1/**************************************************************************/
2/* dedicated_server_export_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef DEDICATED_SERVER_EXPORT_PLUGIN_H
32#define DEDICATED_SERVER_EXPORT_PLUGIN_H
33
34#include "editor/export/editor_export.h"
35
36class DedicatedServerExportPlugin : public EditorExportPlugin {
37private:
38 EditorExportPreset::FileExportMode current_export_mode;
39
40 EditorExportPreset::FileExportMode _get_export_mode_for_path(const String &p_path);
41
42protected:
43 String get_name() const override { return "DedicatedServer"; }
44
45 PackedStringArray _get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const override;
46 uint64_t _get_customization_configuration_hash() const override;
47
48 bool _begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;
49 bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;
50
51 Node *_customize_scene(Node *p_root, const String &p_path) override;
52 Ref<Resource> _customize_resource(const Ref<Resource> &p_resource, const String &p_path) override;
53
54 void _end_customize_scenes() override;
55 void _end_customize_resources() override;
56};
57
58#endif // DEDICATED_SERVER_EXPORT_PLUGIN_H
59