1/**************************************************************************/
2/* camera_3d_editor_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "camera_3d_editor_plugin.h"
32
33#include "editor/editor_node.h"
34#include "node_3d_editor_plugin.h"
35
36void Camera3DEditor::_node_removed(Node *p_node) {
37 if (p_node == node) {
38 node = nullptr;
39 Node3DEditor::get_singleton()->set_custom_camera(nullptr);
40 hide();
41 }
42}
43
44void Camera3DEditor::_pressed() {
45 Node *sn = (node && preview->is_pressed()) ? node : nullptr;
46 Node3DEditor::get_singleton()->set_custom_camera(sn);
47}
48
49void Camera3DEditor::_bind_methods() {
50}
51
52void Camera3DEditor::edit(Node *p_camera) {
53 node = p_camera;
54
55 if (!node) {
56 preview->set_pressed(false);
57 Node3DEditor::get_singleton()->set_custom_camera(nullptr);
58 } else {
59 if (preview->is_pressed()) {
60 Node3DEditor::get_singleton()->set_custom_camera(p_camera);
61 } else {
62 Node3DEditor::get_singleton()->set_custom_camera(nullptr);
63 }
64 }
65}
66
67Camera3DEditor::Camera3DEditor() {
68 preview = memnew(Button);
69 add_child(preview);
70
71 preview->set_text(TTR("Preview"));
72 preview->set_toggle_mode(true);
73 preview->set_anchor(SIDE_LEFT, Control::ANCHOR_END);
74 preview->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
75 preview->set_offset(SIDE_LEFT, -60);
76 preview->set_offset(SIDE_RIGHT, 0);
77 preview->set_offset(SIDE_TOP, 0);
78 preview->set_offset(SIDE_BOTTOM, 10);
79 preview->connect("pressed", callable_mp(this, &Camera3DEditor::_pressed));
80}
81
82void Camera3DEditorPlugin::edit(Object *p_object) {
83 Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
84 //camera_editor->edit(Object::cast_to<Node>(p_object));
85}
86
87bool Camera3DEditorPlugin::handles(Object *p_object) const {
88 return p_object->is_class("Camera3D");
89}
90
91void Camera3DEditorPlugin::make_visible(bool p_visible) {
92 if (p_visible) {
93 //Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
94 } else {
95 Node3DEditor::get_singleton()->set_can_preview(nullptr);
96 }
97}
98
99Camera3DEditorPlugin::Camera3DEditorPlugin() {
100 /* camera_editor = memnew( CameraEditor );
101 EditorNode::get_singleton()->get_main_screen_control()->add_child(camera_editor);
102
103 camera_editor->set_anchor(SIDE_LEFT,Control::ANCHOR_END);
104 camera_editor->set_anchor(SIDE_RIGHT,Control::ANCHOR_END);
105 camera_editor->set_offset(SIDE_LEFT,60);
106 camera_editor->set_offset(SIDE_RIGHT,0);
107 camera_editor->set_offset(SIDE_TOP,0);
108 camera_editor->set_offset(SIDE_BOTTOM,10);
109
110
111 camera_editor->hide();
112*/
113}
114
115Camera3DEditorPlugin::~Camera3DEditorPlugin() {
116}
117