| 1 | /**************************************************************************/ |
| 2 | /* action_map_editor.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef ACTION_MAP_EDITOR_H |
| 32 | #define ACTION_MAP_EDITOR_H |
| 33 | |
| 34 | #include "scene/gui/control.h" |
| 35 | |
| 36 | class Button; |
| 37 | class HBoxContainer; |
| 38 | class EventListenerLineEdit; |
| 39 | class LineEdit; |
| 40 | class CheckButton; |
| 41 | class AcceptDialog; |
| 42 | class InputEventConfigurationDialog; |
| 43 | class Tree; |
| 44 | |
| 45 | class ActionMapEditor : public Control { |
| 46 | GDCLASS(ActionMapEditor, Control); |
| 47 | |
| 48 | public: |
| 49 | struct ActionInfo { |
| 50 | String name; |
| 51 | Dictionary action; |
| 52 | bool has_initial = false; |
| 53 | Dictionary action_initial; |
| 54 | |
| 55 | Ref<Texture2D> icon = Ref<Texture2D>(); |
| 56 | bool editable = true; |
| 57 | }; |
| 58 | |
| 59 | private: |
| 60 | enum ItemButton { |
| 61 | BUTTON_ADD_EVENT, |
| 62 | BUTTON_EDIT_EVENT, |
| 63 | BUTTON_REMOVE_ACTION, |
| 64 | BUTTON_REMOVE_EVENT, |
| 65 | BUTTON_REVERT_ACTION, |
| 66 | }; |
| 67 | |
| 68 | Vector<ActionInfo> actions_cache; |
| 69 | Tree *action_tree = nullptr; |
| 70 | |
| 71 | // Storing which action/event is currently being edited in the InputEventConfigurationDialog. |
| 72 | |
| 73 | Dictionary current_action; |
| 74 | String current_action_name; |
| 75 | int current_action_event_index = -1; |
| 76 | |
| 77 | // Popups |
| 78 | |
| 79 | InputEventConfigurationDialog *event_config_dialog = nullptr; |
| 80 | AcceptDialog *message = nullptr; |
| 81 | |
| 82 | // Filtering and Adding actions |
| 83 | |
| 84 | bool show_builtin_actions = false; |
| 85 | CheckButton *show_builtin_actions_checkbutton = nullptr; |
| 86 | LineEdit *action_list_search = nullptr; |
| 87 | EventListenerLineEdit *action_list_search_by_event = nullptr; |
| 88 | |
| 89 | HBoxContainer *add_hbox = nullptr; |
| 90 | LineEdit *add_edit = nullptr; |
| 91 | Button *add_button = nullptr; |
| 92 | |
| 93 | void _event_config_confirmed(); |
| 94 | |
| 95 | void _add_action_pressed(); |
| 96 | void _add_edit_text_changed(const String &p_name); |
| 97 | String _check_new_action_name(const String &p_name); |
| 98 | bool _has_action(const String &p_name) const; |
| 99 | void _add_action(const String &p_name); |
| 100 | void _action_edited(); |
| 101 | |
| 102 | void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button); |
| 103 | void _tree_item_activated(); |
| 104 | void _search_term_updated(const String &p_search_term); |
| 105 | void _search_by_event(const Ref<InputEvent> &p_event); |
| 106 | bool _should_display_action(const String &p_name, const Array &p_events) const; |
| 107 | |
| 108 | Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); |
| 109 | bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; |
| 110 | void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); |
| 111 | |
| 112 | void _on_filter_focused(); |
| 113 | void _on_filter_unfocused(); |
| 114 | |
| 115 | protected: |
| 116 | void _notification(int p_what); |
| 117 | static void _bind_methods(); |
| 118 | |
| 119 | public: |
| 120 | LineEdit *get_search_box() const; |
| 121 | InputEventConfigurationDialog *get_configuration_dialog(); |
| 122 | |
| 123 | // Dictionary represents an Action with "events" (Array) and "deadzone" (float) items. Pass with no param to update list from cached action map. |
| 124 | void update_action_list(const Vector<ActionInfo> &p_action_infos = Vector<ActionInfo>()); |
| 125 | void show_message(const String &p_message); |
| 126 | |
| 127 | void set_show_builtin_actions(bool p_show); |
| 128 | |
| 129 | void use_external_search_box(LineEdit *p_searchbox); |
| 130 | |
| 131 | ActionMapEditor(); |
| 132 | }; |
| 133 | |
| 134 | #endif // ACTION_MAP_EDITOR_H |
| 135 | |