1/**************************************************************************/
2/* input_event_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef INPUT_EVENT_EDITOR_PLUGIN_H
32#define INPUT_EVENT_EDITOR_PLUGIN_H
33
34#include "editor/action_map_editor.h"
35#include "editor/editor_inspector.h"
36#include "editor/editor_plugin.h"
37
38class InputEventConfigContainer : public VBoxContainer {
39 GDCLASS(InputEventConfigContainer, VBoxContainer);
40
41 Label *input_event_text = nullptr;
42 Button *open_config_button = nullptr;
43
44 Ref<InputEvent> input_event;
45 InputEventConfigurationDialog *config_dialog = nullptr;
46
47 void _config_dialog_confirmed();
48 void _configure_pressed();
49
50 void _event_changed();
51
52protected:
53 void _notification(int p_what);
54 static void _bind_methods();
55
56public:
57 void set_event(const Ref<InputEvent> &p_event);
58
59 InputEventConfigContainer();
60};
61
62class EditorInspectorPluginInputEvent : public EditorInspectorPlugin {
63 GDCLASS(EditorInspectorPluginInputEvent, EditorInspectorPlugin);
64
65public:
66 virtual bool can_handle(Object *p_object) override;
67 virtual void parse_begin(Object *p_object) override;
68};
69
70class InputEventEditorPlugin : public EditorPlugin {
71 GDCLASS(InputEventEditorPlugin, EditorPlugin);
72
73public:
74 virtual String get_name() const override { return "InputEvent"; }
75
76 InputEventEditorPlugin();
77};
78
79#endif // INPUT_EVENT_EDITOR_PLUGIN_H
80