1 | /**************************************************************************/ |
2 | /* dedicated_server_export_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef DEDICATED_SERVER_EXPORT_PLUGIN_H |
32 | #define DEDICATED_SERVER_EXPORT_PLUGIN_H |
33 | |
34 | #include "editor/export/editor_export.h" |
35 | |
36 | class DedicatedServerExportPlugin : public EditorExportPlugin { |
37 | private: |
38 | EditorExportPreset::FileExportMode current_export_mode; |
39 | |
40 | EditorExportPreset::FileExportMode _get_export_mode_for_path(const String &p_path); |
41 | |
42 | protected: |
43 | String get_name() const override { return "DedicatedServer" ; } |
44 | |
45 | PackedStringArray _get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const override; |
46 | uint64_t _get_customization_configuration_hash() const override; |
47 | |
48 | bool _begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override; |
49 | bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override; |
50 | |
51 | Node *_customize_scene(Node *p_root, const String &p_path) override; |
52 | Ref<Resource> _customize_resource(const Ref<Resource> &p_resource, const String &p_path) override; |
53 | |
54 | void _end_customize_scenes() override; |
55 | void _end_customize_resources() override; |
56 | }; |
57 | |
58 | #endif // DEDICATED_SERVER_EXPORT_PLUGIN_H |
59 | |