1 | /**************************************************************************/ |
2 | /* light_occluder_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef LIGHT_OCCLUDER_2D_H |
32 | #define LIGHT_OCCLUDER_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | |
36 | class OccluderPolygon2D : public Resource { |
37 | GDCLASS(OccluderPolygon2D, Resource); |
38 | |
39 | public: |
40 | enum CullMode { |
41 | CULL_DISABLED, |
42 | CULL_CLOCKWISE, |
43 | CULL_COUNTER_CLOCKWISE |
44 | }; |
45 | |
46 | private: |
47 | RID occ_polygon; |
48 | Vector<Vector2> polygon; |
49 | bool closed = true; |
50 | CullMode cull = CULL_DISABLED; |
51 | |
52 | mutable Rect2 item_rect; |
53 | mutable bool rect_cache_dirty = true; |
54 | |
55 | protected: |
56 | static void _bind_methods(); |
57 | |
58 | public: |
59 | #ifdef TOOLS_ENABLED |
60 | virtual Rect2 _edit_get_rect() const; |
61 | virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; |
62 | #endif |
63 | |
64 | void set_polygon(const Vector<Vector2> &p_polygon); |
65 | Vector<Vector2> get_polygon() const; |
66 | |
67 | void set_closed(bool p_closed); |
68 | bool is_closed() const; |
69 | |
70 | void set_cull_mode(CullMode p_mode); |
71 | CullMode get_cull_mode() const; |
72 | |
73 | virtual RID get_rid() const override; |
74 | OccluderPolygon2D(); |
75 | ~OccluderPolygon2D(); |
76 | }; |
77 | |
78 | VARIANT_ENUM_CAST(OccluderPolygon2D::CullMode); |
79 | |
80 | class LightOccluder2D : public Node2D { |
81 | GDCLASS(LightOccluder2D, Node2D); |
82 | |
83 | RID occluder; |
84 | int mask = 1; |
85 | Ref<OccluderPolygon2D> occluder_polygon; |
86 | bool sdf_collision = false; |
87 | void _poly_changed(); |
88 | |
89 | protected: |
90 | void _notification(int p_what); |
91 | static void _bind_methods(); |
92 | |
93 | public: |
94 | #ifdef TOOLS_ENABLED |
95 | virtual Rect2 _edit_get_rect() const override; |
96 | virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; |
97 | #endif |
98 | |
99 | void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon); |
100 | Ref<OccluderPolygon2D> get_occluder_polygon() const; |
101 | |
102 | void set_occluder_light_mask(int p_mask); |
103 | int get_occluder_light_mask() const; |
104 | |
105 | void set_as_sdf_collision(bool p_enable); |
106 | bool is_set_as_sdf_collision() const; |
107 | |
108 | PackedStringArray get_configuration_warnings() const override; |
109 | |
110 | LightOccluder2D(); |
111 | ~LightOccluder2D(); |
112 | }; |
113 | |
114 | #endif // LIGHT_OCCLUDER_2D_H |
115 | |