| 1 | /**************************************************************************/ |
| 2 | /* soft_body_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SOFT_BODY_3D_H |
| 32 | #define SOFT_BODY_3D_H |
| 33 | |
| 34 | #include "scene/3d/mesh_instance_3d.h" |
| 35 | #include "servers/physics_server_3d.h" |
| 36 | |
| 37 | class PhysicsBody3D; |
| 38 | class SoftBody3D; |
| 39 | |
| 40 | class SoftBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler { |
| 41 | friend class SoftBody3D; |
| 42 | |
| 43 | RID mesh; |
| 44 | int surface = 0; |
| 45 | Vector<uint8_t> buffer; |
| 46 | uint32_t stride = 0; |
| 47 | uint32_t offset_vertices = 0; |
| 48 | uint32_t offset_normal = 0; |
| 49 | |
| 50 | uint8_t *write_buffer = nullptr; |
| 51 | |
| 52 | private: |
| 53 | SoftBodyRenderingServerHandler(); |
| 54 | bool is_ready(RID p_mesh_rid) const { return mesh.is_valid() && mesh == p_mesh_rid; } |
| 55 | void prepare(RID p_mesh_rid, int p_surface); |
| 56 | void clear(); |
| 57 | void open(); |
| 58 | void close(); |
| 59 | void commit_changes(); |
| 60 | |
| 61 | public: |
| 62 | void set_vertex(int p_vertex_id, const void *p_vector3) override; |
| 63 | void set_normal(int p_vertex_id, const void *p_vector3) override; |
| 64 | void set_aabb(const AABB &p_aabb) override; |
| 65 | }; |
| 66 | |
| 67 | class SoftBody3D : public MeshInstance3D { |
| 68 | GDCLASS(SoftBody3D, MeshInstance3D); |
| 69 | |
| 70 | public: |
| 71 | enum DisableMode { |
| 72 | DISABLE_MODE_REMOVE, |
| 73 | DISABLE_MODE_KEEP_ACTIVE, |
| 74 | }; |
| 75 | |
| 76 | struct PinnedPoint { |
| 77 | int point_index = -1; |
| 78 | NodePath spatial_attachment_path; |
| 79 | Node3D *spatial_attachment = nullptr; // Cache |
| 80 | Vector3 offset; |
| 81 | |
| 82 | PinnedPoint(); |
| 83 | PinnedPoint(const PinnedPoint &obj_tocopy); |
| 84 | void operator=(const PinnedPoint &obj); |
| 85 | }; |
| 86 | |
| 87 | private: |
| 88 | SoftBodyRenderingServerHandler *rendering_server_handler = nullptr; |
| 89 | |
| 90 | RID physics_rid; |
| 91 | |
| 92 | DisableMode disable_mode = DISABLE_MODE_REMOVE; |
| 93 | |
| 94 | RID owned_mesh; |
| 95 | uint32_t collision_mask = 1; |
| 96 | uint32_t collision_layer = 1; |
| 97 | NodePath parent_collision_ignore; |
| 98 | Vector<PinnedPoint> pinned_points; |
| 99 | bool simulation_started = false; |
| 100 | bool pinned_points_cache_dirty = true; |
| 101 | |
| 102 | Ref<ArrayMesh> debug_mesh_cache; |
| 103 | class MeshInstance3D *debug_mesh = nullptr; |
| 104 | |
| 105 | bool capture_input_on_drag = false; |
| 106 | bool ray_pickable = true; |
| 107 | |
| 108 | void _update_pickable(); |
| 109 | |
| 110 | void _update_physics_server(); |
| 111 | void _draw_soft_mesh(); |
| 112 | |
| 113 | void _prepare_physics_server(); |
| 114 | void _become_mesh_owner(); |
| 115 | |
| 116 | protected: |
| 117 | bool _set(const StringName &p_name, const Variant &p_value); |
| 118 | bool _get(const StringName &p_name, Variant &r_ret) const; |
| 119 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 120 | |
| 121 | bool _set_property_pinned_points_indices(const Array &p_indices); |
| 122 | bool _set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value); |
| 123 | bool _get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const; |
| 124 | |
