1 | /**************************************************************************/ |
2 | /* mesh_instance_3d_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "mesh_instance_3d_gizmo_plugin.h" |
32 | |
33 | #include "editor/plugins/node_3d_editor_plugin.h" |
34 | #include "scene/3d/mesh_instance_3d.h" |
35 | #include "scene/3d/soft_body_3d.h" |
36 | |
37 | MeshInstance3DGizmoPlugin::MeshInstance3DGizmoPlugin() { |
38 | } |
39 | |
40 | bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
41 | return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftBody3D>(p_spatial) == nullptr; |
42 | } |
43 | |
44 | String MeshInstance3DGizmoPlugin::get_gizmo_name() const { |
45 | return "MeshInstance3D" ; |
46 | } |
47 | |
48 | int MeshInstance3DGizmoPlugin::get_priority() const { |
49 | return -1; |
50 | } |
51 | |
52 | bool MeshInstance3DGizmoPlugin::can_be_hidden() const { |
53 | return false; |
54 | } |
55 | |
56 | void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
57 | MeshInstance3D *mesh = Object::cast_to<MeshInstance3D>(p_gizmo->get_node_3d()); |
58 | |
59 | p_gizmo->clear(); |
60 | |
61 | Ref<Mesh> m = mesh->get_mesh(); |
62 | |
63 | if (!m.is_valid()) { |
64 | return; //none |
65 | } |
66 | |
67 | Ref<TriangleMesh> tm = m->generate_triangle_mesh(); |
68 | if (tm.is_valid()) { |
69 | p_gizmo->add_collision_triangles(tm); |
70 | } |
71 | } |
72 | |