1/**************************************************************************/
2/* light_occluder_2d_editor_plugin.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "light_occluder_2d_editor_plugin.h"
32
33#include "editor/editor_node.h"
34#include "editor/editor_undo_redo_manager.h"
35
36Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const {
37 Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
38 if (!occluder.is_valid()) {
39 occluder = Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D));
40 node->set_occluder_polygon(occluder);
41 }
42 return occluder;
43}
44
45Node2D *LightOccluder2DEditor::_get_node() const {
46 return node;
47}
48
49void LightOccluder2DEditor::_set_node(Node *p_polygon) {
50 node = Object::cast_to<LightOccluder2D>(p_polygon);
51}
52
53bool LightOccluder2DEditor::_is_line() const {
54 Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
55 if (occluder.is_valid()) {
56 return !occluder->is_closed();
57 } else {
58 return false;
59 }
60}
61
62int LightOccluder2DEditor::_get_polygon_count() const {
63 Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
64 if (occluder.is_valid()) {
65 return occluder->get_polygon().size();
66 } else {
67 return 0;
68 }
69}
70
71Variant LightOccluder2DEditor::_get_polygon(int p_idx) const {
72 Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
73 if (occluder.is_valid()) {
74 return occluder->get_polygon();
75 } else {
76 return Variant(Vector<Vector2>());
77 }
78}
79
80void LightOccluder2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
81 Ref<OccluderPolygon2D> occluder = _ensure_occluder();
82 occluder->set_polygon(p_polygon);
83}
84
85void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
86 Ref<OccluderPolygon2D> occluder = _ensure_occluder();
87 EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
88 undo_redo->add_do_method(occluder.ptr(), "set_polygon", p_polygon);
89 undo_redo->add_undo_method(occluder.ptr(), "set_polygon", p_previous);
90}
91
92bool LightOccluder2DEditor::_has_resource() const {
93 return node && node->get_occluder_polygon().is_valid();
94}
95
96void LightOccluder2DEditor::_create_resource() {
97 if (!node) {
98 return;
99 }
100
101 EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
102 undo_redo->create_action(TTR("Create Occluder Polygon"));
103 undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
104 undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(Ref<RefCounted>()));
105 undo_redo->commit_action();
106
107 _menu_option(MODE_CREATE);
108}
109
110LightOccluder2DEditor::LightOccluder2DEditor() {}
111
112LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin() :
113 AbstractPolygon2DEditorPlugin(memnew(LightOccluder2DEditor), "LightOccluder2D") {
114}
115