| 1 | /**************************************************************************/ |
| 2 | /* camera_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef CAMERA_3D_H |
| 32 | #define CAMERA_3D_H |
| 33 | |
| 34 | #include "scene/3d/node_3d.h" |
| 35 | #include "scene/3d/velocity_tracker_3d.h" |
| 36 | #include "scene/resources/camera_attributes.h" |
| 37 | #include "scene/resources/environment.h" |
| 38 | |
| 39 | class Camera3D : public Node3D { |
| 40 | GDCLASS(Camera3D, Node3D); |
| 41 | |
| 42 | public: |
| 43 | enum ProjectionType { |
| 44 | PROJECTION_PERSPECTIVE, |
| 45 | PROJECTION_ORTHOGONAL, |
| 46 | PROJECTION_FRUSTUM |
| 47 | }; |
| 48 | |
| 49 | enum KeepAspect { |
| 50 | KEEP_WIDTH, |
| 51 | KEEP_HEIGHT |
| 52 | }; |
| 53 | |
| 54 | enum DopplerTracking { |
| 55 | DOPPLER_TRACKING_DISABLED, |
| 56 | DOPPLER_TRACKING_IDLE_STEP, |
| 57 | DOPPLER_TRACKING_PHYSICS_STEP |
| 58 | }; |
| 59 | |
| 60 | private: |
| 61 | bool force_change = false; |
| 62 | bool current = false; |
| 63 | Viewport *viewport = nullptr; |
| 64 | |
| 65 | ProjectionType mode = PROJECTION_PERSPECTIVE; |
| 66 | |
| 67 | real_t fov = 75.0; |
| 68 | real_t size = 1.0; |
| 69 | Vector2 frustum_offset; |
| 70 | real_t near = 0.05; |
| 71 | real_t far = 4000.0; |
| 72 | real_t v_offset = 0.0; |
| 73 | real_t h_offset = 0.0; |
| 74 | KeepAspect keep_aspect = KEEP_HEIGHT; |
| 75 | |
| 76 | RID camera; |
| 77 | RID scenario_id; |
| 78 | |
| 79 | // String camera_group; |
| 80 | |
| 81 | uint32_t layers = 0xfffff; |
| 82 | |
| 83 | Ref<Environment> environment; |
| 84 | Ref<CameraAttributes> attributes; |
| 85 | void _attributes_changed(); |
| 86 | |
| 87 | // void _camera_make_current(Node *p_camera); |
| 88 | friend class Viewport; |
| 89 | void _update_audio_listener_state(); |
| 90 | TypedArray<Plane> _get_frustum() const; |
| 91 | |
| 92 | DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED; |
| 93 | Ref<VelocityTracker3D> velocity_tracker; |
| 94 | |
| 95 | RID pyramid_shape; |
| 96 | Vector<Vector3> pyramid_shape_points; |
| 97 | |
| 98 | protected: |
| 99 | void _update_camera(); |
| 100 | virtual void _request_camera_update(); |
| 101 | void _update_camera_mode(); |
| 102 | |
| 103 | void _notification(int p_what); |
| 104 | void _validate_property(PropertyInfo &p_property) const; |
| 105 | |
| 106 | static void _bind_methods(); |
| 107 | |
| 108 | Projection _get_camera_projection(real_t p_near) const; |
| 109 | |
| 110 | public: |
| 111 | enum { |
| 112 | NOTIFICATION_BECAME_CURRENT = 50, |
| 113 | NOTIFICATION_LOST_CURRENT = 51 |
| 114 | }; |
| 115 | |
| 116 | void set_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far); |
| 117 | void set_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far); |
| 118 | void set_frustum(real_t p_size, Vector2 p_offset, real_t p_z_near, real_t p_z_far); |
| 119 | void set_projection(Camera3D::ProjectionType p_mode); |
| 120 | |
| 121 | void make_current(); |
| 122 | void clear_current(bool p_enable_next = true); |
| 123 | void set_current(bool p_enabled); |
| 124 | bool is_current() const; |
| 125 | |
| 126 | RID get_camera() const; |
| 127 | |
| 128 | real_t get_fov() const; |
| 129 | real_t get_size() const; |
| 130 | real_t get_far() const; |
| 131 | real_t get_near() const; |
| 132 | Vector2 get_frustum_offset() const; |
| 133 | |
| 134 | ProjectionType get_projection() const; |
| 135 | |
| 136 | void set_fov(real_t p_fov); |
| 137 | void set_size(real_t p_size); |
| 138 | void set_far(real_t p_far); |
| 139 | void set_near(real_t p_near); |
| 140 | void set_frustum_offset(Vector2 p_offset); |
| 141 | |
| 142 | virtual Transform3D get_camera_transform() const; |
| 143 | virtual Projection get_camera_projection() const; |
| 144 | |
| 145 | virtual Vector3 project_ray_normal(const Point2 &p_pos) const; |
| 146 | virtual Vector3 project_ray_origin(const Point2 &p_pos) const; |
| 147 | virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const; |
| 148 | virtual Point2 unproject_position(const Vector3 &p_pos) const; |
| 149 | bool is_position_behind(const Vector3 &p_pos) const; |
| 150 | virtual Vector3 project_position(const Point2 &p_point, real_t p_z_depth) const; |
| 151 | |
| 152 | Vector<Vector3> get_near_plane_points() const; |
| 153 | |
| 154 | void set_cull_mask(uint32_t p_layers); |
| 155 | uint32_t get_cull_mask() const; |
| 156 | |
| 157 | void set_cull_mask_value(int p_layer_number, bool p_enable); |
| 158 | bool get_cull_mask_value(int p_layer_number) const; |
| 159 | |
| 160 | virtual Vector<Plane> get_frustum() const; |
| 161 | bool is_position_in_frustum(const Vector3 &p_position) const; |
| 162 | |
| 163 | void set_environment(const Ref<Environment> &p_environment); |
| 164 | Ref<Environment> get_environment() const; |
| 165 | |
| 166 | void set_attributes(const Ref<CameraAttributes> &p_effects); |
| 167 | Ref<CameraAttributes> get_attributes() const; |
| 168 | |
| 169 | void set_keep_aspect_mode(KeepAspect p_aspect); |
| 170 | KeepAspect get_keep_aspect_mode() const; |
| 171 | |
| 172 | void set_v_offset(real_t p_offset); |
| 173 | real_t get_v_offset() const; |
| 174 | |
| 175 | void set_h_offset(real_t p_offset); |
| 176 | real_t get_h_offset() const; |
| 177 | |
| 178 | void set_doppler_tracking(DopplerTracking p_tracking); |
| 179 | DopplerTracking get_doppler_tracking() const; |
| 180 | |
| 181 | Vector3 get_doppler_tracked_velocity() const; |
| 182 | |
| 183 | RID get_pyramid_shape_rid(); |
| 184 | |
| 185 | Camera3D(); |
| 186 | ~Camera3D(); |
| 187 | }; |
| 188 | |
| 189 | VARIANT_ENUM_CAST(Camera3D::ProjectionType); |
| 190 | VARIANT_ENUM_CAST(Camera3D::KeepAspect); |
| 191 | VARIANT_ENUM_CAST(Camera3D::DopplerTracking); |
| 192 | |
| 193 | #endif // CAMERA_3D_H |
| 194 | |