1/**************************************************************************/
2/* occluder_instance_3d_gizmo_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
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20/* included in all copies or substantial portions of the Software. */
21/* */
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29/**************************************************************************/
30
31#ifndef OCCLUDER_INSTANCE_3D_GIZMO_PLUGIN_H
32#define OCCLUDER_INSTANCE_3D_GIZMO_PLUGIN_H
33
34#include "editor/plugins/node_3d_editor_gizmos.h"
35
36class OccluderInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
37 GDCLASS(OccluderInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
38
39public:
40 bool has_gizmo(Node3D *p_spatial) override;
41 String get_gizmo_name() const override;
42 int get_priority() const override;
43 void redraw(EditorNode3DGizmo *p_gizmo) override;
44
45 String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
46 Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
47 void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
48 void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
49
50 OccluderInstance3DGizmoPlugin();
51};
52
53#endif // OCCLUDER_INSTANCE_3D_GIZMO_PLUGIN_H
54