1/**************************************************************************/
2/* ray_cast_3d_gizmo_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
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29/**************************************************************************/
30
31#include "ray_cast_3d_gizmo_plugin.h"
32
33#include "editor/editor_settings.h"
34#include "editor/plugins/node_3d_editor_plugin.h"
35#include "scene/3d/ray_cast_3d.h"
36
37RayCast3DGizmoPlugin::RayCast3DGizmoPlugin() {
38 const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
39 create_material("shape_material", gizmo_color);
40 const float gizmo_value = gizmo_color.get_v();
41 const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
42 create_material("shape_material_disabled", gizmo_color_disabled);
43}
44
45bool RayCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
46 return Object::cast_to<RayCast3D>(p_spatial) != nullptr;
47}
48
49String RayCast3DGizmoPlugin::get_gizmo_name() const {
50 return "RayCast3D";
51}
52
53int RayCast3DGizmoPlugin::get_priority() const {
54 return -1;
55}
56
57void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
58 RayCast3D *raycast = Object::cast_to<RayCast3D>(p_gizmo->get_node_3d());
59
60 p_gizmo->clear();
61
62 const Ref<StandardMaterial3D> material = raycast->is_enabled() ? raycast->get_debug_material() : get_material("shape_material_disabled");
63
64 p_gizmo->add_lines(raycast->get_debug_line_vertices(), material);
65
66 if (raycast->get_debug_shape_thickness() > 1) {
67 p_gizmo->add_vertices(raycast->get_debug_shape_vertices(), material, Mesh::PRIMITIVE_TRIANGLE_STRIP);
68 }
69
70 p_gizmo->add_collision_segments(raycast->get_debug_line_vertices());
71}
72