1/**************************************************************************/
2/* mesh_instance_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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13/* "Software"), to deal in the Software without restriction, including */
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17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MESH_INSTANCE_3D_H
32#define MESH_INSTANCE_3D_H
33
34#include "core/templates/local_vector.h"
35#include "scene/3d/visual_instance_3d.h"
36class Skin;
37class SkinReference;
38
39class MeshInstance3D : public GeometryInstance3D {
40 GDCLASS(MeshInstance3D, GeometryInstance3D);
41
42protected:
43 Ref<Mesh> mesh;
44 Ref<Skin> skin;
45 Ref<Skin> skin_internal;
46 Ref<SkinReference> skin_ref;
47 NodePath skeleton_path = NodePath("..");
48
49 LocalVector<float> blend_shape_tracks;
50 HashMap<StringName, int> blend_shape_properties;
51 Vector<Ref<Material>> surface_override_materials;
52
53 void _mesh_changed();
54 void _resolve_skeleton_path();
55
56protected:
57 bool _set(const StringName &p_name, const Variant &p_value);
58 bool _get(const StringName &p_name, Variant &r_ret) const;
59 void _get_property_list(List<PropertyInfo> *p_list) const;
60 bool surface_index_0 = false;
61
62 void _notification(int p_what);
63 static void _bind_methods();
64
65public:
66 void set_mesh(const Ref<Mesh> &p_mesh);
67 Ref<Mesh> get_mesh() const;
68
69 void set_skin(const Ref<Skin> &p_skin);
70 Ref<Skin> get_skin() const;
71
72 void set_skeleton_path(const NodePath &p_skeleton);
73 NodePath get_skeleton_path();
74
75 int get_blend_shape_count() const;
76 int find_blend_shape_by_name(const StringName &p_name);
77 float get_blend_shape_value(int p_blend_shape) const;
78 void set_blend_shape_value(int p_blend_shape, float p_value);
79
80 int get_surface_override_material_count() const;
81 void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
82 Ref<Material> get_surface_override_material(int p_surface) const;
83 Ref<Material> get_active_material(int p_surface) const;
84
85 Node *create_trimesh_collision_node();
86 void create_trimesh_collision();
87
88 Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false);
89 void create_convex_collision(bool p_clean = true, bool p_simplify = false);
90
91 Node *create_multiple_convex_collisions_node(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>());
92 void create_multiple_convex_collisions(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>());
93
94 MeshInstance3D *create_debug_tangents_node();
95 void create_debug_tangents();
96
97 virtual AABB get_aabb() const override;
98
99 MeshInstance3D();
100 ~MeshInstance3D();
101};
102
103#endif // MESH_INSTANCE_3D_H
104