
52 Camera3DEditor();
53};
54
55class Camera3DEditorPlugin : public EditorPlugin {
56 GDCLASS(Camera3DEditorPlugin, EditorPlugin);
57
58 //CameraEditor *camera_editor;
59
60public:
61 virtual String get_name() const override { return "Camera3D"; }
62 bool has_main_screen() const override { return false; }
63 virtual void edit(Object *p_object) override;
64 virtual bool handles(Object *p_object) const override;
65 virtual void make_visible(bool p_visible) override;
66
67 Camera3DEditorPlugin();
68 ~Camera3DEditorPlugin();
69};
70
71#endif // CAMERA_3D_EDITOR_PLUGIN_H
72