1/**************************************************************************/
2/* light_occluder_2d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
32#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
33
34#include "editor/plugins/abstract_polygon_2d_editor.h"
35#include "scene/2d/light_occluder_2d.h"
36
37class LightOccluder2DEditor : public AbstractPolygon2DEditor {
38 GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
39
40 LightOccluder2D *node = nullptr;
41
42 Ref<OccluderPolygon2D> _ensure_occluder() const;
43
44protected:
45 virtual Node2D *_get_node() const override;
46 virtual void _set_node(Node *p_polygon) override;
47
48 virtual bool _is_line() const override;
49 virtual int _get_polygon_count() const override;
50 virtual Variant _get_polygon(int p_idx) const override;
51 virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
52
53 virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
54
55 virtual bool _has_resource() const override;
56 virtual void _create_resource() override;
57
58public:
59 LightOccluder2DEditor();
60};
61
62class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
63 GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin);
64
65public:
66 LightOccluder2DEditorPlugin();
67};
68
69#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
70