| 125 | void _notification(int p_what); |
| 126 | static void _bind_methods(); |
| 127 | |
| 128 | PackedStringArray get_configuration_warnings() const override; |
| 129 | |
| 130 | public: |
| 131 | RID get_physics_rid() const { return physics_rid; } |
| 132 | |
| 133 | void set_collision_mask(uint32_t p_mask); |
| 134 | uint32_t get_collision_mask() const; |
| 135 | |
| 136 | void set_collision_layer(uint32_t p_layer); |
| 137 | uint32_t get_collision_layer() const; |
| 138 | |
| 139 | void set_collision_layer_value(int p_layer_number, bool p_value); |
| 140 | bool get_collision_layer_value(int p_layer_number) const; |
| 141 | |
| 142 | void set_collision_mask_value(int p_layer_number, bool p_value); |
| 143 | bool get_collision_mask_value(int p_layer_number) const; |
| 144 | |
| 145 | void set_disable_mode(DisableMode p_mode); |
| 146 | DisableMode get_disable_mode() const; |
| 147 | |
| 148 | void set_parent_collision_ignore(const NodePath &p_parent_collision_ignore); |
| 149 | const NodePath &get_parent_collision_ignore() const; |
| 150 | |
| 151 | void set_pinned_points_indices(Vector<PinnedPoint> p_pinned_points_indices); |
| 152 | Vector<PinnedPoint> get_pinned_points_indices(); |
| 153 | |
| 154 | void set_simulation_precision(int p_simulation_precision); |
| 155 | int get_simulation_precision(); |
| 156 | |
| 157 | void set_total_mass(real_t p_total_mass); |
| 158 | real_t get_total_mass(); |
| 159 | |
| 160 | void set_linear_stiffness(real_t p_linear_stiffness); |
| 161 | real_t get_linear_stiffness(); |
| 162 | |
| 163 | void set_pressure_coefficient(real_t p_pressure_coefficient); |
| 164 | real_t get_pressure_coefficient(); |
| 165 | |
| 166 | void set_damping_coefficient(real_t p_damping_coefficient); |
| 167 | real_t get_damping_coefficient(); |
| 168 | |
| 169 | void set_drag_coefficient(real_t p_drag_coefficient); |
| 170 | real_t get_drag_coefficient(); |
| 171 | |
| 172 | TypedArray<PhysicsBody3D> get_collision_exceptions(); |
| 173 | void add_collision_exception_with(Node *p_node); |
| 174 | void remove_collision_exception_with(Node *p_node); |
| 175 | |
| 176 | Vector3 get_point_transform(int p_point_index); |
| 177 | |
| 178 | void pin_point_toggle(int p_point_index); |
| 179 | void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath()); |
| 180 | bool is_point_pinned(int p_point_index) const; |
| 181 | |
| 182 | void _pin_point_deferred(int p_point_index, bool pin, const NodePath p_spatial_attachment_path); |
| 183 | |
| 184 | void set_ray_pickable(bool p_ray_pickable); |
| 185 | bool is_ray_pickable() const; |
| 186 | |
| 187 | SoftBody3D(); |
| 188 | ~SoftBody3D(); |
| 189 | |
| 190 | private: |
| 191 | void _make_cache_dirty(); |
| 192 | void _update_cache_pin_points_datas(); |
| 193 | |
| 194 | void _pin_point_on_physics_server(int p_point_index, bool pin); |
| 195 | void _add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path); |
| 196 | void _reset_points_offsets(); |
| 197 | |
| 198 | void _remove_pinned_point(int p_point_index); |
| 199 | int _get_pinned_point(int p_point_index, PinnedPoint *&r_point) const; |
| 200 | int _has_pinned_point(int p_point_index) const; |
| 201 | }; |
| 202 | |
| 203 | VARIANT_ENUM_CAST(SoftBody3D::DisableMode); |
| 204 | |
| 205 | #endif // SOFT_BODY_3D_H |
| 206 | |