1/**************************************************************************/
2/* cpu_particles_3d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef CPU_PARTICLES_3D_EDITOR_PLUGIN_H
32#define CPU_PARTICLES_3D_EDITOR_PLUGIN_H
33
34#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
35#include "scene/3d/cpu_particles_3d.h"
36
37class CPUParticles3DEditor : public GPUParticles3DEditorBase {
38 GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
39
40 enum Menu {
41 MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
42 MENU_OPTION_CLEAR_EMISSION_VOLUME,
43 MENU_OPTION_RESTART,
44 MENU_OPTION_CONVERT_TO_GPU_PARTICLES,
45 };
46
47 CPUParticles3D *node = nullptr;
48
49 void _menu_option(int);
50
51 friend class CPUParticles3DEditorPlugin;
52
53 virtual void _generate_emission_points() override;
54
55protected:
56 void _notification(int p_notification);
57 void _node_removed(Node *p_node);
58 static void _bind_methods();
59
60public:
61 void edit(CPUParticles3D *p_particles);
62 CPUParticles3DEditor();
63};
64
65class CPUParticles3DEditorPlugin : public EditorPlugin {
66 GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin);
67
68 CPUParticles3DEditor *particles_editor = nullptr;
69
70public:
71 virtual String get_name() const override { return "CPUParticles3D"; }
72 bool has_main_screen() const override { return false; }
73 virtual void edit(Object *p_object) override;
74 virtual bool handles(Object *p_object) const override;
75 virtual void make_visible(bool p_visible) override;
76
77 CPUParticles3DEditorPlugin();
78 ~CPUParticles3DEditorPlugin();
79};
80
81#endif // CPU_PARTICLES_3D_EDITOR_PLUGIN_H
82