1 | /**************************************************************************/ |
2 | /* soft_body_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SOFT_BODY_3D_H |
32 | #define SOFT_BODY_3D_H |
33 | |
34 | #include "scene/3d/mesh_instance_3d.h" |
35 | #include "servers/physics_server_3d.h" |
36 | |
37 | class PhysicsBody3D; |
38 | class SoftBody3D; |
39 | |
40 | class SoftBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler { |
41 | friend class SoftBody3D; |
42 | |
43 | RID mesh; |
44 | int surface = 0; |
45 | Vector<uint8_t> buffer; |
46 | uint32_t stride = 0; |
47 | uint32_t offset_vertices = 0; |
48 | uint32_t offset_normal = 0; |
49 | |
50 | uint8_t *write_buffer = nullptr; |
51 | |
52 | private: |
53 | SoftBodyRenderingServerHandler(); |
54 | bool is_ready(RID p_mesh_rid) const { return mesh.is_valid() && mesh == p_mesh_rid; } |
55 | void prepare(RID p_mesh_rid, int p_surface); |
56 | void clear(); |
57 | void open(); |
58 | void close(); |
59 | void commit_changes(); |
60 | |
61 | public: |
62 | void set_vertex(int p_vertex_id, const void *p_vector3) override; |
63 | void set_normal(int p_vertex_id, const void *p_vector3) override; |
64 | void set_aabb(const AABB &p_aabb) override; |
65 | }; |
66 | |
67 | class SoftBody3D : public MeshInstance3D { |
68 | GDCLASS(SoftBody3D, MeshInstance3D); |
69 | |
70 | public: |
71 | enum DisableMode { |
72 | DISABLE_MODE_REMOVE, |
73 | DISABLE_MODE_KEEP_ACTIVE, |
74 | }; |
75 | |
76 | struct PinnedPoint { |
77 | int point_index = -1; |
78 | NodePath spatial_attachment_path; |
79 | Node3D *spatial_attachment = nullptr; // Cache |
80 | Vector3 offset; |
81 | |
82 | PinnedPoint(); |
83 | PinnedPoint(const PinnedPoint &obj_tocopy); |
84 | void operator=(const PinnedPoint &obj); |
85 | }; |
86 | |
87 | private: |
88 | SoftBodyRenderingServerHandler *rendering_server_handler = nullptr; |
89 | |
90 | RID physics_rid; |
91 | |
92 | DisableMode disable_mode = DISABLE_MODE_REMOVE; |
93 | |
94 | RID owned_mesh; |
95 | uint32_t collision_mask = 1; |
96 | uint32_t collision_layer = 1; |
97 | NodePath parent_collision_ignore; |
98 | Vector<PinnedPoint> pinned_points; |
99 | bool simulation_started = false; |
100 | bool pinned_points_cache_dirty = true; |
101 | |
102 | Ref<ArrayMesh> debug_mesh_cache; |
103 | class MeshInstance3D *debug_mesh = nullptr; |
104 | |
105 | bool capture_input_on_drag = false; |
106 | bool ray_pickable = true; |
107 | |
108 | void _update_pickable(); |
109 | |
110 | void _update_physics_server(); |
111 | void _draw_soft_mesh(); |
112 | |
113 | void _prepare_physics_server(); |
114 | void _become_mesh_owner(); |
115 | |
116 | protected: |
117 | bool _set(const StringName &p_name, const Variant &p_value); |
118 | bool _get(const StringName &p_name, Variant &r_ret) const; |
119 | void _get_property_list(List<PropertyInfo> *p_list) const; |
120 | |
121 | bool _set_property_pinned_points_indices(const Array &p_indices); |
122 | bool _set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value); |
123 | bool _get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const; |
124 | |
125 | void _notification(int p_what); |
126 | static void _bind_methods(); |
127 | |
128 | PackedStringArray get_configuration_warnings() const override; |
129 | |
130 | public: |
131 | RID get_physics_rid() const { return physics_rid; } |
132 | |
133 | void set_collision_mask(uint32_t p_mask); |
134 | uint32_t get_collision_mask() const; |
135 | |
136 | void set_collision_layer(uint32_t p_layer); |
137 | uint32_t get_collision_layer() const; |
138 | |
139 | void set_collision_layer_value(int p_layer_number, bool p_value); |
140 | bool get_collision_layer_value(int p_layer_number) const; |
141 | |
142 | void set_collision_mask_value(int p_layer_number, bool p_value); |
143 | bool get_collision_mask_value(int p_layer_number) const; |
144 | |
145 | void set_disable_mode(DisableMode p_mode); |
146 | DisableMode get_disable_mode() const; |
147 | |
148 | void set_parent_collision_ignore(const NodePath &p_parent_collision_ignore); |
149 | const NodePath &get_parent_collision_ignore() const; |
150 | |
151 | void set_pinned_points_indices(Vector<PinnedPoint> p_pinned_points_indices); |
152 | Vector<PinnedPoint> get_pinned_points_indices(); |
153 | |
154 | void set_simulation_precision(int p_simulation_precision); |
155 | int get_simulation_precision(); |
156 | |
157 | void set_total_mass(real_t p_total_mass); |
158 | real_t get_total_mass(); |
159 | |
160 | void set_linear_stiffness(real_t p_linear_stiffness); |
161 | real_t get_linear_stiffness(); |
162 | |
163 | void set_pressure_coefficient(real_t p_pressure_coefficient); |
164 | real_t get_pressure_coefficient(); |
165 | |
166 | void set_damping_coefficient(real_t p_damping_coefficient); |
167 | real_t get_damping_coefficient(); |
168 | |
169 | void set_drag_coefficient(real_t p_drag_coefficient); |
170 | real_t get_drag_coefficient(); |
171 | |
172 | TypedArray<PhysicsBody3D> get_collision_exceptions(); |
173 | void add_collision_exception_with(Node *p_node); |
174 | void remove_collision_exception_with(Node *p_node); |
175 | |
176 | Vector3 get_point_transform(int p_point_index); |
177 | |
178 | void pin_point_toggle(int p_point_index); |
179 | void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath()); |
180 | bool is_point_pinned(int p_point_index) const; |
181 | |
182 | void _pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path); |
183 | |
184 | void set_ray_pickable(bool p_ray_pickable); |
185 | bool is_ray_pickable() const; |
186 | |
187 | SoftBody3D(); |
188 | ~SoftBody3D(); |
189 | |
190 | private: |
191 | void _make_cache_dirty(); |
192 | void _update_cache_pin_points_datas(); |
193 | |
194 | void _pin_point_on_physics_server(int p_point_index, bool pin); |
195 | void _add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path); |
196 | void _reset_points_offsets(); |
197 | |
198 | void _remove_pinned_point(int p_point_index); |
199 | int _get_pinned_point(int p_point_index, PinnedPoint *&r_point) const; |
200 | int _has_pinned_point(int p_point_index) const; |
201 | }; |
202 | |
203 | VARIANT_ENUM_CAST(SoftBody3D::DisableMode); |
204 | |
205 | #endif // SOFT_BODY_3D_H |
206 | |