| 1 | /**************************************************************************/ |
| 2 | /* mesh_instance_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MESH_INSTANCE_3D_H |
| 32 | #define MESH_INSTANCE_3D_H |
| 33 | |
| 34 | #include "core/templates/local_vector.h" |
| 35 | #include "scene/3d/visual_instance_3d.h" |
| 36 | class Skin; |
| 37 | class SkinReference; |
| 38 | |
| 39 | class MeshInstance3D : public GeometryInstance3D { |
| 40 | GDCLASS(MeshInstance3D, GeometryInstance3D); |
| 41 | |
| 42 | protected: |
| 43 | Ref<Mesh> mesh; |
| 44 | Ref<Skin> skin; |
| 45 | Ref<Skin> skin_internal; |
| 46 | Ref<SkinReference> skin_ref; |
| 47 | NodePath skeleton_path = NodePath(".." ); |
| 48 | |
| 49 | LocalVector<float> blend_shape_tracks; |
| 50 | HashMap<StringName, int> blend_shape_properties; |
| 51 | Vector<Ref<Material>> surface_override_materials; |
| 52 | |
| 53 | void _mesh_changed(); |
| 54 | void _resolve_skeleton_path(); |
| 55 | |
| 56 | protected: |
| 57 | bool _set(const StringName &p_name, const Variant &p_value); |
| 58 | bool _get(const StringName &p_name, Variant &r_ret) const; |
| 59 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 60 | bool surface_index_0 = false; |
| 61 | |
| 62 | void _notification(int p_what); |
| 63 | static void _bind_methods(); |
| 64 | |
| 65 | public: |
| 66 | void set_mesh(const Ref<Mesh> &p_mesh); |
| 67 | Ref<Mesh> get_mesh() const; |
| 68 | |
| 69 | void set_skin(const Ref<Skin> &p_skin); |
| 70 | Ref<Skin> get_skin() const; |
| 71 | |
| 72 | void set_skeleton_path(const NodePath &p_skeleton); |
| 73 | NodePath get_skeleton_path(); |
| 74 | |
| 75 | int get_blend_shape_count() const; |
| 76 | int find_blend_shape_by_name(const StringName &p_name); |
| 77 | float get_blend_shape_value(int p_blend_shape) const; |
| 78 | void set_blend_shape_value(int p_blend_shape, float p_value); |
| 79 | |
| 80 | int get_surface_override_material_count() const; |
| 81 | void set_surface_override_material(int p_surface, const Ref<Material> &p_material); |
| 82 | Ref<Material> get_surface_override_material(int p_surface) const; |
| 83 | Ref<Material> get_active_material(int p_surface) const; |
| 84 | |
| 85 | Node *create_trimesh_collision_node(); |
| 86 | void create_trimesh_collision(); |
| 87 | |
| 88 | Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false); |
| 89 | void create_convex_collision(bool p_clean = true, bool p_simplify = false); |
| 90 | |
| 91 | Node *create_multiple_convex_collisions_node(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>()); |
| 92 | void create_multiple_convex_collisions(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>()); |
| 93 | |
| 94 | MeshInstance3D *create_debug_tangents_node(); |
| 95 | void create_debug_tangents(); |
| 96 | |
| 97 | virtual AABB get_aabb() const override; |
| 98 | |
| 99 | MeshInstance3D(); |
| 100 | ~MeshInstance3D(); |
| 101 | }; |
| 102 | |
| 103 | #endif // MESH_INSTANCE_3D_H |
| 104 | |