1 | /**************************************************************************/ |
2 | /* gpu_particles_3d_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GPU_PARTICLES_3D_EDITOR_PLUGIN_H |
32 | #define GPU_PARTICLES_3D_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | #include "scene/3d/gpu_particles_3d.h" |
36 | #include "scene/gui/spin_box.h" |
37 | |
38 | class ConfirmationDialog; |
39 | class HBoxContainer; |
40 | class ; |
41 | class OptionButton; |
42 | class SceneTreeDialog; |
43 | |
44 | class GPUParticles3DEditorBase : public Control { |
45 | GDCLASS(GPUParticles3DEditorBase, Control); |
46 | |
47 | protected: |
48 | Node3D *base_node = nullptr; |
49 | Panel *panel = nullptr; |
50 | MenuButton *options = nullptr; |
51 | HBoxContainer *particles_editor_hb = nullptr; |
52 | |
53 | SceneTreeDialog *emission_tree_dialog = nullptr; |
54 | |
55 | ConfirmationDialog *emission_dialog = nullptr; |
56 | SpinBox *emission_amount = nullptr; |
57 | OptionButton *emission_fill = nullptr; |
58 | |
59 | Vector<Face3> geometry; |
60 | |
61 | bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals); |
62 | virtual void _generate_emission_points(){}; |
63 | void _node_selected(const NodePath &p_path); |
64 | |
65 | static void _bind_methods(); |
66 | |
67 | public: |
68 | GPUParticles3DEditorBase(); |
69 | }; |
70 | |
71 | class GPUParticles3DEditor : public GPUParticles3DEditorBase { |
72 | GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase); |
73 | |
74 | ConfirmationDialog *generate_aabb = nullptr; |
75 | SpinBox *generate_seconds = nullptr; |
76 | GPUParticles3D *node = nullptr; |
77 | |
78 | enum Menu { |
79 | MENU_OPTION_GENERATE_AABB, |
80 | MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE, |
81 | MENU_OPTION_CLEAR_EMISSION_VOLUME, |
82 | MENU_OPTION_CONVERT_TO_CPU_PARTICLES, |
83 | MENU_OPTION_RESTART, |
84 | |
85 | }; |
86 | |
87 | void _generate_aabb(); |
88 | |
89 | void _menu_option(int); |
90 | |
91 | friend class GPUParticles3DEditorPlugin; |
92 | |
93 | virtual void _generate_emission_points() override; |
94 | |
95 | protected: |
96 | void _notification(int p_notification); |
97 | void _node_removed(Node *p_node); |
98 | static void _bind_methods(); |
99 | |
100 | public: |
101 | void edit(GPUParticles3D *p_particles); |
102 | GPUParticles3DEditor(); |
103 | }; |
104 | |
105 | class GPUParticles3DEditorPlugin : public EditorPlugin { |
106 | GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin); |
107 | |
108 | GPUParticles3DEditor *particles_editor = nullptr; |
109 | |
110 | public: |
111 | virtual String get_name() const override { return "GPUParticles3D" ; } |
112 | bool has_main_screen() const override { return false; } |
113 | virtual void edit(Object *p_object) override; |
114 | virtual bool handles(Object *p_object) const override; |
115 | virtual void make_visible(bool p_visible) override; |
116 | |
117 | GPUParticles3DEditorPlugin(); |
118 | ~GPUParticles3DEditorPlugin(); |
119 | }; |
120 | |
121 | #endif // GPU_PARTICLES_3D_EDITOR_PLUGIN_H |
122 | |