1 | /**************************************************************************/ |
2 | /* light_occluder_2d_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H |
32 | #define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/plugins/abstract_polygon_2d_editor.h" |
35 | #include "scene/2d/light_occluder_2d.h" |
36 | |
37 | class LightOccluder2DEditor : public AbstractPolygon2DEditor { |
38 | GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor); |
39 | |
40 | LightOccluder2D *node = nullptr; |
41 | |
42 | Ref<OccluderPolygon2D> _ensure_occluder() const; |
43 | |
44 | protected: |
45 | virtual Node2D *_get_node() const override; |
46 | virtual void _set_node(Node *p_polygon) override; |
47 | |
48 | virtual bool _is_line() const override; |
49 | virtual int _get_polygon_count() const override; |
50 | virtual Variant _get_polygon(int p_idx) const override; |
51 | virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override; |
52 | |
53 | virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override; |
54 | |
55 | virtual bool _has_resource() const override; |
56 | virtual void _create_resource() override; |
57 | |
58 | public: |
59 | LightOccluder2DEditor(); |
60 | }; |
61 | |
62 | class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin { |
63 | GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin); |
64 | |
65 | public: |
66 | LightOccluder2DEditorPlugin(); |
67 | }; |
68 | |
69 | #endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H |
70 | |