1 | /**************************************************************************/ |
2 | /* mesh_instance_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MESH_INSTANCE_3D_H |
32 | #define MESH_INSTANCE_3D_H |
33 | |
34 | #include "core/templates/local_vector.h" |
35 | #include "scene/3d/visual_instance_3d.h" |
36 | class Skin; |
37 | class SkinReference; |
38 | |
39 | class MeshInstance3D : public GeometryInstance3D { |
40 | GDCLASS(MeshInstance3D, GeometryInstance3D); |
41 | |
42 | protected: |
43 | Ref<Mesh> mesh; |
44 | Ref<Skin> skin; |
45 | Ref<Skin> skin_internal; |
46 | Ref<SkinReference> skin_ref; |
47 | NodePath skeleton_path = NodePath(".." ); |
48 | |
49 | LocalVector<float> blend_shape_tracks; |
50 | HashMap<StringName, int> blend_shape_properties; |
51 | Vector<Ref<Material>> surface_override_materials; |
52 | |
53 | void _mesh_changed(); |
54 | void _resolve_skeleton_path(); |
55 | |
56 | protected: |
57 | bool _set(const StringName &p_name, const Variant &p_value); |
58 | bool _get(const StringName &p_name, Variant &r_ret) const; |
59 | void _get_property_list(List<PropertyInfo> *p_list) const; |
60 | bool surface_index_0 = false; |
61 | |
62 | void _notification(int p_what); |
63 | static void _bind_methods(); |
64 | |
65 | public: |
66 | void set_mesh(const Ref<Mesh> &p_mesh); |
67 | Ref<Mesh> get_mesh() const; |
68 | |
69 | void set_skin(const Ref<Skin> &p_skin); |
70 | Ref<Skin> get_skin() const; |
71 | |
72 | void set_skeleton_path(const NodePath &p_skeleton); |
73 | NodePath get_skeleton_path(); |
74 | |
75 | int get_blend_shape_count() const; |
76 | int find_blend_shape_by_name(const StringName &p_name); |
77 | float get_blend_shape_value(int p_blend_shape) const; |
78 | void set_blend_shape_value(int p_blend_shape, float p_value); |
79 | |
80 | int get_surface_override_material_count() const; |
81 | void set_surface_override_material(int p_surface, const Ref<Material> &p_material); |
82 | Ref<Material> get_surface_override_material(int p_surface) const; |
83 | Ref<Material> get_active_material(int p_surface) const; |
84 | |
85 | Node *create_trimesh_collision_node(); |
86 | void create_trimesh_collision(); |
87 | |
88 | Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false); |
89 | void create_convex_collision(bool p_clean = true, bool p_simplify = false); |
90 | |
91 | Node *create_multiple_convex_collisions_node(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>()); |
92 | void create_multiple_convex_collisions(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>()); |
93 | |
94 | MeshInstance3D *create_debug_tangents_node(); |
95 | void create_debug_tangents(); |
96 | |
97 | virtual AABB get_aabb() const override; |
98 | |
99 | MeshInstance3D(); |
100 | ~MeshInstance3D(); |
101 | }; |
102 | |
103 | #endif // MESH_INSTANCE_3D_H |
104 | |