1 | /**************************************************************************/ |
2 | /* camera_3d_editor_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "camera_3d_editor_plugin.h" |
32 | |
33 | #include "editor/editor_node.h" |
34 | #include "node_3d_editor_plugin.h" |
35 | |
36 | void Camera3DEditor::_node_removed(Node *p_node) { |
37 | if (p_node == node) { |
38 | node = nullptr; |
39 | Node3DEditor::get_singleton()->set_custom_camera(nullptr); |
40 | hide(); |
41 | } |
42 | } |
43 | |
44 | void Camera3DEditor::_pressed() { |
45 | Node *sn = (node && preview->is_pressed()) ? node : nullptr; |
46 | Node3DEditor::get_singleton()->set_custom_camera(sn); |
47 | } |
48 | |
49 | void Camera3DEditor::_bind_methods() { |
50 | } |
51 | |
52 | void Camera3DEditor::edit(Node *p_camera) { |
53 | node = p_camera; |
54 | |
55 | if (!node) { |
56 | preview->set_pressed(false); |
57 | Node3DEditor::get_singleton()->set_custom_camera(nullptr); |
58 | } else { |
59 | if (preview->is_pressed()) { |
60 | Node3DEditor::get_singleton()->set_custom_camera(p_camera); |
61 | } else { |
62 | Node3DEditor::get_singleton()->set_custom_camera(nullptr); |
63 | } |
64 | } |
65 | } |
66 | |
67 | Camera3DEditor::Camera3DEditor() { |
68 | preview = memnew(Button); |
69 | add_child(preview); |
70 | |
71 | preview->set_text(TTR("Preview" )); |
72 | preview->set_toggle_mode(true); |
73 | preview->set_anchor(SIDE_LEFT, Control::ANCHOR_END); |
74 | preview->set_anchor(SIDE_RIGHT, Control::ANCHOR_END); |
75 | preview->set_offset(SIDE_LEFT, -60); |
76 | preview->set_offset(SIDE_RIGHT, 0); |
77 | preview->set_offset(SIDE_TOP, 0); |
78 | preview->set_offset(SIDE_BOTTOM, 10); |
79 | preview->connect("pressed" , callable_mp(this, &Camera3DEditor::_pressed)); |
80 | } |
81 | |
82 | void Camera3DEditorPlugin::edit(Object *p_object) { |
83 | Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object)); |
84 | //camera_editor->edit(Object::cast_to<Node>(p_object)); |
85 | } |
86 | |
87 | bool Camera3DEditorPlugin::handles(Object *p_object) const { |
88 | return p_object->is_class("Camera3D" ); |
89 | } |
90 | |
91 | void Camera3DEditorPlugin::make_visible(bool p_visible) { |
92 | if (p_visible) { |
93 | //Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object)); |
94 | } else { |
95 | Node3DEditor::get_singleton()->set_can_preview(nullptr); |
96 | } |
97 | } |
98 | |
99 | Camera3DEditorPlugin::Camera3DEditorPlugin() { |
100 | /* camera_editor = memnew( CameraEditor ); |
101 | EditorNode::get_singleton()->get_main_screen_control()->add_child(camera_editor); |
102 | |
103 | camera_editor->set_anchor(SIDE_LEFT,Control::ANCHOR_END); |
104 | camera_editor->set_anchor(SIDE_RIGHT,Control::ANCHOR_END); |
105 | camera_editor->set_offset(SIDE_LEFT,60); |
106 | camera_editor->set_offset(SIDE_RIGHT,0); |
107 | camera_editor->set_offset(SIDE_TOP,0); |
108 | camera_editor->set_offset(SIDE_BOTTOM,10); |
109 | |
110 | |
111 | camera_editor->hide(); |
112 | */ |
113 | } |
114 | |
115 | Camera3DEditorPlugin::~Camera3DEditorPlugin() { |
116 | } |
117 | |