1/**************************************************************************/
2/* cpu_particles_3d_editor_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "cpu_particles_3d_editor_plugin.h"
32
33#include "editor/editor_node.h"
34#include "editor/editor_undo_redo_manager.h"
35#include "editor/gui/scene_tree_editor.h"
36#include "editor/plugins/node_3d_editor_plugin.h"
37#include "editor/scene_tree_dock.h"
38#include "scene/gui/menu_button.h"
39
40void CPUParticles3DEditor::_node_removed(Node *p_node) {
41 if (p_node == node) {
42 node = nullptr;
43 hide();
44 }
45}
46
47void CPUParticles3DEditor::_notification(int p_notification) {
48 switch (p_notification) {
49 case NOTIFICATION_ENTER_TREE: {
50 options->set_icon(get_editor_theme_icon(SNAME("CPUParticles3D")));
51 } break;
52 }
53}
54
55void CPUParticles3DEditor::_menu_option(int p_option) {
56 switch (p_option) {
57 case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
58 emission_tree_dialog->popup_scenetree_dialog();
59
60 } break;
61
62 case MENU_OPTION_RESTART: {
63 node->restart();
64 } break;
65
66 case MENU_OPTION_CONVERT_TO_GPU_PARTICLES: {
67 GPUParticles3D *gpu_particles = memnew(GPUParticles3D);
68 gpu_particles->convert_from_particles(node);
69 gpu_particles->set_name(node->get_name());
70 gpu_particles->set_transform(node->get_transform());
71 gpu_particles->set_visible(node->is_visible());
72 gpu_particles->set_process_mode(node->get_process_mode());
73
74 EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
75 ur->create_action(TTR("Convert to GPUParticles3D"));
76 SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
77 ur->commit_action(false);
78
79 } break;
80 }
81}
82
83void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
84 base_node = p_particles;
85 node = p_particles;
86}
87
88void CPUParticles3DEditor::_generate_emission_points() {
89 /// hacer codigo aca
90 Vector<Vector3> points;
91 Vector<Vector3> normals;
92
93 if (!_generate(points, normals)) {
94 return;
95 }
96
97 if (normals.size() == 0) {
98 node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_POINTS);
99 node->set_emission_points(points);
100 } else {
101 node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_DIRECTED_POINTS);
102 node->set_emission_points(points);
103 node->set_emission_normals(normals);
104 }
105}
106
107void CPUParticles3DEditor::_bind_methods() {
108}
109
110CPUParticles3DEditor::CPUParticles3DEditor() {
111 particles_editor_hb = memnew(HBoxContainer);
112 Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
113 options = memnew(MenuButton);
114 options->set_switch_on_hover(true);
115 particles_editor_hb->add_child(options);
116 particles_editor_hb->hide();
117
118 options->set_text(TTR("CPUParticles3D"));
119 options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
120 options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
121 options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
122 options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
123}
124
125void CPUParticles3DEditorPlugin::edit(Object *p_object) {
126 particles_editor->edit(Object::cast_to<CPUParticles3D>(p_object));
127}
128
129bool CPUParticles3DEditorPlugin::handles(Object *p_object) const {
130 return p_object->is_class("CPUParticles3D");
131}
132
133void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
134 if (p_visible) {
135 particles_editor->show();
136 particles_editor->particles_editor_hb->show();
137 } else {
138 particles_editor->particles_editor_hb->hide();
139 particles_editor->hide();
140 particles_editor->edit(nullptr);
141 }
142}
143
144CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() {
145 particles_editor = memnew(CPUParticles3DEditor);
146 EditorNode::get_singleton()->get_main_screen_control()->add_child(particles_editor);
147
148 particles_editor->hide();
149}
150
151CPUParticles3DEditorPlugin::~CPUParticles3DEditorPlugin() {
152}
153